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Null sec trade hubs? Do they even exsist?

Author
KrakizBad
Section 8.
#41 - 2012-11-02 18:31:40 UTC
Kaylyis wrote:
KrakizBad wrote:

Yeah, it's done. Usually at corp level though, not alliance or coalition wide.


sucks if you're in a corp that doesn't accept Indys then, innit?

I'm not sure what you mean. Every corp in null needs markets seeded somehow, so pretty much every corp has a few guys who do it.
Kaylyis
The Scope
Gallente Federation
#42 - 2012-11-02 18:33:23 UTC
Anslo wrote:
KrakizBad wrote:
Yeah, it's done. Usually at corp level though, not alliance or coalition wide.


This. Alliance/Coalition wide indys are kind of rare for the purpose proposed. Corps will usually have someone who does a Jita run once in a while for stuff. Alliances, if well enough established and trusting, will do that as well. I had an indy in my nul alliance who got ridiculously good prices on command ships.


and if I had regular enough customers I'd do more with industrial.

But right now it's more of a hobby. Build ammo and sell when I want a chill day, or build a freighter when I want to be antisocial. but mostly building my own ships to pad my loss mail counts.
Natsett Amuinn
Caldari Provisions
Caldari State
#43 - 2012-11-02 18:40:46 UTC
Kaylyis wrote:
KrakizBad wrote:

FYI, only the line members get mad at this. Those of us who actually stock the market count our profits and reseed. So, thanks I guess.


Thats freaking hilarious. has it ever occurred to the line members to send an EVEmail to their favorite indy with specific requests for items they want at the good prices that said indy makes?

I mean yeah it takes a little more effort to set up a contract, but guaranteed customers is guaranteed customers.

Edit: And it leaves the would-be market-warriors holding a bag of junk they probably only wanted for tear harvesting.

Because the indy guy gets good prices on the market.

If you want to come to VFK and buyout the stuff I have on the market to repost, that's fine. If I wasn't making a profit at the price it's listed for, then I wouldn't have listed it. It's not hard to prevent someone from exploiting your market if they're buying up stuff to resell, if you put it up the first time and made a profit, just put more up.

If someone asks me to make them something, or if I have backstock of something that I could sell to them for less than it's going for on the market because they want it in bulk, I'd be happy to do that for a fellow goon. However, if that request is consuming a production line, and all of my stock; while making me less profit then the quantity would have to be scaled back.

I do what I do to make ISK afterall, and that isk gets redistributed back into the local economy through the purchase of materials and supply. Unfotunately a large portion of the isk I make is getting dumped back into high sec through the absolute need to import a crapton of stuff to stay competetive.
Natsett Amuinn
Caldari Provisions
Caldari State
#44 - 2012-11-02 18:44:38 UTC
Anslo wrote:
KrakizBad wrote:
Yeah, it's done. Usually at corp level though, not alliance or coalition wide.


This. Alliance/Coalition wide indys are kind of rare for the purpose proposed. Corps will usually have someone who does a Jita run once in a while for stuff. Alliances, if well enough established and trusting, will do that as well. I had an indy in my nul alliance who got ridiculously good prices on command ships.

It's all dependant upon the size of the corp/ alliance.

If you're a small corp/ alliance living in null, you won't have the manpower to develop a large enough market to support industrial work in your systems.

It takes more than a handful of people to develop a local economy that is based on indy. Sometimes I feel like people who complain about the size of alliances in null don't grasp this. **** doesn't work with only a few hundred people, it requires thousands working in a secure area.

The GSF has corps that do nothing but indy work. The only people that need to rely enitrely on Jita are corps that don't have the personel resources to not to.
Natsett Amuinn
Caldari Provisions
Caldari State
#45 - 2012-11-02 18:45:59 UTC
Kaylyis wrote:


and if I had regular enough customers I'd do more with industrial.

But right now it's more of a hobby. Build ammo and sell when I want a chill day, or build a freighter when I want to be antisocial. but mostly building my own ships to pad my loss mail counts.

The first sentence says it all.

