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Merlin PvP

Author
Amat3uR
Caldari Provisions
Caldari State
#1 - 2012-11-12 04:08:40 UTC
Hello,

Just came back from a long break and it looks like there have been some changes to frigs.

Looking for thoughts on the below fits and ammo type. Should I be using faction ammo?

Thanks in advance.


[Merlin, Merlin 1]
Damage Control II
Micro Auxiliary Power Core I
Magnetic Field Stabilizer II

1MN Afterburner II
Medium Shield Extender II
Warp Scrambler II
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I



[Merlin, Merlin 2 ]
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster, Cap Booster 50
Warp Scrambler II
1MN Afterburner II

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I



ShahFluffers
Ice Fire Warriors
#2 - 2012-11-12 07:22:30 UTC
Use faction ammo... you get more bang for your buck in PvP and won't suffer from tracking issues that Void gives you (Void cuts weapon tracking by about 25%... good against larger ships, not so good against smaller speedier things).

With your ASB fit... use a scrambler... you'll have better range control against ships that use MWDs.
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#3 - 2012-11-12 08:58:20 UTC
Amat3uR wrote:
Hello,

Just came back from a long break and it looks like there have been some changes to frigs.

Looking for thoughts on the below fits and ammo type. Should I be using faction ammo?

Thanks in advance.


[Merlin, Merlin 1]
Damage Control II
Micro Auxiliary Power Core I
Magnetic Field Stabilizer II

1MN Afterburner II
Medium Shield Extender II
Warp Scrambler II
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I



[Merlin, Merlin 2 ]
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster, Cap Booster 50
Warp Scrambler II
1MN Afterburner II

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I





Fits look decent to me. I'd carry faction AM and Null S. Otherwise you'll be embarrassed when someone kites you to death.

http://pvpwannabe.blogspot.com/

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4 - 2012-11-12 10:02:30 UTC
Not bad really

But profit Merlins have rails.

BYDI recruitment closed-ish

Drezzster
Caldari Provisions
Caldari State
#5 - 2012-11-12 11:03:48 UTC
If you swap the AB for a MWD, the TE for an OI and put in a propulsion rig then you'll be able to catch kiters.

Hang back for a few seconds, so that they feel they've got you, then overheat and you'll be fast enough to catch most (~4.5k/s I believe). By the time they realise that you are overheating and suddenly gaining on them it will be too late. Even if they do realise the chances are they'll be stuck mid cycle and you'll still get them.
Denuo Secus
#6 - 2012-11-12 11:29:24 UTC  |  Edited by: Denuo Secus
I don't really get the idea of ABing frigs in PvP. At least solo and very small gang. Maybe I miss something here…but all you can fight is stuff that wants to fight you close range. Even MWDing cruisers can kite you. Especially the new attack cruisers. So your target range is pretty much reduced to other AB frigs (edit: and said MWDing brawlers ofc, in case they want to fight).
To mare
Advanced Technology
#7 - 2012-11-12 12:14:54 UTC
Denuo Secus wrote:
I don't really get the idea of ABing frigs in PvP. At least solo and very small gang. Maybe I miss something here…but all you can fight is stuff that wants to fight you close range. Even MWDing cruisers can kite you. Especially the new attack cruisers. So your target range is pretty much reduced to other AB frigs (edit: and said MWDing brawlers ofc, in case they want to fight).

depends what you wanna do but consensual frig pvp is quite popular and there ab is good except for the time you find some kiting ship

ofc if you wanna catch someone mwd is mandatory
Seraph Castillon
In Control
#8 - 2012-11-12 12:37:09 UTC
Denuo Secus wrote:
I don't really get the idea of ABing frigs in PvP. At least solo and very small gang. Maybe I miss something here…but all you can fight is stuff that wants to fight you close range. Even MWDing cruisers can kite you. Especially the new attack cruisers. So your target range is pretty much reduced to other AB frigs (edit: and said MWDing brawlers ofc, in case they want to fight).


In FW lowsec these days a lot of things will want to fight you. And you can more or less force the terms of the engagement by using the FW complexes. Once you have something tackled, an AB is pure win.

It's a love hate thing. If you want to spend the time setting up fights the way you want them or baiting people then AB is the way to go. Otherwise it's a MWD.

