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One last fix to make Faction Warfare benifit those who PVP.

First post
Author
Dread Operative
Lowlife.
Snuffed Out
#1 - 2012-11-09 16:31:19 UTC
Remove the tier rewards from FW missions. Right now you can get a ******** amount of LP by doing missions while not affecting warzone control at all. So you get more LP with less risk. Removing the tier system for missions benefit those who fight in plexs and bust bunkers and will rise the prices of the current crashed and flooded FW market, letting the PVP'ers earn more.
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#2 - 2012-11-09 16:35:35 UTC
Dread Operative wrote:
Remove the tier rewards from FW missions. Right now you can get a ******** amount of LP by doing missions while not affecting warzone control at all. So you get more LP with less risk. Removing the tier system for missions benefit those who fight in plexs and bust bunkers and will rise the prices of the current crashed and flooded FW market, letting the PVP'ers earn more.


What about the PVPers who run missions?
Dread Operative
Lowlife.
Snuffed Out
#3 - 2012-11-09 17:26:40 UTC
You still shouldn't be able to make 300k+ LP an hour, any way you look at it.
Princess Nexxala
Zero Syndicate
#4 - 2012-11-09 20:37:34 UTC
I agree mission should be removed from FW

nom nom

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#5 - 2012-11-09 20:45:28 UTC
Dread Operative wrote:
You still shouldn't be able to make 300k+ LP an hour, any way you look at it.


because...?


I agree missions should be more of a conflict driver which I think is how they were intended and I hate farmers as much as anyone else but I don't think you can just say 'You shouldn't be able to make 300k LP/hr from missions'

Also missions have always been far more profitable than plexing, it seems odd that this is brought up now, not 6 months ago.
X Gallentius
Black Eagle1
#6 - 2012-11-09 20:50:52 UTC  |  Edited by: X Gallentius
IHaveCandyGetInTheVan69 wrote:
Also missions have always been far more profitable than plexing, it seems odd that this is brought up now, not 6 months ago.
It was brought up, but not emphasized because Missions take effort. After Inferno and before this latest patch offensive plexes didn't require any real effort.

Now that plexes take effort again, the disparity is clear for all to see.

The LP multiplier for missions is rubbish. And yes, making 310k LP/hour for an activity that doesn't help the occupancy war is not right.
chatgris
Quantum Cats Syndicate
Of Essence
#7 - 2012-11-09 21:13:22 UTC
Missions have a purpose - to pay a side that has won.

Make missions failable by the opposing faction in a reasonable timeframe (not I camped it for 13 hrs yay it expired).

Then you could possibly adjust the payout multiplier. But at least there's a chance it can be failed instead of "oh, moving on ignoring that missions for an hour will come back when pvper is bored while I do my other missions" advantage that missioning currently has.
Cromwell Savage
The Screaming Seagulls
#8 - 2012-11-09 21:18:37 UTC  |  Edited by: Cromwell Savage
I've never had a problem with missions due to the very fact they have no impact on "sov". Still don't.



It's plexes that I wish were removed from FW all together. If I wanted to play sov wars, I'd move to dull-sec....
Deen Wispa
Sheriff.
United Caldari Space Command.
#9 - 2012-11-09 21:25:20 UTC  |  Edited by: Deen Wispa
>>>In recognition of your successful completion of the mission 'Dead Men Tell No Tales' to aid the cause of our militia, Federal Defense Union grants you 80,694 loyalty points.


This is too much LP. It has had an negative impact on the Gallente FW store as well. Practically everything has tanked.

I agree with Dread; get rid of tier rewards for missions. It's mostly just farmers freeloading off of the work of those who affect WZ control.

High Five. Yeah! C'est La Eve .

Flyingleanpocket
Amarrian Vengeance
Ragequit Cancel Sub
#10 - 2012-11-09 21:33:05 UTC
Deen Wispa wrote:
>>>In recognition of your successful completion of the mission 'Dead Men Tell No Tales' to aid the cause of our militia, Federal Defense Union grants you 80,694 loyalty points.

control.



Holy Megathron Navy Issues Batman! App Incoming!
Destru Kaneda
Arzad Police Department
#11 - 2012-11-09 21:47:21 UTC
Princess Nexxala wrote:
I agree mission should be removed from FW


What she said.
X Gallentius
Black Eagle1
#12 - 2012-11-09 23:22:05 UTC  |  Edited by: X Gallentius
Our Navy Domis will blot out the sun!

chatgris wrote:

Missions have a purpose - to pay a side that has won.

Make missions failable by the opposing faction in a reasonable timeframe (not I camped it for 13 hrs yay it expired).

