These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Skillpoints: The Race To One Million...

Author
Mars Theran
Foreign Interloper
#21 - 2012-11-06 03:38:24 UTC  |  Edited by: Mars Theran
Shadowpokey wrote:
Question on skill points (didnt want to start a new thread)

Almost all the skills I need to learn are intelligence (primary) and memory (secondary)

Can i remap to remove all points from other things, and max out those two to make it train faster? Or will that make the game terrible, or does the stats only effect learning speed?

Just asking because people in here are saying they get 2000 skill points per hour, and i checked last night while i slept, and I got 3500 points in 8 hours :/


If you have only one Remap available, but you know you are going to be training for that Remap for a year or about, then it's not a bad idea to do that. Otherwise, you might be able to find a happy medium which allows you to train more than one area with that remap without suffering an appreciable loss.

Your primary Attribute for skill training counts as the attribute score in points per minute, and the secondary as the attribute score divided by 2 in points per minute.

Example: Training Engineering skill with Primary Intelligence and Secondary Memory

Intelligence : 28
Memory : 28 / 2

Total 42 per minute, or 2520 per hour.

Alternate Remap: Training same skill

Intelligence 26
Memory 22 / 2

Total 37 per minute, or 2220 per hour

The latter frees up 8 attribute points to be used elsewhere with a loss of 300 SP per hour, or 7200 per day, or 50400 per week. In that same week, using the first Remap, you would have trained 423360 SP. This cuts it down to 372960 SP. The benefit is that you can cross train more effectively and lose a lot less time doing so if it is required.

Ask anyone what an optimal Remap is and you probably get any one of a dozen answers. It's up to you to determine what works best for you. I've used pretty close to optimal Skill Training Remaps most of the time and very rarely Cross-train.

Currently, I have a Remap I've set for Cross-Training within similar Skill attribute requirements for combat related skills. I'm fairly certain it is a relatively common cross-training pattern. Can't remember exactly what it is though, aside from it being Perception, Will, and Intelligence based iirc.

I'll have a quick look in a minute.

edit: I should note that those attributes take into account implant bonuses.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#22 - 2012-11-06 03:47:36 UTC
http://eveboard.com/pilot/Mars_Theran

Easier to just show you. Implants aren't visible, so those are just the base stats for the Remap you see. It's not working as well for me as I'd like, but as I mentioned, I tend to Remap for optimal or best training times. This time however, I expected I would need to train more within a year than just a specific subset of skills.

This allows me to train Spaceship Command, Navigation, and Gunnery and Missiles relatively effectively. It is kind of substandard for Drones I think, but can be used to train them a little at least. Needless to say, I believe my next remap will be a little more focused, and likely directed at drones.
zubzubzubzubzubzubzubzub
Nexus Day
Lustrevik Trade and Travel Bureau
#23 - 2012-11-06 04:48:03 UTC
Took about 6 months to hit 10 mill. I have my next year of training mapped out.

Then I will start training an alt...
Tippia
Sunshine and Lollipops
#24 - 2012-11-06 06:17:08 UTC
I can only reiterate what people have already said. What you can actually do matters a whole lot more than the SP you have, and while there is a connection between the two, it's not nearly as strong as one might except. At any one time, our 100M+ SP characters might only “use” a total of 20M or 10M of those skillpoints, and they may be as misapplied as with anyone else.

Likewise, a good way to get tons of SP but little ability is to go for all-V skills — with the exception of maybe the first two levels (I don't have the numbers in my head), each new skill level takes over 5× longer than all the previous levels combined. This means that, instead of training one skill to V, you can train five similar skills to lvl IV in the same time. Now combine this with how skill bonuses work and the fact that the improvement you see from additional level decreases, and you get a really interesting situation. Instead of taking that one skill to V and get a 25% bonus instead of “only” 20% (an actual increase on the whole of only 4% rather), you could train five support skills to IV and get their combined 20% bonuses. If they're the right skills, you're now looking at ~150% worth of combined bonuses (we'll skip the details about how they might not interact exactly in that way for now P) rather than a measly 4%.

Yes, occasionally, you'll want that fifth skill level because it's such a fundamental skill that works with every ship you'll ever going to fly (this are often referred to as the “core” skills since they are required for the “core competence” certification, and they're cheap enough that lvl V doesn't hurt that much anyway), because they opens up new equipment (notably T2 versions of weapons and ships), or on very few occasions because the bonus is just that good… but overall, those are the exeptions.

The two SP-related matters you will run into at some point or another are corp requirements and “catching up”. The first one is rather easy: every now and then, corps will set minimum-SP requirements to join them. What they're measuring there is not your skills but rather the time you've spent in the game, because that is almost the only thing total SP will tell you — how long have you been playing (the only other thing is that it tells you how expensive it is to lose a pod…). If they're looking for someone with 15M SP, what they're saying is that they're after people who've been in the game for almost a year and who presumably know enough to earn their own ISK and know how to fit a ship and so on. In these cases, you can often join anyway if you demonstrate enough knowledge about the game. …and if that doesn't sway them, chances are they're a bit clueless themselves and you might want to stay clear of them anyway.

