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A plan to give balance to cloaking (Images)

Author
Endeavour Starfleet
#81 - 2011-10-20 11:25:54 UTC
If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them"

Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I want to be able to eventually find and destroy you if you dont return quickly and take action."

If you normal cloak. Just get the frak off grid during the LONG scan cycles (My idea shows that you will KNOW every time he makes a scan that involves you) and come back. An experienced cloaker would be aligned to it and have it saved to just off grid making the probers job hell. Only those AFKing for upwards of half an hour or more will be easily located and destroyed.

Now there is leeway in this plan for adaptions. For instance there is no real need to have the initial scan reveal you unless you spend a significant time on grid. If ANY change were to be made to support WH cloak ops to my plan. That would be ok because an experienced cloaker will warp from safespot to safespot and be able to continue as normal in WHs. Unless he goes AFK of course. Then he gets found eventually and removed.
Mirak Nijoba
Gamers Corner
#82 - 2011-10-20 11:31:56 UTC
There is only one thing that I would like to see about this thread implemented with Cloaking.

Forget Probes... They're too "easy" to use to try and detect a cloaker.
If you know they're cloaked and they're in your system... Then you should have a little fun with them.

Place a Module on your ship that's like a 'Sonar'.

Radar Waves bouncing off of objects. You'll get a Density Scan of the area showing you that there are things around you. Say someone decides to cloak in an asteroid belt.

A Frigate would blend in better. A Capital Ship would not... meaning that you just target the highest density / biggest object out there.

You'll still not be able to target them but you should be able to get a rough enough target that your chances of hitting them are the same at your typical optimal as they are if you were 3x farther out from your typical optimal.

The problem with this is. You can't just scan them down. You have to actually be within 100km of them to get even a faint signal back.

It'll give you direction as well. Say you're at a planet and you align to another planet and fly away from the planets warp in point. you get around 100km out the person warping in to that planet sends a scan to it and you happen to be 100km away from the warp in. He'll spot that density and a rough direction on it. Then have to narrow the field until he gets you. (kinda like directional scan but with space taken up in space. ^_^)
Endeavour Starfleet
#83 - 2011-10-20 11:44:49 UTC
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.

I do like the spirit of it tho.
Tippia
Sunshine and Lollipops
#84 - 2011-10-20 11:46:28 UTC  |  Edited by: Tippia
Endeavour Starfleet wrote:
If I wanted cloaks removed I would say something like "Make cloaks only work for one very quick cycle so nobody would fit them"

Instead I say "If you walk away from your computer cloaked in a safespot or a "Hole" I want to be able to eventually find and destroy you if you dont return quickly and take action."
And the problem is that your suggestion does the former, not the latter. You are not disincentivising AFK cloaking — you are disincentivising cloaks.

The incentive to AFK cloak is that it scares the locals. No local takes care of that problem. You do not want to see “no local”, which means you're not actually interested in removing the incentive to AFK cloak. It's really that simple. No matter how much you dance around it and try to come up with reasons why this is bad for you, the fact remains: it is the solution to the problem you claim you're having. Yes, it may cause other issues, but those are easily solved by making it a double-blind system.

Likewise, no matter how many times you repeat your suggestion, it doesn't get any less flawed. It doesn't stop breaking cloaking just because you say it n+1 times. It doesn't suddenly provide a reasoning why it's needed on its n:th iteration. It's just the same bad idea over and over again without any reasoning behind it; without any argument why it is better than the alternatives; and without any case for its implementation.
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If you normal cloak. Just get the frak off grid during the LONG scan cycles
And the very very very very simple fact that you still somehow, miraculously, fail to grasp is that this breaks cloaking. It is a horribly bad idea. It is unbalanced like you wouldn't believe. And above all: it doesn't solve your problem (largely because the problem you claim you want to solve isn't the one you actually want to solve, which is why I keep asking you: what is the problem you want to solve?).
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Now there is leeway in this plan for adaptions.
Here's a great adaption to the plan: throw it in the bin and instead remove the incentive to AFK cloak, and add in a double-blind system to make it balanced.

