These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Tech 3, maybe a mistake.

First post
Author
Rek Seven
University of Caille
Gallente Federation
#61 - 2012-11-11 11:41:01 UTC
CCP Falcon wrote:

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.


That sounds awesome... Could this be something currently in development?? Blink
Vilnius Zar
SDC Multi Ten
#62 - 2012-11-11 12:57:30 UTC
Rek Seven wrote:
CCP Falcon wrote:

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.


That sounds awesome... Could this be something currently in development?? Blink


The problem is that "awesome" and "wouldn't it be cool if" ideas tend to end up in stuff that's severely unbalanced and almost impossible to keep from being either OP or useless. See titans, supercaps, jump bridges, incursion income, FW income etc etc etc etc etc.

Until CCP shows me they can actually make T3 cruisers balanced (as in they're all viable in their own way while not stomping T2s into the ground) I'm very much against any new type of T3s.
Rek Seven
University of Caille
Gallente Federation
#63 - 2012-11-11 13:21:03 UTC  |  Edited by: Rek Seven
Vilnius Zar wrote:

Until CCP shows me they can actually make T3 cruisers balanced (as in they're all viable in their own way while not stomping T2s into the ground) I'm very much against any new type of T3s.


They are all viable in their own way. A pilgrim can solo a proteus for God sake. Prefect balance doesn't make for fun game play.
Lord Okinaba
Aliastra
#64 - 2012-11-11 13:53:56 UTC
Tech 3's are too good at too many things, they make T2 cruisers almost pointless.

Tech 3 should be jack of all trades, but master of none.

Tech 2 should be specialized into specific roles and be the best at performing those roles.

To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.
Harvey James
The Sengoku Legacy
#65 - 2012-11-11 13:57:03 UTC
Lord Okinaba wrote:
Tech 3's are too good at too many things, they make T2 cruisers almost pointless.

Tech 3 should be jack of all trades, but master of none.

Tech 2 should be specialized into specific roles and be the best at performing those roles.

To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.


christ i hope not 200mil is already quite expensive this is why people use bc's and T1 e-war cruisers.... when they get around too fixing tech moons maybe they will drop in price instead... fingers crossed.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rek Seven
University of Caille
Gallente Federation
#66 - 2012-11-11 14:30:00 UTC  |  Edited by: Rek Seven
Lord Okinaba wrote:
Tech 3's are too good at too many things, they make T2 cruisers almost pointless.


Do you even own a T3? Smile T2 ships, like the Arazu or the falcon, do their jobs better than T3's.

Lord Okinaba wrote:


Tech 3 should be jack of all trades, but master of none.


That is how they are now. They can't do everything at once and it's down to the pilot to choose what he wants the ship to specialise in.

Lord Okinaba wrote:

To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.


Price is a factor of balance though, otherwise people would be using pirate faction battle ships all the time.
Hathrul
NED-Clan
Goonswarm Federation
#67 - 2012-11-11 15:17:06 UTC
CCP Falcon wrote:

Tbh there's some good discussion going on here, and some valid points raised.

(Including the fact it would be a bad idea for me to balance ships, because the Megathron would be horridly overpowered, able to fit 600 neutron blaster cannons, and to hell with everything else PRoll)

The fact of the matter is that you can argue the point that a lot of hulls are overpowered in EVE. Sometimes you just find that sweet spot, with an awesome fitting and it makes a hull feel imbalanced.

For example, for a long time back in the day the Domi was overpowered as hell, but it wasn't due to the ship, it was due to the combination of NOS + ECM, then more recently we've had a FOTM (more like FOTY) with the Hurricane, because it's very versatile, and now the Tornado, because of the same fundamental benefits to the hull.

I think the main problem right now lies not with the T3 hulls or subsystems themselves, but what people can fit to them and the way some modules work. I suppose the interaction of certain subsystems with eachother could be looked into as well too.

T3 itself doesn't seem to bad to me personally, but when you combine that with, just for example, gang links that work off grid and a covert ops subsystem, plus the ability to make it nigh on unprobeable by screwing with sensor strength, it makes for a really off balance fitting, not due to the hull itself, but due to what can be fitted to the hull with a certain arrangement of subsystems.

Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for.

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.

There are so many potential options for T3, and so many things we could do with them, but then again, this whole post is just my personal opinion and in no way a reflection of what might be in the pipeline, just to be clear.

Smile





where do we vote to make you master of all?

moar T3!!!! \o/
CCP Falcon
#68 - 2012-11-11 17:08:20 UTC
Rek Seven wrote:
CCP Falcon wrote:

I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.


That sounds awesome... Could this be something currently in development?? Blink


Nope, as I said, that's just my personal opinion Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Lin-Young Borovskova
Doomheim
#69 - 2012-11-11 17:16:24 UTC
Lord Okinaba wrote:
Tech 3's are too good at too many things, they make T2 cruisers almost pointless.

Tech 3 should be jack of all trades, but master of none.

Tech 2 should be specialized into specific roles and be the best at performing those roles.

To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.



Then don't mix oranges with apples.

Tech 3 ships Tech 2 fitted ARE not better, and when they do once again you will be making judgement mistakes. Currently there are more problems with modules/weapon systems and game mechanics than with those ships.
Do those need some tweaks? -sure, but I'm not sure you are going to like the buffs they will get once some modules, armor tanking, game mechanics and T2 ships get balanced.

brb

Dinsdale Pirannha
Pirannha Corp
#70 - 2012-11-11 17:31:57 UTC
CCP Falcon wrote:
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile





How about this.
If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP".
Posting in so many threads with your CCP Falcon char is wrong.

