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Player Features and Ideas Discussion

 
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A couple of ideas now ccp is refocusing to its core

Author
chichang
Thoragena Industries Co. Ltd.
#1 - 2011-10-20 00:46:37 UTC
I've been playing eve occasionally for quite a time since 2003 but i have never played it more then a couple of months or maybe depending on offers etc....so im really a casual gamer that likes to play a spacegame mmo since there aint much spacegames anyway, but there was always some things that kept me from playing it day in day out.

I just want to say what i think ccp needs to consider to get me pay every month of the year so here it goes

-Seemless space docking stations (exterior or interior) - so if you go dock in station you really go in and land your ship)

-High res nebulas as background and fixed locations for solarsystems (like if you jump 20 gates that you see the nebula really getting bigger or smaller.)

-There are no self supporting "fleets" or "gangs" that dont need station.
-There are almost no civilian type of ships which should be in between shuttle and frigate if your talking about size
-There is no star mining? michio kaku always says a type 1 civilisation can harness the power of sun
-There are no comets
-Dedicated hospital ships or healer ships
-Dedicated exploration ships

If these things get at least some feasability then do it ccp.


Quote from hilmar

"Now we need time to add the content that will bring more meaning to the gameplay—again, without disrupting the space combat simulator that many of you are, or at least were, very much in love with—and without delaying crucial improvements that this core experience desperately needs."
Skullair
Dead Hooker Storage
#2 - 2011-10-20 00:49:55 UTC
-Dedicated hospital ships or healer ships
Logi Ships

-Dedicated exploration ships
T2 covert frigs
ShahFluffers
Ice Fire Warriors
#3 - 2011-10-20 01:15:39 UTC  |  Edited by: ShahFluffers
Someone needs to study the ships and game mechanics more...

chichang wrote:
-There are no self supporting "fleets" or "gangs" that dont need station.


Define "self-supporting." Because as things currently are, a ship don't NEED to dock unless they;
- need [more] ammo/cap boosters
- take hull damage and have no hull repper
- take armor damage and have no armor repper
- have no nano-paste to repair damaged modules (from overloading)

Now, you can certainly bring/fit all of the above... but you gimp your ship's overall performance against more "specialized" ships. If you think this isn't right... well... if any one ship could "do everything good" why would anyone bother getting anything else?

chichang wrote:

-There are almost no civilian type of ships which should be in between shuttle and frigate if your talking about size


Shuttles and frigates are roughly the same size. In fact... frigates are simply shuttles with equipment slapped on.

Also... I must ask... what are "civilians" in EVE (hint: there are none).

chichang wrote:

-There is no star mining? michio kaku always says a type 1 civilisation can harness the power of sun


What makes you think that any of the "civilizations" in EVE are Type 1? I'd say they're closer to 0.75... at best.

chichang wrote:

-There are no comets


Supposedly they are in the works.

chichang wrote:

-Dedicated hospital ships or healer ships
-Dedicated exploration ships


See:

- Logistics Cruisers and Carriers.
- Covert-ops frigates and (to a certain degree) T3 ships.
chichang
Thoragena Industries Co. Ltd.
#4 - 2011-10-20 01:40:21 UTC
with self supporting i mean nomad style fleets with moving stationships! where you can do everything what you described.

and well once you enter 0.5 your practicly in civilian space so actually you dont need ships that can fight because risk of losing it is same as flying a shuttle....so at least let there be more choice of civilian types of crafts then the same old shuttle.

and with the dedicated thing i mean they should make new models for that class and not use existing models and give it a different texture.

a covert op is not a exploration ship and a logistic ship is just a maller.
Skullair
Dead Hooker Storage
#5 - 2011-10-20 01:51:04 UTC
chichang wrote:
with self supporting i mean nomad style fleets with moving stationships! where you can do everything what you described.

and well once you enter 0.5 your practicly in civilian space so actually you dont need ships that can fight because risk of losing it is same as flying a shuttle....so at least let there be more choice of civilian types of crafts then the same old shuttle.

and with the dedicated thing i mean they should make new models for that class and not use existing models and give it a different texture.

