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Fleet Issue Typhoon...loving it.

Author
Kasutra
No Vacancies
No Vacancies.
#21 - 2012-10-24 19:39:00 UTC
John Ratcliffe wrote:
Ginger Barbarella wrote:
EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell!


WTF are you babbling on about? It's a pretty common sense fit.

Torps + no range bonus + no prop mod + no T2 ammo = bad times.

Also, your Rigor issue hadn't been clarified.

And finally, just seriously unimpressive numbers for the isk you're pumping into the thing.
limbus
Brutor Tribe
Minmatar Republic
#22 - 2012-10-24 19:58:12 UTC
Ginger Barbarella wrote:
EFT warrior to the rescue.


This!

Besides, when are people going to learn that Dread Guristas torpedo launchers have the same stats at half the cost?!


Kaanchana
Tax-haven
#23 - 2012-10-24 20:10:05 UTC
John Ratcliffe wrote:
Ginger Barbarella wrote:
EFT warrior to the rescue. AFK that thing, man!!! Show everyone you're alpha as hell!


WTF are you babbling on about? It's a pretty common sense fit.


Only if you don't have any sense. There is no prop mod or range rigs and with armor tank you will never reach them to complete the mission in any reasonable time frame.

It is not a golem.

Just throwing together expensive mods in EFT doesn't make it sensible.
Ginger Barbarella
#24 - 2012-10-24 20:26:35 UTC
Kaanchana wrote:
Just throwing together expensive mods in EFT doesn't make it sensible.


+1. But don't expect EFT warriors to get it. We won't even discuss the WASTE issue alone.

"Blow it all on Quafe and strippers." --- Sorlac

Grimpak
Aliastra
Gallente Federation
#25 - 2012-10-24 20:41:44 UTC
fleet nanophoon = OHGODOHGODGETTITOFFMEGETITOFFME

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#26 - 2012-10-24 20:51:45 UTC
What I see wrong with his fits (aside from the first with gyros and bcus)

#1) 4x mods that have stacking penalties - surely it would be better to free up 1 of those mids for a prop mod, and one of those lows for something like a Nano or a TE (as TEs will enhance missiles soon), or a drone damage mod

#2) It uses lots of A type modules - if you're going to spend that much to upgrade your mission boat, upgrade the hull first - get a mach

#3) Needless bling - Black Eagle drone link augmentors? really? are you aware that with lvl 4 skills to ewar drone interfacing, your drone control range is 57km base, 2 standard link augmentors put that up to 97km. Do you really need to bling it to get another 12km (105km) - can you even target that far? No, not in that ship without a Sebo/Sigamp. if you're using torps, you'll need to split DPS to make use of that range.

Maybe black eagles have come down in price, but last I checked, they were >200 mil
You really want to spend 400 mill on drone links to get 12km more drone range (that you can't even use) on a hull that only costs 300 mil?

My fleet phoon is packing arty and cruise, and is shield tanked, it puts out pretty good DPS, but its a novelty, as I've got pirate faction BS's (The Bhaal is the only one I don't yet have, atm the mega and the phoon are my only navy faction ships, I want a N domi though, I think it'll ne nicer than the Rattler)
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#27 - 2012-10-24 21:54:59 UTC
Kasutra wrote:

Torps + no range bonus + no prop mod + no T2 ammo = bad times.

Also, your Rigor issue hadn't been clarified.

And finally, just seriously unimpressive numbers for the isk you're pumping into the thing.


Faction ammo is always better than T2 ammo when it comes to missiles. When the patch comes out lets see if that changes, but for now T2 is the poor relation.

You don't need a Prop Mod on a launcher hull. I haven't got one on my CNR, Rattlesnake or SNI and they all WTFPWN Lvl 4s.

Almost 5000 DPS on the Torp fit isn't impressive? Really?

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#28 - 2012-10-24 21:55:28 UTC
Ginger Barbarella wrote:
Kaanchana wrote:
Just throwing together expensive mods in EFT doesn't make it sensible.


+1. But don't expect EFT warriors to get it. We won't even discuss the WASTE issue alone.


F*ck off. Knob.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#29 - 2012-10-24 22:05:23 UTC
Verity Sovereign wrote:
What I see wrong with his fits (aside from the first with gyros and bcus)

#1) 4x mods that have stacking penalties - surely it would be better to free up 1 of those mids for a prop mod, and one of those lows for something like a Nano or a TE (as TEs will enhance missiles soon), or a drone damage mod


Dropping one of the TPs for an AB would be OK I suppose, if you're really that arsed about it.