So no. The only logical conclusion that can be drawn from all of this is that you do not, in fact, and no matter what you say, want to remove the incentive to AFK cloak. What you do want is to remove cloaks. Your rhetoric does not match your suggestion. Your rhetoric does match other suggestions, but you reject them because they do not do the thing you want them to do — instead, they do what you say you want to do.
Ingvar Angst
Nasty Pope Holding Corp
#85 - 2011-10-20 12:00:19 UTC
Endeavour Starfleet wrote:
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.

I do like the spirit of it tho.


There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue.

Six months in the hole... it changes a man.

Endeavour Starfleet
#86 - 2011-10-20 12:01:03 UTC
Ok lets make this real simple.


No local.

You go into system and cloak up. Nobody knows you are in there. Go AFK for some hours. And come back, Well look in response to your no local a group has formed to protect some miners. How sweet. Let you just run up there and drop a nice cyno for them to look at for a few seconds before they are owned by your fleet. But wait because of another topic it cant be just any cyno. No its got to be the uber steath only one because hey frak those titan pilots and those who don't want to join the cool sungalsses wearing stealth club. Only the stealth guys deserve the free kills here.

The point is removing local isn't going to remove AFK cloaking. Just make it nuclear and the ones who can afford to launch hordes of em (AkA the big alliances) Will get that great advantage of course.
Endeavour Starfleet
#87 - 2011-10-20 12:05:35 UTC  |  Edited by: Endeavour Starfleet
Ingvar Angst wrote:
Endeavour Starfleet wrote:
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.

I do like the spirit of it tho.


There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue.


A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong,

And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking.
Tippia
Sunshine and Lollipops
#88 - 2011-10-20 12:09:18 UTC  |  Edited by: Tippia
Endeavour Starfleet wrote:
The point is removing local isn't going to remove AFK cloaking.
Yes it is, because without local, AFK cloaking no longer exists. There is no longer any reason to do it, whatsoever (except maybe if you have problems logging in and don't want to deal with that process). Your request to remove the incentive to AFK cloak is 100% fulfilled.

As an added bonus, nothing else is really affected. The threat of an enemy uncloaking next to you and doing nasty stuff is exactly the same as before. Whatever you did back then to prevent and/or mitigate it will work now. If you still have issues, then guess what: those issues are not related to AFK cloaking, and you should stop accusing AFK cloaking of being a cause of your problem — in particular, your solutions should address the actual problem, rather than the imaginary one.

So, without local, what issues would you say remain that would be in need of fixing?
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A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong,
No, he's not. Unless you're saying that the movement required to remain undetected is so small as to never leaving the field of view of the object you're observing, and unless you're saying that the scan time is so long that in the time it takes to get a fix, I can set up multiple warp points on the grid. Your proposed solution is insanely cumbersome and causes quite a few issues that then require fixing, not to mention that it doesn't actually do what you say it does — it doesn't remove the incentive to AFK cloak.

…and even so, you still haven't answered the question of why you need to be able to hunt down AFK people. What is the problem you're trying to solve?
Ingvar Angst
Nasty Pope Holding Corp
#89 - 2011-10-20 12:14:29 UTC
Endeavour Starfleet wrote:
Ingvar Angst wrote:
Endeavour Starfleet wrote:
He will simply stay in a safespot. Watch Dscan and run in for the hotdrop before your sonar could even think. Sadly anything less than probes just wont be enough.

I do like the spirit of it tho.


There needs to be the ability to remain on grid for hours on end cloaked while simply watching an enemy pos for example. It's a vital intel gathering method. If you break this, you disrupt the entire paradigm of wormhole intel gathering, yet can provide no valid reason for wanting to do so when there are simpler and more elegant solutions to "fix" this non-issue.


A cov ops aligns and warps fast. And the scan time for my probes is so long there is no reasonable way for the enemy to predict when you are making your reset point run. If they think starting a scan guarantees that you will move away long enough for them to move the good stuff they are wrong,

And for wormholes I have already said I don't mind making your initial reset point appear only after you remain on grid for some time. (So you can constantly reset your grid and the enemy not even know you are there for those wormholes) I am after adding risk to going afk while cloaking.



You don't mind because you don't have a horse in the race. I do, and I mind. You're breaking a perfectly functioning and necessary tactic in wormholes. We shouldn't be forced to warp off and potentially miss something happening during that time period. We should, as we are now, be allowed to remain covert, discreet and watching, always watching.

You're trying to cut the leg off a patient to cure a headache that the patient doesn't even have.

