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Please help me with my Rokh

Author
Binanty
Science and Trade Institute
Caldari State
#21 - 2012-10-24 22:21:37 UTC
I have flown a Rokh in quite a number of caldari based missions so far and it still hasnt failed me, this is the fit i use, just shift hardeners and drones according to rats.
[Rokh, Lv4 Rokh]

8x 425mm Railgun II (Caldari Navy Antimatter Charge L)

Shield Boost Amplifier II
Large Shield Booster II
2x Kinetic Deflection Field II
Thermic Dissipation Field II
Tracking Computer II (Tracking Speed Script)

Damage Control II
4x Magnetic Field Stabilizer II

3x Large Capacitor Control Circuit I
Pinky Denmark
The Cursed Navy
#22 - 2012-10-25 10:56:26 UTC
Rokh is VERY tanky - lots of shields and a built-in resist bonus is awesome. It DOES lack a proper dps bonus and tracking is super important for effeciency... Those are your main things of concern IMO but I still enjoyed a Rokh for Gurista missions.

Pinky
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#23 - 2012-10-25 14:48:21 UTC
[Rokh, PvE - T2 425mm]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Caldari Navy Power Diagnostic System

Pithum A-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Cap Recharger II
Tracking Computer II, Tracking Speed Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

I have flown this and it works, but it needs implants to be cap stable. Also, don't let anyone ever tell you cap stable is overrated. It's not. Tracking and range is key with guns. A 4x mag stab fit may look good on paper, but in practice, 3x mag stab and 1x TE is better. Rokh lacks the tracking bonus the Mega hulls get, so it makes it even worse. Javelin's tracking bonus can be a god send when things start getting closer than you would like.
Hoeto Popo
Memozian landslide
#24 - 2012-10-25 15:11:23 UTC
Ive been training to use a Rokh, I have flown it in level 4s but it is very very slow. Ive been using Meta 4 guns and T1 ammo and my current fit packs out about 450 DPS with drones.

Ive use 425mm, 350mm and Blasters, the ships can take an absolute battering, massive tank and cracking resists but I find it hard to kill BS with it. BC, Cruisers and Frigates (over 40KM) are not to problematic but the BS really take time. Some of the 800 isk NPC BS can tank the damage this ship throws at them.

Im training for T2 guns once all the gunnery support skills are at 4 but I still dont expect it to run as well as my Navy Raven sadly.

Ill post the fits for the 3 I have tried when I get home tonight. I really like the ship, its a fat old slowboat but on the right mission its pretty good due to the MASSIVE range of the guns you can reach out and touch anything in the mission. I think even using Uranium Rounds I still get 120km range with 80km optimal or there abouts.
Drew Kaps
Black Watch Initiative
#25 - 2012-10-25 17:05:23 UTC
Thanks again for all the input! I almost feel like an expert on the subject now.
Exploited Engineer
Creatively Applied Violence Inc.
#26 - 2012-10-25 20:42:30 UTC
[Rokh, PvE]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II

X-Large Shield Booster II
100MN Afterburner II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Hybrid Locus Coordinator II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I

29+33.6/757dps with Null
10.4+24/949 dps with faction Antimatter

All numbers without any implants.
Hoeto Popo
Memozian landslide
#27 - 2012-10-25 22:33:53 UTC  |  Edited by: Hoeto Popo
As promised the 3 fits I have been using. All the stats I give are with my skills and using antimatter L non faction

425mm

High
425mm Prototype Gauss Gun x 8
Mid
EM Ward Field II x 2
Thermic Dissapation Field II x 2
X-Large Ancillary Shield Booster - 400 Cap Booster
Optical Tracking computer
Low
Magnetic Field Stabilizer II x 3
Power Diagnostic System x 2
Drones
Hobgoblin II x 5
Rigs
Large Capacitor Control Circuit I x 2
Large Hybrid Collision Accelerator I

DPS - 475 (Guns and Drones)
Range 48+28 (antimatter)
58,368 Shields tanking 863dps
Cap stable at 55%

325mm
High
325mm Prototype Gauss Gun x 8
Mid
EM Ward Field II x 2
Thermic Dissapation Field II x 2
X-Large Ancillary Shield Booster - 400 Cap Booster
Optical Tracking computer
Low
Magnetic Field Stabilizer II x 3
Tracking Enhancer II x 2
Drones
Hobgoblin II x 5
Rigs
Large Capacitor Control Circuit I x 2
Large Hybrid Collision Accelerator I

DPS - 458 (Guns and Drones)
Range 44+51 (antimatter)
54,935 Shields tanking 849dps
Cap lasts 36m 59sec

