These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Remove local and put an end to people talking about cloaks. Please.

Author
Shepard Book
Underground Stargate
#21 - 2012-11-08 11:31:55 UTC
Mexan Caderu wrote:
WH space has what you are seeking. Go there.



We were actually told in the beginning that worm hole space was going to be the testing ground for removing local in other parts of the game as well. I believe we have had enough time to see it works just fine without having the free warning that someone is in your system.

Having local to me is easy mode and I do not agree with people wanting their hand held even more by nerfing cloaks. Local goes against player vs player combat in my opinion. It gives a free warning to someone that someone else is there and how many. I say we should have to actively use tools ( which could be improved before removing local ) to find targets rather than looking in local and seeing how many people are where.

Thanks for everyone's constructive feedback so far.
Juliade
The Scope
Gallente Federation
#22 - 2012-11-08 12:36:46 UTC  |  Edited by: Juliade
I don't believe this to be true. Removing local would hurt PVP more than it actually helps. For instance, whenever we roam, the first thing we look for when looking for a fight is wether the system has enemies in them. Removing that makes it harder to get fights.

What removing local does do however is making those easy kills easier to get. Face it, someone who runs away when someone shows up in local surely wasn't in a position/fitting to fight anyway and wouldn't put up the challenge one seeks from PvP. The disadvantages far outweighs the advantages.

How about this as an alternative: Give cloaky ships the ability to drop from local at the expense of having no local themselves and removing on board scanner, thus relying on probes entirely?

EDIT: Also, would somebody please think of Jita? :P
Princess Nexxala
Zero Syndicate
#23 - 2012-11-08 15:54:12 UTC  |  Edited by: Princess Nexxala
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...

nom nom

Shepard Book
Underground Stargate
#24 - 2012-11-08 16:04:30 UTC
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.
Cearain
Plus 10 NV
#25 - 2012-11-08 16:50:43 UTC
Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.



You realize it would take more effort to find fights. So you sort of answer your own question. Lots of people in this game want more frequent pvp not less frequent pvp.

Thats a big reason worm hole space is so sparsely populated.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Shepard Book
Underground Stargate
#26 - 2012-11-08 16:56:43 UTC
Cearain wrote:
Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.



You realize it would take more effort to find fights. So you sort of answer your own question. Lots of people in this game want more frequent pvp not less frequent pvp.

Thats a big reason worm hole space is so sparsely populated.



I disagree. I appreciate your input though.
Kazim Scumling
Deep Core Mining Inc.
Caldari State
#27 - 2012-11-08 17:32:18 UTC  |  Edited by: Kazim Scumling
Cearain wrote:
You realize it would take more effort to find fights. So you sort of answer your own question. Lots of people in this game want more frequent pvp not less frequent pvp.

Thats a big reason worm hole space is so sparsely populated.


There are many reasons which makes wormhole space less populated. I believe not having local is not one of the major ones.

Compared to

1. Not having static entrance and/or exit,
2. Practically not supporting capital ships
3. No sovereignty
4. Not having NPC stations.
5. Not having easy to kill rats.

Local Chat is seriously not that of a big issue.

I don't think not having local chat will increase or decrease the PvP amount at 0.0. It will just change the ways how we PvP.

EDIT: Just disregarding whiners about cloaks, using local as a radar, is just something people laugh at whenever I describe it to new players. Instantly seeing your enemies and almost every information about them is broken game mechanic, and should be replaced with something more reasonable.
Juliade
The Scope
Gallente Federation
#28 - 2012-11-08 17:42:00 UTC
I propose this then: Use similar mechanics to the GCC flag. Entering grids of Stargates and Stations marks you on local. Warping away and staying off grid for 15 minutes makes you invisible in local since the comms system just assumes you are gone because of lack of communication. D-Scanning someone puts you on local *for scanned people only* (except for probes since they don't show ownership). Talking in local also makes you visible. Input?
Princess Nexxala
Zero Syndicate
#29 - 2012-11-08 18:08:40 UTC  |  Edited by: Princess Nexxala
It's so obvious to anyone who actually PvP's with any frequency I didn't really think I needed to expand on it. Local is a tool, it's a tool to get PvP. Without it the solo pilot is ******, without it the roaming gang is nearly pointless, without it people will be less inclined to PvP because it would be much more work to find targets. Now if the only PvP you experience is blob warfare over structures like in null, then yeah I can see why you would want to get rid of it...however that's not PvP to most of us, not even close.