A MWD lets you catch stuff, but can sometimes also get you in the situation where you have to say: "I wish I hadn't caught this one." Because once in scram range the AB frigate has you by the balls.
subtle turtle
Doozer Mining Cartel
#9 - 2012-11-12 14:35:59 UTC
As above, use faction EM and null. Don't orbit, spam approach. The brawling merlin is not a finesse ship, you overheat mids, get scram web, charge in and watch your opponent's tank (hopefully) crumble before yours does. The only time you orbit is when fighting larger class ships, then you orbit at 500 to get under their guns.

Personally, I like the buffer fit, since I like as little management as possible in a brawler. If I want to active tank and use finesse, I go with a rocket condor and kite the hell out of brawlers. But that is personal preference alone.
Maeltstome
Ten Thousand Days
#10 - 2012-11-12 16:17:44 UTC
Seraph Castillon wrote:
Denuo Secus wrote:
I don't really get the idea of ABing frigs in PvP. At least solo and very small gang. Maybe I miss something here…but all you can fight is stuff that wants to fight you close range. Even MWDing cruisers can kite you. Especially the new attack cruisers. So your target range is pretty much reduced to other AB frigs (edit: and said MWDing brawlers ofc, in case they want to fight).


In FW lowsec these days a lot of things will want to fight you. And you can more or less force the terms of the engagement by using the FW complexes. Once you have something tackled, an AB is pure win.

It's a love hate thing. If you want to spend the time setting up fights the way you want them or baiting people then AB is the way to go. Otherwise it's a MWD.

A MWD lets you catch stuff, but can sometimes also get you in the situation where you have to say: "I wish I hadn't caught this one." Because once in scram range the AB frigate has you by the balls.


Incorrect. An MWD lets you dictate range. I landed near a hookbill in a fw site and mwd'd around it in my condor, slowly pulling it apart. it could literally do nothing with it's AB. The only thing that saved it was the warp core stab it had.
Seraph Castillon
In Control
#11 - 2012-11-12 23:14:54 UTC
Maeltstome wrote:
Incorrect. An MWD lets you dictate range. I landed near a hookbill in a fw site and mwd'd around it in my condor, slowly pulling it apart. it could literally do nothing with it's AB. The only thing that saved it was the warp core stab it had.


It lets you dictate range in those kiting, long range fits. Those are, face it, just as much a niche afterburner fits. If the fight happens within scram range the AB frigate will have range control (provided it has scram/web).
Those kiting fits may work well against short range AB fits, but if they come across a brawler MWD fit they are often screwed.
Example: Kiting Condor vs Blaster MWD Atron.

In the same way those brawler MWD fits are screwed if they engage a AB frigate and it can use sub 9000m range control to it's advantage.
Example: MWD Atron vs Scram/Web/AB/Rail incursus

It's all rock-scissor-paper with frigate fits. That and pilot skill really.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#12 - 2012-11-13 02:29:40 UTC  |  Edited by: Iyacia Cyric'ai
If you're fitting an AB/Scram/Web, I'd fit rails, load antimater and kite at 7-8ish km. If you're fitting mwd, then I'd go blasters. Be careful of tormentors, they're really mean frigs after the frig changes and will out-damage you at 6-10km.
Goldensaver
Maraque Enterprises
Just let it happen
#13 - 2012-11-13 02:54:23 UTC
Iyacia Cyric'ai wrote:
If you're fitting an AB/Scram/Web, I'd fit rails, load antimater and kite at 7-8ish km. If you're fitting mwd, then I'd go blasters. Be careful of tormentors, they're really mean frigs after the frig changes and will out-damage you at 6-10km.

Also, if you're fitting AB/Scram/Web I'd consider an armor plate/DCU/MFS for the lows, and pop a TD in the mid you just freed up. TD's are terrible, and do terrible things to guns. Of course, maybe that Corm fit isn't transferrable to a Merlin, I've never tried it and so I don't know for sure.

Also, I'd actually do the opposite when it came to fitting, myself. I rather like putting blasters on my scram/web/AB/MSE(or ASB) ships because I know I'll almost always control the range and thus be able to choose AM for wrecking in close, or Null when I'd rather not get too close.
Salpad
Carebears with Attitude
#14 - 2012-11-13 03:20:46 UTC
Amat3uR wrote:
Just came back from a long break and it looks like there have been some changes to frigs.


