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EVE New Citizens Q&A

 
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Planning on moving into 0.0. How do I fully operate d'scan?

Author
Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#1 - 2012-11-12 14:20:33 UTC
Really hoping not to die 24/7, avoiding death whenever I can and to do this I've heard the dscan is the best tool.

When I'm in low sec I tend to warp to a planet, scan and then look at the types of ships. If for example I see a tengu I know that I need to get out of the system asap.

Is this the main use of the scanner? To simply find out the ship types of potential killers?
Schmata Bastanold
In Boobiez We Trust
#2 - 2012-11-12 14:33:03 UTC  |  Edited by: Schmata Bastanold
In null d-scan will show you bubbles at gates. And of course it will show you ships at gate too. Be sure to have bubbles enabled in your overview filters. Warp to some celestial or bookmark near destination gate (within 14AU), direct you camera at gate, set to 15 degrees and scan. If you see bubbles (they are called warp disruptors I think) assume they are drag bubbles so don't warp to gate from obvious direction like another gate (even if you warp at 100km you will be dragged to bubble that is set at your line of warp, google details).

Of course d-scan is also useful if you are ratting/mining/doing whatever stationary. Develop a habit of clicking d-scan every 5 or so seconds. This way you will know somebody is around you and better assume they are in warp to you.

D-scan is also useful for finding targets. Narrow angle to 15 or 5 degrees and use range to determine approximate position of whatever you are scanning. In this way you can probe things with minimal number of scan and re-positioning of probes so you will pin their position quicker and will give them less time to react/notice your probes in space.

BTW, add probes to your overview settings too. This will allow you to see them in d-scan results and you will know somebody is scanning and probably they are scanning for you.

Invalid signature format

Jan Deltord
Science and Trade Institute
Caldari State
#3 - 2012-11-12 14:39:28 UTC
Yes. You can also use it, sometimes, to triangulate where they are.

Apparently they also find some sorts of sites for NPC killing.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-11-12 14:42:27 UTC
Schmata Bastanold wrote:
In null d-scan will show you bubbles at gates. And of course it will show you ships at gate too. Be sure to have bubbles enabled in your overview filters. Warp to some celestial or bookmark near destination gate (within 14AU), direct you camera at gate, set to 15 degrees and scan. If you see bubbles (they are called warp disruptors I think) assume they are drag bubbles so don't warp to gate from obvious direction like another gate (even if you warp at 100km you will be dragged to bubble that is set at your line of warp, google details).

Of course d-scan is also useful if you are ratting/mining/doing whatever stationary. Develop a habit of clicking d-scan every 5 or so seconds. This way you will know somebody is around you and better assume they are in warp to you.

D-scan is also useful for finding targets. Narrow angle to 15 or 5 degrees and use range to determine approximate position of whatever you are scanning. In this way you can probe things with minimal number of scan and re-positioning of probes so you will pin their position quicker and will give them less time to react/notice your probes in space.

BTW, add probes to your overview settings too. This will allow you to see them in d-scan results and you will know somebody is scanning and probably they are scanning for you.



As for the OP. Never use a planet to scan from, people expect that, and you should be surprised how many people are caught while doing scans from a planet.

Make a safespot and do it from there, planets are warpable by anybody, your safe isn't by default.

As for reply:

Great post...

Name of the bubbles are:

Mobile "Size" Warp Disruptor "Tech level"

So e.g. Mobile Large Warp Disruptor II is a T2 large bubble.

Bubbles only work if they are placed in direct line with your warp path. So they are usually placed in front of a gate-to-gate warp (stop bubble) or behind a gate-to-gate line (drag bubble). Make a safe spot that is well of that line and neither of those 2 bubbles will stop you.

Personal channel: Crazy Dutch Guy

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Eternal Montage
Myriad Sequence
#5 - 2012-11-12 19:42:57 UTC
Jan Deltord wrote:
Yes. You can also use it, sometimes, to triangulate where they are.

Apparently they also find some sorts of sites for NPC killing.