At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you.
At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion".

So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.
turmajin
The Scope
Gallente Federation
#71 - 2012-11-11 17:41:35 UTC
My take on tech 3 crisuiers is you are paying for a ship that offers versatility,and the ability to do different jobs /roles well.I do agree though that they shouldnt do the job better than a specialist T2 ship for the job/ role though .They should do the job/role better than a T1 but less than a T2.To compensate for them not being better than T2s and balance them all that really needs to be done is to nerf the SP loss if/when you lose one ,as you will lose one or two along the way LOL.That way they will still be expensive ships ,because of their versatality,and because they are nearly as good as a T2 You would also be encoraging the use of the T2 ships in game ,which is a stated goal i believe of CCPs ,to get players using the ships available ,rather than just plumping for a SC T3 ,as seems to be hapening atm.
Keno Skir
#72 - 2012-11-11 18:06:05 UTC
If what you say is true everybody would fly one. Since the vast majority of people i see are not in a T3 cruiser, your point is invalid.
Rek Seven
University of Caille
Gallente Federation
#73 - 2012-11-11 18:42:40 UTC
Dinsdale Pirannha wrote:
CCP Falcon wrote:
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile





How about this.
If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP".
Posting in so many threads with your CCP Falcon char is wrong.

At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you.
At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion".

So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.


Developers are normal people with different opinions, you cretin. Don't tell CCP staff not to get involved with the community, as it's the one things many of us love about CCP.
CCP Falcon
#74 - 2012-11-11 19:26:40 UTC
Dinsdale Pirannha wrote:
CCP Falcon wrote:
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....


My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years Smile





How about this.
If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP".
Posting in so many threads with your CCP Falcon char is wrong.

At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you.
At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion".

So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.


How about this.
I do my job as a Community developer and get involved with discussions, expressing my personal opinions on matters that arise and that are common hot topics among EVE players.

Speaking on the forums with a blue tag is always two sides of a coin. On one side, if we restrain ourselves from posting, then we get players who complain that we never interact with the Community and stonewall them. On the flip side, if we try to get involved in discussion then we also get people who complain that we're expressing our opinions.

Really, we're going to get burned by people who think they know better either way. The fact of the matter is that myself and the rest of the Community team are here for this exact reason, to interact with the community and join in discussion, and bring popular topics of discussion to the attention of developers who're working on the features being discussed.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#75 - 2012-11-11 19:32:23 UTC
CCP Falcon wrote:
CCP Falcon says things that are right and proper rebutting dinsdale pirahna.



Sorry Dinsdale, I think you forgot that Falcons in the wild are Pirahnas' natural counter. #natureatwork #becauseoffalcon
Mars Theran
Foreign Interloper
#76 - 2012-11-11 19:42:24 UTC
Nathalie LaPorte wrote:
CCP Falcon wrote:
CCP Falcon says things that are right and proper rebutting dinsdale pirahna.



Sorry Dinsdale, I think you forgot that Falcons in the wild are Pirahnas' natural counter. #natureatwork #becauseoffalcon


I tend to agree. I'm not sure where it is going, but CCP Falcon can interject or offer his opinion as much as he wants. He has clearly stated that it is his opinion when he offers it, and we can generally assume that it is his opinion regardless.

As for Dinsdale and his opinions, I'm not really sure they are, or if he is making it up as he goes.
zubzubzubzubzubzubzubzub
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#77 - 2012-11-11 19:43:01 UTC  |  Edited by: Norm Tempesta
I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.

If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on

There may be some balancing issues with them. I am not sure that they were meant to fit BS afterburners but overall I think they are working as intended.
Harvey James
The Sengoku Legacy
#78 - 2012-11-11 20:41:10 UTC
Norm Tempesta wrote:
I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.

If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on

There may be some balancing issues with them. I am not sure that they were meant to fit BS afterburners but overall I think they are working as intended.


ok remove isk from the equation .. do you think that T3's stomp on the majority of T2 ships in the game?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Norm Tempesta
Garoun Investment Bank
Gallente Federation
#79 - 2012-11-11 23:25:08 UTC  |  Edited by: Norm Tempesta
Harvey James wrote:
Norm Tempesta wrote:
I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.

If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on

There may be some balancing issues with them. I am not sure that they were meant to fit BS afterburners but overall I think they are working as intended.


ok remove isk from the equation .. do you think that T3's stomp on the majority of T2 ships in the game?


Yes, they do stomp on most of the T2s they go up against, there are counters for them.....but.......they are T3s which is better than T2 intentionally. There are some T1 ships which can give a T3 grief.
Inquisitor Kitchner
The Executives
#80 - 2012-11-12 00:28:11 UTC
Lin-Young Borovskova wrote:
Inquisitor Kitchner wrote:

What a ridiculous notion.

You're not automatically a "PvPer" if you undock. Likewise you can easily be in the game without being a "PvP" player. Not being a PvP player does not = unable to have players kill you.

In real life I'm not a mugger, but someone can still mug me (orami?)



Incorrect.

you're automatically a "PVPer" the moment you log in in eve, because everything in eve is about competition between players, therefore every single activity in game is PVP, be it at the undock or while you're trading in your CQ's.



Also ridiculous.

The be "PvPing" I'd have to be actively competing with others.

If I go out, run missions, mine or whatever and go back and just sell to the buy order I'm not competing with anyone. Other people are competing to have the best sell order so I sell my goods to them, but unless I choose to put them on the market myself as a sell order I'm not actually competing with anyone.

Not everyone in EVE actually competes with other players, this isn't to say they can't be effected by other players actions, but they aren't competing with them.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli