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[Winter] Combat Cruisers

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Author
Zyella Stormborn
Green Seekers
#881 - 2012-11-10 02:42:20 UTC
Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.

What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.

Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#882 - 2012-11-10 02:47:56 UTC
Krell Kroenen wrote:
Well, hate them or love them. but I am pretty sure these are the stats we are going to get Dec 4th. There hasn't been a blue tagged post in the attack or combat cruiser threads for some time. And with their focus now turned towards BC's and BB's they seem satisfied with the changes they have made to these cruisers.

I wonder some what how these ship changes will affect the ecosystem of Eve, of what we see flying around and how it will be used. Which ships will rise in popularity and which ones will now collect dust in hangers and on market shelves. I guess time will tell.



Don't be surprised if the bad ones go through to TQ. It happened with frigs.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#883 - 2012-11-10 03:03:29 UTC
Zyella Stormborn wrote:
Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.

What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.

Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).

~Z


Basically the maller is unusable because of cap, and the omen is alright but outperformed by either the caracal or thorax, depending on what range you want to be at.

I'm seeing a trend of amarr ships that used to be terrible, then get re-done and are still terrible. I don't think they're even good at gangs, since lasers and armour are both so bad.
ConranAntoni
Deep Core Mining Inc.
Caldari State
#884 - 2012-11-10 05:28:10 UTC  |  Edited by: ConranAntoni
Terrible thread.

Empyrean Warriors - Recruiting now.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#885 - 2012-11-10 10:40:16 UTC
Zyella Stormborn wrote:
Have people actually given hard tests to some of these on test? I hear tell about how viscous and op the Maller is on EFT, but I also notice it is very slow, TERRIBLY cap inefficient, and does not have enough mid slots to try and make up for it, on that same EFT.

What I am looking for is how this, the Stabber, the Vexor, etc., are performing on test vs other cruisers, frigates, and dessies.

Any feedback available would be appreciated. Between the Maller, and the new Amarr dessie, I am starting to see a trend of Amarr ships that look like they will not be able to play solo or small group overly well without very heavy support (again, looking at it from an outside perspective, as I can not get on to test and get my greedy little fingers into them in person).

~Z



I did some tests..

And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing.

BYDI recruitment closed-ish

deepos
Imperial Shipment
Amarr Empire
#886 - 2012-11-10 11:34:15 UTC
Garviel Tarrant wrote:


I did some tests..

And found out that starting at 0 the Maller gets outbrawled by a shield rupture because it caps out completely before it can kill it. was rather depressing.


This.

I too, find the Maller to be quite depressing cap wise...

I would have loved a fun Maller which could at least fire its guns.. Cry
Colt Blackhawk
Doomheim
#887 - 2012-11-10 12:49:47 UTC
So as always: maller used only as bait or brawler maller with blasters.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#888 - 2012-11-10 15:23:52 UTC
Colt Blackhawk wrote:
maller with blasters.



You people sicken me.
The VC's
The Scope
Gallente Federation
#889 - 2012-11-10 20:19:13 UTC
TrouserDeagle wrote:
Colt Blackhawk wrote:
maller with blasters.



You people sicken me.



You definitely wouldn't like my shield tanked / heavy neutron fit then. Big smile
Goldensaver
Maraque Enterprises
Just let it happen
#890 - 2012-11-10 22:47:21 UTC
The VC's wrote:
TrouserDeagle wrote:
Colt Blackhawk wrote:
maller with blasters.



You people sicken me.



You definitely wouldn't like my shield tanked / heavy neutron fit then. Big smile

Now I need to know. How do you even get that to work?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#891 - 2012-11-11 01:58:40 UTC
Goldensaver wrote:
The VC's wrote:
TrouserDeagle wrote:
Colt Blackhawk wrote:
maller with blasters.



You people sicken me.



You definitely wouldn't like my shield tanked / heavy neutron fit then. Big smile

Now I need to know. How do you even get that to work?



He doesn't get that to work.:

Not my the standard definition of working at least..

BYDI recruitment closed-ish

The VC's
The Scope
Gallente Federation
#892 - 2012-11-11 03:38:28 UTC  |  Edited by: The VC's
Garviel Tarrant wrote:
Goldensaver wrote:
The VC's wrote:
TrouserDeagle wrote:
Colt Blackhawk wrote:
maller with blasters.



You people sicken me.



You definitely wouldn't like my shield tanked / heavy neutron fit then. Big smile

Now I need to know. How do you even get that to work?



He doesn't get that to work.:

Not my the standard definition of working at least..


It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.


ed. For the record, when I fly a Maller it usually has FMPL's, and I never brick tank them.
Alara IonStorm
#893 - 2012-11-11 04:21:01 UTC  |  Edited by: Alara IonStorm
The VC's wrote:

It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.

When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or Small Pulse Laser Fit. So your fleet first pops the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers.

