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L4 farming

Author
Ziester
State War Academy
Caldari State
#1 - 2012-10-31 04:41:01 UTC
Hi there,

As a returning player, and not knowing what has changed in the past 6 months or more, I'm wondering what ship I could use, since I can fly everything subcap but Amarr, in terms of efficiency/time.

I just came up with this :

Quote:
[Maelstrom, Maelstrom fit]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

100MN Afterburner II
Sensor Booster II, Targeting Range Script
Gist X-Type X-Large Shield Booster
Kinetic Deflection Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II

1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5

With my skills, can lock 7 targets, target up to 150km, tanks well over 800 all-around dps for about 4 minutes before it runs dry.
The goal being shooting stuff at a distance before it even realizes (primarily fast frigs/cruisers).

I kinda have the feeling that the Adaptive might be kind of overkill, you tell me about that.
I don't really know about tracking issues, might wanna swap a gyro for another TE ?

Any other ship/setup suggestion, just shoot :)
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-10-31 05:03:25 UTC
you can buy a faction fit machariel for the price of that shield booster.
1200s are junk, youre much better off with 800s (or 1400s if you really want arty).

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Kusum Fawn
Perkone
Caldari State
#3 - 2012-10-31 05:43:31 UTC
thats a pretty expensive booster to be puttting on a mael, but if you are ok with it then whatever.
I have never been a fan of artillery, or using t2 ammo in a mission, simply because of the cycle time and because of the ammo cost. using faction is often cheaper and running 8 turrets id use t1 ammo or faction most likely.

If you are willing to spend a bit of isk on something other then the booster id use either a vargur or a mach, there is a lot of discussion about differences between the two on this forum already, so you could make an informed choice on that .
i prefer the marauder.

as to your current fitting, ive already stated that i dont like arty so id change to t2 800 ac, and use a cap booster, for the shield boost in emergencies, if this is a hisec ship there is little to no reason the shoot out past 60km (maybe some amarr missions?) but if you are running nullsec sites then sure the arti will work, however the ab is a weird choice then.

oh and i really like rof rigs, but thats really up to you. fit out a 800 ac mael, cap booster and shield boost setup to see how it performs with your skills.


[Maelstrom, Maelstrom fit]

Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 100MN Afterburner I
Caldari Navy X-Large Shield Booster
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Sensor Booster II, Scan Resolution Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L

Large Projectile Burst Aerator I
Large Projectile Metastasis Adjuster I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5
Hobgoblin II x5

with ~800+ dps before drones you should be able to melt anything that is a threat to you before they become troublesome.

despite the range change from arti (27+59) to ac (3+31) you more then make up for it at close ranges with the rof change, (arti 8.75 vs ac 3,26) and the nearly doubled dps.

What are you using this ship for?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Daniel Plain
Doomheim
#4 - 2012-10-31 12:18:21 UTC
as the guys above me stated: the booster is way over the top expensive. a mael will tank almost any lvl4 mission with a full T2 fit (XL booster + cap booster).
as for the rest of the fit, i'll agree that 800s are more appropriate, especially against angels. if you want to fly against guristas, 1400s are a valid option, otherwise i'd rather stick to ACs.

I should buy an Ishtar.

Raiko Osburn
Advanced Resource Acquisition and Exploration
#5 - 2012-10-31 12:24:59 UTC
This is what I used before I got me Vargur.

Lows:
3x Gyrostabilizer II
2x Tracking Enhancer II

You really do not need damage control. Maelstorm is shield tanker. With 3 resist mods in mids, damage control will add only little to your resists. While adding gyro instead will boost your damage and guns cycle time.

Meds:
X-Large Shield Booster II
Shield Boost Amplifier (Used Dread Guristas version)
Invulnerability field II
2x Faction specific deflection field II (for each of 2 damage types)

I changed last medium slot based on mission type:
Sensor Booster for a lot of smaller targets in the mission
100mn Afterburner II for few mission you need to travel longer distance
Tracking Computer II with tracking script for angel missions when BSs (machariel type) get too close)

Highs:
8x1200mm Artillery II, create 2 groups so you can shoot 2 cruisers/BC at once.