Another point is removing local will just protect those who do not want to PvP. I'm never interested in anything that will protect carebears, not at all. Seriously if you want to avoid PvP you should just stay in high sec or a worm hole. The brilliance of this game is the risk involved in everything you do, particularly outside of high sec. Without that this game would be like every other **** MMO out there.

I typically specialize in fighting outnumbered and outgunned, there is nothing more enjoyable to me then killing **** while being blobbed and getting away. Without proper intelligence (local) I could never do that. Analyzing the risk (getting blown up) vs the reward (getting killmails) requires things like local to properly determine whether to engage or not, especially when alone. Blob warfare would even be affected, in that case one blob running from another blob would be able to get away without issue due to no local. Again this would be mitigated in null do to bubbles and so forth, but again most of us find null warfare dreadfully boring, and a bit more like pseudo PvP then real PvP.

Local is THE primary catalyst for creating PvP in Eve, removing it would be one of the dumbest thing CCP has ever done...and that's saying a lot :)

Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.


EDIT: Also considering you do not PvP http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Shepard+Book
I don't consider your opinion relevant at all, you simply do not have the experience required to even suggest this. If your main is some pvp god then you should post points like this with him so other folks would take you seriously. As it stands your point is laughable with this pvp record.

nom nom

Cearain
Plus 10 NV
#30 - 2012-11-08 18:09:28 UTC
Shepard Book wrote:
Cearain wrote:
Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.



You realize it would take more effort to find fights. So you sort of answer your own question. Lots of people in this game want more frequent pvp not less frequent pvp.

Thats a big reason worm hole space is so sparsely populated.



I disagree. I appreciate your input though.



Have you ever been in something like faction war looking for fights? If you have you would know how important checking local is to find fights. In things like faction war people actually want to pvp its not like the "hunting" you find everywhere else in eve. I think this is what people who live in wormholes and want no local everywhere don't seem to understand.

The number of pvp kills per person is way lower in wormholes. In fact its the lowest for any sec area other than high sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

CataCourier
Gordon Industries
#31 - 2012-11-08 18:22:23 UTC
Alyssa Yotosala wrote:

AFK cloaking is NOT a problem, it never was.

Somebody who is AFK cannot hurt you. Grow a pair.


This is one of the dumbest and most naive arguments that people make about cloaking.


I do agree a change needs to be made, but I don't think removing local is the answer- on top of that, definitely not a priority as opposed to other 0.0 changes.

Here's an idea: how about cloaking removes someone from the local list, but their ships would show on dscan and can be probed? Problem solved! Cloakers would still have the advantage (not knowing they're there), but would show up on dscan so people that are actually watching would be able to defend themselves!
Shepard Book
Underground Stargate
#32 - 2012-11-08 19:44:41 UTC
Princess Nexxala wrote:
It's so obvious to anyone who actually PvP's with any frequency I didn't really think I needed to expand on it. Local is a tool, it's a tool to get PvP. Without it the solo pilot is ******, without it the roaming gang is nearly pointless, without it people will be less inclined to PvP because it would be much more work to find targets. Now if the only PvP you experience is blob warfare over structures like in null, then yeah I can see why you would want to get rid of it...however that's not PvP to most of us, not even close.

Another point is removing local will just protect those who do not want to PvP. I'm never interested in anything that will protect carebears, not at all. Seriously if you want to avoid PvP you should just stay in high sec or a worm hole. The brilliance of this game is the risk involved in everything you do, particularly outside of high sec. Without that this game would be like every other **** MMO out there.

I typically specialize in fighting outnumbered and outgunned, there is nothing more enjoyable to me then killing **** while being blobbed and getting away. Without proper intelligence (local) I could never do that. Analyzing the risk (getting blown up) vs the reward (getting killmails) requires things like local to properly determine whether to engage or not, especially when alone. Blob warfare would even be affected, in that case one blob running from another blob would be able to get away without issue due to no local. Again this would be mitigated in null do to bubbles and so forth, but again most of us find null warfare dreadfully boring, and a bit more like pseudo PvP then real PvP.

Local is THE primary catalyst for creating PvP in Eve, removing it would be one of the dumbest thing CCP has ever done...and that's saying a lot :)

Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.


