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Black Ops Thermal Vision

Author
Bender 01000010
Caldari Provisions
Caldari State
#1 - 2012-10-19 06:15:12 UTC  |  Edited by: Bender 01000010
Please see the picture Widow with thermal vision

Black Ops Thermal Vision - Native option or a new module which can be fit on black ops battleships to see the heat emissions from surrounding ships in space.

- You can actually see the heat emitted even by cloaked ships but you cannot target lock them.
(you can only say to a inty to "go there, no in the other way, NO! that way! NO NO! Direction Planet V! FFFUUU" in order to decloak the enemy ship.)

- Black ops ships can only switch to thermal vision when they are uncloaked.

- If the enemy cloaked ship doesn't move is harder to see it

- you can see how turrets on friendly or foe heat up when they are overloaded :D (if you zoom enough on the ship)

- put some sound like in this video when you switch vision http://www.youtube.com/watch?v=qiM9dy-UI9E
ShahFluffers
Ice Fire Warriors
#2 - 2012-10-19 06:32:43 UTC
Congrats... now a dual boxing Widow-Interceptor can effectively neutralize bombing runs and find that cloaky Cov-ops/Blockade Runner/Recon with ease.
Bender 01000010
Caldari Provisions
Caldari State
#3 - 2012-10-19 06:35:39 UTC  |  Edited by: Bender 01000010
which guy is crazy enough to decloak in a blackops battleship to look with thermal vision for 8 bombers?
Goldensaver
Maraque Enterprises
Just let it happen
#4 - 2012-10-19 07:18:20 UTC
I wasn't even aware that people flew black-ops.
ShahFluffers
Ice Fire Warriors
#5 - 2012-10-19 07:38:00 UTC
Bender 01000010 wrote:
which guy is crazy enough to decloak in a blackops battleship to look with thermal vision for 8 bombers?

The guy sitting in a fleet of several hundred people who's job it is to keep an eye out for bombers setting up a run (because bombing runs take time and require that they all get within 30 to 40kms of the target fleet).
Bender 01000010
Caldari Provisions
Caldari State
#6 - 2012-10-19 08:35:33 UTC  |  Edited by: Bender 01000010
ShahFluffers wrote:
Bender 01000010 wrote:
which guy is crazy enough to decloak in a blackops battleship to look with thermal vision for 8 bombers?

The guy sitting in a fleet of several hundred people who's job it is to keep an eye out for bombers setting up a run (because bombing runs take time and require that they all get within 30 to 40kms of the target fleet).





Situation 1:
Staying far away from battle, uncloaked.

You, as a black ops ship who is watching the field from the distance, cannot see the bombers cloaked if they are too close to your fleet members or friendlies.

Well in that case you will see a thermal soup [THE BLOB'L] and you will not understand a thing. Also the lag or the time dilatation will make your chances to kill a bomber almost null..


Also, if you are providing intel about your visual of a bomber, you will expect some really hard work and coordination between fast ships and you, as black ops ship commander, because it will be hard to manage the coordinates of the enemy cloaked ships.

Situation 2:
If you are close to your friendly ships and you are uncloaked, providing info about enemy cloakies.

You will be primary so fast and you will play more before you die, just because there is time dilatation. Also, if you will manage to kill some bombers because you are a fast talker and you have some very pro inties who can actually fly their ships and listen to your commands, but Black Ops Battleship costs 1 bil and 1 bombers costs under 100 mil. Risk is very high :D and isk war statistics say's you will lose.


So again, please come back with another argument :D (i enjoy our conversation; /no.sarcasm).
Bender 01000010
Caldari Provisions
Caldari State
#7 - 2012-10-19 09:04:18 UTC
Goldensaver wrote:
I wasn't even aware that people flew black-ops.

That's why they are called Black Ops LolLol
Bender 01000010
Caldari Provisions
Caldari State
#8 - 2012-10-19 09:22:14 UTC  |  Edited by: Bender 01000010
What if:

- you make local chat beacons (which authenticate, detect and show every player in - LOCAL chat - of the current solar system) to be an upgrade which can be purchased and can be anchored in your newly conquered solar systems

- you need to place more than one of this local chat beacons in a solar systems, in order to have a good coverage so you can detect and authenticate automatically any player in that solar systems. This have some flaws because there will be blind spots where you cannot be detected thus you can "disappear from local chat" as you left the solar system.

- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).

- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action.

Later Edit:
Nikk Narrel wrote:
The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.

The OP's idea may be workable, but I need clarification on details.

How does a covops or other scanning pilot locate the safe spots you described?


hmm..
- first you scan it and see where is no coverage from the local chat beacons;
- then,let's say you send some kind of probe, launched from your probe launcher, you position it where is the blind spot, and you warp at the probe which is in the blind spot, therefore you will exit warp in a blind spot where you disappear from local..there i fixed it.
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#9 - 2012-10-19 15:40:11 UTC
Initially, I like this.

I hate the "AFK cloakers ruin the game" threads, but this seems like a realistic way to combat cloakers in engagements. (and I use "combat" in a good way. I don't think cloakers are a problem, but there is not counter to cloaking which seems reasonable to change)

I think you could get away with letting them see thermals while being cloaked if the range is on the order of 50km. Especially if you make it a module that can activate while cloaked (but only covert ops cloaked) but drops speed to 0.

It'd be extremely difficult to direct inteceptors to uncloak said ships, but very easy to provide intel for your blob to scatter when stealth bombers show up on the scene.