This is one of the reason many null guys want more people to come play in null with us, more customers.
Anslo
Scope Works
#46 - 2012-11-02 18:46:48 UTC
Natsett Amuinn wrote:
Anslo wrote:
KrakizBad wrote:
Yeah, it's done. Usually at corp level though, not alliance or coalition wide.


This. Alliance/Coalition wide indys are kind of rare for the purpose proposed. Corps will usually have someone who does a Jita run once in a while for stuff. Alliances, if well enough established and trusting, will do that as well. I had an indy in my nul alliance who got ridiculously good prices on command ships.

It's all dependant upon the size of the corp/ alliance.

If you're a small corp/ alliance living in null, you won't have the manpower to develop a large enough market to support industrial work in your systems.

It takes more than a handful of people to develop a local economy that is based on indy. Sometimes I feel like people who complain about the size of alliances in null don't grasp this. **** doesn't work with only a few hundred people, it requires thousands working in a secure area.

The GSF has corps that do nothing but indy work. The only people that need to rely enitrely on Jita are corps that don't have the personel resources to not to.


I was referring to the smaller groups. I should have clarified sorry. But yes smaller alliances tend to need JF's and such as opposed to autonomous entities like CFC.

But I agree, seeding a true and blue local economy is no laughing matter. I and a few others tried to seed a high missioner low market highsec region once. Good business but stupid hard to keep orders flowing. Sales were too fast.

[center]-_For the Proveldtariat_/-[/center]

KrakizBad
Section 8.
#47 - 2012-11-02 18:48:52 UTC
Anslo wrote:
Sales were too fast.

No joke, I've watched 4 hours of serious logistics disappear within 5 min of a major fleet loss.
Anslo
Scope Works
#48 - 2012-11-02 18:50:48 UTC
KrakizBad wrote:
Anslo wrote:
Sales were too fast.

No joke, I've watched 4 hours of serious logistics disappear within 5 min of a major fleet loss.


You get the same in high sec areas without markets. I didn't complain about the isk but holy crap, ravenous wolves they are O_o You lot must have it even worse with thousands of ships being lost. You've my condolences lol.

[center]-_For the Proveldtariat_/-[/center]

Kaylyis
The Scope
Gallente Federation
#49 - 2012-11-02 18:51:54 UTC
Natsett Amuinn wrote:
Kaylyis wrote:


and if I had regular enough customers I'd do more with industrial.

But right now it's more of a hobby. Build ammo and sell when I want a chill day, or build a freighter when I want to be antisocial. but mostly building my own ships to pad my loss mail counts.

The first sentence says it all.

This is one of the reason many null guys want more people to come play in null with us, more customers.


And the reason why more like me dont come to null has little to do with the normally cited answers. Has more to do with being a pickjy bastard who doesn't want to simply join the first group that says we're hiring. I run incursions mostly with nullseccers on alts, so I'm trying to figure out who's out there, who aren't complete lunatic micromanagers, and who aren't likely to fold up and die.

But unfortunately people who are picky and take their time so they don't get things like the recruitment fee scams are the ones most likely to be flagged as potential spies. So I'm playing the patience game, learning and waiting. Until then, shooting sanshas and building bullets.
Skydell
Bad Girl Posse
#50 - 2012-11-03 02:16:04 UTC
Lord Zim wrote:
Skydell wrote:
Andski wrote:
Skydell wrote:
All Null sec 'hubs' are regulated by Jita.
If a module sells for 600K in Jita it sells for slightly higher in the outpost hub.

The reason being simple. Even with NBSI and public access locked out they know their own members will harvest the markets for profit in Jita.

Null alliances are dog eat dog with no sense of duty or a mechanic to prevent contamination by meta gaming.


you're really showing your market acumen here, thanks for pointing out that moving things via jump freighter is free


Twist it some more.

Twist it how ever you want.

"Telling the truth" is "twisting it"?

I'll never understand the logic of some people.

Skydell wrote:
Now do us all a favor and go choke on your own vomit

Now, now, I know you see the word "goon" and your eyes glaze over in a fit of rage, but that's no reason to demand that someone kill themselves with their own vomit. For shame.


I asked nice.
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