These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Module to Counter Cargo Scanners

Author
Belshazzar Babylon
Doomheim
#1 - 2012-11-02 21:01:09 UTC  |  Edited by: Belshazzar Babylon
With the upcoming nerf to the Corporate Hanger on the Orca that will allow its contents to scan and drop like a regular cargo bay, can we get some kind of Ant-Scan module?

That Hanger, and it's unscannable/undroppable behavior was one of the main reasons Industrialist fly the Orca. Since their is no counter to ship scanning can we get some kind of active module as a counter? Even if it just increases the time for scans to be completed or reduces the likelihood of a successful scan would be nice.

I mean the answer always seems to be "fit a tank" , "bring friends" , or "double wrapt"

Something new that all Industrialist could use could help see some more hulls being used.
Turelus
Utassi Security
#2 - 2012-11-02 21:16:33 UTC
That actually sounds like a pretty neat idea, especially with CCP wanting to make drugs and drug running a bigger part in the future.
Some kind of scanner interference module, I think the idea of talking longer to scan would be a more balanced idea then a just all out blocking the scan, Then again it could be fun to have it give out false readings as well!

Turelus CEO Utassi Security

Dave stark
#3 - 2012-11-02 21:52:11 UTC
in one way, yeah that'd be kinda cool. on the other, it'd be too strong a counter.

perhaps special containers that can't be scanned. that way they can see you've got an unscannable can, then it's up to them if they want to roll the dice. then again that's the same as double wrapping, but less hassle.

i think a module that totally nullfies cargo scanners is fine, provided it had a long cooldown. so you can use it once, maybe twice on a trip, but you can't have it on permanently. hence you'll want to use it when you enter a 0.5 system that's commonly used as a gank site rather than 2 jumps out of jita.

Ristlin Wakefield
Viziam
Amarr Empire
#4 - 2012-11-02 23:01:40 UTC
I was pretty certain that the nerf was only to the ship bay and not also to the corp hanger! : /

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Turelus
Utassi Security
#5 - 2012-11-03 05:01:13 UTC
OP You might want to think about renaming this thread as a module idea and not an Orca nerf fix.
Hopefully it will get some more attention that way, I do think this is actually an interesting idea for a new module or maybe some new modules for EVE.

I like the idea of the containers which are unscannable as well. Although that's going to be almost as much of a kill to ganking as an all out block module. The gamble of if to shoot someone with one of those containers or not would be a big one, I would like to see a solution that doesn't out right remove suicide ganking (as I do believe it's part of EVE) but at least gives the defender the chance to hide his cargo a little better.

It would be nice if the modules worked on the NPC customs officers as well to give people a chance to run drugs. Although I guess the argument could be made that none of this is needed due to cloaking ships. Most items of value can be moved via them and anything too big for that would have been moved in a freighter normally any way.

Turelus CEO Utassi Security

Zyella Stormborn
Green Seekers
#6 - 2012-11-03 06:18:04 UTC
Turelus wrote:
OP You might want to think about renaming this thread as a module idea and not an Orca nerf fix.
Hopefully it will get some more attention that way, I do think this is actually an interesting idea for a new module or maybe some new modules for EVE.

I like the idea of the containers which are unscannable as well. Although that's going to be almost as much of a kill to ganking as an all out block module. The gamble of if to shoot someone with one of those containers or not would be a big one, I would like to see a solution that doesn't out right remove suicide ganking (as I do believe it's part of EVE) but at least gives the defender the chance to hide his cargo a little better.

It would be nice if the modules worked on the NPC customs officers as well to give people a chance to run drugs. Although I guess the argument could be made that none of this is needed due to cloaking ships. Most items of value can be moved via them and anything too big for that would have been moved in a freighter normally any way.



I can agree with this. You don't want to remove ganking altogether, but you do not want to make it 100% guaranteed win for the gankers every time either. Some nice ideas.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Belshazzar Babylon
Doomheim
#7 - 2012-11-03 14:51:26 UTC
Alright I changed the Subject. I hope that brings clarity.
Lavitakus Bromier
WTF Bunnies
#8 - 2012-11-03 16:00:58 UTC
Zyella Stormborn wrote:
Turelus wrote:
OP You might want to think about renaming this thread as a module idea and not an Orca nerf fix.
Hopefully it will get some more attention that way, I do think this is actually an interesting idea for a new module or maybe some new modules for EVE.

I like the idea of the containers which are unscannable as well. Although that's going to be almost as much of a kill to ganking as an all out block module. The gamble of if to shoot someone with one of those containers or not would be a big one, I would like to see a solution that doesn't out right remove suicide ganking (as I do believe it's part of EVE) but at least gives the defender the chance to hide his cargo a little better.

It would be nice if the modules worked on the NPC customs officers as well to give people a chance to run drugs. Although I guess the argument could be made that none of this is needed due to cloaking ships. Most items of value can be moved via them and anything too big for that would have been moved in a freighter normally any way.



I can agree with this. You don't want to remove ganking altogether, but you do not want to make it 100% guaranteed win for the gankers every time either. Some nice ideas.



agreed you don't want to completely remove ganking.
So make it act like warp disrupter and it's counter.
If you have anti scan mod you need 2 scanners to see what they got.
2 anti scan you need 3. And so on.