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Amarrian Missiles?

Author
Kriag Okinuus
42nd Devils and Dragons
#1 - 2012-10-24 10:31:35 UTC
Missiles look so freaking amazing. Is there any downside to using missiles with an Amarr ship (though I am more into role playing)? I am still struggling between Amarr and Caldari as they both have amazing looking ships in their own style (Protoss vs Terran from StarCraft) and both using cool weapons (Lasers vs Missiles). I could create a Caldari character right now and start over, it doesn't bother me.
Frank Millar
The Scope
Gallente Federation
#2 - 2012-10-24 10:50:09 UTC
The Vengeance and Sacrilege are Amarrian missile boats, so you might want to look into that further.
Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2012-10-24 10:54:46 UTC  |  Edited by: Jonah Gravenstein
Missiles have a plus point on the Amarr ships that can use them, they don't beat the crap out of the capacitor the way lasers do.

You'll be using the Vengeance and the Sacrilege for missiles I don't believe the others have missile hardpoints, just turret hardpoints. In the case of the Sacrilege it looks like it gets pretty good bonuses to Heavy Assault Missile, 5% damage per level for all damage types, as opposed to most of the Caldari ones that get bonuses specifically to Kinetic damage.

There's nothing to stop you cross training Caldari, or any other race for that matter. You're not bound to any one races ships.

In the beginning there was nothing, which exploded.

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Kriag Okinuus
42nd Devils and Dragons
#4 - 2012-10-24 11:10:43 UTC
Cool beans. Sacrilege with missiles? Sick. Ship looks gorgeous too. :D

Yeah, like I said, I like to be role playing so I'll be sticking with Amarr ships in the long run.
Khanh'rhh
Sparkle Motion.
#5 - 2012-10-24 11:36:43 UTC
The number of Amarr ships that use missiles in a viable way is very low; it's essentially one subset of their T2 lineup (Khanid ) and several of them are not that useful. You basically have:

- Vengeance
- Malediction
- Heretic
- Sacrilege
- Legion

Plus others where it's not really viable, like the Curse or Damnation. Also note, you should nearly always use the weapon system your ship is bonused for, even if you can fit different ones based on hardpoints.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Keno Skir
#6 - 2012-10-24 11:48:21 UTC
Damnation is very viable, i'd place it only below the Vengeance which is just a pleasure to fly Big smile
Malcanis
Vanishing Point.
The Initiative.
#7 - 2012-10-24 12:07:51 UTC
Khanh'rhh wrote:
The number of Amarr ships that use missiles in a viable way is very low; it's essentially one subset of their T2 lineup (Khanid ) and several of them are not that useful. You basically have:

- Vengeance
- Malediction
- Heretic
- Sacrilege
- Legion

Plus others where it's not really viable, like the Curse or Damnation. Also note, you should nearly always use the weapon system your ship is bonused for, even if you can fit different ones based on hardpoints.


IIRC, missiles will get more weight with Amarr ships as the ship rebalancing project continues,

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zanzbar
The Scope
Gallente Federation
#8 - 2012-10-24 12:45:24 UTC
Missiles have the plus side of never missing a target they can catch up to before they run out of fuel, however when a larger missiles aimed at a small ship its will never do its full damage potential. This is due to the explosions radius of the missile being too big for the signature radius of the target, thus only part of the explosion is in contact with the target as therefore its dmg is reduced. The easiest way to counter this is the use of a target painter to increase your targets sig radius.

One benefit of turrets, as well as their weakness, is that their damage is largely based off of gun tracking speed vs. Targets orbit speed around you. This means that if a target is cable of outrunning the tracking speed of your guns (usually done by orbiting very close and fast) you won't hit them, however if you know how the tracking mechanics work you can set yourself up to have a greatly improve chance of hitting the target and you will often "insta pop" frigate or cruiser when you land a direct hit with a gun such as a tachyon beam laser.