The other matter is the notion of “catching up”. The answer for this is also easy, but the reasoning behind is a bit harder. In short: “catching up” is not an applicable concept in EVE. There is exactly one thing you can't easily catch up with, and that is total SP (note the word “easily” — it's still possible, but it requires mistakes on their part), and as already noted, total SP is a meaningless stat. In every other respect, catching up is not only possible, but inevitable. Should you go for that fifth skill level, you have “caught up” with everyone in the game, forever, and even surpassed many of them. Older players may have a bit more versatility, but there will always be gaps in their training — something they can't do with full efficiency — hell, even the character with the most SP in the game only has half the total available SP. And even without talking about gaps, we come back to that thing about only using 10–20M SP at any one time… if those turn out to be the wrong SP for the occasion (e.g. they're using their SP in flying industrials and you turn up in a battleship), it doesn't matter what else they can do. Last but not least, there is the ultimate equaliser: numbers. Even if that older character is in the exact right ship and can squeeze the absolute maximum out of his skills, there is only one of him and his perfect skills will only carry him that far. 10 people with 1M SP can make mince-meat out of 1 person with 20M SP.

In my signature, I've linked an old guide to how to get a surprising amount of utility out of your first month or so of training by not falling into the classic trap of focusing on skill levels rather than actual usefulness. Beyond what's written there, everything else is much the same only on a different scale.
Kehro Urgus
University of Caille
Gallente Federation
#25 - 2012-11-06 07:49:55 UTC
Shadowpokey wrote:
Question on skill points (didnt want to start a new thread)

Almost all the skills I need to learn are intelligence (primary) and memory (secondary)

Can i remap to remove all points from other things, and max out those two to make it train faster? Or will that make the game terrible, or does the stats only effect learning speed?

Just asking because people in here are saying they get 2000 skill points per hour, and i checked last night while i slept, and I got 3500 points in 8 hours :/

You got to have a skill plan, ie. use Evemon. It wouldnt make much sense to remap to train a few skills faster when you decide later to train for months other things that require different attributes.

PS. I have 60m sp and have trained at 2700 sp/hr for the past year. :P

Yeeee! 

pussnheels
Viziam
#26 - 2012-11-06 08:11:15 UTC
Spurty wrote:
Can fly rifter with warp disruptor / scrambler and web?

Guns are optional

You're ready for the big boys



this and with the right attitude , you will have plenty of offers
remember patience is a virtue skillpoints will come quicky and before you know it you break the 10 mil then the 20 mil etc

but most of all fly sexy

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Xercodo
Cruor Angelicus
#27 - 2012-11-06 08:19:01 UTC
According to this I have over 4 mill in just Minmatar and Amarr Battlship skills alone http://eveboard.com/pilot/Xercodo

You'll find the big SP totals are in the L5s.

The Drake is a Lie

Rordan D'Kherr
Imperial Academy
Amarr Empire
#28 - 2012-11-06 08:46:25 UTC
The way to increase your SP faster is to not care about the progress at all (once you have set your attributes properly).

Don't be scared, because being afk is not a crime.

Vera Algaert
Republic University
Minmatar Republic
#29 - 2012-11-06 10:34:11 UTC  |  Edited by: Vera Algaert
Generals4 wrote:

Now on a second note, don't go straight for Stealth bombers. While they can be fun they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies.

I disagree.

Stealthbombers are awesome. There's at least one bomber squad involved in every major battle, you can take sbs on most roams without being a burden, they give you free movement in 0.0 (new players need to pick up skillbooks or modules from stations a few jumps away all the time) and they are decent ratting ships (AB, 2xTP, lots of missile damage, active tank).

Rifter -> Thrasher -> Drake/Hurricane -> Scorpion -> Maelstrom/Rokh

is the best way to become an interchangeable F1 monkey who has hardly any value to his alliance even after 1.5 years of training.

What I would suggest to an ambitious new pilot would be more along the lines of:

Slasher -> Thrasher -> Hound -> Stiletto (/w T2 guns) -> Sabre

I drafted up a rough skillplan for this route (everything in random order, training time without implants) which takes about 4.5 months of training and leaves you at 6.7m SP.

This path of progression has 3 advantages:

(1) overlap: ships of only one race, only one type of guns (small t2 projectiles), everything is shield-tanked, no drone skills necessary - except for the missile skills everything you train as part of this plan will improve your performance on all of the listed ships.

(2) you will always get into fleet if you can fly these ships (usually either with stiletto or sabre) and you have real solo options (Thrasher, Hound, Sabre).

(3) these ships push you to develop your personal piloting skills (something which many EVE players neglect until much later in their career). Once you master them you will be a valuable asset to any corp/alliance you decide to join (a good stiletto pilot can be the difference between a roam that gets the most amazing kills and a roam that goes home empty-handed; a sabre pilot can make or break entire fleet battles).
If you find a way to demonstrate your capabilities with these ships (killboard, fraps, ...) you might very well be able to join groups that other players your age would never find entry to.