Current High tank Maller Fits you are very lucky to break 200DPS so they don't do much but wait until all the DPS is off the field then die. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot at first. It only works if their is a bunch of better ships on the field or your side brought a bunch of useless Mallers they can chew through first instead of better ships.

For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers.

Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.
Zyella Stormborn
Green Seekers
#894 - 2012-11-11 07:43:14 UTC  |  Edited by: Zyella Stormborn
Alara IonStorm wrote:
The VC's wrote:

It has it's uses, but to be fair only works because Mallers get primaried last. Nice alpha though.

When I used to be in RvB little rule, fight with =ish number of Cruisers side with the most Mallers usually loses. 90% of the time they are 180mm or SPL Fit so first pop the Dessies, then the Thorax's, Vexor's, Ruptures, High DPS Frigates then you turn to the Mallers and most of your Dmg Dealers are still on the Field because they didn't bring enough DPS to take em out, they brought Mallers.

Current High tank Maller Fits you are lucky to break 200DPS so they don't do much but wait until all the DPS is off the field. Nuetron Shield Maller does okay DPS with no tank but not as much DPS as other ships that are bonused so you are left with a slow ship that takes a while to get into range and the only benefit is you are not shot first. It only works if their is a bunch of better ships on the field or a bunch of useless Mallers they chew through first.

For actual 10-20man gang combat it is one of the worst things to bring. That is why I left RvB, about 10 of us get into Cruisers and you can guarantee 5 will be Mallers because they don't want to be primaries first and just want to soak up kills made by the high DPS Ships until they die. That is why I like it when the FC calls no Mallers.

Hopefully with this expansion people will fit their Gang Mallers like Combat Ships, might even be enough to get me to go back.



As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.

Here is hoping the dev's take the feeback in these threads to heart.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Iyacia Cyric'ai
Lai Dai Counterintelligence
#895 - 2012-11-11 14:01:17 UTC
Zyella Stormborn wrote:
As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.

Here is hoping the dev's take the feeback in these threads to heart.
Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship).

I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie.
Bouh Revetoile
In Wreck we thrust
#896 - 2012-11-11 14:04:28 UTC
Zyella Stormborn wrote:
As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.

Here is hoping the dev's take the feeback in these threads to heart.

Armor is amarr problem, not anything else IMO.
Zyella Stormborn
Green Seekers
#897 - 2012-11-11 17:22:41 UTC
Iyacia Cyric'ai wrote:
Zyella Stormborn wrote:
As an Amarr pilot for primary race, I started excited as hell about the upcoming patch, but some of the new ships I am seeing are beginning to really discourage me. ;( I hope they do some more tweaking before release. The Maller, and New Dessie so far are disappointing me in their practical applications (feedback and EFT based only, I have not been on test), and they are 2 that I was looking forward to the most.

Here is hoping the dev's take the feeback in these threads to heart.
Maller will still be bad from what I can tell. The DPS is still sub par and the lack of drones is very painful (and might I add unusual for an amarr ship).

I don't see how the new amarr dessie is dissapointing (other than in it's appearance, concept art looked far better). In terms of solo PvP, I believe the amarr dessie is one of the strongest (the other being the minmatar dessie - interceptor mwd bonus wut?). Neuts are absolutely devastating against frigs... and if a frig doesn't have enough cap to run their prop mod, you've basically already won, I am very excited about the new Amarr dessie.



The neuts will only really work against brawler frigs. It does not have the range of medium / large neuts. And the other dessies will dismantle it as well. ... but that is for dessies thread, don't mean do derail this one. The comment about the dessie was just part of my comment about the ships coming in.

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Deerin
East Trading Co Ltd
#898 - 2012-11-12 07:56:40 UTC
I see a lot of whining about maller cap usage. I remember people whining about cap usage bonus on amarr ships, naming it "useless".

Anyway. Just put a small cap booster with navy 400's and all your cap problems will be solved. You won't be fielding a full tackle...that's the job of your friends in gang. Maller is not a solo pwn mobile. Use it AHAC style in gangs.
Zyella Stormborn
Green Seekers
#899 - 2012-11-12 08:11:46 UTC
You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).

I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Deerin
East Trading Co Ltd
#900 - 2012-11-12 10:07:17 UTC
Zyella Stormborn wrote:
You say this as if it has not been thought of. Have you tried it on test yet? Being forced to put on a cap booster just to be able to fire guns is a bit much, wouldn't you think? In particular on a ship that only has 3 slots to begin with (2 really, since all ships need prop mods in pvp).

I can understand using a cap booster to make a ship stable or last much longer when using every thing overheated in the middle of combat, or if it is being neuted. Thats what they are for. But there needs to be at least a good foundation to start, and the Maller does not have anywhere near that in regards to cap usage at the moment.


Now look at it from the other perspective. Imagine a t1 cruiser that can project around 350dps damage up to t2 point range with around 35-40k EHP. It would be too good if it didn't struggle at some other points. In mallers case it is cap usage and speed.

Maller is going to be plain bad at solo action but it will be good in gangs (esp with logi support).