As far as I know, the Merlin hasn't been changed yet, but it will get some changes in the expansion early next month.
Goldensaver
Maraque Enterprises
Just let it happen
#15 - 2012-11-13 03:24:30 UTC
Salpad wrote:
Amat3uR wrote:
Just came back from a long break and it looks like there have been some changes to frigs.


As far as I know, the Merlin hasn't been changed yet, but it will get some changes in the expansion early next month.

It was in the first round of tiericide. It's great now.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#16 - 2012-11-13 03:37:51 UTC
Goldensaver wrote:
Also, if you're fitting AB/Scram/Web I'd consider an armor plate/DCU/MFS for the lows, and pop a TD in the mid you just freed up. TD's are terrible, and do terrible things to guns. Of course, maybe that Corm fit isn't transferrable to a Merlin, I've never tried it and so I don't know for sure.

Also, I'd actually do the opposite when it came to fitting, myself. I rather like putting blasters on my scram/web/AB/MSE(or ASB) ships because I know I'll almost always control the range and thus be able to choose AM for wrecking in close, or Null when I'd rather not get too close.
I suppose that could work, but the Merlin already isn't very fast for for a frig so armor tanking might gimp it too much. Merlin (unlike the corm) also gets a resist bonus to shield, but I suppose in certain situations the TD might make up for that lost tank.
Amat3uR
Caldari Provisions
Caldari State
#17 - 2012-11-13 05:09:04 UTC
Thanks for all the feedback.

Just to confirm even with Ions and a Tracking enhancer the penalties from Void are still too great to make it worthwhile?


Here is a rail fit I whipped up. Thoughts?

Also, would like to hear more opinions on Buffer vs. active tank.


[Merlin, Merlin 2 ]
Magnetic Field Stabilizer II
Overdrive Injector System II
Damage Control II

Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster, Cap Booster 50
Warp Disruptor II
1MN Afterburner II

125mm Railgun II, Javelin S
125mm Railgun II, Javelin S
125mm Railgun II, Javelin S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Hybrid Burst Aerator I

Swap Overdrive for MAPC and MASB for MSE for buffer verson.

Iyacia Cyric'ai
Lai Dai Counterintelligence
#18 - 2012-11-13 05:29:11 UTC
Amat3uR wrote:
Thanks for all the feedback.

Just to confirm even with Ions and a Tracking enhancer the penalties from Void are still too great to make it worthwhile?


Here is a rail fit I whipped up. Thoughts?

Also, would like to hear more opinions on Buffer vs. active tank.


[Merlin, Merlin 2 ]
Magnetic Field Stabilizer II
Overdrive Injector System II
Damage Control II

Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster, Cap Booster 50
Warp Disruptor II
1MN Afterburner II

125mm Railgun II, Javelin S
125mm Railgun II, Javelin S
125mm Railgun II, Javelin S

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Hybrid Burst Aerator I

Swap Overdrive for MAPC and MASB for MSE for buffer verson.


Fit a scram, and use antimatter not jav. You need scram to control range. You be will fighting in scram range yourself hence the AB. Kite at 7-8km - you outdamage barrage and null at that range. The only thing of concern is lasers with scorch. Also use a MSE.

An interesting fit for MASB is to go either double MASB OR fit MASB with MSE. Can catch some unprepared opponents off but good pilots will probably kite you.
Maeltstome
Ten Thousand Days
#19 - 2012-11-13 12:39:04 UTC
Microwarp PVP is not a 'niche' - its the norm. If you use no movement mod or an AB you are vulnerable to ranged setups who do use an MWD.

Close range setups with mwd/scram/web aim to rush into close range and slow you down to apply damage. Setups with an AB aim to sit at around 5km, out of range of close range weapons and do more dps than 15k+ weapons.
THAT is a niche setup.
Mysa
EVIL PLANKTON
#20 - 2012-11-13 17:15:58 UTC  |  Edited by: Mysa
check my flicks down below dude, you might like em! or hit me up ingame ill could drop some real fitts for it
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