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Player Features and Ideas Discussion

 
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IDEA: Freighter with a ship maintenance bay for moving fitted ships through hisec

Author
Stuntel
Sebiestor Tribe
Minmatar Republic
#1 - 2012-11-06 10:26:06 UTC  |  Edited by: Stuntel
I've probably moved a 100 times in my long Eve Carrier. I own a carrier and a freighter that help me do this semi-efficiently.

What I've always missed, is some sort of Hybrid between a Carrier and a normal Freighter for easy moving of fitted ships through hisec. I prefer to fit my ships in Jita before moving them to our deployment zone. This would be the ideal ship to move them.

I realise there is a workaround for this by courier contracting fitted ships to your freighter alt. Not everyone has a freighter alt though...


Hisec ship Ferry:
- No capital jump drive
- Lower cost / less skill intensive than a carrier
- Small cargobay
- Big ship maintenance bay like a carrier.


Anyone else think this is a good idea?
Dave Stark
#2 - 2012-11-06 10:41:26 UTC
so you mean.... an orca?
Jaling Orion
Caldari Provisions
Caldari State
#3 - 2012-11-06 20:46:01 UTC
Problem is an Orca can't fit that many fitted ships in it's Ship Maintenance Bay. A larger one that is the size of an Orca that removes all the ore, corp and cargo holds and replaces all that m3 with a larger Ship Maintenance Bay. I've done this move a few times myself and agree that this type of ship would save the tear that drops down my cheek every time I have to disassemble a rigged BC or BS to move everything in one go.
Lavitakus Bromier
WTF Bunnies
#4 - 2012-11-06 21:26:18 UTC
And it's also a mining ship....
that's everybody answer to any type of new transport ship.
So let's get off that band wagon.

I do like the idea of having a ship that can move fitted ships around but doesn't have a large cargo.
I would personally make it a support ship for pvp giving it bonuses to match
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2012-11-06 22:07:41 UTC
Lavitakus Bromier wrote:
And it's also a mining ship....
that's everybody answer to any type of new transport ship.
So let's get off that band wagon.

I do like the idea of having a ship that can move fitted ships around but doesn't have a large cargo.
I would personally make it a support ship for pvp giving it bonuses to match



And that's called a carrier...
Stuntel
Sebiestor Tribe
Minmatar Republic
#6 - 2012-11-06 22:08:05 UTC
Lavitakus Bromier wrote:
And it's also a mining ship....
that's everybody answer to any type of new transport ship.
So let's get off that band wagon.

I do like the idea of having a ship that can move fitted ships around but doesn't have a large cargo.
I would personally make it a support ship for pvp giving it bonuses to match


This. But I think support bonusses would be kinda useless with the nerf of offgrid boosting.
Iris Bravemount
Golden Grinding Gears
#7 - 2012-11-06 22:11:51 UTC
Oh, this thread again.

Yes a dedicated ship transporter would be nice. A freighter variant with no cargo bay at all and only a huge SMB. In theory, it could hold up to 11 200 000 m3, which is just below what would be needed to transport a carrier. But that seems somewhat excessive. 1 000 000 m3 would probably be more than enough, since it would allow to move up to 2 battleships and a few smaller ships at once and would only require a model the size of a freighter. Any larger capacity would imply a ship bigger than a freighter for consistency.

Could be an Interbus ship, with BPOs seeded at Interbus stations only. Or a Thukker Tribe ship.
The skill could have Advanced Spaceship Command V as a prereq.
Material costs could be about as much as a freighter's.

There could even be a t2 version with less capacity but a jump drive, that could still use stargates, just like jump freighters.
The skill requirements could mirror the JF's.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Stuntel
Sebiestor Tribe
Minmatar Republic
#8 - 2012-11-06 22:25:48 UTC  |  Edited by: Stuntel
Iris Bravemount wrote:
Oh, this thread again.

...

There could even be a t2 version with less capacity but a jump drive, that could still use stargates, just like jump freighters.
The skill requirements could mirror the JF's.


I disagree with the Jump Drive. This would make it a carrier w/o fighters that can fly into hisec.

No, the idea is really for it to be a normal freighter (without a jump drive!!!) but with a ship maintenance bay instead of a cargo bay.
Nikk Narrel
Moonlit Bonsai
#9 - 2012-11-06 22:56:50 UTC
I think what we really want is a giant version of the transports.

Sure, it might be either cloaky or tanky, but with size comes horrible agility and align times.

Anyone seriously trying to catch one would not find it difficult, just not a one man job most likely.

And that means it would want a scout to make sure it did not jump into an ambush.
(A giant transport would be more survivable than a freighter, but not by that much, and it would not carry as much)
I would guesstimate it should carry about the same as an Orca, but instead of hangar and corp storage all cargo.


