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Tracking other characters and their current ID.

Author
Jesuis Cache-Cache
#1 - 2012-11-14 00:44:18 UTC  |  Edited by: Jesuis Cache-Cache
I watched a vid a couple of weeks back about a guy showing how to track another player by obtaining their current in-game ID.

I thought he used the D-Scan to do it and followed the other player after that. He cloaked 100km out from a station and waited for the other player to come out and got his ID for the current server setting.

I have been trying for an hr to find that vid and I have spent 2 hrs trying to do it in-game. I can't remember what he done or where it actually shows the ID of a given character.

What the Hell? Did I dream it?

EDIT : 100km not 100m

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

ShahFluffers
Ice Fire Warriors
#2 - 2012-11-14 01:01:17 UTC  |  Edited by: ShahFluffers
Not sure if you are referring to the act of locating another player in the game or finding a person in a particular system.

To find another player in the game all you need is the person's character name and high standings with NPCs called "Locator Agents." Give the NPC the name, pay a fee, wait for 10 or so minutes, and you'll get a mail telling you which system the player was last registered as being in.

To find a person in system you need to know the name of the target's ship (which can only be gained by seeing the target ship on-grid first)... use D-Scan to figure out which part of solar system the person is running missions/anomalies/plexes... and then use probes to get a warp in point.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2012-11-14 01:04:28 UTC  |  Edited by: Tau Cabalander
I assume the OP means signature ID, as discovered via combat probes.

I would expect the ID to remain at least until a session change, but I've never tested that; it may persist until downtime.
Jesuis Cache-Cache
#4 - 2012-11-14 01:05:49 UTC  |  Edited by: Jesuis Cache-Cache
I am talking about the ID that every player is given. It refreshes every 24 hrs when the server resets. I could have sworn he used the D scan to get the current ID of the other player. He then saved it to...something and was able to track that player until the server reset.


EDIT :
Hmmm... I can see the sig ID using Combat Probes and saving it in people and places. I guess that must have been it. I will try to search You Tube some more.

EDIT 2 :
Ah. It was the combat probe and sig ID. I found the vid, thanks to actually searching for Combat Probing in lieu of D-Scan.

http://www.youtube.com/watch?v=2UT-t_HXup0&feature=related

However, It does not really allow the "tracking" as I thought it would. Still, good tutorial none the less.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Salpad
Carebears with Attitude
#5 - 2012-11-14 03:32:22 UTC
Jesuis Cache-Cache wrote:
I thought he used the D-Scan to do it and followed the other player after that. He cloaked 100m out from a station and waited for the other player to come out and got his ID for the current server setting.


Is it actually possible to cloak when you're under 2 km from a station?
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2012-11-14 08:11:07 UTC
Salpad wrote:
Jesuis Cache-Cache wrote:
I thought he used the D-Scan to do it and followed the other player after that. He cloaked 100m out from a station and waited for the other player to come out and got his ID for the current server setting.


Is it actually possible to cloak when you're under 2 km from a station?


No, you MUST be more then 2000m away from anything. Likely the OP means 100km

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Aptenodytes
Reckless Abandon
#7 - 2012-11-14 09:34:34 UTC
Jesuis Cache-Cache wrote:
Ah. It was the combat probe and sig ID. I found the vid, thanks to actually searching for Combat Probing in lieu of D-Scan.

http://www.youtube.com/watch?v=2UT-t_HXup0&feature=related

However, It does not really allow the "tracking" as I thought it would. Still, good tutorial none the less.

Yes, that's the one, that video explains it very well. Although if I remember correctly, he says the ID changes when you change system. That is no longer the case, the it now remains the same until either downtime, or the ship is repackaged.

The ID is related to the pilot and the ship. So if the pilot switches ship, it will have a different ID, and if a different pilot flies the same ship, it will have a different ID too.
Vilnius Zar
SDC Multi Ten
#8 - 2012-11-14 10:39:28 UTC
Aptenodytes wrote:
Jesuis Cache-Cache wrote:
Ah. It was the combat probe and sig ID. I found the vid, thanks to actually searching for Combat Probing in lieu of D-Scan.

http://www.youtube.com/watch?v=2UT-t_HXup0&feature=related

However, It does not really allow the "tracking" as I thought it would. Still, good tutorial none the less.

Yes, that's the one, that video explains it very well. Although if I remember correctly, he says the ID changes when you change system. That is no longer the case, the it now remains the same until either downtime, or the ship is repackaged.

The ID is related to the pilot and the ship. So if the pilot switches ship, it will have a different ID, and if a different pilot flies the same ship, it will have a different ID too.


Citation needed, is this based on "hearsay" or on actual personal testing or someone "reputable" testing it?
Aptenodytes
Reckless Abandon
#9 - 2012-11-14 11:00:23 UTC
Personal experience. I have recently followed people across multiple jumps to ninja loot their missions. Their ship ID has always stayed the same.
Jesuis Cache-Cache
#10 - 2012-11-14 11:05:14 UTC
J'Poll wrote:
Salpad wrote:
Jesuis Cache-Cache wrote:
I thought he used the D-Scan to do it and followed the other player after that. He cloaked 100m out from a station and waited for the other player to come out and got his ID for the current server setting.


