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mission rokh, rails, shields?

Author
Delphineas Fumimasa
Perkone
Caldari State
#1 - 2012-11-10 01:08:58 UTC
Coming back after 10 months, since the hybrid buff seemed a little lacking. Hybrid = blaster = gallente didn't help either.

Well, friend wanted o try eve, so I bought a plex. Seems stupid that disabled accounts are locked from posting, though as i type I can kinda see why. Anyway, I have heard some things and would like craification/info of stuff since febuary.


1)Rokh seems fine as of the tiericide devblog. Is this primarily a PVP statement, and do most players agree?
2) Has active shield tanking gotten a little more cap friendly? I read that changes may be coming, but no details.
3) Are railguns in a good place now, compared to Artillery/lasers?



I ask because the Rokh looks awesome, I like the scifi concept of railguns over lasers or lolmachine guns. Yet doing level 4s could be frustatring as my cap seemed to drain too fast while boosting, and I stilll had tracking issue when ships got within 25 km and orbit. (fuzzy on how close they were, just that they were still far enough that I felt I should hit better.)


TLDR: Is a SB rail rokh viablee for level 4s?
Daniel Plain
Doomheim
#2 - 2012-11-10 02:04:40 UTC  |  Edited by: Daniel Plain
it's viable but you get much better ships even for the same money.

edit: rails are OK but nothing to write home about.

edit2: if you like rails, train for the vindicator. it's a pwnmobile, almost as good as the mach.

I should buy an Ishtar.

Klymer
Hedion University
Amarr Empire
#3 - 2012-11-10 02:39:03 UTC
Use 350 rails on the Rokh, you get better tracking and easier fitting while not sacrificing a ton of damage.
Dibblerette
Solitude-Industries
#4 - 2012-11-10 04:10:25 UTC
Klymer wrote:
Use 350 rails on the Rokh, you get better tracking and easier fitting while not sacrificing a ton of damage.

Not bad advice, Rokh's range bonus makes up for the loss. Just make sure you're not trying to permanently run your shield booster (better yet, use a cap booster, run one mission and spend the resulting ISK on a fat stack of cap charges, then you're set) and fit rat-specific hardeners and you should be fine.
PhatController
Deep Core Mining Inc.
Caldari State
#5 - 2012-11-10 05:59:04 UTC
The rokh itself is fine, you can make a good lvl 4 mission runner out of it. The main problem is it doesn't lead anywhere, and there is no navy, or tech to variant to move onto, unlike the Raven.

A fit I'm looking at gives 559 DPS, and 412 Cap stable defense. Not bad compared to a Raven, but starts to wither compared to a CNR/SNI or Golem.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#6 - 2012-11-10 07:38:33 UTC  |  Edited by: John Ratcliffe
I've never flown a Rokh, but this fit looks OK. Perhaps downsize the guns as suggested: http://eve.battleclinic.com/loadout/57356-Lv4-Rokh-Post-Crucible.html#export

*Edit*

Have popped that in EFT and dropped some Faction dust on some of the modules. Using Javelin T2 ammo in the 425mm rails gives 696 DPS - a CNR gives 701 with Faction launchers and ammo, so broadly comparable.

Plus ça change, plus c'est la même chose

Delphineas Fumimasa
Perkone
Caldari State
#7 - 2012-11-10 10:02:21 UTC  |  Edited by: Delphineas Fumimasa
[Rokh, Pillar of Autumn]
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Power Diagnostic System II
Magnetic Field Stabilizer II

X-Large Shield Booster II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 400
Federation Navy Tracking Computer, Optimal Range Script
EM Ward Amplifier II
Shield Boost Amplifier II

Caldari Navy 425mm Railgun, Antimatter Charge L
Caldari Navy 425mm Railgun, Antimatter Charge L
Caldari Navy 425mm Railgun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
425mm Prototype Gauss Gun, Antimatter Charge L
Caldari Navy 425mm Railgun, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Core Defense Field Extender I


Hornet II x4
Vespa II x3


Current setup.
That ancillary shield booster looks op. 1004 defense in eft. but i'm not sure how to work it in. if it runs out of charges, will you be unable to start cap bosting if it is still reloading?

Cannot use t2 guns yet. been skilling up PM stuff tonight, just never took time to skill small/medium guns when there were others that help NOW.
Paikis
Vapour Holdings
#8 - 2012-11-10 10:05:17 UTC
Do not use ASBs on missions.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2012-11-10 14:33:16 UTC
Rokhs are fine for L4s; used one even before the hybrids got re-tuned. Its main weakness is the fixed damage profile (kin/therm), so keep that in mind when accepting missions. A Raven (normal or Caldari Navy) would give you better damage flexibility; rails now reload in half the time of missiles (5 sec as opposed to 10sec).

Anywho, depending on your fitting skills, this may be a template for you to work off of:

[Rokh, Missions]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5

Cap stable when not running the Shield booster or the Cap booster; the Cap booster is there for when you need to run the Shield booster for any significant length of time.

Optimal range with Antimatter (my skills) is 50km, and paper DPS is 472 (including drones).

This fit has better engagement range (66km optimal), but "only" bumps the DPS to 489.

[Rokh, Missions]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II, Optimal Range Script
Medium Capacitor Booster II, Cap Booster 800

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5

"I am a leaf on the...ah, frak it!"

Daniel Plain
Doomheim
#10 - 2012-11-10 16:12:16 UTC
Paikis wrote:
Do not use ASBs on missions.

not entirely true. you can go with a dual booster setup with one efficient small booster and an ASB for emergencies.

I should buy an Ishtar.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#11 - 2012-11-10 17:55:57 UTC
Its only a T1 BS, its not that big of a deal if you lose it... so why not drop the DC, and add another mag stab to increase your "gank-tank" and decrease the time it takes to finish a mission.

Also, if the cap use of the guns is really an issue, and you aren't having problems with tracking that requires the use of the T2 close range rail ammo, then why not go to meta 4 guns?

T2 guns use 25% more cap, but only do 8% more DPS (assuming you trained spec to lvl 4.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#12 - 2012-11-10 18:03:17 UTC
Verity Sovereign wrote:
T2 guns use 25% more cap, but only do 8% more DPS (assuming you trained spec to lvl 4.


Is that true with T2 ammo as well?

Plus ça change, plus c'est la même chose

Exploited Engineer
Creatively Applied Violence Inc.
#13 - 2012-11-10 19:30:54 UTC
PhatController wrote:
The rokh itself is fine, you can make a good lvl 4 mission runner out of it. The main problem is it doesn't lead anywhere,


If you've already got gunnery, Caldari BS and shield tanking skills, the Rokh "leads" to the Nightmare (Amarr BS 1 and some LAZOR skills are enough to hop into the pilot seat, and it gets better and better which each additional skill level trained).
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#14 - 2012-11-11 06:35:29 UTC
Exploited Engineer wrote:
PhatController wrote:
The rokh itself is fine, you can make a good lvl 4 mission runner out of it. The main problem is it doesn't lead anywhere,


If you've already got gunnery, Caldari BS and shield tanking skills, the Rokh "leads" to the Nightmare (Amarr BS 1 and some LAZOR skills are enough to hop into the pilot seat, and it gets better and better which each additional skill level trained).


Ahh, the nightmare *swoons*. Too bad it's so expensive, it would be so much fun to run a fleet of them in PVP.

http://pvpwannabe.blogspot.com/