Quote:
#2) It uses lots of A type modules - if you're going to spend that much to upgrade your mission boat, upgrade the hull first - get a mach


Silly position to take. I spend the most possible on all of my PVE hulls because I can. I want them to be the best they can be, even if it's only a few % here or there. A Mach is a great hull, but firstly it's a turret hull and I have 200K in Guns, and even if I did have the SPs in Guns I can't fly it any way. That's right, not everyone has all faction BS skills...

Quote:
#3) Needless bling - Black Eagle drone link augmentors? really? are you aware that with lvl 4 skills to ewar drone interfacing, your drone control range is 57km base, 2 standard link augmentors put that up to 97km. Do you really need to bling it to get another 12km (105km) - can you even target that far? No, not in that ship without a Sebo/Sigamp. if you're using torps, you'll need to split DPS to make use of that range.

Maybe black eagles have come down in price, but last I checked, they were >200 mil
You really want to spend 400 mill on drone links to get 12km more drone range (that you can't even use) on a hull that only costs 300 mil?


Of course I could just fit T2, but if I can afford more then it's up to me whether I choose to spend it or not. I have spent over 1 Bn on a Hookbill PVE fit, 2 Bn on a Drake PVE fit, all of my Battleship PVE builds cost in excess of 2 Bn. I like having nice ships and the best stuff on them. Personal choice.

Quote:
I want a N domi though, I think it'll ne nicer than the Rattler)


It certainly won't look nicer than the Rattlesnake - the Domi is f*cking ugly as sin.

Plus ça change, plus c'est la même chose

Kasutra
No Vacancies
No Vacancies.
#30 - 2012-10-24 23:29:05 UTC  |  Edited by: Kasutra
John Ratcliffe wrote:
Faction ammo is always better than T2 ammo when it comes to missiles. When the patch comes out lets see if that changes, but for now T2 is the poor relation.

You don't need a Prop Mod on a launcher hull. I haven't got one on my CNR, Rattlesnake or SNI and they all WTFPWN Lvl 4s.

Almost 5000 DPS on the Torp fit isn't impressive? Really?

No, faction is not always better. Javelin-less torpedo range should be a textbook example of the reasons.

You don't need a prop mod on your CNR, Rattler or SNI because you're (presumably) using cruises on them. Cruises are a very long range weapon system, to the point where lock range and travel time tend to limit their damage projection more than their flight range does. This is absolutely not the case with torps. Unless you have found some PvE content where you consistently get dropped within 20km of the targets (and this is not an exaggeration), you're losing time getting to them. With a prop mod, you're losing less time, but it's still an efficiency killer.

A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#31 - 2012-10-25 00:00:02 UTC
Kasutra wrote:
No, faction is not always better. Javelin-less torpedo range should be a textbook example of the reasons.


I must be missing something then. Faction launchers have a higher RoF than T2 counterparts, so there's an advantage straight away. Damage application is better because the explosive velocity and radius is better on Faction ammo than T2. So I'm at a loss to understand where T2 outshines Faction, because I don't see it.

Quote:
You don't need a prop mod on your CNR, Rattler or SNI because you're (presumably) using cruises on them. Cruises are a very long range weapon system, to the point where lock range and travel time tend to limit their damage projection more than their flight range does. This is absolutely not the case with torps. Unless you have found some PvE content where you consistently get dropped within 20km of the targets (and this is not an exaggeration), you're losing time getting to them. With a prop mod, you're losing less time, but it's still an efficiency killer.


Yes, I'm using Cruises. I posted a Cruise fit for the Typhoon as well which no-one seems to have b*tched about so I presume that's OK. I don't use Torps because I'm still training towards Marauders, I just thought I'd see what numbers I'd get if I did a straight launcher swap from my Cruise Typhoon fit. I know Torp range is less, but I didn't realise it was as little as 20KM. That said, some of the missions would be fine with that (Pirate Invasion, Enemies Abound etc.)

Quote:
A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues.


EFT says 4918 DPS per volley. It's wrong?

Plus ça change, plus c'est la même chose

Grimpak
Aliastra
Gallente Federation
#32 - 2012-10-25 00:09:05 UTC
John Ratcliffe wrote:


Quote:
A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues.


