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Whats more useful overall in Eve? Artillery or Beams? Nightmare or Mach?

Author
Ionia Leonforte
Deep Core Mining Inc.
Caldari State
#1 - 2012-11-03 04:55:49 UTC
1.) Arty vs Beams

2.) Mach vs Nightmare

Currently I do incursions where I make all my isk, have 1.5 bil isk with no idea of what i should spend it on.

Would love to get into PvP and don't really know what the consensus is on either weaponry or ships. Need 7 days to get into Nightmare and 14 for Mach, however to train up for either T2 beams or T2 arty will take the same amount of time (about 72 days). Trying to figure out what would be best for me to commit to since it's a large amount of time.

If im gonna spend over a couple months training to use a particular weapon, I wanna make sure it's worth it! Blink
TomyLobo
U2EZ
#2 - 2012-11-03 07:08:49 UTC
Autocannon setups are more versatile than pulse laser setups and generally preferred since most minnie ships are relatively fast - makes them viable for solo work.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-11-03 07:50:36 UTC
arty is more useful than beams, unless youre fitting a nightmare in which case tachyons are a good choice. also, arty on a nightmare is just silly.

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Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-11-03 08:26:50 UTC
Don't do PVP until you have that Mach. A beam Mach is great for general PVP.

.

Schmata Bastanold
In Boobiez We Trust
#5 - 2012-11-03 10:00:38 UTC
I undock in nothing else but mach with beams...
Beams of love and friendship.

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Alara IonStorm
#6 - 2012-11-03 10:35:34 UTC
Is this thread talking bout the Tach Mach which we all definitely use?
Exploited Engineer
Creatively Applied Violence Inc.
#7 - 2012-11-03 10:47:40 UTC
Alara IonStorm wrote:
Is this thread talking bout the Tach Mach which we all definitely use?


It's the logical upgrade from the Tach Rokh.
Marc Callan
Center for Advanced Studies
Gallente Federation
#8 - 2012-11-03 11:14:13 UTC
Doesn't that same skill path lead to a Judgment-armed Vindicator?

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Nor Tzestu
Dos Pollos Hermanos
Ghosts from the Abyss
#9 - 2012-11-03 14:07:45 UTC
Ionia Leonforte wrote:
1.) Arty vs Beams

2.) Mach vs Nightmare

Currently I do incursions where I make all my isk, have 1.5 bil isk with no idea of what i should spend it on.

Would love to get into PvP and don't really know what the consensus is on either weaponry or ships. Need 7 days to get into Nightmare and 14 for Mach, however to train up for either T2 beams or T2 arty will take the same amount of time (about 72 days). Trying to figure out what would be best for me to commit to since it's a large amount of time.

If im gonna spend over a couple months training to use a particular weapon, I wanna make sure it's worth it! Blink


With only 1.5b you can't afford to pvp with either ship if we are being honest. You can afford a single hull and a fit. Your isk but once its dead...and I guarantee you will die in it...your back at square one. If you really want to get into PVP, then start where everyone starts, with cheap t1 frigs/cruisers. You'll be able to afford a small fleet of ships that you can welp with impunity as you learn to fight other players. With the new t1 cruisers coming soon, I think you have just enough time to get a solid t2 fit for frigs and cruisers of a couple races. Your real goal should be finding a corp who will help you out in fitting and learning the overall meta of pvp. Forget pirate faction battleships as a starting point. Hell take your isk join RVB , jump into all the noobfleets you can and fight all day for a month or two learning the basics. About the time your reliably winning more than your losing in 1v1's etc you'll know what you want to fly and won't be on the forums asking for advice.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#10 - 2012-11-03 17:55:07 UTC
The mach is much more versatile than the nightmare

Projectiles are much better in PvP due to no cap and selectable damage

If we are only talking incursions, its a wash
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#11 - 2012-11-04 07:38:09 UTC
One does not "get into pvp" by just buying a mach or nightmare and heading out to low .... Your method is quite similar to "learning to be a better lover" by dressing up as justin bieber and getting a gangrape in a prison.


There are easier ways to make nice killmails for others ... my favourite would be plex loaded shuttles.
Col Arran
Doomheim
#12 - 2012-11-04 07:46:24 UTC
Cedo Nulli wrote:
One does not "get into pvp" by just buying a mach or nightmare and heading out to low .... Your method is quite similar to "learning to be a better lover" by dressing up as justin bieber and getting a gangrape in a prison.


This is forever being immortalized in my Bio, credited to you of course.
Songbird
#13 - 2012-11-04 17:42:14 UTC  |  Edited by: Songbird
I bet if you know the right people and have 3 cartons of Marlboro you can get a jar of vaseline...

But srsly if you wanna pvp get into a corporation that does , find out what ships they fly and then fly something that fits their fleet. I.e. they're all in stealth bombers and using a black ops to jump into enemy system and back . You better never undock that mach or nightmare. Or they're in a fleet of tengus... both your mach and nightmare will be inadequate .

As for your question - what's better - I'd have to say the mobility speed , no cap shooting and larger alpha make mach the better pvp choice . OTOH nightmare will have higher DPS with tachyons and more tank (if that matters). The new tier 3 battlecruisers however can mount the same guns and deliver similar pvp performance for 1/10 of the cost. Plus they're very fast.
Ionia Leonforte
Deep Core Mining Inc.
Caldari State
#14 - 2012-11-05 03:39:03 UTC
Wow.. thanks for the responses but seems like there was some confusion!!! Lol

Didn't mean that I would use either the nightmare or mach for PvP.... i am going to pick one to train up to use for Incursions!

However, before I pick one to train up into.. I wanted to know what weapon class would be overall better for PvP: arty or tachyons. That way, while i could use either ship for incursions to make my isk, the weapons i had to train to use either ship effectively would be able to carry over into my PvP activities.

The time to train up arty or tachyons is a good amount.... that's why I wanted to know what is better for PvP. So while I could use it for incursions, i could also use it for PvP. I currently use an RNI for incursions and missiles aren't the best PvP choise lol! Roll
Dato Koppla
Neuronix
#15 - 2012-11-05 04:55:57 UTC
Basically, train projectiles. They're just straight up more versatile overall. Training up to Large T2 Arties will leave you very close to getting Large T2 Autocannons (and medium/small in the process) which together with Minmatar spaceship command (which you will need for your Mach) will give you wide array of pvp capable ships.

But as said above, don't start PvPing in a battleship, start with t1 frigs or cruisers.
Dan Carter Murray
#16 - 2012-11-05 05:09:48 UTC
Ionia Leonforte wrote:
1.) Arty vs Beams

2.) Mach vs Nightmare

Currently I do incursions where I make all my isk, have 1.5 bil isk with no idea of what i should spend it on.

Would love to get into PvP and don't really know what the consensus is on either weaponry or ships. Need 7 days to get into Nightmare and 14 for Mach, however to train up for either T2 beams or T2 arty will take the same amount of time (about 72 days). Trying to figure out what would be best for me to commit to since it's a large amount of time.

If im gonna spend over a couple months training to use a particular weapon, I wanna make sure it's worth it! Blink


"get into PvP" and using mach/nightmare as your first fit is the worst idea.

start at frigates/destroyers and then move your way up the chain...

it will be cheaper, better for learning, and less devastating when you lose something

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