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The Hypocrisy of High Sec

First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#281 - 2012-10-31 21:19:56 UTC
Baroness Vulna wrote:
OP is just another control freak who wants to force his 'play style' on everyone else. He thinks his way of playing is how everyone should play and those who dont are hypocrites. I think CCP is doing a great job and hi sec /nulsec is great!!

Play the game, have fun

Technically, "making more isk" isn't a "play styel".

Neither is "playing in high sec"

Nor should the safest part of the game have the most advantages; wich it does.

Funny thing that missions, rats, anoms, basically everything but industry, one for one, pays more isk than high sec. Amost like CCP wants null sec to be more profitable due to the level of risk playing there.


"forcing his play style" is much easier then forming valid arguements though.
Hecate Shaw
United Freemerchants Society
#282 - 2012-10-31 21:20:22 UTC
Natsett Amuinn wrote:
Hecate Shaw wrote:
snip


I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't.

Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec.

That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce.


Factory efficiency has nothing to do with where they're built, I'm tired of this excuse.

YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense.
Okay, obviously we're not going to agree, but let me make one last attempt to at least clarify my position. I don't think high sec should have all the advantages. Far from it. As you've said, there are distinct advantages to unsettled areas (most having to do with untapped resources). There are also advantages to long-settled areas. One of the advantages that historically and logically goes hand in hand with settled areas is industry. In the industrial revolution, city people didn't go out to the wilderness looking for factory jobs, but rather the other way around, because that's where the factories were. Gold Rush era western towns didn't tend to have large manufacturing districts. In null sec, you are effectively building your own factory, and yes, there are greater costs associated with it, and with building it so far from established support infrastructure. Perhaps one of the things CCP should do is make building infrastructure to add many more factories possible, but I just don't see the logic in making null better than high in industry.

It seems like you want all the advantages of high sec for null sec. No one should have everything. Did anyone ever think that perhaps, just perhaps, CCP wants both areas populated, each with it's own advantages that make at least some sense in context of the setting?

Nicolo da'Vicenza
Viziam
Amarr Empire
#283 - 2012-10-31 21:22:15 UTC
I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting.
Jorma Morkkis
State War Academy
Caldari State
#284 - 2012-10-31 21:24:44 UTC
Nicolo da'Vicenza wrote:
I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting.


Why it's so difficult?

You could do it for "high quality entertainment for carebears". At least I would laugh.
Tippia
Sunshine and Lollipops
#285 - 2012-10-31 21:25:18 UTC  |  Edited by: Tippia
Nicolo da'Vicenza wrote:
I think what's happening is that Jorma vaguely remembers a previous argument that involved a point about a skiff somehow, so he's going to shoehorn 'my skiff' into this thread no matter how unrelated it is to the topic or the people he's quoting.
Nah. What's happening is that Jorma does the only thing he ever can do: he lies. When cornered by his lies, he invents more lies, be they in the form of made-up arguments and quotes in a desperate attempt to make people fall for a red herring so he can introduce a yet more lies and maybe not be called on those too.
Natsett Amuinn
Caldari Provisions
Caldari State
#286 - 2012-10-31 21:28:06 UTC
Touval Lysander wrote:
Natsett Amuinn wrote:

"because mittens told us to"
Obvously not because we play in null and therefore KNOW.

Indeed. I owned a cat, a horse, 3 budgies and a dog once. I am therefore a vet. (<< pun intended)


OK. Let's cut the crap and keep this simple.

Hypothetical:

CCP, tomorrow morning, in their infinite wisdom, cascade to your forum whines like they so obviously did for carebears and give you 10,000 x 0.0 station slots with no escalating penalty for use. The cost to use is set by alliance.

Will that make you happy? Y/N
Would that stop you calling for highsec "fixes"? Y/N


No it wouldn't. Because MANUFACTURING COSTS ARE NEGLIGIBLE, and more slots doesn't inherently help either.

Inject 100k people into null, and that with more slots would help. You guys don't seem to get that there's a numbers issue that makes it impossible for null to be on par with high sec without high sec paying more to build.

Numbers.
You don't sell in bulk at near production levels in null, you sell lower volume with higher margins. Those higher margins make it better to import.

The gap in margins needs to be closed some. The only way that will happen is if it costs more to produce in high sec.

YOU DON'T CHARGE ENOUGH. To many people are doing industry in high sec so everyone's forced to charge near production costs for items, the number of people buying in high offsets that, but it's having a negative impact on null industrialists that don't want to live in high sec.

I NEED 200+ market orders in null to make the ISK I make, and I HAVE to import to the point of importing things I could be building but can't if i want to compete. I can do the same isk amount in high with a fraction of the market orders, and building the **** I want.
Some Rando
University of Caille
Gallente Federation
#287 - 2012-10-31 21:29:31 UTC
Tippia wrote:
Nah. What's happening is that Jorma does the only thing he ever can do: he lies. When cornered by his lies, he invents more lies, be they in the form of made-up arguments and quotes in a desperate attempt to make people fall for a red herring so he can introduce a yet more lies and maybe not be called on those too.

IOW, hard trollin' every day.

CCP has no sense of humour.

Lord Zim
Gallente Federation
#288 - 2012-10-31 21:30:01 UTC
Natsett Amuinn wrote:
No it wouldn't. Because MANUFACTURING COSTS ARE NEGLIGIBLE, and more slots doesn't inherently help either.

Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#289 - 2012-10-31 21:30:29 UTC
Hecate Shaw wrote:
Natsett Amuinn wrote:
Hecate Shaw wrote:
snip


I'm not saying high sec isn't civilized, I'm saying that you can't just say that high sec is civilized therefore you should have an advantage, and that null is a wasteland and therefore shouldn't.

