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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

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Author
Mara Rinn
Cosmic Goo Convertor
#341 - 2012-11-11 09:31:26 UTC  |  Edited by: Mara Rinn
The active route header and footer bars are currently like this:

[ Dodixie 0.9 < Coriault < Sinq Laison ]

The "hit area" for each word is pretty much limited to just the horizontal space of the word itself — the space and "0.9" after Dodixie are not interactable area.

It would be nice if the bars looked something more like this:

[ (Dodixie 0.9) < (Coriault) < (Sinq Laison) ]

Where (a) the hit area for the system included the sec status, and (b) the hit area was visually different to the surrounding bar (e.g.: a shade lighter or darker). To make life even easier, it would be nice if the entire left margin of the destination bar counted as being part of the first element, that is everything from the left border of the bar to the space between the "0.9" and "<" in the example above.
Mara Rinn
Cosmic Goo Convertor
#342 - 2012-11-11 09:33:28 UTC
At present, you can right-click on the items in the route display to interact with them. One catch is that while you can select to "Jump through gate" when the next waypoint is a solar system, you can't elect to "Dock" when the next waypoint is a station.

It would be nice if you could dock with a station by right-clicking the left-most entry in the destination bar of the route display.
Nicen Jehr
The Scope
Gallente Federation
#343 - 2012-11-11 13:32:06 UTC
The item preview window is really dark. I usually find myself spinning ships around there trying to catch the one gleam of light so I can see the details in the silhouette.

Can we choose between several nebulae backgrounds in the item preview window, or make it brighter, or something?
blake fallout
Center for Advanced Studies
Gallente Federation
#344 - 2012-11-11 15:55:51 UTC  |  Edited by: blake fallout
Ammo bay (ammunition/s bay)

Asked for this 9 years ago and worth another mention ;P

Something like (STC)

frigate 40-60m3

cruiser 200-300m3

Battlecruiser 300-400m3

Battleships 500-800m3

(( ^ example sizes only))
Terranid Meester
Tactical Assault and Recon Unit
#345 - 2012-11-11 16:19:08 UTC
Remove the all notes sub-folder from notepad. Its not needed when you can make folders and it looks untidy.
Elmanketticks
Deep Core Mining Inc.
Caldari State
#346 - 2012-11-11 18:52:29 UTC
Show the sov status right in the info pane of each solar system, e.g. who owns the current system?

The State will not fall. Join us. Fight. Conquer.

edit: disregard that, the state has fallen.

blake fallout
Center for Advanced Studies
Gallente Federation
#347 - 2012-11-11 22:09:57 UTC  |  Edited by: blake fallout
a way to change Rads (Radiants) to -arc or Degree (angle)

IE~ 0.052 Rad/sec = 9.36Deg/Sec .
Roll Sizzle Beef
Space Mutiny
#348 - 2012-11-12 00:33:22 UTC  |  Edited by: Roll Sizzle Beef
edit: never-mind, station containers locks are being fixed in Ret.
Salpun
Global Telstar Federation Offices
SLYCE Pirates
#349 - 2012-11-12 00:54:11 UTC
Market compare tool still does not have a Neocom shortcut.Sad

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Pnarm Owlhawk
Aliastra
Gallente Federation
#350 - 2012-11-12 05:43:17 UTC  |  Edited by: Pnarm Owlhawk
Fleet Management Overhaul:

  • Add a "queue" where people can request to join a fleet and type fill out a small form (location,current fit/role, etc.). The fleet commanders can then see this list as it populates and choose who to bring into the fleet.
  • This would almost eliminate the "x-ing" up in chat windows which dramatically slow things down.

  • Watchlists need to be expanded to more than 15. Additionally, it should show capacitor levels of each ship.

  • Drag and drop in the Fleet window! No more right clicking and navigating through 3+ menus to move a member.

  • Hotkey Tagging!!


I'm sure this has all been mentioned before, but I'm going to say it again because these mechanics seem very out of date and causes a lot of delays.
Marcus Caspius
#351 - 2012-11-12 09:34:59 UTC
Please let me pick the monitor that my EvE client starts up on (see attached Prototype)?

ArrowPrototype link here.

Grammatical error and spelling mistakes are included for your entertainment!

Marcus Caspius
#352 - 2012-11-12 09:37:16 UTC
Please let me change characters on the same account without having to log out and back in?