EDIT: Also considering you do not PvP http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Shepard+Book
I don't consider your opinion relevant at all, you simply do not have the experience required to even suggest this. If your main is some pvp god then you should post points like this with him so other folks would take you seriously. As it stands your point is laughable with this pvp record.


My proposal states that local should be replaced with an active tool ( improved scanner ) which CCP said they would do before they scrapped everything from Incarna because sheep jumped on the golden ammo bandwagon. I myself prefer a person to actually have to scout which funny enough could help guerilla fighters like yourself even more. I would much rather have to rely on a person to scout than someone simply looking in local to say there is this many people there and do not undock.

Yes, This is an ALT. I prefer to keep my opinions away from the people I associate with. Good or bad as they maybe. Rest assure, I am actually in close range of you in the killboard to value so highly. Most of my kills in Eve are from 0.0 not low sec though. Thanks for your reply Nex.
Shepard Book
Underground Stargate
#33 - 2012-11-08 19:51:41 UTC  |  Edited by: Shepard Book
Cearain wrote:
Shepard Book wrote:
Cearain wrote:
Shepard Book wrote:
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...


Opinions vary just like attitudes. Why do you think it would kill PvP? Maybe you could expand on that instead of trying to be some internet tough guy.

I personally think it would help because people would engage more instead of saying the other fleet has too many. To often people will just stay docked instead of even trying because they got free intel on numbers of the opposing fleet.

I realize it would actually take some effort for people to go find/avoid targets. I think it would promote more communication and pull more people into fleets. Many are afraid of the unknown and I understand that but the free intel local gives just waters down Eve PvP IMO.



You realize it would take more effort to find fights. So you sort of answer your own question. Lots of people in this game want more frequent pvp not less frequent pvp.

Thats a big reason worm hole space is so sparsely populated.



I disagree. I appreciate your input though.



Have you ever been in something like faction war looking for fights? If you have you would know how important checking local is to find fights. In things like faction war people actually want to pvp its not like the "hunting" you find everywhere else in eve. I think this is what people who live in wormholes and want no local everywhere don't seem to understand.

The number of pvp kills per person is way lower in wormholes. In fact its the lowest for any sec area other than high sec.


That is a good question. I have been active in FW for about half a year now in a very active PvP oriented Corp. Most my experience comes from 0.0 I will admit. There are people in every type of space that prefer PVE or PVP and some that do both. I do not think you can say no local only works in wormhole space when it has not even been tried elsewhere.
Cearain
Plus 10 NV
#34 - 2012-11-08 20:22:38 UTC  |  Edited by: Cearain
Shepard Book wrote:
Cearain wrote:

Have you ever been in something like faction war looking for fights? If you have you would know how important checking local is to find fights. In things like faction war people actually want to pvp its not like the "hunting" you find everywhere else in eve. I think this is what people who live in wormholes and want no local everywhere don't seem to understand.

The number of pvp kills per person is way lower in wormholes. In fact its the lowest for any sec area other than high sec.


That is a good question. I have been active in FW for about half a year now in a very active PvP oriented Corp. Most my experience comes from 0.0 I will admit. There are people in every type of space that prefer PVE or PVP and some that do both. I do not think you can say no local only works in wormhole space when it has not even been tried elsewhere.


I don't think no local works in wormhole space. I would go into wormhole space allot to look for fights if it had local. The problem is I don't want to waste allot of time searching empty space for a fight.

Null sec pvp is still has allot of that "hunting" mentality. I'm glad you are trying faction war its a bit different. Here is a quote from someone who came from null sec and tried fw:

" How does FW differ from other things you’ve experienced in EVE so far?

The biggest difference in FW vs nullsec or wormhole PVP is the lack of “hunting.” There is no “hunting” in FW – you just undock and there are targets everywhere. You don’t have to roam 10, 20 or more systems to find a target, you don’t have to chase and bait them, you just undock and explode. I actually miss the hunt. "

http://sovereigntywars.wordpress.com/


She misses the hunt, but I find hunting in eve and in real life way to boring. Worm holes definitely is like hunting ground if that is what you like. But keep eve diverse. Have some areas where you can just find targets and start blowing stuff up more easilly as well.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kazim Scumling
Deep Core Mining Inc.
Caldari State
#35 - 2012-11-08 21:50:16 UTC  |  Edited by: Kazim Scumling
Cearain wrote:
She misses the hunt, but I find hunting in eve and in real life way to boring. Worm holes definitely is like hunting ground if that is what you like. But keep eve diverse. Have some areas where you can just find targets and start blowing stuff up more easilly as well.