The major drawback of this skillplan is that ISK will be a problem once you start losing Sabres.
But if your alliance has a good ship-replacement program or you don't mind spending some RL money on PLEX this shouldn't be a dealbreaker.

.

Generals4
#30 - 2012-11-06 11:24:50 UTC  |  Edited by: Generals4
Dave stark wrote:
Generals4 wrote:
they're situational and not used that much. Better to train for more "mainstream" ships (frigates, cruisers, battlecruisers & battleships) first and then go into the specialized goodies.


i beg to differ.

they make great scouts, they're also reasonable for structure grinding if you're using sub caps.
almost every time two large fleets engage each other, you can bet there's a bomber squad somewhere near by waiting to drop a few bombs.

stealth bombers are excellent if you like the playstyle. there are very few FCs that will turn you away if you turn up in a stealth bomber. sure, most of them will make you scout but you'll seldom get told to reship unless everyone has turned up in a bomber.


Sure, but than the question has to be asked "does he want to be a scout?". Usually if you want a bomber it's because you want to blow stuff up not be the frontline scout who won't be able to shoot because his tank is made of glass and unless you're in a bomber fleet you'll mostly get popped in seconds after you uncloak. But if he doesn't mind being a scout than sure why not. But let's also not forget in EVE you need isks to fund your pvp and unless you're in FW an SB won't get you much iskies (unlike BC's/BS's) and since SB's aren't particularily cheap (for newbies) the isk is needed (in contrast to someone who just throws rifters at the enemy's face)

That's why i prefer to start with mainstream ships and than specialize in a niche category you like.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Expending Doom
#31 - 2012-11-06 11:38:52 UTC
EVIL SQUISHY wrote:

1) At what point would I be somewhat useful to an Alliance and


Once you can kill a BS sized rat they'll be all over you.

The main facet of life in 0.0 is role-playing a plantation slave. Remember to say "yes'a masta" and don't speak out of turn.
Adamai
The Scope
Gallente Federation
#32 - 2012-11-06 14:19:20 UTC
Skill points are what tells a corp if your in eve to stay or
Just passing through while your waiting for the next wow expansion.

I personally have a 5 mill sp requirement for exactly this reason
I know from experience that eve is good place to discover
Who is a rage quitter or not.


I dont mind new players!! What i do mind is part time players with
No ingame ambition that have zero interest in a much larger picture
Than their minds are able to create, eve is team sport, its a
Long haul game that requires a substantial time investment.

You need to put the time in to skill up and learn, on average
You will get about 1 mill sp per month with core skills at lvl 4


With implants and lvl 5 skills you can get around 1.3 mill sp a month maybe more.


Takes years to accumulate 10's of millions
Xiode
Nemesis Logistics
Goonswarm Federation
#33 - 2012-11-06 16:07:42 UTC
Wait, what? I can't reach lvl100 within one week?

Bye.
Xuixien
Solar Winds Security Solutions
#34 - 2012-11-06 16:09:43 UTC
Hey guys, OP hates you all. I'll just leave this here.

Epic Space Cat, Horsegirl, Philanthropist

Ginger Barbarella
#35 - 2012-11-06 16:12:02 UTC
Boring troll is worse than bad troll.

-2/10

"Blow it all on Quafe and strippers." --- Sorlac

EVIL SQUISHY
Hedion University
Amarr Empire
#36 - 2012-11-06 17:24:27 UTC
Ginger Barbarella wrote:
Boring troll is worse than bad troll.

-2/10



How exactly does asking about skillpoints make me a troll?
Mr Pragmatic
#37 - 2012-11-06 19:43:04 UTC
EVIL SQUISHY wrote:
Ginger Barbarella wrote:
Boring troll is worse than bad troll.

-2/10



How exactly does asking about skillpoints make me a troll?



download evemon, put all skills into training que, scoff. unsubscribe.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Dorian Wylde
Imperial Academy
Amarr Empire
#38 - 2012-11-06 19:48:10 UTC
You can be useful to an alliance as soon as you adopt the mindset of: I am willing to learn. I am willing to follow directions. I am willing to lose ships.

Anyone who demands anything more is either scamming you, or taking the game way too seriously.

You'll see minimum skill point requirements as a guide to show that you know the basics of a game. They want 5 mil or whatever so that when they say "Fit a fast tackler for the roam tomorrow" you know what all those words mean.

Welcome to EVE, and good hunting OP.
Xuixien
Solar Winds Security Solutions
#39 - 2012-11-06 21:27:17 UTC
You White Males just don't know what it's like being oppressed on the Interwebs.

Epic Space Cat, Horsegirl, Philanthropist

flakeys
Doomheim
#40 - 2012-11-06 21:41:31 UTC
OP more sp does not mean better.Not in pvp and not in pve , it just means you got more ''options'' to choose from then someone with low SP.



Nothing more nothing less , take this from someone with 111 M SP. Blink

We are all born ignorant, but one must work hard to remain stupid.

Previous page123Next page