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Self-Sufficiency?

Author
Sibius Aidon
Ascendance Rising
Ascendance..
#1 - 2012-10-28 20:25:07 UTC
Correct me if I'm wrong please, but I'm developing a 'to-do' list of things that need to be done to be self-sufficient.

My main goal is gathering BPO's in pretty much anything. Though, my Corp will likely help me out with ammo and ships if I need any built, I think it's important that I don't totally rely on them to provide me with everything (if I were to leave, I'd have to provide for my self anyhow. My next objective would be to train up in mining to be able to mine what I need, and then begin producing lots of ammo and at least one ship of each that I normally use. As I train up further in skills, research them for time efficiency as well as material efficiency and eventually invent for t2 stuff.

Also, one of my objectives is to raise up my industry skills so I can 1) produce remotely and 2) produce more than one thing. From what I've researched, being self-sufficient is a good way to save isk for other things like PLEX.
Piugattuk
Litla Sundlaugin
#2 - 2012-10-28 21:40:56 UTC  |  Edited by: Piugattuk
Besides BPO's (and people offer research BPO's in sell forum and researching for you), missioning is very helpful for isk to buy skill books, if you plan on building T-2 then your gonna want full lvl 5 PI cause many T-2's use PI products however turning a profit is more difficult with T-2, I just got done building T-1 scourge cruise missles about 222,221 @ 155 isk and if I sold that now I'd make about 30 to 32 mil right now, without the need to go further, and also T-2 research also uses items you get from R&D agents and you have to buy incognito items which are expensive for each different items you intended on researching.
So mining to V (everything)
refining efficiency V
research / advanced research to V
mass production to V
metallurgy V
and much more.
You got atleast 6 to 8 months of skills to be pretty much self sufficient in indy..but its well worth it.
Sibius Aidon
Ascendance Rising
Ascendance..
#3 - 2012-10-29 00:34:30 UTC
Thanks! More stuff to do. Yeah, seems like there's a lot to get good in this game, but it's all fun.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-10-29 00:48:16 UTC
How to be self sufficient:

be small scale.


Someone that's maxing out what they can do, to get maximum profits, /cannot/ be self sufficient. There just aren't enough hours in the day.

Now, It's not a bad idea to cut other people out where you can, but doing so purely to avoid costs isn't a good idea.

In a lot of T2 manufacturing you need the T1 version of the module. If the isk/hr of that T1 module is low, you're wasting money by making it yourself. Just buy it and use the slot for something more profitable.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Emma Royd
Maddled Gommerils
#5 - 2012-10-29 05:56:13 UTC  |  Edited by: Emma Royd
Piugattuk wrote:

So mining to V (everything)
refining efficiency V
research / advanced research to V
mass production to V



By mining to V (everything) I'll elaborate on that.

Ore Processing Skills (for the ores you're likely to mine to 4, 5 is pretty much wasted skill time unless you end up in a poor refinery if you make the jump to nullsec.

Research / Advanced research to V
I presume you mean Laboratory Operation, and Advanced Laboratory Operation - don't bother with advanced lab op V, it takes a long time to train for 1 extra slot, and for normal T1 research, the last time I checked, it was quicker to start training an alt on your account if you've got the spare slots, plus you'll have more research slots available (Advanced Lab Op 4 to 5 is gets you from 10-11 slots, and takes about 4 weeks depending on attributes and implants, but if you spend an extra week training an alt (so five weeks), you can get to Advanced Lab Op 4, Metallurgy 5, Science 5, Research 5 and end up with an extra 10 slots.

There's also Production Efficiency to 5, that's a must for a builder, it's a pain but anything that cuts your waste down equals extra isk in your wallet.
Postitute
Center for Advanced Studies
Gallente Federation
#6 - 2012-10-29 06:32:03 UTC
Since you asked for correction if needed, I'm going to give some Smile

Mining/researching/producing everything you need is not the optimal way to play EVE. This kind of self-sufficiency is only feasible or worthwhile in the most primitive types of economies. On the whole, EVE is a modern, well developed economy and therefore strongly favors specialization.

Focus on the profitability (measured in ISK) of your activities, not strict self-sufficiency.

That said, variety is the spice of life - don't take the idea of specialization to the extreme and pigeonhole yourself into a 4 month skill plan to absolutely max out your mining yield (or whatever). You're new to the game, so find something profitable that you can focus some of your skill training on, but branch out and try out some other stuff as well. Having experience in other parts of the game will also make you a smarter and more knowledgeable industrial player as well.


Dautrin Maize
Peirmont Industries
#7 - 2012-10-29 14:20:41 UTC
I've played this game on and off for over 4 years now (a few 4 or 5 months breaks here and there), and I've gotten to the point where I can do just about everything myself, with the exception of a few aspects of industry. I haven't delved into moon-mining yet and I've never set up a POS lab for my research. Those are on my to-do list, but I've never really been in a hurry.