Six months in the hole... it changes a man.

Endeavour Starfleet
#90 - 2011-10-20 12:22:18 UTC
And experienced cloaker will know how to warp off and back fast. That is that. I have given you all the benefit I can without removing the ability to attack those that are AFK. The next ideas are things that WILL affect you such as fuel bays and random decloaks.

Something tells me you wont support the fuel bay idea. Big smile Then again if you are AFK cloaking you wont like any of my ideas anyway.

Regardless. The idea is here. Make the AFK ones able to be probed down and solve the issue.
Tippia
Sunshine and Lollipops
#91 - 2011-10-20 12:25:06 UTC
Endeavour Starfleet wrote:
And experienced cloaker will know how to warp off and back fast.
…which doesn't change the fact that he must leave his observation post, which means he cannot do his job.

So that breaks cloaking.

It doesn't particularly solve AFK cloaking either, since the locals will be just as afraid as before of those non-blues in local.
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I have given you all the benefit I can without removing the ability to attack those that are AFK.
Why do you need that ability?
Quote:
The idea is here. Make the AFK ones able to be probed down and solve the issue.
Solve what issue?
Ingvar Angst
Nasty Pope Holding Corp
#92 - 2011-10-20 12:26:04 UTC  |  Edited by: Ingvar Angst
Endeavour Starfleet wrote:
And experienced cloaker will know how to warp off and back fast. That is that. I have given you all the benefit I can without removing the ability to attack those that are AFK. The next ideas are things that WILL affect you such as fuel bays and random decloaks.

Something tells me you wont support the fuel bay idea. Big smile Then again if you are AFK cloaking you wont like any of my ideas anyway.

Regardless. The idea is here. Make the AFK ones able to be probed down and solve the issue.


Any mechanic that breaks cloaking won't be liked, this is true. You're attacking the wrong problem, and seem far to happy to break other areas of the game to try and ease your own personal fears from living in a area you're obviously not ready to live in. Instead you're offering a boon to bots everywhere, be they mining bots, rat bots, etc. Those are the only ones that truly benefit from your ill-thought out proposals.

You're not making it possible to only probe down the AFK cloaked ones, you're making it possible to probe down any cloaked person. This is a broken idea, and adds a gross level of imbalance to the game.

Six months in the hole... it changes a man.

Endeavour Starfleet
#93 - 2011-10-20 13:57:17 UTC  |  Edited by: Endeavour Starfleet
Again. If you warp off you reset the random point and cant be decloaked. If you are too lazy to hit the warp button and have a safespot just off grid. I don't know what to tell you. This will add risk to going AFK while cloaked.

And I don't run bots yet I would benefit from this by being able to probe down and remove a cloak that has gone afk for a long time. Also I am anti-botting and that is why I support the "report bot" function. If you see a bot. Report it and let CCP deal with the situation.
Ingvar Angst
Nasty Pope Holding Corp
#94 - 2011-10-20 14:04:14 UTC
Endeavour Starfleet wrote:
Again. If you warp off you reset the random point and cant be decloaked. If you are too lazy to hit the warp button and have a safespot just off grid. I don't know what to tell you. This will add risk to going AFK while cloaked.

And I don't run bots yet I would benefit from this by being able to probe down and remove a cloak that has gone afk for a long time. Also I am anti-botting and that is why I support the "report bot" function. If you see a bot. Report it and let CCP deal with the situation.


Why should the mechanics of how we gather intel in wormholes wind up broken because people panic at the sight of an unknown in local in null space? Why should the whole wormhole meta have to be changed to require people nearly constantly keeping these damnable probes out while anyone's trying to function?

It creates an excessive amount of hassle for a non-issue that can be taken care of more eloquently without reducing the inherent danger aspects of wormholes and null. This isn't Hello Kitty: Probe Adventures. Grow a pair and go play.

Six months in the hole... it changes a man.

Endeavour Starfleet
#95 - 2011-10-20 14:12:43 UTC
I will advise you to follow the TOS. http://wiki.eveonline.com/en/wiki/Forum_rules

To answer you tho. You will have to do the simple warp off and return to prevent you from being decloaked by the probes. You do that so you dont have to deal with a cloak fuel bay or have to scramble when a message tells you that you will randomly decloak in 30 seconds.

