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Rigs that add a high, med or low slot to your ship

Author
EvEa Deva
Doomheim
#1 - 2012-11-07 00:10:14 UTC
Make them use alot of calibration, about as much as a T2, and cost as much as a T2 rig maybe more.

This would be good for any playstyle and im sure people would spend hours coming up with some sweet fits.

And i know there are T3s but a navy apoc with 9 turrets is cooler.

Gangname Style
Doomheim
#2 - 2012-11-07 00:22:03 UTC
wtb mach with 8 guns.
Romvex
TURN LEFT
#3 - 2012-11-07 00:24:19 UTC
EvEa Deva wrote:
Make them use alot of calibration, about as much as a T2, and cost as much as a T2 rig maybe more.

This would be good for any playstyle and im sure people would spend hours coming up with some sweet fits.

And i know there are T3s but a navy apoc with 9 turrets is cooler.


a vindi with 9 guns, an SNI with 9 mids and 5 gun marauders is "cooler" too. oh, and when i say cooler i mean game breaking, unbalancing and utterly daft and stupid.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#4 - 2012-11-07 00:41:41 UTC
Not that bad of an idea.

But why not....

Tech 1 adds one and has T1 calibration cost.
Tech 2 adds two and has T2 calibration cost.

Limitations

You can not use more than one of the same type.
You can not exceed 8 slots.

Since we are talking slots and not mounting points, you can not exceed the number of turrets and launchers that the ship is otherwise capable of using.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Alexander Sinclair
The Scope
Gallente Federation
#5 - 2012-11-07 01:38:17 UTC
Its the Low and Midslots that never been completely filled on ships before.
Alabel Starlight
Free Masons Inc.
#6 - 2012-11-07 02:04:36 UTC
No.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2012-11-07 04:11:19 UTC
lol no.

not only for game breakage but the fact that every high slot is hard rendered on ship models. suddenly more slots means either invisible turrets, or things just floating where they shouldn't.

as for limiting to 8 slots, imagine the ridiculous frigates or cruisers that could be made. blackbird with 7-8 mids anyone? sleipnir with 6-7 mids? myrmidon with 7-8 lows...incursus with 5-6 lows!?!?!?!?

dont do it mang!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2012-11-07 05:15:58 UTC
I have to agree that this is just way too much. But I'd like to see a rig that changes a mid slot to a low slot, or vice versa. The tech II variant should just cost less calibration. Why do tech II rigs cost more calibration anyway? They're already tremendously expensive, and for only a small advantage!

But I see a lot of potential merely in shuffling around your mid and low slots. You could fit a rock-solid armor tank on your megathron and take off one of the cap rechargers (if that's how you fit it). But no going over 8 slots on a rack. No, scorpions and armageddons, just no!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#9 - 2012-11-07 07:13:51 UTC
Quote:
wtb mach with 8 guns.


Quote:
a vindi with 9 guns


Quote:
but the fact that every high slot is hard rendered on ship models. suddenly more slots means either invisible turrets, or things just floating where they shouldn't.


Once again....The number of turrets and launchers are limited by the number of hardpoints.

Quote:
Why do tech II rigs cost more calibration anyway?


The T2's provide a greater benefit but use up more calibration. Ship have up to 3 rig slots which if filled with just T1 will leave some calibration left over.

The Vengeance has 2 slots but 400 calibration which mean I can fit both slots with T2's.

Quote:
But I'd like to see a rig that changes a mid slot to a low slot, or vice versa.


That is a nice alternative.

I'd still suggest the same as before though...

T1's transfer one but T2's transfer two at twice the calibration cost.
You can not equip more than one of the same kind
You can not equip one that would result in having more than 8


The reason for 8 is if you look close at the fitting window, you can see that there is a hard limit of 8 for each. 3 for rigs then you have the 5 mod slots for T3's.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2012-11-07 11:38:55 UTC
SO, instead of buying a navy ship, I just buy a rig?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#11 - 2012-11-07 13:35:50 UTC
You seriously think the only difference between a T1 and navy is the placement of the available number of slots?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2012-11-07 13:49:14 UTC
Angeal MacNova wrote:
You seriously think the only difference between a T1 and navy is the placement of the available number of slots?



The extra slots the navy boats get is a nice change, and if you're ratting or missioning, the fitting and EHP bonuses are pretty irrelevant really...
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2012-11-07 16:35:46 UTC
Danika Princip wrote:
The extra slots the navy boats get is a nice change, and if you're ratting or missioning, the fitting and EHP bonuses are pretty irrelevant really...
I ran a bunch of the same level 4 missions with a Megathron and with a Navy Megathron. The Navy Megathron had some 15% more EHP, and perhaps also 15% more capacitor. When I was constantly chasing down enemies with a gradually dwindling active armor tank, it helped immensely that I could last long enough to kill the high DPS targets in the Navy Mega. The regular Mega would have to warp out 2 to 2.5 times as often in a single mission. I think it goes a long ways beyond that extra low slot. Also, it had a larger drone bay, allowing me to store a full flight of 5 battleship drones along with 2 flights of frigate drones--effectively increasing my DPS because my reg Mega fit only 4 battleship drones so it could have a flight of frigate drones available.