Why 1200mm? Simple. 1400mm has better alpha damage, but its cycle time is 19s compared to 10s of 1200mm artillery. And because most of rats in missions are cruisers you kill very fast, it better for you to target another ship 9s sooner.
Why not 800mm repeating artillery? Maelstrom is 2nd best sniper ship in game (Rokh is the 1st). You don't have to move single meter most of the time. Just snipe your targets before they get too close.

Rigs:
3x Large CCC rig

Drones:
10 small scouts, 5 medium scouts - faction specific damage

Forget numbers, play with ideas, look for solutions.

Ziester
State War Academy
Caldari State
#6 - 2012-10-31 13:09:46 UTC
Kusum Fawn wrote:

What are you using this ship for?

Wasn't the title obvious enough ? :D

Just to clarify, it'll be Empire L4 coz I don't have the time to afford wandering in 0.0 nor low sec either. More like a chill L4 farming session from time to time.

I can't use a Mach/Vargur yet because despite I have T2 guns, I only have like Minmatar BS 1 at the moment (lol) but I definately could get one in a month worth of training time so that's not a long time shot anyway.

I've been looking at your comments and I'm gonna use this for the time being, just the extra tank to make sure I get out alive :D

Quote:
[Maelstrom, Maelstrom fit]

Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Kinetic Deflection Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Caldari Navy X-Large Shield Booster

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L

Large Projectile Burst Aerator I
Large Projectile Metastasis Adjuster I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5
Zor'katar
Matari Recreation
#7 - 2012-10-31 13:46:35 UTC
Range is likely to be a bigger issue than tracking. I'd recommend an Ambit in place of the Metastasis rig. The DC is fine for training wheels, but once you get more comfortable in the ship and the missions you're running, you'll probably want to swap it for a 3rd Gyro.
Marc Callan
Center for Advanced Studies
Gallente Federation
#8 - 2012-10-31 15:26:03 UTC
A lot of it depends on what enemies you're up against - an autocannon Maelstrom is wonderful against Angels, Mercenaries, and hostiles that like to come in close, but if you're facing the Guristas, they like to stand off at fifty kilometers and lob cruise missiles at you, so in that case, you'll want to have some artillery turrets handy in your mission hangar to refit.

Oh, and in many cases, "what are you using this ship for?" means, basically, "what enemies are you using this ship against, in which empire's space?" Not so relevant with the Maelstrom, because the ammo selection is good against all rats, but for example, you don't want to be flying a laser boat in Minmatar space, where you'd often be up against Angel Cartel rats, which soak up laser damage like sponges.

PS: The Dread Guristas XL Shield Booster has the same stats as the Caldari Navy one, but costs only a third as much in Jita.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2012-10-31 15:45:23 UTC
How about an XLASB?

Gives you space for another mid, at the expense of: a reload window + no boost for your afterburner cap use.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ziester
State War Academy
Caldari State
#10 - 2012-10-31 17:12:03 UTC
Marc Callan wrote:
A lot of it depends on what enemies you're up against - an autocannon Maelstrom is wonderful against Angels, Mercenaries, and hostiles that like to come in close, but if you're facing the Guristas, they like to stand off at fifty kilometers and lob cruise missiles at you, so in that case, you'll want to have some artillery turrets handy in your mission hangar to refit.

Oh, and in many cases, "what are you using this ship for?" means, basically, "what enemies are you using this ship against, in which empire's space?" Not so relevant with the Maelstrom, because the ammo selection is good against all rats, but for example, you don't want to be flying a laser boat in Minmatar space, where you'd often be up against Angel Cartel rats, which soak up laser damage like sponges.

PS: The Dread Guristas XL Shield Booster has the same stats as the Caldari Navy one, but costs only a third as much in Jita.