One of the less obvious uses is that you can actually d-scan pilots to see which anomaly they're at (if they're at an anomaly). One time I was jovially farming an anomaly in my 1.6 bil loki and in warps a Muninn who then proceeded to bend me over.

From the Muninn's point of view, he jumped into system and immediately d scanned while still cloaked registering a loki somewhere in his vicinity. Then he probably assumed I was at an anomaly (which is a safe assumption in nullsec) so he did an on-board ship scan, while still cloaked from the gate. Then he opened the solar system view and saw that there was (in this case) only one anomaly in range and warped to it (you can see anomalies on the solar system map).

Theoretically you can d scan someone even if there are ten anomalies in range because if you have the solar system view AND minimap open, you can tell if you're scanning in the direction of an anomaly because anomalies show up on the solar system map and the minimap indicates what direction your camera is facing. It's tricky but 1337 status for sure.

From my point of view I made a few mistakes. For one I was in the ONLY anomaly in d-scan range of a gate. If I was at any other anomaly I would have had time to see him in local and bug out. Also I wasn't watching local and d-scanning enough. You have to be vigilant. You have to be super extra vigilant if you're farming near a gate.

So moral of the story is consider your level of safety. If you're in the 7th room of a deadspace complex, you're a lot safer than if you're at an anomaly 2 au from a gate. If you are inside a complex or missions, you can safely wait until you see probes on d scan before you need to bug out.
Jesuis Cache-Cache
#6 - 2012-11-14 13:29:08 UTC
I am starting to use the D-Scan or at least start getting familiar with it's use. My main issue is trying to pinpoint an object. The mouse travel is all over the place. It takes me upwards of 30 sec to get the damn thing lined up to execute the scan.

I click on my ship to get a box to align with, but the in-space camera movement is overly sensitive.

I found a camera speed adjustment in the Esc window, but there is nothing for in-space.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Schmata Bastanold
In Boobiez We Trust
#7 - 2012-11-14 13:43:44 UTC
I think I did see somewhere a proposal to make camera movement with keyboard arrow keys, probably among UI improvements sticky on Features & Ideas forum. But until CCP will implement it or give us some other more precise means to operate camera for d-scan you have to deal with sometimes very hectic mouse aiming.

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Jesuis Cache-Cache
#8 - 2012-11-14 14:07:14 UTC
Thank you for the reply SB. I was afraid that it...is what it is.

Maybe there is a mouse setting I can play with. Not sure what that is exactly and it will the effect EVERYTHING and not just the EVE in-space control....lol

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-11-14 14:29:36 UTC
Jesuis Cache-Cache wrote:
Thank you for the reply SB. I was afraid that it...is what it is.

Maybe there is a mouse setting I can play with. Not sure what that is exactly and it will the effect EVERYTHING and not just the EVE in-space control....lol


Your OS should have a mouse setting by default, change that and it will change the settings of your mouse in general so that will affect EVE.

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Schmata Bastanold
In Boobiez We Trust
#10 - 2012-11-14 14:54:40 UTC
J'Poll wrote:
Your OS should have a mouse setting by default, change that and it will change the settings of your mouse in general so that will affect EVE.


If you mean slowing down mouse pointer I wouldn't do it as it will slow down anything requiring moving your mouse so targeting, running mods, managing drones, etc. Or you had something different in mind?

Invalid signature format

Jesuis Cache-Cache
#11 - 2012-11-14 14:57:16 UTC
J'Poll wrote:
Your OS should have a mouse setting by default, change that and it will change the settings of your mouse in general so that will affect EVE.

It was actually real simple to alter the mouse speed. I just went into the Control Panel and in the Pointer Options it has a slide adjustment for mouse speed. However...to get it slow enough to be of any help in that isolated EVE application, it is waaaaay too slow for everything else.