So it's a lot more than the slot. I'd say the slot is about 40% of the good part of the Navy Megathron, and I can't say how valuable it is for other Navy variants. I did fly a Navy Stabber briefly, though, and I remember it being immensely easier to fit for a proper pvp setup.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Val'Dore
PlanetCorp InterStellar
#14 - 2012-11-07 17:03:26 UTC
A lot of Chicken Littles in this thread. I like it, adding another slot doesn't add weapons, fitting, and takes another potential rig off the table. As long as you can't go over 8 slots, it should be fine. As for the difference between a T1 and T2... well the T1s add one slot to a given layer, but the T2s might give two layers an additional slot.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

De'Veldrin
Republic University
Minmatar Republic
#15 - 2012-11-07 17:43:40 UTC
Val'Dore wrote:
A lot of Chicken Littles in this thread. I like it, adding another slot doesn't add weapons, fitting, and takes another potential rig off the table. As long as you can't go over 8 slots, it should be fine. As for the difference between a T1 and T2... well the T1s add one slot to a given layer, but the T2s might give two layers an additional slot.


No,it's not chicken littles - it's people that understand that game balance trumps cool.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Val'Dore
PlanetCorp InterStellar
#16 - 2012-11-07 19:38:46 UTC
De'Veldrin wrote:
Val'Dore wrote:
A lot of Chicken Littles in this thread. I like it, adding another slot doesn't add weapons, fitting, and takes another potential rig off the table. As long as you can't go over 8 slots, it should be fine. As for the difference between a T1 and T2... well the T1s add one slot to a given layer, but the T2s might give two layers an additional slot.


No,it's not chicken littles - it's people that understand that game balance trumps cool.


Well, maybe you should demonstrate how unbalancing slot rigs would be on the ship of your choice.

People used to say rigs themselves were imbalanced or double bonuses on ships.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

De'Veldrin
Republic University
Minmatar Republic
#17 - 2012-11-07 19:55:29 UTC
Val'Dore wrote:
De'Veldrin wrote:
Val'Dore wrote:
A lot of Chicken Littles in this thread. I like it, adding another slot doesn't add weapons, fitting, and takes another potential rig off the table. As long as you can't go over 8 slots, it should be fine. As for the difference between a T1 and T2... well the T1s add one slot to a given layer, but the T2s might give two layers an additional slot.


No,it's not chicken littles - it's people that understand that game balance trumps cool.


Well, maybe you should demonstrate how unbalancing slot rigs would be on the ship of your choice.

People used to say rigs themselves were imbalanced or double bonuses on ships.


Imagine a widow that can fit a proper buffer armor tank in the lows, leaving the mids open for 6-7 bonused ECM modules.
Or a dread that can fit a full weapon's rack, the siege module AND a cloak (no need to choose now mom!).
Have fun ganking that orca with the triple armor plates in the lows (or the one that fits four or five warp core stabs).
Also, WTB a Nightmare that can fit three heatsinks and three tracking mods in the lows.

I won't even get into how OP this would make T3s. Or the tier 3 battle cruisers.

I am sure people can come up with a few more that are worse.

tl;dr: CCP balances the ships based on their slots and slot layouts (combined with fitting attributes like CPU and PG). Monkeying with one of those numbers tosses the idea of ship balance right out the window.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2012-11-07 21:19:07 UTC
Reaver Glitterstim wrote:
Danika Princip wrote:
The extra slots the navy boats get is a nice change, and if you're ratting or missioning, the fitting and EHP bonuses are pretty irrelevant really...
I ran a bunch of the same level 4 missions with a Megathron and with a Navy Megathron. The Navy Megathron had some 15% more EHP, and perhaps also 15% more capacitor. When I was constantly chasing down enemies with a gradually dwindling active armor tank, it helped immensely that I could last long enough to kill the high DPS targets in the Navy Mega. The regular Mega would have to warp out 2 to 2.5 times as often in a single mission. I think it goes a long ways beyond that extra low slot. Also, it had a larger drone bay, allowing me to store a full flight of 5 battleship drones along with 2 flights of frigate drones--effectively increasing my DPS because my reg Mega fit only 4 battleship drones so it could have a flight of frigate drones available.

So it's a lot more than the slot. I'd say the slot is about 40% of the good part of the Navy Megathron, and I can't say how valuable it is for other Navy variants. I did fly a Navy Stabber briefly, though, and I remember it being immensely easier to fit for a proper pvp setup.



I'm pretty sure that if you have to warp out of a level four, you're doing something wrong anyway.




Also, I could use this to add extra damage/tracking mods to my 40m/tick ratting boat, making it even closer to a vindi at 10% of the price, w00t!
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2012-11-07 21:53:20 UTC  |  Edited by: Reaver Glitterstim
Danika Princip wrote:
I'm pretty sure that if you have to warp out of a level four, you're doing something wrong anyway.
How I make money is up to me, but I'm well aware that one does not simply take on level 4 missions in tech 1 battleships with no faction or higher mods and never warp out. I'm not doing anything wrong, and if you insist you can do better, then you're a liar.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Val'Dore
PlanetCorp InterStellar
#20 - 2012-11-07 22:18:00 UTC
De'Veldrin wrote:
Imagine a widow that can fit a proper buffer armor tank in the lows, leaving the mids open for 6-7 bonused ECM modules.
Or a dread that can fit a full weapon's rack, the siege module AND a cloak (no need to choose now mom!).
Have fun ganking that orca with the triple armor plates in the lows (or the one that fits four or five warp core stabs).
Also, WTB a Nightmare that can fit three heatsinks and three tracking mods in the lows.

I won't even get into how OP this would make T3s. Or the tier 3 battle cruisers.

I am sure people can come up with a few more that are worse.

tl;dr: CCP balances the ships based on their slots and slot layouts (combined with fitting attributes like CPU and PG). Monkeying with one of those numbers tosses the idea of ship balance right out the window.


Fair points overall, I suppose it would depend on what the drawback is.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

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