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Probe Scanning Gang-Link Module?

Author
Toran Farol
Aliastra
Gallente Federation
#1 - 2012-11-15 20:36:24 UTC
Just a thought I had whilst being denied the pleasure of scanning down yet an other elusive Radar site.

Would a ganglink module that benefitted scanning probes interest players? Perhaps for a corp post-DT so a small group could go around local systems and scan down any sites of interest a little quicker, jus thinking that the bonus would help less-skilled players too with scanning down signatures too, and do so in a team environment.

Your thoughts?

all I ask for is a bait ship, and a blob to sail her into!

Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-11-15 21:03:46 UTC
train your astro skills above 2?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ginger Barbarella
#3 - 2012-11-15 22:28:34 UTC
Easy Button. I love it. Gimme one, too. Sucks to actually have to work to get something around here.

"Blow it all on Quafe and strippers." --- Sorlac

Paikis
Vapour Holdings
#4 - 2012-11-15 23:56:45 UTC
Scanning is hard now? Did this get patched in last night while I was asleep?
Daniel Plain
Doomheim
#5 - 2012-11-16 00:12:55 UTC
probing is fine, l2p.

I should buy an Ishtar.

Shaishi Otichoda
Science and Trade Institute
Caldari State
#6 - 2012-11-16 21:25:22 UTC
Toran Farol wrote:
jus thinking that the bonus would help less-skilled players too with scanning down signatures too, and do so in a team environment.

Your thoughts?

I think it is fine just the way it is. Less-skilled players can already scan majority of the sites and you need to have a reason to train the skills further. If you want to make it a team effort, how about getting somebody who is more specialized in scanning into the team?
Casirio
Aliastra
Gallente Federation
#7 - 2012-11-16 21:38:55 UTC
probing does not need to be made any easier, period.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#8 - 2012-11-16 23:01:24 UTC
IMO this would be excellent. This way you could either have gang links or implants to probe down "unprobable" fleet boosters. The problem IMO is what would happen if you have both.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#9 - 2012-11-16 23:14:16 UTC
Gabrielle Lamb wrote:
IMO this would be excellent. This way you could either have gang links or implants to probe down "unprobable" fleet boosters. The problem IMO is what would happen if you have both.

Those don't exist anymore....

Granted, you do need high skills and a fair bit of isk to find them, but all ships can be probed now.

thhief ghabmoef

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#10 - 2012-11-16 23:17:23 UTC
Fronkfurter McSheebleton wrote:
Gabrielle Lamb wrote:
IMO this would be excellent. This way you could either have gang links or implants to probe down "unprobable" fleet boosters. The problem IMO is what would happen if you have both.

Those don't exist anymore....

Granted, you do need high skills and a fair bit of isk to find them, but all ships can be probed now.


You mean perfect skills and billions in implants I believe. Having an easier way of probing these ships down is only fair.
Daniel Plain
Doomheim
#11 - 2012-11-17 10:33:34 UTC
it would be a step in a right direction. certainly better than completely removing OGBs.

I should buy an Ishtar.