Blaster
High
Anode Mega Neutron Partical Cannon I x8
Mid
EM Ward Field II x 2
Thermic Dissapation Field II x 2
X-Large Ancillary Shield Booster - 400 Cap Booster
100mn Afterburner II
Low
Magnetic Field Stabilizer II x 3
Power Diagnostic System x 2
Drones
Hobgoblin II x 5
Rigs
Large Capacitor Control Circuit I x 2
Large Hybrid Collision Accelerator I

DPS - 646 (Guns and Drones)
Range 5.8+12 (antimatter)
58,368 Shields tanking 863dps
Cap lasts 9m 11sec

They all work, not as well as the T2 variants listed but I can use T2 guns yet. Ill probably get slammed for these fits but hey ho.

They work for me, but the Raven is better, much much better at killing BS and BC where the Rokh is better at the Frigates and Cruisers (with my skills at least)

I hope these help, even if they are which fits to avoid.
Lili Lu
#28 - 2012-10-26 00:16:56 UTC
Plenty of good suggestions in this thread. But also folks are letting you know a Raven would be better for the job most of the time. The eventual answer will be get both (you will accumulate enough money at some point quicker than you think). I really enjoy (well when I enjoy missioning which has become less and less) the rail Rokh for gone berserk (EoM rats). It's sorta made for sniping, or a blockade. The raven can do those quite well too, but there is just something satisfying about blapping those tackling frigs at range.

Also, later (but again sooner than you think) you may want to cross train to Gallente or Amarr. Those races armor tank. They are better suited against em damage rats even if you rarely get or take those missions. Either of those races will open up some nifty pirate faction ships for you.

This game is not about finding one tool for all jobs. Have fun.Smile
Drew Kaps
Black Watch Initiative
#29 - 2012-10-26 04:44:47 UTC
Lili Lu wrote:
Plenty of good suggestions in this thread. But also folks are letting you know a Raven would be better for the job most of the time. The eventual answer will be get both (you will accumulate enough money at some point quicker than you think). I really enjoy (well when I enjoy missioning which has become less and less) the rail Rokh for gone berserk (EoM rats). It's sorta made for sniping, or a blockade. The raven can do those quite well too, but there is just something satisfying about blapping those tackling frigs at range.

Also, later (but again sooner than you think) you may want to cross train to Gallente or Amarr. Those races armor tank. They are better suited against em damage rats even if you rarely get or take those missions. Either of those races will open up some nifty pirate faction ships for you.

This game is not about finding one tool for all jobs. Have fun.Smile


Thanks for the tips! I actually trained enough Amarr to be able to fly a Harbinger, but I still prefer the Ferox over it, for some reason. Maybe I'm still a noob lol. Not sure if I want to train Gallente because I like to RP, and well.. it just quite doesn't fit in with my corporation, hah.
Kazu'ul
OMG PWNAGE
#30 - 2012-10-27 08:27:13 UTC
8x 425mm Railgun II

Shield Boost Amplifier II
Shield Boost Amplifier II
X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
100mn Afterburner (I prefer republic fleet/domination for speed and low cap use)

3x Magnetic Field Stabilizer II
2x Tracking Enhancer II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

5x Vespa II

Should have enough cap to run through all lvl 4s with few exceptions (AE, DPS, WC you will have to manage it closely/mitigate damage) Has a great burst tank (albeit for only a few minutes, but you dock between missions so cap was never an issue for myself as both cap and shield buffer fills at the station plugin)
Julia Allrian
Federal Navy Academy
Gallente Federation
#31 - 2012-10-28 09:50:14 UTC
I don't have a rokh, but I do own a Kronos and with Null Ammo you can use blasters in nearly every mission.

Just fit a few tracking enhancers and you are fine.
PhatController
Deep Core Mining Inc.
Caldari State
#32 - 2012-10-30 18:26:30 UTC
m3talc0re X wrote:
[Rokh, PvE - T2 425mm]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Caldari Navy Power Diagnostic System

Pithum A-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Kinetic Deflection Field II
Adaptive Invulnerability Field II
Cap Recharger II
Tracking Computer II, Tracking Speed Script

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

I have flown this and it works, but it needs implants to be cap stable. Also, don't let anyone ever tell you cap stable is overrated. It's not. Tracking and range is key with guns. A 4x mag stab fit may look good on paper, but in practice, 3x mag stab and 1x TE is better. Rokh lacks the tracking bonus the Mega hulls get, so it makes it even worse. Javelin's tracking bonus can be a god send when things start getting closer than you would like.