EFT says 4918 DPS per volley. It's wrong?



on what targets? which size? their speed?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kasutra
No Vacancies
No Vacancies.
#33 - 2012-10-25 01:49:11 UTC
John Ratcliffe wrote:
I must be missing something then. Faction launchers have a higher RoF than T2 counterparts, so there's an advantage straight away. Damage application is better because the explosive velocity and radius is better on Faction ammo than T2. So I'm at a loss to understand where T2 outshines Faction, because I don't see it.

Yes, I'm using Cruises. I posted a Cruise fit for the Typhoon as well which no-one seems to have b*tched about so I presume that's OK. I don't use Torps because I'm still training towards Marauders, I just thought I'd see what numbers I'd get if I did a straight launcher swap from my Cruise Typhoon fit. I know Torp range is less, but I didn't realise it was as little as 20KM. That said, some of the missions would be fine with that (Pirate Invasion, Enemies Abound etc.)

EFT says 4918 DPS per volley. It's wrong?

T2 launchers can use T2 ammo. In the case of torps, T2 ammo means Javelins, which provide desperately needed range.

Sounds like we found the reason for this disagreement. P

EFT probably says 4918 damage per volley, which is a very different figure from DPS. Volley damage (or "alpha") is rarely a relevant one in PvE, and if so, not necessarily a good thing to have lots of. Damage overkill vs. rats missing rep cycles is the comparison.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#34 - 2012-10-25 10:16:43 UTC  |  Edited by: Verity Sovereign
John Ratcliffe wrote:
Kasutra wrote:
No, faction is not always better. Javelin-less torpedo range should be a textbook example of the reasons.


I must be missing something then. Faction launchers have a higher RoF than T2 counterparts, so there's an advantage straight away. Damage application is better because the explosive velocity and radius is better on Faction ammo than T2. So I'm at a loss to understand where T2 outshines Faction, because I don't see it.


http://www.eve-wiki.net/index.php?title=Cruise_Missile_Specialization

2% ROF bonus per skill lvl, at lvl 4 spec, that 17.6 second cycle time becomes 16.2 - oushining the RF launchers.. but not the CN launchers. CN launchers are OP in my opinion, no other faction weapon outdamages the T2 variant with lvl 3 spec (let alone lvl 4 spec, or even lvl 5 as in this case)
In this case, its all about range, torps are simply too short range, after the missile rebalance, that may not be so bad (I'm not sure)

Quote:
Quote:
A 5000 DPS torp fit would be impressive indeed. But you don't have one. You have a ~850 DPS torp fit whose alpha is less relevant than its damage projection issues.


EFT says 4918 DPS per volley. It's wrong?


Volley damage isn't DPS, if you do 5000 damage per volley, but volley every 10 seconds, that is only 500 damage per second.
If you want high damage... look at what Arty fits do - I'm not going to EFT it, I just know in incursions that the 1400 machs routinely hit over 15k volleys, I think the average is over 10k, and with a mach, you've also got good DPS, not just good volleys.

Quote:
Silly position to take. I spend the most possible on all of my PVE hulls because I can. I want them to be the best they can be, even if it's only a few % here or there. A Mach is a great hull, but firstly it's a turret hull and I have 200K in Guns, and even if I did have the SPs in Guns I can't fly it any way. That's right, not everyone has all faction BS skills...

I like to bling my PvE boats too, especially my incursion boats bling -> get in good fleets (like ISN) -> make more Isk -> able to buy more bling,
Faction BS's don't take that long to train into, although your lack of gunnery skills would be a problem for a mach

- but only bling if the "bling" makes sense.
Can you even make use of the extra drone range of those black eagle links? I think not.
Its like using a Shadow Serp EANM in place of a T2 EANM on a fit that isn't tight on CPU (they both have the same resists the faction has lower fitting reqs), some other faction EANMs do have higher resists.... the benefit of the faction item goes to waste, and all it does is make you a bigger gank target.

2x black eagle drone link augmentors may be useful in a sniper boat that can actually target at that range.
If you were using just 1, I wouldn't be criticizing it - lets assume only lvl 3 ewar drone interfacing, 54km targetting range -> 80km vs 74 with T1
But 2x T1 get you to 94km... its plenty, you cant target that far, you can't shoot that far, your drones can't shoot that far, all you've done is fill your loot piñata, and make yourself more likely to get ganked.