It at least deserves more consideration. +1
Astroniomix
School of Applied Knowledge
Caldari State
#10 - 2012-10-19 15:55:06 UTC
Jin alPatar wrote:

there is not counter to cloaking which seems reasonable to change


There is no "counter" to cloaking (until they decloak) because there is no "counter" to local.
Bender 01000010
Caldari Provisions
Caldari State
#11 - 2012-10-25 08:36:24 UTC
bump
Naomi Zirud
DNS Enterprises
#12 - 2012-10-25 09:08:36 UTC  |  Edited by: Naomi Zirud
I roll stealth bomber and I'm not all for this idea. Its seems good but the point of stealth bombers is to attack without your position being revealed until you are steady on the target. Sure you won't be able to lock on to said target but like all new things, there will be that said group of players finding a way to exploit it in a very unprofessional way. Its bad enough that I have to de-cloak before attacking and re-cloak when no ships are targeting me. I'm all for the Idea to be tested and balanced but I have very mix feelings about the outcome of it.

Also, what of the players coming through gates, wouldn't this effect them more. There are set spawn locations around a gate. It would make it easier to gate camp and get those foolish enough to roam in a system without back up.
Jint Hikaru
OffWorld Exploration Inc
#13 - 2012-10-25 09:42:43 UTC
As a player who has had to slowboat cloak through bubbles at a gatecamp to get items out of 0.0, I would have to say that this would be an 'i Win' button for the bubble gate campers.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#14 - 2012-10-25 18:58:11 UTC
Why would you need to be able to lock things while in Thermal Mode? As far as I can tell this new Module would be an Intel Gathering Device. You could see what Ships there are cloaked on the grid (or in a set radius.. whichever works best). I don't see the need to be able to lock things also. Going to WH Space though... well... I like the idea initially because it allows you to gather more thorough intel, but I fear it would disrupt what WH Space can do over other spaces: the ability to remain truly 100% undetected. However, this in turn would be offset by cost and being uncloaked to use the Module, leaving yourself vulnerable and visible. Not like everyone will be caring around a 1+ Billion ISK Ship that is very Skill Intensive while putting it at risk to run a Thermal Scan. So I think it could work, but should tread carefully.

+0.5
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2012-10-25 19:19:34 UTC
Give it a cov ops cloak.

Allow thermal vision while cloaked.

Allow targeting cloaked ships (doesn't decloak)...

Allow firing on targeted cloaked ships (decloaks on hit).

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Nikk Narrel
Moonlit Bonsai
#16 - 2012-10-25 21:34:49 UTC
Asuka Solo wrote:
Give it a cov ops cloak.

Allow thermal vision while cloaked.

Allow targeting cloaked ships (doesn't decloak)...

Allow firing on targeted cloaked ships (decloaks on hit).

Lord of the Cloaks...

I like this version
Bunyip
Center for Advanced Studies
Gallente Federation
#17 - 2012-10-26 01:32:09 UTC  |  Edited by: Bunyip
Asuka Solo wrote:
Give it a cov ops cloak.

Allow thermal vision while cloaked.

Allow targeting cloaked ships (doesn't decloak)...

Allow firing on targeted cloaked ships (decloaks on hit).


Why am I envisioning Lord of the Rings, when Frodo slips on the ring?

EDIT: Also, OP, you might want to add that ability to a module that rarely gets used in the game (such as a reinforced bulkhead, but something that ties in with the concept)
Paikis
Vapour Holdings
#18 - 2012-10-26 03:00:45 UTC
This is a bad idea. How about instead we make local an opt-in system, where you only show up in local if you send a message?

Works nicely in wormholes, why not do it in k-space as well?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#19 - 2012-10-26 04:15:46 UTC  |  Edited by: Asuka Solo
Nikk Narrel wrote:
Asuka Solo wrote:
Give it a cov ops cloak.

Allow thermal vision while cloaked.

Allow targeting cloaked ships (doesn't decloak)...

Allow firing on targeted cloaked ships (decloaks on hit).

Lord of the Cloaks...

I like this version


And so the Lord Sauron forged 5 great cloaks to bind the kingdom of spaceboats....

1 Cloak to scout & bomb them.

1 Cloak to web, tackle, ecm and neut them.

1 Cloak to move stuff for them.

1 Cloak to avoid bubbles placed by them.

And 1 Cloak to find and rule them all

Cool

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Gerrick Palivorn
Caldari Provisions
Caldari State
#20 - 2012-10-26 05:56:09 UTC
I love the idea, it would add some needed player ability to the whole decloaking stuff. Also I am for having the ability to counter combat cloakers. Thermal signatures should be all inclusive though, any ship in the area gives off thermal heat, the bigger the ship, the larger the heat bloom. This means that smart cloaking pilots would hide near large ships to mask their heat signature.

Gate activations should have massive heat pulses that blinds thermals briefly. Module activation on nearby ships and movement also gives off heat as well. Also I would say that the effects diminish over distance so a far off cloaker just running basic intel would be invisible. Activation of MWD's should also provide a heat pulse that blinds sensors briefly, don't want to go too far in nerfing the mwd+cloak trick, any intercepting ship would blind the sensors being used to find the ship.

Make it a passive ability on black ops I like that it needs to be uncloaked to function, that shouldn't change. It could very well be something that pushes more black ops into fleets, and that is badly needed. (Also fix the resists and tankability on those things)

MMOs come and go, but Eve remains.  -Garresh-

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