If you have the extra ISK, you can use 2x tech 2 CCC's and a faction cap recharger and be stable, allowing you to use the third rig for extra dps or somthing else?
Bobinu
Unsober
Last Picks
#33 - 2012-10-30 20:42:04 UTC
I have been looking at Blaster boats myself, and have been wondering how this would do:

4 Mag stabs and track enhancer

1 XL ASB (400 charge = 10 cycles (13300 shields)), T2 SBA, T2 Invul, 100 MN AB, Pith C medium shield booster (possibly small)

8 Large Neutron blasters T2 25km with Void 1200 dps (no drones)
59 km with Null 850 dps (no drones)

Rigs cap and ambit (T2 where possible)
Good 5% implants (damage and range)

Cap isnt great, AB would be for gates only, as major annoyance slow boating everywhere.

The medium or small rep perma runs to help soak up incoming dps, the XL reps 1300 shields, so all your shields back, give time to kill frigs, align and warp if needed. (or reload ASB)

5 second reload time, means ammo switching is less painful too.

Medium/ Small shield booster could be switch for cap booster or invul. From experience only flying a ship and testing idea's really shows how a set up would perform. EFT allows you to save you some ISK, but experience is far more important.

Idea's or suggestions welcome.
Casirio
Aliastra
Gallente Federation
#34 - 2012-10-30 21:10:54 UTC
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.
Exploited Engineer
Creatively Applied Violence Inc.
#35 - 2012-10-30 21:44:56 UTC
Casirio wrote:
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.


It's not that the Rokh can't do the job, it's just that other ships can do it faster.

Heck. I flew a railgun Tengu for a while. I was sick of missiles and it chews through lv3 missions (standings grind) just fine.
PhatController
Deep Core Mining Inc.
Caldari State
#36 - 2012-10-30 22:00:02 UTC
Casirio wrote:
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.


I don't think anyone was implying that the Rokh was the best ship for the job, this is more a discussion on getting the best out of the Rokh via fitting choices.
Drew Kaps
Black Watch Initiative
#37 - 2012-10-30 22:59:46 UTC
PhatController wrote:
Casirio wrote:
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.


I don't think anyone was implying that the Rokh was the best ship for the job, this is more a discussion on getting the best out of the Rokh via fitting choices.


Exactly this. Thanks for all the help and suggestions so far, I feel like a Rokh pro heh. Maybe this will encourage some new players (much like myself) to try different ships instead of the same cookie cutter builds that everyone else is flying.
PhatController
Deep Core Mining Inc.
Caldari State
#38 - 2012-10-30 23:03:01 UTC
Drew Kaps wrote:
PhatController wrote:
Casirio wrote:
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.


I don't think anyone was implying that the Rokh was the best ship for the job, this is more a discussion on getting the best out of the Rokh via fitting choices.


Exactly this. Thanks for all the help and suggestions so far, I feel like a Rokh pro heh. Maybe this will encourage some new players (much like myself) to try different ships instead of the same cookie cutter builds that everyone else is flying.


I'm flying a Ferox and heading to a Rokh myself, for alot of missions I'm finding my ferox faster then my old drake.
Drew Kaps
Black Watch Initiative
#39 - 2012-10-30 23:06:40 UTC
PhatController wrote:
Drew Kaps wrote:
PhatController wrote:
Casirio wrote:
just wanna say if you wanna fly a freakin rokh for pve fly a freakin rokh.. yeah sure there are better ships but its pve might as well do it in something you want to fly. all i wanted to say.


I don't think anyone was implying that the Rokh was the best ship for the job, this is more a discussion on getting the best out of the Rokh via fitting choices.


Exactly this. Thanks for all the help and suggestions so far, I feel like a Rokh pro heh. Maybe this will encourage some new players (much like myself) to try different ships instead of the same cookie cutter builds that everyone else is flying.


I'm flying a Ferox and heading to a Rokh myself, for alot of missions I'm finding my ferox faster then my old drake.


Honestly, once I got the hang of flying the Ferox I never went back to my Drake, and since there's no damage delay with gunnery I'm going through the missions so much faster. I guess it is tough at first when you're lacking the range skills for gunnery, but once you hit the 30km + mark everything in a level 3 is a joke.

Glad to hear I'm not the only crazy person on these boards Big smile
PhatController
Deep Core Mining Inc.
Caldari State
#40 - 2012-10-30 23:28:38 UTC
Yup, and the ability to swap in long range ammo to take out web/nuet batteries makes some of usual harder missions a joke.
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