Then you could possibly adjust the payout multiplier. But at least there's a chance it can be failed instead of "oh, moving on ignoring that missions for an hour will come back when pvper is bored while I do my other missions" advantage that missioning currently has.


Yeah, this is another option.
Jack Togenada
Doomheim
#13 - 2012-11-09 23:39:31 UTC
They're going to modify the missions once they get done with the plex changes. Missions don't really fit into the overall setup of things, but they're a lot less boring than plexing.
Sura Sadiva
Entropic Tactical Crew
#14 - 2012-11-10 00:56:57 UTC  |  Edited by: Sura Sadiva
Missions can be:

1. A resource for fighters. In this case makes sense to have it linked to the tier: more terrirotrial control = more resources and benefits (aka: consequences). But since loosing systems already penalize preventing the access to agents then misison (less warzone control = less resources. Consequences) could also be adjusted on a flat payout and to be not linked to tiers.


2. Fights drivers. In this case should be totally redesigned to make them more an engagment occasion, more "risky" andd also viable/profittable with proper PvP ships, and not just in SB.


Edit: what is wrong now is that the actvity with less chance to cause/enscalate in PvP conflict (missions) is the more lucrative in respect of plexes. Shoudl be the countrary.
Bad Messenger
Rehabilitation Clinic
#15 - 2012-11-10 02:15:49 UTC  |  Edited by: Bad Messenger
Hey , do not cry about FW missions.

Those are just what players wanted. On original FW version no one did those missions, but then comes militia CSM candidates who wanted good income for FW players to make isk for pvp, and we sure made isk after several boosts.

Sad thing is that no one has done any pvp after that.
Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#16 - 2012-11-10 03:18:03 UTC
Bad Messenger wrote:
Hey , do not cry about FW missions.

Those are just what players wanted. On original FW version no one did those missions, but then comes militia CSM candidates who wanted good income for FW players to make isk for pvp, and we sure made isk after several boosts.

Sad thing is that no one has done any pvp after that.


No one did missions in pre-Inferno? What are you smoking?

Sa souvraya niende misain ye.

Cearain
Plus 10 NV
#17 - 2012-11-10 03:30:48 UTC
I don't see what plexing has to do with pvp any more than missions. Both give a beacon people in the system can see. At least missions force you in a certain system. Plexing you can choose to go hide in any empty system you want.

Perhaps someday plexing will be a pvp activity and then I will agree that the rewards should be adjusted.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Damar Rocarion
Nasranite Watch
#18 - 2012-11-10 05:34:00 UTC
Vordak Kallager wrote:
No one did missions in pre-Inferno? What are you smoking?


he is referring to "old times" when missions gave crappy lp and actual conversion ratio in lp store was pretty bad. Then came Gallente sponsored Ankh CSM and that's pretty much the moment FW started going wrong.
Schalac
Apocalypse Reign
#19 - 2012-11-10 06:32:16 UTC  |  Edited by: Schalac
Damar Rocarion wrote:
Vordak Kallager wrote:
No one did missions in pre-Inferno? What are you smoking?


he is referring to "old times" when missions gave crappy lp and actual conversion ratio in lp store was pretty bad. Then came Gallente sponsored Ankh CSM and that's pretty much the moment FW started going wrong.

You mean the moment that everyone and their mother joined Cal Mil to farm missions and then used the inflated numbers that the change brought to champion more changes because of the so called "imbalance" of "players" on the caldari side.


Sounds a lot like the amarr for the last few months doesn't it.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#20 - 2012-11-10 09:51:49 UTC
X Gallentius wrote:
The LP multiplier for missions is rubbish. And yes, making 310k LP/hour for an activity that doesn't help the occupancy war is not right.


Ok accepting your first few points here, but this is just silly, what if 310k LP is only worth 10m? do you still have a problem with it then? There seems to be an attitude of 'OMG big number, that must be wrong' Even though mission runners are now earning a small fraction of what was possible pre-patch.

Since when did LP have to be about occupancy, it has only been a blink of the eye in FW history where they had any relation what so ever and now suddenly they are strictly tied. I'd rather LP was completely separate then the farmers don't ruin the occupancy war.

Deen Wispa wrote:
This is too much LP. It has had an negative impact on the Gallente FW store as well. Practically everything has tanked.


Wow. It's almost like the market is regulating the amount people earn based on the availability of LP.




In this thread: Lots of people who base their arguments on 100k LP worth 1k /LP is different to 25k LP worth 4k/LP.

And no I haven't run a mission since the update and I don't have much intention to do so.
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