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Making 0.0 viable for Traders/Manufacturers/Miners

Author
Destriouth Hollow
Star-Destroying-Warlords
#1 - 2012-10-27 12:47:44 UTC
I find the current state of highsec/0.0 a bit lacking. Mining in 0.0/low only makes sense if you belong to a 0.0-alliance somehow. Only people that want to shoot you come into your 0.0 area. There is no bussiness-relation between highsec and 0.0. Only Alliance-Members buying stuff in 0.0 and shipping it into 0.0. Thats why there is almost noone in 0.0 and highsec is crowded like hell. My following ideas try to implement foreign 0.0 more into everybodies life. Not only if you want to shoot them (:

Mining
A friend of mine has full access to 0.0 with mining-boost and can fly a hulk too. Yet he PREFERS to mine in highsec, because the profit-gap is hardly existing. He doesn't have to pay the hauler or the guys that kill NPC-Battleships. He can also just mine while walking arround in the house.
Currently 0.0-Mining is only a choice of risking ur ass to be part of a community when it should actually gain you substantiel more isk to mine in unsaver space.
I think mining in lowsec and nullsec needs to become better compared to highsecmining. If you achieve this by buffing dangerous space or nerfing highsec doesn't matter, but it NEEDS a change.
It should still be viable for casual players to mine in highsec and earn enough isk with it but organizing mining in dangerous space has to be a lucrative aim!

Manufacturing
I also dislike the current behavior of 0.0-Allies. Everybody sets their station to "Blue only" and only allows blues to travel their space. That makes supplying wide areas of 0.0 directly impossible. You can only sell your stuff in highsec and wait for 0.0-Allies to buy it up and jumpfreighter it out. To change this two things need to happen:
a) Having neutral players supply your 0.0 Ally und use ur assets needs to be usefull
b) Jumping your goods to a neutral 0.0 Ally needs to gain u good profit without getting u shot 50% of the time
The change needed to mining is pretty obvious but this topic here is much more complicated.
I have two ideas for this however:
1. Make neutral players want to rent your 0.0 POSes
1.1. Highsec POSes need to be nerfed like costing more ISK to keep online than 0.0/lowsec POSes. Moonmining isnt enough.
1.2 Your POSes ME-Research/Invention-Slots need to be rented away to neutrals for good income, until it makes sense to set them up only to rent ur facilites away.
1.3 Neutrals need to somehow know how to find a POS with free slots they can rent that doesn't shoot them.
This would draw neutral manufacturers into 0.0 to rent facilities and would produce income for 0.0-Allies
2. Make neutral players want to rent your big 0.0 Stations.
2.1 Maybe increase the highsec-brokers free/tax a bit.
2.2 0.0 Alliances need to earn money with people buying/selling stuff on their stations via tax
2.3 0.0 Alliances need to earn money when people use their refining/manufacturing-eqiuipment
3. Traders/Manufacturers in 0.0 need to know where they are welcome. Traders and Shoppers that bring profit to The Alliance and are wanted there need to be known to everybody. (Something like criminal-standing in highsec)
3.1 Alliances need to allow "good" people into their system and mark them as "Alliance-Law-Abiding-Citizens". If someone shoots those people the Alliance needs to be informed and able to send Securitiy-Players to protect the innocent Traders.
3.2 Annoying People u dont want there should be set to "Alliance-Criminal" and everybody in the Alliance-Sector should be free to shoot them and maybe even get a bounty (out of the new bounty-system)
The idea is to make 0.0 Something like highsec, but instead of npc-standing and Concord you need alliance-standing and their Security-Fleet.

Some Alliances could be known to offer good protection for traders and keep pirates out.
Some Security corps coould be hired to protect their systems and earn some isk and some more in bounty by killing intruders.
Some Pirate-Gangs could try to attack traders but have to fear the local protection.
All of this would make 0.0 more than just a number of closed alliance-sov-areas with not interaction in between. It would allow those neutrals to travel those systems, that dont want to shoot things.
Destriouth Hollow
Star-Destroying-Warlords
#2 - 2012-10-27 12:47:56 UTC
*Second Post*
Zagdul
Federal Navy Academy
Gallente Federation
#3 - 2012-10-27 12:55:29 UTC  |  Edited by: Zagdul
In order for manufacturing to be fixed, they need to fix the process first by which moon minerals are utilized in the T2 process.

When this is done, then they can discuss how to make it profitable.


An example I can give would be to do R64 + R32 = composite material for each racial weapon system and is segregated off to different parts of space.

So, Angel space = minmatar weapon systems and ships and only this space supports the moon minerals for these ships etc.


When this is done, they can do things like added moon minerals to the roids you mine (as asteroids bounce off moons anyway).




THEN they can look at adding benefits such as higher PE for null sec sov holders or something.


EDIT: Other than that I disagree with just about everything you say.

People are encouraged to sell in empire simply because that's where the concentration of people are and it sells faster. In null sec, you need to learn how to make mobile markets which follow wars around. That or encourage your members to buy/sell in a centralized system to make it convenient for them.

My members use a hub in our space to all buy and sell their goods because movement happens there and things actually sell.

Dual Pane idea: Click!

