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New dev blog: My brain was equipped with the following implants

First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-10-20 15:29:16 UTC  |  Edited by: CCP Guard
We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left.

In this new dev blog, CCP Masterplan reveals the future of pod kill mails.

CCP Guard | EVE Community Developer | @CCP_Guard

M1AU
Zappenduster Inc.
#2 - 2011-10-20 15:30:45 UTC
Simple and easy.
Hiram Alexander
State Reprisal
#3 - 2011-10-20 15:31:25 UTC
Oh, ho.... deary dear :)))
Blind Man
Point Blank Carebears
#4 - 2011-10-20 15:32:19 UTC
Nice.
Maven Deltor
Bad Sekta
#5 - 2011-10-20 15:33:29 UTC
While only cosmetic, this should be a welcomed change. Thanks for the update!
Vincent Athena
Photosynth
#6 - 2011-10-20 15:35:07 UTC
An avatar fired its doomsday on a pod while in Jita.

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Frozen fanfiction

Sarah Ichijou
Imperial Academy
Amarr Empire
#7 - 2011-10-20 15:36:43 UTC
Small changes that only bring positive features to the game are always nice.

Does this affect only kills after deployment or will it be retroactive?
Florestan Bronstein
Ministry of War
Amarr Empire
#8 - 2011-10-20 15:37:46 UTC
nice change!
Endeavour Starfleet
#9 - 2011-10-20 15:39:17 UTC
Vincent Athena wrote:
An avatar fired its doomsday on a pod while in Jita.


That alone is epic....

VERY epic!
Hiram Alexander
State Reprisal
#10 - 2011-10-20 15:39:57 UTC
Y'know, while you're on killmails --- can you put a fix, or a flag, in place to distinguish between destroyed/dropped BPO's and BPC's...?
Vicar2008
MCMLXXVI
#11 - 2011-10-20 15:40:43 UTC
Bout time........
Bryant21
Caldari Provisions
Caldari State
#12 - 2011-10-20 15:42:00 UTC
Faith in CCP rising.....
Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2011-10-20 15:44:05 UTC
Very nice.

In before the "kill mails should not be allowed at all" posts.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rosa Spartak
Quafe Transportation Service
#14 - 2011-10-20 15:44:11 UTC
Lovely!!!

I'm really liking all the new things.
CCP is going the right way
Absent Sentry
#15 - 2011-10-20 15:44:47 UTC
\o/

Now all we need is to be able to see which medical clone was involved, even if it doesn't show the player's actual SP or SP lost. Clone Grade Alpha + multi-year character = Mmm.
David Carel
SWAT Team Sales Consultants
#16 - 2011-10-20 15:46:00 UTC
17:44:25 arkhamina> also should be some nice comedy mails by goons (ie, times like when solo accidentally podded himself out of his highgrade slaves)

GSF Jabber leak ITT
Harotak
Caldari Provisions
Caldari State
#17 - 2011-10-20 15:46:01 UTC
Nice feature. Now how about a brain scan module that shows me a pilot's current implants BEFORE I kill him?
Htrag
The Carebear Stare
Hydroponic Zone
#18 - 2011-10-20 15:46:11 UTC
Cool, thanks.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Peter Powers
Terrorists of Dimensions
#19 - 2011-10-20 15:47:40 UTC  |  Edited by: Peter Powers
awesome, we have been asking for this for years.

<3 love <3

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kunniz
Paisti
#20 - 2011-10-20 15:48:37 UTC  |  Edited by: kunniz
CCP Guard/Masterplan, would it be easy to make that you can use Ship Scanner/Cargo Scanner to scan pod to see what implants the pod has?

Boost to pirate pod ransoming! Big smile
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