Null is "a wasteland" it's just were players can build empires because it isn't claimed by any faction. It's as civilized as the players make it, and where I live it's as civilized as any part of high sec.

That's like saying all town in the west during the gold rush were uncivilized, as if people didn't have law an order based on the amoutn of law and order they were willing to enforce.


Factory efficiency has nothing to do with where they're built, I'm tired of this excuse.

YOU'RE USING SOMEONE ELSES FACTORIES TO BUILD. I don't care were it is or how civilized the space it, you're using another companies factory to build ssomething and you pay less than I do, that doesn't make sense.
Okay, obviously we're not going to agree, but let me make one last attempt to at least clarify my position. I don't think high sec should have all the advantages. Far from it. As you've said, there are distinct advantages to unsettled areas (most having to do with untapped resources). There are also advantages to long-settled areas. One of the advantages that historically and logically goes hand in hand with settled areas is industry. In the industrial revolution, city people didn't go out to the wilderness looking for factory jobs, but rather the other way around, because that's where the factories were. Gold Rush era western towns didn't tend to have large manufacturing districts. In null sec, you are effectively building your own factory, and yes, there are greater costs associated with it, and with building it so far from established support infrastructure. Perhaps one of the things CCP should do is make building infrastructure to add many more factories possible, but I just don't see the logic in making null better than high in industry.

It seems like you want all the advantages of high sec for null sec. No one should have everything. Did anyone ever think that perhaps, just perhaps, CCP wants both areas populated, each with it's own advantages that make at least some sense in context of the setting?



But I'm telling you that I DO NOT live in an "unsettled" area of null. I live in a very civilized and settled area were the resources are very much tapped.

I'm only disagreeing with the "wasteland" part. I don't live in a wasteland, I live in empire space, that empire just happens to be player run. I shouldn'be be penalized because I live in a player run empire. That's all.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#290 - 2012-10-31 21:30:34 UTC
Natsett Amuinn wrote:
Technically, "making more isk" isn't a "play styel".

Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion.
Natsett Amuinn wrote:
Neither is "playing in high sec"

Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does.
Natsett Amuinn wrote:
Nor should the safest part of the game have the most advantages; which it does.

I can agree with that
Jorma Morkkis
State War Academy
Caldari State
#291 - 2012-10-31 21:32:55 UTC
Lord Zim wrote:
Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.


Tech...
Natsett Amuinn
Caldari Provisions
Caldari State
#292 - 2012-10-31 21:33:26 UTC  |  Edited by: Natsett Amuinn
Tyberius Franklin wrote:
Natsett Amuinn wrote:
Technically, "making more isk" isn't a "play styel".

Going to disagree here as those who are objectively after increases in isk will often play the game accordingly, making an analysis of different professions to find the most return while other would be more inclined to just do what they like. While this could coincide with the highest paying activities it in no way needs to and realistically won't as you will likely not be doing the activity in the optimum fashion.
Natsett Amuinn wrote:
Neither is "playing in high sec"

Again going to disagree as highsec mechanics cause people to interact differently than they would in other areas of space. If what you fly, where you fly it, how you fit it and how you fly it don't constitute a change in playstyle i'm not sure what does.
Natsett Amuinn wrote:
Nor should the safest part of the game have the most advantages; which it does.

I can agree with that

Being an industrialist is a play style.

Being a pvper is a play style.

Being a mission runner is a play styel.

Being an explorer is a play style.

Playing the market is a play style.

Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec.
Lord Zim
Gallente Federation
#293 - 2012-10-31 21:35:43 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.


Tech...

Lord Zim wrote:
I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jorma Morkkis
State War Academy
Caldari State
#294 - 2012-10-31 21:36:54 UTC
Lord Zim wrote:
Jorma Morkkis wrote:
Lord Zim wrote:
Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.


Tech...

Lord Zim wrote:
I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.



It's going up. 150k isk/unit
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#295 - 2012-10-31 21:38:18 UTC  |  Edited by: Tyberius Franklin
Natsett Amuinn wrote:

Being an industrialist is a play style.

Being a pvper is a play style.

Being a mission runner is a play styel.

Being an explorer is a play style.

Enjoying active and realized danger vs minimizing risk for a more casual experience is also a playstyle.
Natsett Amuinn wrote:
Playing the market isn't a play style.

Actually I'm going to say that yes, it is.
Natsett Amuinn wrote:
Earning isk is a reward, and in null, as an industrialist, you're rewarded far less than in high sec.

Didn't disagree with this nor did I disagree with the idea that it is wrong and should be corrected.
Lord Zim
Gallente Federation
#296 - 2012-10-31 21:41:54 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
Jorma Morkkis wrote:
Lord Zim wrote:
Oh god, now he's going to harp on and on about how he mined ice for free for his POS again.


Tech...

Lord Zim wrote:
I'm asking my 8-ball for if there's any point to your post. It's telling me to ask again later.



It's going up. 150k isk/unit

You might want to try that lie again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jorma Morkkis
State War Academy
Caldari State
#297 - 2012-10-31 21:43:51 UTC
Lord Zim wrote:
You might want to try that lie again.


Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28
Lord Zim
Gallente Federation
#298 - 2012-10-31 21:47:11 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
You might want to try that lie again.


Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28

When I said "try that lie again" I meant "make it more believable".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#299 - 2012-10-31 21:49:22 UTC
Jorma Morkkis wrote:
Lord Zim wrote:
You might want to try that lie again.
Jita IV - Moon 4 - Caldari Navy Assembly Plant 150,000.00 30,000 2013-01-05 10-31 21:41:28
…too bad that the sell price in Jita right now is just under 83k (buy @ 78k).
Lord Zim
Gallente Federation
#300 - 2012-10-31 21:51:37 UTC  |  Edited by: Lord Zim
hurr that was expiry date

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat