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Player Features and Ideas Discussion

 
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Minor PI Improvement: Power Plant

Author
Siobhan MacLeary
Doomheim
#1 - 2012-11-02 19:40:14 UTC
As a wormholer, I do a lot of PI. One thing I've noticed in the course of doing it is that almost invariably PI setups have hundreds of excess CPU and a dearth of PG. This seems like something that has an easy solution: Give PI users the ability to make power plants. They'd be PI buildings that when placed, remove a certain amount of CPU and add a certain amount of PG. I'm not sure what numbers would make sense, but it would help boost production of PI goods and make it less of a headache.

If anyone's worried about it being imbalanced, well, that'd be up to CCP to decide. A possibility for balancing is making Power Plants consume certain PI products, such as Enriched Uranium, Biofuels, or Synthetic Oil. Another possibility is that they need to be linked to whatever they would be powering - you could send power directly to a PI installation or to the Command Center's pool, possibly with a reduced efficiency when pooling it at the CC - that is, the Plant would output X power when connected directly to an installation but when connected to the CC, it'd add ~80% of that number to the CC's PG.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Miranda Ctan
Radex Solutions
#2 - 2012-11-02 20:35:01 UTC
I can dig it.
Siobhan MacLeary
Doomheim
#3 - 2012-11-03 06:16:03 UTC
Miranda Ctan wrote:
I can dig it.


Hah, thanks. It's one of those fairly minor things, y'know?

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Karea Riscinda
Odysseus Enterprises
#4 - 2012-11-30 19:24:48 UTC
I like this idea.
Crimeo Khamsi
Viziam
Amarr Empire
#5 - 2012-11-30 19:39:07 UTC  |  Edited by: Crimeo Khamsi
I very much DISLIKE this idea.

It adds bloat to the game (and uses up coding time), requires even MORE clicking for PI not less, and doesn't solve anything at all, nor add anything useful. In fact, it potentially causes balancing issues for POS's.



The entire thread is based on the premise that CPU and powergrid should, for some reason, both be maxed out at about the same rate. This is a false assumption. The only reason CPU exists as a limitation at all is so that people will have a reasonable limit to the number of processing facilities they can build if they make a world that is purely devoted to processing facilities.

Aside from that, just ignore CPU. It's not relevant to you if you run a planet that both gathers and processes materials at once. Pretend that powergrid, for your purposes, IS the only restriction. Now, all of the sudden, the reason for this thread existing disappears...

In short, there is no issue here, because powergrid and CPU being equally used is not a goal that we have any good reason to pursue.

_______________________

And regardless, if you changed it anyway by creating these powerplants, it would NOT even have the effect you desire. You seem to think that what will happen is that you will get to make more finished goods, and thus make that many more profits in less time. But in fact, when you raise the supply and do not change demand, the prices of each finished goods item would simply go down. So you'd have to do more hauling runs to make the same profits.

This is complicated by the fact that customs taxes are static and would now eat up an effectively larger portion of your revenue.

Complicated further by the fact that people who own their own customs stations don't have that tax concern.

And the lowering cost of fuel goods (currently the most highly traded, highest price PI stuff) would imbalance the intended balance of POSs, making them overly easy to maintain.

Overall: Messy, unpredictable, would make PI even more annoying and not any more significantly profitable, and possibly unbalancing.
Minty Moon
#6 - 2012-12-01 00:15:31 UTC  |  Edited by: Minty Moon
I do like the idea, but I have to disagree. PI is actually currently well balanced as it is. And it actually depends on what you're doing with the planet that determines if you have excess of CPU or PG.
To give you an example.

With lvl 5 skills my factory planets run at 100% CPU and 97.77% Power

With that set up I have no room for extractors. On planets that are heavy in extraction I have to balance extraction vs factory ouput. and am usually left in large excess just like you,

An ability to trade PG or CPU would be nice, but truly in the current system you dont truly have any excess of anything. It's all a matter of how you've set up your planet and if you did it in the most efficient way