Oh, well I think I only have access to L4 in caldari space sooo yeah, most likely guristas heavy I think
Kusum Fawn
Perkone
Caldari State
#11 - 2012-10-31 17:34:47 UTC
use the cap booster and xl shield booster so you dont waste charges when you dont need to, you can burst tank with the ships natural cap and run missions without using cap charges. its mostly for emergencies or those very heavy missions where you need more rep.

while some missions have rats at 150km, its really not necessary to shoot them at those ranges, ab or in some missions mwd, lets you close the gap really quickly. but i guess thats really just choice.

remember to drop frigates first at range and work your way up.

guristas are kind of difficult in any mission boat cept the drone ones so you may need to have more tank, and watch out for those scram frigs, those are generally your top priority in missions with heavy jamming. good luck.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Marc Callan
Center for Advanced Studies
Gallente Federation
#12 - 2012-10-31 23:18:49 UTC
Guristas are actually sort of right in the Maelstrom's wheelhouse, as it were, if it's sporting artillery and carrying a decent amount of Phased Plasma in its shot locker. You don't need to be that mobile except in missions like Worlds Collide, with long distances to gates, and if you don't need a prop mod, you can fit your mids with an XL booster, boost amp, and four hardeners (double thermal and kinetic hardeners against the Guristas, or thermal, kinetic, and invul if you want to fit a cap booster, prop, or ECCM unit), and get a tank that's bordering on the absurd.

And with 1400's, it's not unheard of for an ECM jam to hit, cycle, and clear, all before your guns have finished cycling from your last shot. Just remember: guns on the jammer, drones on tackling frigates, watch out for the spawn trigger (make sure you read the EVE-Survival.org writeups), and you should be golden.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Ziester
State War Academy
Caldari State
#13 - 2012-11-01 00:26:37 UTC  |  Edited by: Ziester
I've been playing around Pyfa with a possible Mach fit

Quote:
[Machariel, Machariel fit]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Tracking Enhancer II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
Dread Guristas X-Large Shield Booster

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Projectile Ambit Extension I
Large Projectile Burst Aerator I
Large Anti-Thermal Screen Reinforcer I


Tanks from ~520 to over 600dps from specific rats for 3m40s cap stable
70% (and more) resists across all types
645dps before drones.

I think I could actually build both ships, I mean an Arty Mael for Guristas and alike, and the Mach for close-and-personal rats.

What do u think ? Any tweaks for the Mach fit ?
(It doesn't have a AB, but since it has a pretty good base speed @ 201m/s I figured out maybe I don't really need one)
Raiko Osburn
Advanced Resource Acquisition and Exploration
#14 - 2012-11-01 06:51:54 UTC
Ziester wrote:

(It doesn't have a AB, but since it has a pretty good base speed @ 201m/s I figured out maybe I don't really need one)


Bad idea. 201m/s is nothing if you have to travel 30-40 km to be able to hit rats.

Forget numbers, play with ideas, look for solutions.

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#15 - 2012-11-01 06:55:56 UTC
Raiko Osburn wrote:
Ziester wrote:

(It doesn't have a AB, but since it has a pretty good base speed @ 201m/s I figured out maybe I don't really need one)


Bad idea. 201m/s is nothing if you have to travel 30-40 km to be able to hit rats.


Agreed, a Mach without an AB/MWD is not a good Mach.
Yoshite McLulzypants
Center for Advanced Studies
Gallente Federation
#16 - 2012-11-01 07:17:54 UTC
[Maelstrom, bearstrom]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II

100MN Afterburner II
X-Large Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Tracking Computer II, Tracking Speed Script

1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L
1400mm Howitzer Artillery II, Republic Fleet Fusion L

Large Processor Overclocking Unit I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Warrior II x5
Hornet EC-300 x5
Valkyrie II x5

Engineered for laziness. Almost never have to use the booster, **** dies too fast at range. The only mod swapping I do is hardeners and ammo for different rats. All the worthwhile level 4s have some amount of slow burning so the AB earns its keep, otherwise park and shoot stuff. I personally use 2 double gun groups and 4 singles.