ArrowArrowPrototype link here.

Grammatical error and spelling mistakes are included for your entertainment!

Mars Theran
Foreign Interloper
#353 - 2012-11-12 11:02:26 UTC
blake fallout wrote:
Ammo bay (ammunition/s bay)

Asked for this 9 years ago and worth another mention ;P

Something like (STC)

frigate 40-60m3

cruiser 200-300m3

Battlecruiser 300-400m3

Battleships 500-800m3

(( ^ example sizes only))


I tend to agree. Ammunition bays would be awesome, but you should also be able to store Ammunition in the cargo hold and move it from one to the other.

However, Ammunition should auto-load only from the ammunition bay. Anywhere else and it should require the ammunition to be manually loaded which will move that ammunition into the ammunition bay, then load it into the guns. That would be your standard load timer; ammunition in the ammunition bay could conceivably load faster, but it may also be limited to one type in the bay at any given time.

I'd also expect to lose a bit off the cargo bay, (not an equal, but a lesser amount of perhaps 1/2), with the implementation of such a feature.

Makes me think of configurable cargo space as an option too. Ability to add and remove storage for various things. Each with its own multiplier or divisor from the main cargo hold. Obviously it would be useful to have both a missile and standard ammunition bay if you have both options, so configurable might be better, but with a max number of each and only available on stations.

Remove Ore capacity from an Orca or Mining Frigate for example and exchange it for gas or main cargo bay space.

Back to the original suggestion.. My suggestions are a bit speculative, but otherwise the general idea is it would be nice to see an Ammo bay either way.
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Mars Theran
Foreign Interloper
#354 - 2012-11-12 11:03:43 UTC
Elmanketticks wrote:
Show the sov status right in the info pane of each solar system, e.g. who owns the current system?


Didn't they already do this at one time?
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Mars Theran
Foreign Interloper
#355 - 2012-11-12 11:06:01 UTC
Hiram Alexander wrote:
Mara Rinn wrote:
"You are not welcome in [empire] space, [pilot]" warnings should only be presented to pilots on-grid with that outlaw.

Ideally there should be auditory notification too (I can't just say, "spoken messages" since some pilot's names are unpronounceable, or at least should not be spoken), but alarms or even, "INTRUDER ALERT" would be cool :)

"You are not welcome" messages should also be available for nullsec, based on standings =)

They should also be formatted "[pilot], you are not welcome in [empire] space." so that I don't do a double-take every time one pops up...


Both of these are good, and mostly mirror my sentiments exactly. Smile
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Mara Rinn
Cosmic Goo Convertor
#356 - 2012-11-12 11:17:31 UTC
Please stop wrecks despawning over DT? Pretty please with sugar on top?

The "fresh wrecks evaporate over DT" feautre is something you introduced in the last couple of years, and it means I have to give up running missions within half an hour of DT just in case I get pulled away from the keyboard. That's half an hour of my play time that I can't play if I"m running missions for that evening.

Fewer things to do during DT means we get closer to eliminating DT altogether.
Roll Sizzle Beef
Space Mutiny
#357 - 2012-11-12 14:54:37 UTC  |  Edited by: Roll Sizzle Beef
Allow us to edit our UI XML from within the game. To color code our UI and overview tabs without changing game files.
http://img689.imageshack.us/img689/6581/20120220042144.png
http://k162space.files.wordpress.com/2012/04/2012-04-26_liberty_prime_overview_example.png
Marcus Caspius
#358 - 2012-11-12 22:10:51 UTC
Enhance POS Hangars

Arrow Enable owners/players to specify the hanger slots numbers 1 - 10 in a hangar not wallet division driven.
Arrow Allow owners/players to give individual player access or group access to individual slots.

Grammatical error and spelling mistakes are included for your entertainment!

opati
Gilbatron Heavy Industries
#359 - 2012-11-13 02:11:46 UTC
whenever i click on a container in the inventory, could you make it so that the container also gets highlighted in the tree view ?
Mars Theran
Foreign Interloper
#360 - 2012-11-13 04:58:28 UTC
Roll Sizzle Beef wrote:
Allow us to edit our UI XML from within the game. To color code our UI and overview tabs without changing game files.
http://img689.imageshack.us/img689/6581/20120220042144.png


You can keep that. If they were to do that, I certainly wouldn't use it. Straight
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