That's why I believe an improved active scanning mechanism is "essential" before removing the local. With current d-scan it's not enjoyable for me too.

EDIT: Also "local" favors FW pilots which are avoiding combat going for PvE mechanics of it.
Cearain
Plus 10 NV
#36 - 2012-11-08 21:58:17 UTC
Kazim Scumling wrote:
Cearain wrote:
She misses the hunt, but I find hunting in eve and in real life way to boring. Worm holes definitely is like hunting ground if that is what you like. But keep eve diverse. Have some areas where you can just find targets and start blowing stuff up more easilly as well.


That's why I believe an improved active scanning mechanism is "essential" before removing the local. With current d-scan it's not enjoyable for me too.

EDIT: Also "local" favors FW pilots which are avoiding combat going for PvE mechanics of it.



you make some good points about why wormholes are so empty. Especially the lack of stations. But many of you reasons sort of cut both ways. And there are many opportunities and resources that wormholes offer that low sec does not - that you didn't mention.

But anyway. When people start talking about improved scanning it either falls short, or it ends up being just like local.

Local is actually the exact information you need to avoid blobs. Lots of people in local? Is everyone in local in the same corp alliance? Is that corp based here? If the answers are yes, yes, no then you can be pretty sure engaging one of them will lead to your being blobbed.

FW is building in protections and adding other mechanics that will help prevent pilots from avoiding pvp and encouraging more frequent pvp. Removing local will just force everyone to be more cautious and risk averse due to cloaked blobs.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

PhatController
Deep Core Mining Inc.
Caldari State
#37 - 2012-11-09 11:54:35 UTC
What's wrong with free intel? There are tonnes of free things in eve, for example jump gates are free, docking in a station is free?
Cearain
Plus 10 NV
#38 - 2012-11-09 13:55:02 UTC
PhatController wrote:
What's wrong with free intel? There are tonnes of free things in eve, for example jump gates are free, docking in a station is free?



Although people who want local nerfed always complain that it is "free" cost really isn't the issue. Even if we had to pay 5 mill isk a month to have the information that concord has regarding who is using stargates they would still be upset.

They just don't players to see their blob until its too late.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#39 - 2012-11-09 17:13:51 UTC
Princess Nexxala wrote:
Nope, **** off to wh space if you dont like it.

Removing local would destroy pvp...



what? so seeing 30 people jump into your system and us running away isnt destroying pvp?

imagine how many more kills you could get ! without having to use the classic maller/prophecy cyno hotdrop bait!

Amarr Militia Representative - A jar of nitro

Noisrevbus
#40 - 2012-11-09 17:34:16 UTC  |  Edited by: Noisrevbus
Princess Nexxala wrote:

I typically specialize in fighting outnumbered and outgunned, there is nothing more enjoyable to me then killing **** while being blobbed and getting away. Without proper intelligence (local) I could never do that. Analyzing the risk (getting blown up) vs the reward (getting killmails) requires things like local to properly determine whether to engage or not, especially when alone. Blob warfare would even be affected, in that case one blob running from another blob would be able to get away without issue due to no local. Again this would be mitigated in null do to bubbles and so forth, but again most of us find null warfare dreadfully boring, and a bit more like pseudo PvP then real PvP.


Mind you, i'm not sure if i necessarily agree with removing local myself, but...

I think it's implicit that he means in nullsec though, since he is suggestively trolling people complaining about cloaks and that issue does not really exist in any space where you don't claim systems and actively combine local with other intel tools. Based on that background i think it should be considered that the risk-reward you speak of regarding intel gathering or blob-blob scenarios are not one-dimensional when it comes to nullsec. It's a pretty interesting cat-mouse game revolving around who is "the blob for the moment" (ie., who have an advantageous position, and should be playing offensively at any given time).

Wether local should be removed or not is one question, but i don't think you should shrug off that interplay as a viable discussion so easily. There's merit to talking about it, well beyond any notion that "real PvPers fly in lowsec". Fighting outnumbered or outgunned have traditions throughout different regions in the game. One could even say that the players most renowned for it, have done so in nullsec.