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All level 4 skills

Author
Krimzin Majere
The Scope
Gallente Federation
#1 - 2012-10-17 10:18:32 UTC
Hi there.

People have asked before how long it would take to train all skills to level 5. I was curious as to how long it would take if all skills were only trained to level 4.

As I do not currently have EVEMon I was hoping someone would be able to enlighten me on the above.

Cheers,
Krimzin
Tippia
Sunshine and Lollipops
#2 - 2012-10-17 11:30:44 UTC
About 4 years.

Just looking at the ranks and SP involved, it could have been a fifth-and-a-half of the time to all V (which takes just under 20 years), but since you need a bunch of V:s to get access to all the skills, it's a bit longer than that.

In fact, if it weren't for the prerequisites, it would only require 76M SP to get all IV, and you can polish that off in 3.3 years.
Krimzin Majere
The Scope
Gallente Federation
#3 - 2012-10-19 09:12:41 UTC
Thank you very much, Tippia.

I became caught up in the "max everything to level 5" syndrome. Figured it would be much easier to rather generalise in everything and specialize in what I found fun.

Now that I now how quickly it will take I can change my skill plan accordingly.
Tippia
Sunshine and Lollipops
#4 - 2012-10-19 17:26:04 UTC
That's pretty much what I did: go for all-IV for the things I have an interest in (and you'd be surprised what a wide range of activities you can cover with a relatively small amount of SP) and then I got the V:s for things I really intended to do a lot.

It provides a solid and wide basis and immediate access to specialisation.
Jeicam Mmis
BEEFCO.
#5 - 2012-10-19 21:40:24 UTC
it's impossible to train all skills to level 4, since some skills are not unlocked until you have prereqs .. at 5 :)
Krimzin Majere
The Scope
Gallente Federation
#6 - 2012-10-20 07:07:35 UTC
I'm currently only focusing on sub-capital ships and skills as well, so that should shave off quite a bit of time.

Jeicam, I understand that certain skills need to be trained to level 5 to unlock further skills. There are also certain skills, like Electronics, Engineering and Energy Management, in fact anything that affects CPU, Powergrid and Capacitor that I consider "must have" level 5 skills.

There are also many skills that I have no intention of training to level 4 at all for the time being, like Corporation Management skills for example. I'd agree that my original question was a bit naive, but I think Tippia got my intent.

It's easy for someone to say that EVE is all about specialising, but you need to generalise and try everything out before you can specialise in what you enjoy. And even something you find fun today could become worn out after a while, and something you never thought you'd enjoy could surprise you in the future.
Irya Boone
The Scope
#7 - 2012-11-02 09:11:25 UTC
I tried to do that ...and i realize it's pretty ... how to say that not clever

Exemple = Why skill caldari indutrial To 4 and Gallente industrial To 4 ? the same avatar can't fly Two ships in the same time.
and for industrial ships ( the bigger the faster)
If you don't pass all your life trading like a real trader ... no use of ALL trading skills to 4 just the 4th first is far enough.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Tippia
Sunshine and Lollipops
#8 - 2012-11-02 10:54:13 UTC
Irya Boone wrote:
I tried to do that ...and i realize it's pretty ... how to say that not clever

Exemple = Why skill caldari indutrial To 4 and Gallente industrial To 4 ? the same avatar can't fly Two ships in the same time.
and for industrial ships ( the bigger the faster)
If you don't pass all your life trading like a real trader ... no use of ALL trading skills to 4 just the 4th first is far enough.
In that particular case, I would actually rather argue for taking both to V due to the ships they unlock and the differences between the ship. Perhaps not in the short-term perspective, but in the long run, the differences between the Caldari and Minmatar freighters, blockade runners (and even DSTs) make it worth getting both: the Caldari for carrying capacity, the Minmatar for speed and agility.

But that's kind of what I mean by having prerequisites “wreck” the idea of going all-IV: for some stuff, you want that fifth level due to what it opens up.
Mashie Saldana
V0LTA
WE FORM V0LTA
#9 - 2012-11-02 17:11:53 UTC
I'm not sure if Tripoli still is aiming for it but he is the one closest to reach the goal.
Krimzin Majere
The Scope
Gallente Federation
#10 - 2012-11-05 08:23:54 UTC
Thanks for that link, Mashie. I noticed that Tripoli has a lot of skills at level 3, I wonder why he stopped there on them?

Irya, I love being able to jump into different ships in the same class. I currently fly a Viator when running courier missions and I can't wait until I can train into a Prorator. Even after that I will still use the two ships under different circumstances. Both require Racial Industrials to 5.