CCP Please Implement

Aziesta
Binal Extensions
Xagenic Freymvork
#4 - 2012-10-27 13:02:04 UTC
The ideas you describe under the manufacturing category remind me of Providence: neutrals are free to come and go, but once you "break the rules" you're flagged as red. Having spent some time both in NRDS and NBSI alliances, the market differences between allowing neutrals in your station and only letting blues dock isn't a whole lot. And the added headache of allowing neutrals to dock in your station is often a high price to pay for a couple more market orders.
Zagdul
Federal Navy Academy
Gallente Federation
#5 - 2012-10-27 13:04:02 UTC
Aziesta wrote:
The ideas you describe under the manufacturing category remind me of Providence: neutrals are free to come and go, but once you "break the rules" you're flagged as red. Having spent some time both in NRDS and NBSI alliances, the market differences between allowing neutrals in your station and only letting blues dock isn't a whole lot. And the added headache of allowing neutrals to dock in your station is often a high price to pay for a couple more market orders.



He wants CCP to implement NRDS in sovereign space.

Dual Pane idea: Click!

CCP Please Implement

Kitty Bear
Deep Core Mining Inc.
Caldari State
#6 - 2012-10-27 14:30:06 UTC
Zagdul wrote:
Aziesta wrote:
The ideas you describe under the manufacturing category remind me of Providence: neutrals are free to come and go, but once you "break the rules" you're flagged as red. Having spent some time both in NRDS and NBSI alliances, the market differences between allowing neutrals in your station and only letting blues dock isn't a whole lot. And the added headache of allowing neutrals to dock in your station is often a high price to pay for a couple more market orders.



He wants CCP to implement NRDS in sovereign space.



now thats just wrong ....



better off asking ccp to remove the station limit restriction.
then nulsec can build it's own way to greatness
Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2012-10-27 15:22:48 UTC
It's the meta items, but no one seems to care. Apparently the only thing manufacturers should build is T2 items, even though meta items compete with T2 items as well.

Then it can take a day to build a miniscule number of T2 items off a single BPC.

And then people can buy T2 things for dirt cheap prices in high sec and ship to null to sell at near jita levels.

I have no problems with manufacturing slots, manufacturing costs, invention, or anything else actually related to industry. I have a problem with being able to actually build stuff and sell in null when loot drops and high sec industry undervalues the work I do, and forces me into a position of suspending a lot of production in favor of simply importing manufactured goods from high sec.

Meta 3-4 items need their stat bonuses scaled back so that they aren't drastically better than meta 0 products or have the same stats as a T2 item with T1 skill prereqs, and production costs in high sec need to increase drastically so that building and selling in null is viable for more than just a handfull of items.
I Love Lesbians
Doomheim
#8 - 2012-10-27 16:12:30 UTC
Your friend needs to really start doing a better job as a miner. There is a huge difference in mining in highsec or mining ABC ores in 0.0 n that goes into billions of isk a week (using 1 booster and 4 miners which you can pay for with plex anyway) for someone mining with 1 toon it should be hundreds of millions a week.

Also there are corps that struck deals with 0.0 alliances/corporations to supply them with ships/t2 mods/ammo etc etc you will just have to do it for below jita price.

And if you really want to sell in 0.0 look at the NPC stations there are in 0.0 and go sell your stuff there.
Celestra Doxaila
MinTek Tactical Division
#9 - 2012-10-27 16:24:26 UTC
What about a way to make NRDS alliances more viable or rewarding to help them compete? Such as a setting to allow Not Blue transports and smaller ships to dock at stations, but not combat or capital ships. Any escorts for a trade transport have to wait outside while the trade is conducted.

Though the others are probably right. I spent time in both NRDS and NBSI alliances, the NRDS was just a serious pain in the rear for the alliance defenders. "Oh no I am not a hostile, just a travelling merchant/ratter... in my pvp fit Falcon... uhh.. you cant shoot me!" An NBSI alliance with enough size and blues and good jump logistics can keep a reasonable nullsec market going easily.

What about a "market seed" system? Somehow to have people living in or near a nullsec station could indicate what goods they want on the market, and make it possible for either alliance or non-alliance people to deliver the goods? I suppose in today's world these are simply fulfilled via alliance or corp forums with specific requests for items.
Ghazu
#10 - 2012-10-27 16:25:25 UTC
We already allow people who offer useful services in, evesearch "Ratters Checkout"
Approval on a scrub-by-scrub basis is not worth the effort.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-10-27 18:43:30 UTC  |  Edited by: Nicolo da'Vicenza
Everything you're recommending is already implementable with current game mechanics, it just isn't because it is untenable and disadvantageous economically.

This is because 0.0's inability to emerge from a primary resource economy (that is, extracting high end minerals, ISK, officer modules, moon goo) etc into a secondary manufacturing economy is due to both lack of manufacturing capacity and lack of manufacturing incentive. Until that changes, nullsec will continue to naturally support feudal-like alliances, much like how economics supported feudal styles of government before the industrial revolution.
Zimmy Zeta
Perkone
Caldari State
#12 - 2012-10-27 18:47:01 UTC
Zagdul wrote:
In order for manufacturing to be fixed, they need to fix the process first by which moon minerals are utilized in the T2 process.

When this is done, then they can discuss how to make it profitable.


An example I can give would be to do R64 + R32 = composite material for each racial weapon system and is segregated off to different parts of space.

So, Angel space = minmatar weapon systems and ships and only this space supports the moon minerals for these ships etc.


When this is done, they can do things like added moon minerals to the roids you mine (as asteroids bounce off moons anyway).




THEN they can look at adding benefits such as higher PE for null sec sov holders or something.


EDIT: Other than that I disagree with just about everything you say.

People are encouraged to sell in empire simply because that's where the concentration of people are and it sells faster. In null sec, you need to learn how to make mobile markets which follow wars around. That or encourage your members to buy/sell in a centralized system to make it convenient for them.

My members use a hub in our space to all buy and sell their goods because movement happens there and things actually sell.


Zagdul for CSM?

I'm serious....

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.