That's going to be the key, I think. Are you patient? I play this game by myself. My daughter plays sometimes, but hasn't for awhile now. I started my corporation a couple weeks after first trying the game out and have pretty much run it solo ever since. If I run into something that I don't know how to do, I just research it (alot...this game's freaking complex sometimes), I train the skills, and I implement it into my overall agenda.

I'm sitting on about 5 billion in inventory in my corporate hangars and I keep about 1-2 billion on the market (ammo, some modules, and T2 ships). I think I've done pretty well for myself. But I'm just small potatoes relatively speaking. The point, though, is that I did it by myself.

If you're like me, and want to have your hands in everything - and really, why wouldn't you?...this game has tons to offer to a new player who makes it past the learning curve...then you should never put on "skill blinders" and just train what you need, when you need it. Eventually, you'll have what you need to do the job.

I love being able to do everything myself, but if you're impatient...you'll never last as "self-sufficient". And that's my 2 isk worth.
Iosue
League of Gentlemen
The Initiative.
#8 - 2012-10-29 14:21:59 UTC
not to mention, you'll prolly want to get some standings up with a few NPC corps so you can get a perfect refine at their stations. it takes 6.7 base standings (without connections) to achieve this.
Oska Rus
Free Ice Cream People
#9 - 2012-10-29 14:25:55 UTC
It is good to try doing and crunch some numbers over every EVE activity. Isk/hour became somewhat central poit of most economic calculations in eve.

Isk/hour of mining and manufacturing all by yourself is very low. You'll be much better doing something you like and you make good use of your time.

Production can be very profitable but requires shitload of isk and advanced infrastructure and trading/logistic network. Mining is good start.

I am currently training for carrier to increase my self sufficiency. Our corp sometmes moves around nullsec and although my corpmates provide carrier transport i would rather have my own to move faster and in time i like.

IRL you dont make much stuff yourself. You become self sufficient by selling enough your products and services to others.
Every One
Triglavian Directive
S h a d o w
#10 - 2012-11-06 12:55:39 UTC  |  Edited by: Every One
Oska Rus wrote:
Isk/hour became somewhat central point of most economic calculations in eve.


Which is wrong in my opinion due to the inflation. I think you should consider calculating a fraction of a plex. Let's say you manage to make 50 mils per hour. That could be around 9% out of a plex or 0.09 plexes.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#11 - 2012-11-06 14:57:44 UTC
Every One wrote:
That could be around 9% out of a plex or 0.9 plexes.


*cough*

My siren's name is Brick and she is the prettiest.

Every One
Triglavian Directive
S h a d o w
#12 - 2012-11-06 15:43:44 UTC
Beckie DeLey wrote:
Every One wrote:
That could be around 9% out of a plex or 0.9 plexes.


*cough*


Edited.
Pohbis
Neo T.E.C.H.
#13 - 2012-11-06 15:57:41 UTC
Sibius Aidon wrote:
From what I've researched, being self-sufficient is a good way to save isk for other things like PLEX.
It is not.

Training for, and bothering with ship and module production simply to be self-sufficient is a rather ineffective use of your time. Unless everything you need for production falls in your lap of course. Since you talk about T2 production and are most likely a mission runner, it will not.

As a mission runner, your time is better spent earning ISK and just buying the ships and mods you need. You'll earn far more than you'll "save" by producing yourself.
Lady Ayeipsia
BlueWaffe
#14 - 2012-11-06 16:03:15 UTC
The problem with Plex is that they too are not a stable market. Look at how faction warfate caused plex prices to skyrocket. What cost x% of plex three months ago would only be 1/3x% during the high point of plex prices. Additionally, plex prices follow a natural fluctuation based on external factors such as seasons and expansions.


As for being self sufficient... It is not really possible. Take a ship like the kestrel. You would either have to buy the 1 zidrine or mission and reprocess loot. If you wanted to make something bigger, same issue. If you start needing t2 missiles, you need moon goo products, pi, and minerals. Generally, you are either doing crazy things like ninja moon mining or you have to accept that there are limitations to self-sufficiency.

Also, as pointed out, time is money in eve. Mining doesn't beat the income of missioning. And spending a day make 50 kessies won't net you as much profit as making 100 t2 mods in the same time.

Still,play as you like. I could probably make more isk per hour if I didn't make my own pos fuel but used pi for higher profit items. Still, I like being a little self-sufficient. So really a lot of it is finding the balance of what you enjoy and what makes you enough profit.
Every One
Triglavian Directive
S h a d o w
#15 - 2012-11-06 18:07:18 UTC  |  Edited by: Every One
Lady Ayeipsia wrote:
The problem with Plex is that they too are not a stable market. Look at how faction warfate caused plex prices to skyrocket. What cost x% of plex three months ago would only be 1/3x% during the high point of plex prices. Additionally, plex prices follow a natural fluctuation based on external factors such as seasons and expansions..