Is it actually possible to cloak when you're under 2 km from a station?


No, you MUST be more then 2000m away from anything. Likely the OP means 100km


Indeed. I edited the OP to reflect the correct distance.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Jesuis Cache-Cache
#11 - 2012-11-14 11:30:21 UTC
Vilnius Zar wrote:
Aptenodytes wrote:
Jesuis Cache-Cache wrote:
Ah. It was the combat probe and sig ID. I found the vid, thanks to actually searching for Combat Probing in lieu of D-Scan.

http://www.youtube.com/watch?v=2UT-t_HXup0&feature=related

However, It does not really allow the "tracking" as I thought it would. Still, good tutorial none the less.

Yes, that's the one, that video explains it very well. Although if I remember correctly, he says the ID changes when you change system. That is no longer the case, the it now remains the same until either downtime, or the ship is repackaged.

The ID is related to the pilot and the ship. So if the pilot switches ship, it will have a different ID, and if a different pilot flies the same ship, it will have a different ID too.


Citation needed, is this based on "hearsay" or on actual personal testing or someone "reputable" testing it?

The video's statement seems an educated guess more so than certainty. He 'assumes it is only changed during the downtime".

I didn't pick up on him talking about changing systems. After a brief review, he does remain in the same system for this demonstration. But as Aptenodytes states, the video is a little dated and things have changed, but if he reports it remains from system to system and we find out otherwise...Well he can be bound to the whipping post for 30 lashes.TwistedP

For the most part, I will believe ALMOST anything anyone posts until I am given reason otherwise.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Vilnius Zar
SDC Multi Ten
#12 - 2012-11-14 11:32:09 UTC
Aptenodytes wrote:
Personal experience. I have recently followed people across multiple jumps to ninja loot their missions. Their ship ID has always stayed the same.


I'm one of those OCD's who can't stand guesswork but wants to KNOW stuff, seems like I'll have some testing to do :) I'll do a full test with changing variables to figure it out completely.
Jesuis Cache-Cache
#13 - 2012-11-14 11:37:01 UTC
Vilnius Zar wrote:
Aptenodytes wrote:
Personal experience. I have recently followed people across multiple jumps to ninja loot their missions. Their ship ID has always stayed the same.


I'm one of those OCD's who can't stand guesswork but wants to KNOW stuff, seems like I'll have some testing to do :) I'll do a full test with changing variables to figure it out completely.

There is nothing wrong with that. I'm sure others will anxiously await your findings, as do I.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Aptenodytes
Reckless Abandon
#14 - 2012-11-14 11:43:37 UTC
Sure go ahead and test, it's quite simple. I know for sure that ship ID used to change when you jumped to a new system, and there was no official announcement that it had changed. But my methods would not work if ship ID changed across systems. I cloak outside a station and get ship ID with probes. If the mission runner warps to a mission I scan him down, simple. If he warps to a stargate then I recall probes, follow and jump. Often he has already warped away from the gate before I get there, so I launch probes and look for the same ship ID. It's worked time after time. Feel free to test :)
Keno Skir
#15 - 2012-11-14 15:22:19 UTC
The ID is linked to the player / ship as stated above. The ID will remain the same between systems and allow you to follow your opponent until he/she switches ships or until downtime.
Aptenodytes
Reckless Abandon
#16 - 2012-11-14 15:58:46 UTC
I have read on other threads that ID has recently been stealth-changed, it now persists through downtime, and also if the ship is given to another player it will keep its ID. In fact the only way to change ID is to repackage the ship. I have not tested this personally though, so please regard this post as "hearsay" ::)
Jesuis Cache-Cache
#17 - 2012-11-14 21:46:03 UTC
Still, in a given situation of actually "targeting" someone to take out. Isn't it rather hard to chase them through "x" jumps across numerous systems?

I mean, if you get the ID and follow them into the same system or even a system or two, and they settle in to do something...like mine, that is one thing.

But what if the guy is just all out hitting gate to gate? One on one...that seems rather difficult to keep up with. Especially in systems with multiple gates.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Aptenodytes
Reckless Abandon
#18 - 2012-11-15 10:19:04 UTC
Yes it is very hard to follow someone that way. Your best chance is to have an interceptor or covert ops, that will mean your warp speed and align time are faster than your target's, so hopefully you will warp to the gate, jump through and be waiting to see where he goes next, before he even jumps through. Hold gate cloak if you don't want him to figure out he's being followed. If he does realize he's being followed then it's quite simple for him to lose you, especially in systems with multiple gates and a lot of people.

Might be a better idea to wait for him to get to his destination, then use a locator agent.
Jesuis Cache-Cache
#19 - 2012-11-15 10:30:19 UTC
Maybe some new "cat n' mouse" mechanic will be introduced with the upcoming Ret. expansion.

I expect there will be a lot of high speed chases going on at that point.

My interest are both offensive and defensive. I want to kill that guy and I want to run from that one.

Know thy enemy...right?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Aptenodytes
Reckless Abandon
#20 - 2012-11-15 10:50:34 UTC
Jesuis Cache-Cache wrote:
Maybe some new "cat n' mouse" mechanic will be introduced with the upcoming Ret. expansion

I wouldn't hold your breath Blink
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