Just throw in wrapped ships using the contract method, and you have your moving van.

Would that work?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#10 - 2012-11-07 13:32:54 UTC  |  Edited by: Hakan MacTrew
double post, stupid phone
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#11 - 2012-11-07 13:47:54 UTC  |  Edited by: Hakan MacTrew
I made a suggestion HERE very similar to the OPs.

+1 for that alone.

I for one would like to see a fleet version of the Orca, carrying spare ships and ammo for roaming gangs and able to provide minor link and rep.support.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#12 - 2012-11-07 18:33:46 UTC  |  Edited by: Jin alPatar
Hakan MacTrew wrote:
I made a suggestion HERE very similar to the OPs.

+1 for that alone.

I for one would like to see a fleet version of the Orca, carrying spare ships and ammo for roaming gangs and able to provide minor link and rep.support.


Me too Here.

And I've seen a few others. I think one general item people would like is the ability to personally move a rigged battleship in hisec without contracting it.

I'm obviously for it but I can see how others would argue that this is just motivation to corp up and be more 'social'.

+1
Alundil
Rolled Out
#13 - 2012-11-07 20:21:29 UTC
I think that this a very good idea. Everybody wins.

The people needing to transport a large volume of fitted and rigged ships get what they want through this.
The people wanting to splode ships carrying lots of volume of expensive things get more targets.
The industrial types who mine or manufacture see increased demand due to multiple ganks per week of dozens of ships, fittings and rigs.
Mercenary Corps have yet more possible income opportunities through protecting/or intercepting these laden war barges across the route.
Bounty seekers could also see some love here as well since the common ganker corps in a given pipe are pretty decently known or discoverable which means that bounties could be placed on those corps by the shipping char/corp/alliance to possibly cull the herd prior to their arrival.

Emergent gameplay opportunities abound.

I'm right behind you

Dr Sirius
Clone Arrangers
#14 - 2012-11-07 20:30:38 UTC
I'd like to see an expansion of industrial ships of all sorts. The current selection is serviceable but rather boring. A wider range of industrial ships means a bigger sandbox for everyone.
Stuntel
Sebiestor Tribe
Minmatar Republic
#15 - 2012-11-07 22:24:10 UTC
Jin alPatar wrote:
Hakan MacTrew wrote:
I made a suggestion HERE very similar to the OPs.

+1 for that alone.

I for one would like to see a fleet version of the Orca, carrying spare ships and ammo for roaming gangs and able to provide minor link and rep.support.


Me too Here.

And I've seen a few others. I think one general item people would like is the ability to personally move a rigged battleship in hisec without contracting it.

I'm obviously for it but I can see how others would argue that this is just motivation to corp up and be more 'social'.

+1


Thanks! Nice to know that I'm not alone with this idea.

Now how do we get the DEVS to notice this idea?
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#16 - 2012-11-08 17:22:10 UTC
Stuntel wrote:


Thanks! Nice to know that I'm not alone with this idea.

Now how do we get the DEVS to notice this idea?


That is kind of the big question isn't it?

I'm sure they've seen these threads (there have been quite a few in the same vein). I don't think any Devs have ever responded to these ideas, though. I think they might be opposed to adding any ships bigger than a battleship. I can see the reasoning (power creep) but I think there's been enough discussion to warrant comments from the Devs.

(unless they've commented in the past and I've missed it. If someone can link any posts from Devs regarding the types of vessels we're discussing?)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2012-11-08 19:47:41 UTC

You know you can plastic wrap fitted BS's and transport them with a Freighter....
Stuntel
Sebiestor Tribe
Minmatar Republic
#18 - 2012-11-09 16:30:54 UTC
Gizznitt Malikite wrote:

You know you can plastic wrap fitted BS's and transport them with a Freighter....


Yes, It's a workaround but it shouldn't be necessary...
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#19 - 2012-11-13 17:36:21 UTC
Stuntel wrote:
Gizznitt Malikite wrote:

You know you can plastic wrap fitted BS's and transport them with a Freighter....


Yes, It's a workaround but it shouldn't be necessary...



I agree that a workaround should not be necessary. It almost seems reasonable to add another Tech II freighter that has a Ship Maintenance Bay instead of a standard Cargohold.

Use a 1 mil m3 as the base and work from where the racial variants go. (slight variances in HP, velocity, capacity).

This would mean that with level 4 or 5 of the "ferry" skill you could transport 2 of the biggest battleships (Macherial? Marauders?). It'd probably be a terrible irresponsible thing for a player to do but CCP isn't in the business of preventing someone from displaying their own ignorance.