In the end its the Plex that matters. Updates that happen to the game just dictate how fast isk a player can get and then the Plex price rises.

If you really wanna compare prices over time correctly then you should try and make a ratio between all the mineral prices and the plex prices, which can be rather complex, and then you could say "yeah 1 year ago the ore (all the ore prices introduced in some sort of a formula) plex ratio was X, now its Y, thus the inflation was XYZ (formula based on X, Y and other factors).

Also there are the promotions, buy 20 plex, get 1 free. Or discounts...
Tightass Trixie
Aliastra
Gallente Federation
#16 - 2012-11-10 18:58:58 UTC
OP, if you're thinking that making stuff yourself vs. buying it on the market will save you enough money to buy a plex each month, you need to realize that the eve market is really a pretty good deal, there aren't obnoxious markups on items at the regional hubs (usually). it will take a massive outflow of isk each month to 'save' enough to buy a plex.

example:

Let's say that you manufacture everything yourself rather than buying from someone else's sell-order on the market. For this example let's assume that the other people sell their items on average of 15% markup from the cost of the underlying material (note that some things are available at just 1-2% over cost)

In order to 'save' enough isk by making things yourself and thus retaining that 15% markup that you would have normally spent buying from someone else, you'll need to consume/manufacture/use ~3.667B isk worth of stuff each month.

(1 plex) 550,000,000isk / .15 = 3.667Bisk

Even if the markup of other player's sell orders was more aggressive like 30%, you'd still need to consume 2.75B isk each month in order to retain the 'savings' for the cost of 1 plex.

550,000,000isk / .3 = 2.75Bisk

Add into this example the cost of all the BPOs you'll need to acquire to be truely self-sufficient, and then the time to make each of the items, only resulting in a pure meta-0 t1 fit unless you're also investing in the t2 manufacturing skills and resources.... it just seems to most people like there's a better use of your time in game if the end-objective is to 'save' money to buy a plex.

as other's noted, if you bought just one of the BPOs that you need and focused manufacturing just that one item and selling it for that 15%-30% markup to other players, you'd likely come out ahead isk-wise compared to trying to do *everything* youself.

good luck.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2012-11-11 16:24:25 UTC
Good luck.

I spent about 18 months manufacturing T2 ships and bailed out of the business.

There is just no way get a descent profit margin on one's side with competition from fully researched T2 BPO's.

Expect .01 ISK wars over your product and slow sales.

That T2 BPO lottery years ago really killed the potential.

Sorry if I sound so negative but getting in that industry took a lot of time and ISK and the returns were just lousy.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lady Ayeipsia
BlueWaffe
#18 - 2012-11-12 20:45:01 UTC
Krixtal Icefluxor wrote:
Good luck.

I spent about 18 months manufacturing T2 ships and bailed out of the business.

There is just no way get a descent profit margin on one's side with competition from fully researched T2 BPO's.

Expect .01 ISK wars over your product and slow sales.

That T2 BPO lottery years ago really killed the potential.

Sorry if I sound so negative but getting in that industry took a lot of time and ISK and the returns were just lousy.



It's not necessarily the t2 bpos that hinder you here. It has to do with using encryptors, competition from people producing components at profit to reduce ship production costs, what I mine/make is free mentality, and more.

That said, look to t2 frigates. Depending on the market, all bombers but the purifier can be profitable. Assault frigates and interceprers depend on the hull. Do your math and you may find a good profit. Also, look into producing your own materials to profit more.
Kara Books
Deal with IT.
#19 - 2012-11-12 22:44:33 UTC
Krixtal Icefluxor wrote:
Good luck.

I spent about 18 months manufacturing T2 ships and bailed out of the business.

There is just no way get a descent profit margin on one's side with competition from fully researched T2 BPO's.

Expect .01 ISK wars over your product and slow sales.

That T2 BPO lottery years ago really killed the potential.

Sorry if I sound so negative but getting in that industry took a lot of time and ISK and the returns were just lousy.


A battleship hull is a whole lot of work, completely different beast, perhaps to much investment and to much work means few want to touch these T2 hulls with a 10 foot pole, when one can just build T1 passive and make the same ISK from the same slots.

Somethings not right about the quoted post, perhaps I nailed it.
Kusum Fawn
Perkone
Caldari State
#20 - 2012-11-12 22:54:36 UTC  |  Edited by: Kusum Fawn
less total demand for t2 [*battleship] hulls [* then t1 battleship hulls] as people tend to make them themselves or have friends to make them for cheaper then market,

vargur on market is close to 900 or so
build was maybe 150 or so less.

t2 battleships are a large investment for slow turnover. maybe should have researched a bit more about what you were trying to sell first.

Pure economic calculations will tell you you are doing it wrong,
decide what it is that you actually want to do, not necessarily what you have to do. but that doesnt mean shoot yourself in the foot trying to be completely sufficient in everything.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

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