This is only a real issue when scanning at or around 5%. Having said that...it's probably the single most used scanning setting for a Cov Ops.Ugh

Thus, there is no real "happy median". I guess the only compromise is...acceptance.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Elijah Thantos
Sarano Planetary Goods Distribution
DammFam
#12 - 2012-11-14 15:48:59 UTC
When I was planning on moving to Null, I attended a very good free Null Sec Survival course offer by the Open University of Celestrial Help (OUCH). I beleieve they have a recruitment add posted in the forums. They have classes teaching use of d-scan, making bookmarks and safe spots as well as some good classes on general survival. I highly recommend it.
Destru Kaneda
Black Rebel Rifter Club
The Devil's Tattoo
#13 - 2012-11-15 09:21:09 UTC
Pro tip: Hold down ALT to help you align the camera towards whatever you're scanning (gives you a little square box around your ship). And knocking off two digits of scan range is useful to check if something is about to land on you.
Jesuis Cache-Cache
#14 - 2012-11-15 11:16:39 UTC
Destru Kaneda wrote:
Pro tip: Hold down ALT to help you align the camera towards whatever you're scanning (gives you a little square box around your ship). And knocking off two digits of scan range is useful to check if something is about to land on you.

I stated earlier that I just click on my characters ship to get the box, but holding Alt would be easier and a little quicker. It's not a matter of knowing what to align to and align with. The problem is actually getting it to do it.

Now, if the Alt key drew the box AND slowed down the camera speed...well, that would just be...breasts and beer.

Not sure I follow on the underlined part.What?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Inxentas Ultramar
Ultramar Independent Contracting
#15 - 2012-11-16 12:22:58 UTC
Jesuis Cache-Cache wrote:
Destru Kaneda wrote:
Pro tip: Hold down ALT to help you align the camera towards whatever you're scanning (gives you a little square box around your ship). And knocking off two digits of scan range is useful to check if something is about to land on you.

I stated earlier that I just click on my characters ship to get the box, but holding Alt would be easier and a little quicker. It's not a matter of knowing what to align to and align with. The problem is actually getting it to do it.

Now, if the Alt key drew the box AND slowed down the camera speed...well, that would just be...breasts and beer.

Not sure I follow on the underlined part.What?


He means that if you lower the scan range by two digits, you will be scanning a far smaller area around your ship. Anything within that range is very close to you, and might very well be on it's way to tear you a new one.
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2012-11-16 14:16:36 UTC
Inxentas Ultramar wrote:
Jesuis Cache-Cache wrote:
Destru Kaneda wrote:
Pro tip: Hold down ALT to help you align the camera towards whatever you're scanning (gives you a little square box around your ship). And knocking off two digits of scan range is useful to check if something is about to land on you.

I stated earlier that I just click on my characters ship to get the box, but holding Alt would be easier and a little quicker. It's not a matter of knowing what to align to and align with. The problem is actually getting it to do it.

Now, if the Alt key drew the box AND slowed down the camera speed...well, that would just be...breasts and beer.

Not sure I follow on the underlined part.What?


He means that if you lower the scan range by two digits, you will be scanning a far smaller area around your ship. Anything within that range is very close to you, and might very well be on it's way to tear you a new one.


This.

If a long range scan includes 2 gates, you might as well see people on scan who are just passing through from gate to gate and are of totally no harm to you (maybe they aren't even bothered / aware of your existence). The lowered range usually means that if they are in that range, it is really time to GTFO.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Schmata Bastanold
In Boobiez We Trust
#17 - 2012-11-16 14:45:55 UTC
What they said plus:
- max d-scan range is 21... km = 14AU
- change 21 to 14 and you have approx = 9AU
- change 21/14 to 7 and you have approx. 4.5AU

Dropping last digit from any range makes it of course 1/10th of that range so quite easy and fast way of checking how far things are from you.

Invalid signature format

Inxentas Ultramar
Ultramar Independent Contracting
#18 - 2012-11-16 15:38:50 UTC
Jesuis Cache-Cache wrote:
Thank you for the reply SB. I was afraid that it...is what it is.

Maybe there is a mouse setting I can play with. Not sure what that is exactly and it will the effect EVERYTHING and not just the EVE in-space control....lol


Have you tried lining up the scanner from the Solar Map instead? When I'm bouncing around, I tend to accept the actual graphics aren't much help anyway. While the mouse speed is still a tad annoying, it's far less problematic. Also there is some "smooth camera movement" in the settings. Turn that OFF for better control.