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CONCORD is killing EVE - A possible FUN solution.

First post
Author
Xuixien
Solar Winds Security Solutions
#1 - 2012-11-10 23:31:46 UTC
WTF CONCORD. From a lore perspective, the steady buffing of CONCORD makes little sense. Since the destruction of Yulai, CONCORD has been struggling to maintain any semblance of control over the four Empire factions; even resorting to breaking their own laws in an effort to regulate cloning technology and enforce their policies.

From a gameplay perspective, CONCORD runs contrary to the very heart of EVE. Yes, EVE is a game with consequences; but EVE is also a game with risks and conflict. Currently, even with the present popularity of ganking/bumping, HiSec remains a virtually risk free environment; CONCORD and Security Status mechanics effectively lock out the ne'er-do-wells, making HiSec games more effort than they are worth.

CONCORD is killing EVE, and sapping all the fun out of it. CONCORD should be nerfed and Faction Police should play a bigger role in HiSec policing. This fits 100% with the lore of the 4 factions struggling for independence from CONCORD so that they can have at eachother's throats.

This is sure to draw the ire from many carebears, to which my response will be short and curt: CONCORD is a game mechanic implemented by CCP, just like any other game mechanic. It is not a *right* that you have, nor are you *entitled* to safety in any part of EVE outside of your personal hangar.

My proposal is to nerf CONCORD to only operate in 1.0 and 0.9 systems. Outside of these systems, Faction Police/Navies would respond to crimes in 0.8 to 0.5. They would respond in the same way as CONCORD - warping to the scene of a crime within a certain amount of time and attacking aggressors - but the difference would be that Faction Police would not be immortal, invincible, omnipotent blapmobiles. They would be tankable, defeatable, evadable.

I am not suggesting a holiday for suicide gankers. I think that a Catalyst shooting at a miner in an asteroid belt should absolutely be a suicidal endeavor. I think that fighting Faction Police should be a concerted effort requiring a fleet with logistics and battlecruisers. Illegal aggression in HiSec should result not only in a security status penalty, but a standings penalty based on who's sovereignty you commit the crimes in. This would open up choices and consequences for players. It would bring EVE back to it's "wild west roots". It would make EVE live up to it's reputation once more. EVE is no longer the most dangerous game I've played, but I would like it to be again - and so would many others!

Nerfing CONCORD and replacing it with a buffed Faction Police would also reintroduce an element of risk to the game that has been lacking for some years now.

It Wouldn't Be So Bad!

In Heimatar, we have a gatecamp run by a pirate corporation on the Ossogur/Amamake gate. They use insta-locking T3's with high alpha and pretty much kill everyone that comes through, regardless of how fast you can warp. Smart players adapt: Ossogur is added to our "avoidance" lists, and we go around the other way. Because most people do not jump expensive assets into LowSec, and because most people in the area know about the camp, most of the victims of the Ossogur/Amamake camp are noobships and Industrials carrying cheap mission loot. I am making two points here:

1) LowSec is empty precisely because HiSec is so safe
2) Players can and will adapt to their environment

If HiSec was only marginally safer than LowSec, it would close the "perception gap" and help to populate LowSec more. This would be a good thing and it would not be the end of EVE, nor would it make every whiny miner quit. The reason being is that HiSec is actually very big; over 1,000 systems in total. They can't all be camped - especially if fighting the Faction Police required a coordinated fleet and engaging in criminal activities put those players at risk from anti-pirates (especially with the new CrimeWatch system coming out). Players would have to take more responsibility for their own safety - and this is a good thing. No more AFK auto-piloting a billion ISK worth of junk in a freighter - in fact, no more AFK auto-piloting an unescorted freighter, period! No more solo-playing; players would be more strongly incentivized to work together towards common goals and safety than to go it alone to maximize personal profits. These skills, learned in HiSec, could then be taken to LowSec. This would only be feasible, however, if HiSec resources were slightly nerfed and LowSec resources slightly buffed.

So how should this actually work, exactly? I do not know! I leave that up to you guys to talk about. This is just a silly fantasy I had in my head while warping around HiSec and seeing how crowded and boring it was.