a covert op is not a exploration ship and a logistic ship is just a maller.


you can live nomadic out of a POS.... you move the POS when you want to move... (guess that answers your question)

And 0.5 is not safe that form of thinking will get u killed

Covert op ship can do all the stuff for exploration... hacking, salv, and ect.
Logistic ships do fall under ur "healing" ships

I dont get the point your trying to get to...
Tyme Xandr
Weyl Manufacturing
#6 - 2011-10-20 02:11:11 UTC
It sounds like your just unfamiliar with the game really. You should try researching those things. A lot fo them are done in EVE besides star mining. Even Meterotie mining has been talked about by the devs for a while.
Nova Fox
Novafox Shipyards
#7 - 2011-10-20 02:28:33 UTC
Nebulas already being updated as you described.

Self supporting fleets exists in WH.

Why should there be a ship between shuttle and frigate? Wait they're called rookie frigates.

Arent we like a type 4? I mean we only been in space 400 years

Comets where suggested by devs but issues are happening with a moving landmark the same reason why planets dont revolve around thier suns.

Most capsullers could care less if an entire planet dies to the plauge. There are hospital ships or converted freighters, but us capsullers dont fly them.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

chichang
Thoragena Industries Co. Ltd.
#8 - 2011-10-20 02:41:40 UTC
Quote:

you can live nomadic out of a POS.... you move the POS when you want to move... (guess that answers your question)

And 0.5 is not safe that form of thinking will get u killed

Covert op ship can do all the stuff for exploration... hacking, salv, and ect.
Logistic ships do fall under ur "healing" ships

I dont get the point your trying to get to...


there is no point....i just have some ideas and its all about eyecandy and more unique ships and classes jus asking ccp to do more with space&travel in eve in general and leave incarna as it is maybe thats my point.

and i dont need to know everything
ShahFluffers
Ice Fire Warriors
#9 - 2011-10-20 03:10:30 UTC  |  Edited by: ShahFluffers
chichang wrote:
with self supporting i mean nomad style fleets with moving stationships! where you can do everything what you described.


Look into Orcas and capital ships (sans dreadnoughts). They can move ships and carry all the ammo and equipment you'll need for a very long time. You can even refit your ships using their fitting services ability. The only problems are that they can't do "everything" (nor should they for the reason I posted above), move on their own, and that you need the "leave" the ship in order to utilize the ship you need for different "specialty" purposes... leaving them vulnerable to attack and/or theft.

chichang wrote:
and well once you enter 0.5 your practicly in civilian space so actually you dont need ships that can fight because risk of losing it is same as flying a shuttle....so at least let there be more choice of civilian types of crafts then the same old shuttle.


High-sec (1.0 to 0.5 space) is FAR from being "civilian space" and most definitely not safe (as Goonswarm is currently illustrating). Moreover, "conflict" is a defining/core feature of the game... which, as I mentioned above, means that there are no "civilians."

chichang wrote:
and with the dedicated thing i mean they should make new models for that class and not use existing models and give it a different texture.


Which will change what? Due to the bonuses that covert-ops ships have and their relative inability to do little else outside of those bonuses they are, quite technically, "exploration ships." Making another model and declaring that an "exploration ship" won't change that.

chichang wrote:
a covert op is not a exploration ship and a logistic ship is just a maller.


A Maller doesn't get bonuses for repairing others' armor or shields. Sure, you COULD slap on some remote repair units and say that it is a "logistics ship"... but it won't perform that job anywhere close to a ship that has the proper bonuses for it .


Overall... I get the feeling that you want ships that can ONLY use certain modules and/or ONLY do certain jobs and nothing else outside of that.
Thing is... the current system ALREADY encourages that (via bonuses). But the key word is "encourage." I don't think the developers want to put "hard" roles on what a ship can or cannot do so players have the option to "customize" their ships according to personal taste and/or tactics.

edit:
chichang wrote:
and i dont need to know everything


Then you are limiting yourself. By knowing different ships, tactics, and methods you open yourself up to being versatile and able to perform the role you chose to do THAT much better. It also allows you to better prepare and counter people who want to ruin your day (as so often happens in EVE).