Trust me when I say that compared to some of the other ideas I read on how to do with it. This is downright nice to cloakers in my opinion.

Or do you like the idea of a POS module that can uncloak everyone in system instantly :P

Ingvar Angst
Nasty Pope Holding Corp
#96 - 2011-10-20 14:21:57 UTC
Endeavour Starfleet wrote:
I
To answer you tho. You will have to do the simple warp off and return to prevent you from being decloaked by the probes. You do that so you dont have to deal with a cloak fuel bay or have to scramble when a message tells you that you will randomly decloak in 30 seconds.

Trust me when I say that compared to some of the other ideas I read on how to do with it. This is downright nice to cloakers in my opinion.Or do you like the idea of a POS module that can uncloak everyone in system instantly :P



You... you have something against cloakers in general, that explains it. You don't really care about "afk cloakers", you're out to nerf everyone with a cloaking device attached. Well, you've clearly shown your hand, and what little credibility you had left has gone. You're hiding under the skirt of nerfing "afk cloakers"... why... you get ganked? Your precious hulk get popped by a cloaked vessel? Hulkageddon makes you sweat and lose sleep at night? What are you really hiding? Where did the bad cloaked vessel touch you?

This is the only thing that makes sense now regarding your posts... you're out to get cloaks in general. Ah well, I look at the lack of likes on your OP and that says plenty.

Six months in the hole... it changes a man.

Endeavour Starfleet
#97 - 2011-10-20 14:58:52 UTC
If I would have something against cloakers in general I would not be flying an Anathema and a Purifier now would I? It about AFK cloaking and nothing else.


Never lost a hulk to one. I did lose a salvage Cormorant to one once tho. As you can guess tho that loss it not worth the time it took to make the images and design the idea further.

My corpmates however dared to face the AFK cloaker. Within hours they got a hotdrop. I had seen AFK cloakers in action before. And it was bad then but lately they are everywhere because it is the new thing to do. Why roam when you can AFK and gather intel on your enemies whenever you want? Hotdrops if you got em!

So sorry if you have to do a little warping to avoid a decloak but this is my idea. You will see my modification of the cloak fuel bay idea in a few days and modification of the random decloak idea in a few more. You will quickly see why this one is better.
Ingvar Angst
Nasty Pope Holding Corp
#98 - 2011-10-20 15:03:05 UTC
Endeavour Starfleet wrote:
If I would have something against cloakers in general I would not be flying an Anathema and a Purifier now would I? It about AFK cloaking and nothing else.


Never lost a hulk to one. I did lose a salvage Cormorant to one once tho. As you can guess tho that loss it not worth the time it took to make the images and design the idea further.

My corpmates however dared to face the AFK cloaker. Within hours they got a hotdrop. I had seen AFK cloakers in action before. And it was bad then but lately they are everywhere because it is the new thing to do. Why roam when you can AFK and gather intel on your enemies whenever you want? Hotdrops if you got em!

So sorry if you have to do a little warping to avoid a decloak but this is my idea. You will see my modification of the cloak fuel bay idea in a few days and modification of the random decloak idea in a few more. You will quickly see why this one is better.


Stacking a larger pile of crap next to this one won't make this one smell any better.

Six months in the hole... it changes a man.

Endeavour Starfleet
#99 - 2011-10-20 15:12:50 UTC  |  Edited by: Endeavour Starfleet
If it is a stack of crap to you it must be because you are an AFK cloaker right? I have shown countless times that you can only decloak if you stay on grid and prevent your random point from changing.

Yet if your wormhole life revolves around cloaking up and going to the movies I can very much see why you are as active in this topic as I am.

I know AFK cloakers feel that the tide is turning against them. They have overplayed their hand by a mile and half. It used to be a few systems so the calls were few and far between. Now its more than a few topics and a Winter patch that is going to bring attention to nullsec and hopefully AFK cloaking again.

And here I am designing ideas for CCP to consider on it. I will have to do more ideas to give CCP options because to be frank this sounds alot like the days prior to the great concord buff in hisec. The pirates also claimed that CONCORD would not be buffed and their free kills would continue.
Lucien Visteen
Imperial Academy
Amarr Empire
#100 - 2011-10-20 15:14:16 UTC
This is getting out of hand. As amusing as it is to read, please take a breather. Or take it to GD.

The ships hung in the sky in much the same way that bricks don't.