However, some key points to keep in mind during this discussion:

1) The Faction Police should be defeatable, tankable, and evadable. Players should be able to sustain a pirate camp in HiSec for a reasonable amount of time. Faction Police responses should scale with location; Stations - Gates - Celestials.
2) The Faction Police should not *easily* be evadable; players should not be able to "hit and run" free of consequences. There should be a mechanic in place that limits mobility when breaking the law; 1-5 minute aggression timers preventing jumping/docking, temporary warp interdiction drones that prevent instantly warping away after aggressing, Navy Faction tackle-frigates that lock down heavier ships.
3) Suicide ganking miners should still have the same itinerary and outcome - unless of course you use a fleet.
4) The ultimate goal should be to reintroduce the "wild west" elements of the EVE of old, to increase choices and consequences, and to reward those players who combine their efforts over those who choose solo playstyles.

Feel free to flame. Again, this was just a fantasy I had today.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#2 - 2012-11-10 23:31:59 UTC
-Reserved?-

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#3 - 2012-11-10 23:32:07 UTC
Also INBL.

Epic Space Cat, Horsegirl, Philanthropist

baltec1
Bat Country
Pandemic Horde
#4 - 2012-11-10 23:45:09 UTC
Why else do you think we have chosen now to exact our price on high sec?

Concord is weak and stumbling to counter our moves. The great game is about to reach a new phaze.
Val'Dore
PlanetCorp InterStellar
#5 - 2012-11-10 23:47:40 UTC
Pretty much what I've thought for a long time now. Since it became bannable to survive CONCORDOKKEN.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Beekeeper Bob
Beekeepers Anonymous
#6 - 2012-11-10 23:56:50 UTC
I wonder how many people even know there is "Lore" for EVE....Lol

Signature removed - CCP Eterne

Xuixien
Solar Winds Security Solutions
#7 - 2012-11-10 23:58:10 UTC
Beekeeper Bob wrote:
I wonder how many people even know there is "Lore" for EVE....Lol



INR, it makes me very, very sad.

Epic Space Cat, Horsegirl, Philanthropist

ISD TYPE40
Imperial Shipment
Amarr Empire
#8 - 2012-11-11 00:00:06 UTC
Thread moved from GD to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Xuixien
Solar Winds Security Solutions
#9 - 2012-11-11 00:03:34 UTC
ISD TYPE40 wrote:
Thread moved from GD to F&I - ISD Type40.


! HAHAHAHAHA

Epic Space Cat, Horsegirl, Philanthropist

Mistah Ewedynao
Ice Axe Psycho Killers
#10 - 2012-11-11 00:05:37 UTC
baltec1 wrote:
Goon Crap, Goon swaggering, Goon elitism, Goon disinformation, just more Goony stuff



Who cares what you social misfits do.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Xuixien
Solar Winds Security Solutions
#11 - 2012-11-11 00:10:09 UTC
Mistah Ewedynao wrote:
baltec1 wrote:
Goon Crap, Goon swaggering, Goon elitism, Goon disinformation, just more Goony stuff



Who cares what you social misfits do.


Social misfits don't come in groups of 5,000.

Epic Space Cat, Horsegirl, Philanthropist

Mistah Ewedynao
Ice Axe Psycho Killers
#12 - 2012-11-11 00:22:18 UTC
Oh I think there about a few million in prison gangs who would make that statement even more laughable than it is already.

I could give you a bunch of examples but...who cares.

5K is what percent of the total eVe subscribor base?

Again who cares, am just really sick of Goons acting like they own this game. And CCP freakin hires one of them. Roll

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Xuixien
Solar Winds Security Solutions
#13 - 2012-11-11 00:26:46 UTC
Mistah Ewedynao wrote:
Oh I think there about a few million in prison gangs who would make that statement even more laughable than it is already.

I could give you a bunch of examples but...who cares.

5K is what percent of the total eVe subscribor base?

Again who cares, am just really sick of Goons acting like they own this game. And CCP freakin hires one of them. Roll


Except the people in prison gangs aren't in prison voluntarily the way Goons play EVE Online voluntarily. Furthermore in your analogy, GoonSwarm would be the only "prison gang" that existed before the entire gang was sent to the same prison together.

Your analogy is bad and you should feel bad.

You are a self-entitled carebear and EVE Online needs to purge itself of parasitic crybabies such as you.

Epic Space Cat, Horsegirl, Philanthropist

Val'Dore
PlanetCorp InterStellar
#14 - 2012-11-11 02:58:41 UTC
Xuixien wrote:
Mistah Ewedynao wrote:
baltec1 wrote:
Goon Crap, Goon swaggering, Goon elitism, Goon disinformation, just more Goony stuff



Who cares what you social misfits do.