Since remapping into Int/Mem I've been busy going through all the related skills. Just by doing this I've picked up on quite a few skills I overlooked when I first started playing. I can't wait to train up Astrometrics and it's related skills and try a little exploration.

Looking at all the skills spread throughout Electronics, Engineering, Mechanics and Science seemed daunting at first but the average time to learn a level 4 skill was from between 1 to just under 3 days. That felt a lot better than those weekly level 5 skills I've just completed. Of course, as Tippia pointed out, there are going to be some level 5's required to open up further skills, but thankfully they are few and far between.
Lukriss
Caldari Provisions
Caldari State
#11 - 2012-11-06 23:24:32 UTC
Krimzin Majere wrote:
Thanks for that link, Mashie. I noticed that Tripoli has a lot of skills at level 3, I wonder why he stopped there on them?


He hasn't stopped, he just had a goal to get all skills in the game, then all skills to level 1, 2, 3 and he's now working on 4.
Krimzin Majere
The Scope
Gallente Federation
#12 - 2012-11-07 09:12:19 UTC
Thanks, Lukriss, that makes perfect sense. I feel a little silly not having thought my question through before asking, since I've also been buying all the skill books I can get my hands on.

Does anyone have a list of Int/Mem skills that ONLY affect capital ships? So far I know about:
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Capital Remote Armor Repair Systems
Capital Remote Hull Repair Systems
Capital Repair Systems
Tactical Logistics Reconfiguration
Doomsday Operation

Lukriss
Caldari Provisions
Caldari State
#13 - 2012-11-07 21:14:30 UTC
Tactical Weapon Reconfiguration
Capital Ships
Advanced Spaceship Command (if you count Freighters as capitals as well)
Cloning Facility Operation
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#14 - 2012-11-16 00:52:41 UTC
I really dislike people who run around talking about aaaalll the things you should train to 5 *right away*. As you've discovered, most of the benefit comes from the small fraction of time it takes to get to 4. Just for fun, on my DPS alt I decided to see how far I could get without getting any skill to V that I could possibly avoid.

Ended up with an alliance-standard-fit fleet battleship, running about 80% of max DPS (using faction ammo). Total # of skills taken to 5: Two. Both in Gunnery, I believe... Gunnery 5 being a prereq for large guns. After that I started getting more stuff skilled to 5, but it was amusing to see what is possible with just a handful of prereq skills to 5.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Count Your Blessings
Science and Trade Institute
Caldari State
#15 - 2012-11-16 01:23:27 UTC
Mashie Saldana wrote:
I'm not sure if Tripoli still is aiming for it but he is the one closest to reach the goal.


RaTTuS actually got there some time ago. Check his ranks, 385 skills, none at level 1, 2, or 3.
Krimzin Majere
The Scope
Gallente Federation
#16 - 2012-11-18 08:53:14 UTC
Almost got caught out by Infomorph Psychology. A Cha/Wil skill in Science? Does anybody know of any Int/Mem skills that are found outside of: Electronics, Engineering, Mechanics, Science, & Subsytems?
RavenPaine
RaVeN Alliance
#17 - 2012-11-18 15:36:00 UTC  |  Edited by: RavenPaine
Krimzin Majere wrote:
Thanks, Lukriss, that makes perfect sense. I feel a little silly not having thought my question through before asking, since I've also been buying all the skill books I can get my hands on.

Does anyone have a list of Int/Mem skills that ONLY affect capital ships? So far I know about:
Capital Energy Emission Systems
Capital Shield Emission Systems
Capital Shield Operation
Capital Remote Armor Repair Systems
Capital Remote Hull Repair Systems
Capital Repair Systems
Tactical Logistics Reconfiguration
Doomsday Operation




Projected Electronic Countermeasures
Needed for the Capital ship Remote ECM Burst 1

Tactical Weapon Configuration
Needed for Dread Siege Mode
Frank Millar
The Scope
Gallente Federation
#18 - 2012-11-18 22:38:27 UTC
Krimzin Majere wrote:
Almost got caught out by Infomorph Psychology. A Cha/Wil skill in Science? Does anybody know of any Int/Mem skills that are found outside of: Electronics, Engineering, Mechanics, Science, & Subsytems?

Planet Management comes to mind. Industry is Mem/Int.
Krimzin Majere
The Scope
Gallente Federation
#19 - 2012-11-19 06:51:23 UTC
Thanks for that Frank, that's 3 extra skills added to the list.
Krimzin Majere
The Scope
Gallente Federation
#20 - 2012-11-19 10:25:34 UTC  |  Edited by: Krimzin Majere
Thanks RavenPaine, I currently had Electronic Warfare 5 in the queue to unlock Projected Electronic Counter Measures. I've replaced it now with something else so you've saved me a few days.
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