In a cruise Rattler with Sentries and sebo/sig amp and warden sentries (ideally with t2 or faction omni tracking links) acting as a sniper, using its 2x utility highs for black eagle links makes sense - allowing sentry drones to hit out to 112km rather than just 100 with T1s
Bigpimping
Pimp Inc.
#35 - 2012-10-25 11:04:27 UTC
John Ratcliffe wrote:
the Domi is f*cking ugly as sin.


X
Dautrin Maize
Peirmont Industries
#36 - 2012-10-25 11:33:36 UTC
Holy crap, this thread turned into quite the debate... Gotta love EVE players. Everybody knows just enough to argue any given perspective.

Anyway, I noticed one of you stated that you shield-tank your fleet phoon. I used to shield-tank, but read that armor-tanking was better for the ships I was using. So I converted. I'm skilled at both at this point... Should I be shield-tanking? It seems like I'd have to give up some important mid-slot stuff to shield-tank...though it would open up some low slots.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#37 - 2012-10-25 11:37:35 UTC  |  Edited by: ChromeStriker
I will reply properly once i can find my fit... some of these fits make me cringe...

nope nevermind dont have one for ratting Roll

No Worries

Aranel DaMorre
Ministry of War
Amarr Empire
#38 - 2012-10-25 11:57:12 UTC
John Ratcliffe wrote:


It certainly won't look nicer than the Rattlesnake - the Domi is f*cking ugly as sin.


Can't handle the sexiness of the majestic space whale, eh?Big smile
Your loss.

Dautrin Maize wrote:

Holy crap, this thread turned into quite the debate... Gotta love EVE players. Everybody knows just enough to argue any given perspective.


Hah. Haha...Ahahahaaha *wheeze*
Nope, that's people in general. P
(See? You already got someone to argue with you about this! Smile)
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#39 - 2012-10-25 12:32:51 UTC
Verity Sovereign wrote:
http://www.eve-wiki.net/index.php?title=Cruise_Missile_Specialization

2% ROF bonus per skill lvl, at lvl 4 spec, that 17.6 second cycle time becomes 16.2 - oushining the RF launchers.. but not the CN launchers. CN launchers are OP in my opinion, no other faction weapon outdamages the T2 variant with lvl 3 spec (let alone lvl 4 spec, or even lvl 5 as in this case)
In this case, its all about range, torps are simply too short range, after the missile rebalance, that may not be so bad (I'm not sure)


I've been criticized for using CN launchers a number of times, but then I tell people to take a look and they're like "Oh...". As I said, I can't even use Torps, it was just a case of seeing if it might work. I'm training towards a Golem, so we'll see how that goes when I can fly one properly. I'm hopeful that Torpedo range will get some love.

Quote:
Volley damage isn't DPS, if you do 5000 damage per volley, but volley every 10 seconds, that is only 500 damage per second.
If you want high damage... look at what Arty fits do - I'm not going to EFT it, I just know in incursions that the 1400 machs routinely hit over 15k volleys, I think the average is over 10k, and with a mach, you've also got good DPS, not just good volleys.


Nicely explained, thanks for that.

Quote:
I like to bling my PvE boats too, especially my incursion boats bling -> get in good fleets (like ISN) -> make more Isk -> able to buy more bling,
Faction BS's don't take that long to train into, although your lack of gunnery skills would be a problem for a mach


I cross trained Gallente for my Rattlesnake, will train Mini soon for the Mach. Guns is a work in progress but not an immediate priority.

Quote:
In a cruise Rattler with Sentries and sebo/sig amp and warden sentries (ideally with t2 or faction omni tracking links) acting as a sniper, using its 2x utility highs for black eagle links makes sense - allowing sentry drones to hit out to 112km rather than just 100 with T1s


That's precisely how my Rattlesnake is fitted.

I've liked this reply because you've explained a few things I didn't really fully understand in a way that hasn't p*ssed me off or made me think you're a d*ck - so thanks for that.

I'll have a think about what you've said.

Plus ça change, plus c'est la même chose

MastaKari
Federal Navy Academy
Gallente Federation
#40 - 2012-10-25 12:46:56 UTC
we all know what happens to fits that are needlessly blinged up.....
someone comes along to blow the loot piñata up.

fitting a ship properly with t2 stuff is the way to go. a Black Eagle drone link augmentors is kinda dumb.