Social misfits don't come in groups of 5,000.


Burning Man

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Kuro Bon
Test Corp 123
#15 - 2012-11-12 22:30:55 UTC  |  Edited by: Kuro Bon
Xuixien wrote:

My proposal is to nerf CONCORD to only operate in 1.0 and 0.9 systems. Outside of these systems, Faction Police/Navies would respond to crimes in 0.8 to 0.5.


This would be a pretty interesting change **IF** Faction Police responded to the initial engagement instead of the kill. Then the challenge of taking out a lone player target would be about not only the target (which you know you can overpower), but the FW response... Plus you'd have to keep the target locked down during the fight, or kill it first and risk getting killed by the Faction Police. It would make the whole thing so much more interesting.

Quote:
If HiSec was only marginally safer than LowSec, it would close the "perception gap" and help to populate LowSec more.


Here I have to disagree. If you make highsec unsafe, many of the players who enjoy it would just stop playing EVE. If there is nowhere in the universe to play solo, learn the game, and experiment without being killed.. then the game will just be a romping grounds for the old-timers who already know the ropes.

Protip: 100M ISK per hour is about $3US an hour.

Akturous
The Scope
Gallente Federation
#16 - 2012-11-12 23:30:00 UTC  |  Edited by: Akturous
Bears pay subscriptions so CCP has money to spend on hookers and sometimes game development. I have no problem killing all the haulers I want with Nados. We even killed a providence the other week with a handful of Catalyst, lols were had by all (except maybe the freighter..).

I think most highsec peeps who don't already venture to low sec never will. It's not for everyone, I don't mind people playing the game the way they want to and I'm not going to whinge about it.

POCO's and Faction warfare has buffed low sec, crimewatch should help a bit, now all we need is bubbles and no gate guns and sov and...ah yeah maybe not the sov.

Edit, what that bloke above me said, you need to encourage noobs to play (why I've always thought training time should be halved for support skills and increased for racial ship and gun skills), as people leave you need new blood to fund development. It's a business in case you haven't noticed, without people paying the bills the servers stop.

Vote Item Heck One for CSM8

Nikk Narrel
Moonlit Bonsai
#17 - 2012-11-13 01:26:06 UTC
Xuixien wrote:
1) LowSec is empty precisely because LowSec is so unsafe
2) Players can and will adapt to their environment, which is why so many avoid the death trap that low sec would be to them

Fixed it for you.

Stop assuming those with other play styles will be grateful if you somehow force them to adapt to your style.

If you cannot convince them to play your game, just accept that not everyone is interested in that side of the game.
Seranova Farreach
Biomass Negative
#18 - 2012-11-13 01:42:43 UTC
TL;DR looks like whiners gonna whine highsec is not 100% safe hence suicide ganking AWOXing and so on..

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Bobo Cindekela
Doomheim
#19 - 2012-11-13 01:54:17 UTC
concord is fine, i didnt read the manafesto you wrote it was too long




here a choose your own ending story, just for you.


page 1. L2P?

page 2. Contract your possessions to me if you decide this isnt the game for you.

page 3. Dont let the doorknob hit you on the way out.

Page 4. The End

You are about to engage in an arguement with a forum alt,  this is your final warning.

Goldensaver
Maraque Enterprises
Just let it happen
#20 - 2012-11-13 02:27:14 UTC
You do understand that moving CONCORD up to only .9 and 1.0 sec won't actually change anything. People who want security will move back to those systems, and nothing will have changed, except for making another haven for blobs by allowing them to travel into high-sec and **** more stuff.

Besides, if you want to PvP, HTFU and go somewhere where people are actually looking to fight you. Don't go whining to CCP to make things easier for you. Go to Low-Sec or Null-Sec and fight stuff there.

Oh, and yes I am a high-sec carebear at this moment. Currently safe and sound, running in cheap T2 fit ships that aren't worth the effort or money to gank. And do you know why I'm a carebear? Because I didn't think my PvP habit on 2 characters would be as costly as it was, and I needed to drop one to make more money because my other sources weren't providing enough money. But as soon as I've made up for my bad planning, I'm getting back down there, and then again with a third character once its skilled enough to even be worth the ships it'll lose. Might even throw it in a null-blob for S&G's.