Also as said above there are far less amarr ships that properly support missiles
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#9 - 2012-10-24 15:11:01 UTC
Kriag Okinuus wrote:
I could create a Caldari character right now and start over, it doesn't bother me.


No need to do that. You can fly caldari ships with an amarr pilot just fine. Just train the required skills for the caldari ships.
At some point in your eve-career, you're gonna cross train to ships of other races anyway.
Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2012-10-24 15:57:09 UTC
He's an RP guy, although flying Caldari should be acceptable to an Amarr RP player, they are an allied faction after all.

In the beginning there was nothing, which exploded.

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Berendas
Ascendant Operations
#11 - 2012-10-24 16:20:59 UTC
The Vengeance is an absolute beast, or at least it was before I went on an EVE break. Can someone clarify its (relative ofc) position on the AF hierarchy for a returning vet?

Thanks in advance Big smile
Jonah Gravenstein
Machiavellian Space Bastards
#12 - 2012-10-24 16:29:37 UTC
Berendas wrote:
The Vengeance is an absolute beast, or at least it was before I went on an EVE break. Can someone clarify its (relative ofc) position on the AF hierarchy for a returning vet?

Thanks in advance Big smile


Depends how long you've been gone, roflkets got buffed a while back & with the new missile trails they look good too (hugs his lol rocket caracal). Light missiles are getting a buff next patch I believe, although I've never flown a Vengeance so I don't know if they're even used on it.

In the beginning there was nothing, which exploded.

New Player FAQ

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Berendas
Ascendant Operations
#13 - 2012-10-24 16:46:09 UTC
Jonah Gravenstein wrote:
Berendas wrote:
The Vengeance is an absolute beast, or at least it was before I went on an EVE break. Can someone clarify its (relative ofc) position on the AF hierarchy for a returning vet?

Thanks in advance Big smile


Depends how long you've been gone, roflkets got buffed a while back & with the new missile trails they look good too (hugs his lol rocket caracal). Light missiles are getting a buff next patch I believe, although I've never flown a Vengeance so I don't know if they're even used on it.



Been gone about 9-10 months, the new BC's were around for about a month or so before I left and the rocket buff had been in place too.
Doddy
Excidium.
#14 - 2012-10-24 19:14:50 UTC
Malcanis wrote:
Khanh'rhh wrote:
The number of Amarr ships that use missiles in a viable way is very low; it's essentially one subset of their T2 lineup (Khanid ) and several of them are not that useful. You basically have:

- Vengeance
- Malediction
- Heretic
- Sacrilege
- Legion

Plus others where it's not really viable, like the Curse or Damnation. Also note, you should nearly always use the weapon system your ship is bonused for, even if you can fit different ones based on hardpoints.


IIRC, missiles will get more weight with Amarr ships as the ship rebalancing project continues,


Nope, thats drones, minmatar are going missile. Amarr missiles have so far been reduced (the inquisitor was the only t1 missile boat) while the drones are being increased (new destroyer, new crucifier) and is set to continue (talk of (shudder) drone prophecy and drone apoc). Missiles are very much t2 and up for amarr.

Of cours ethe ones that do exist are awesome, esp sac.
Doddy
Excidium.
#15 - 2012-10-24 19:15:40 UTC
Berendas wrote:
Jonah Gravenstein wrote:
Berendas wrote:
The Vengeance is an absolute beast, or at least it was before I went on an EVE break. Can someone clarify its (relative ofc) position on the AF hierarchy for a returning vet?

Thanks in advance Big smile


Depends how long you've been gone, roflkets got buffed a while back & with the new missile trails they look good too (hugs his lol rocket caracal). Light missiles are getting a buff next patch I believe, although I've never flown a Vengeance so I don't know if they're even used on it.



Been gone about 9-10 months, the new BC's were around for about a month or so before I left and the rocket buff had been in place too.

Vengeance still owns
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#16 - 2012-10-25 02:38:49 UTC
There is one huge inferiority with Amarr missile boats versus every other kind missile ship in the game.

Their missile bonus only applies to short range missiles, that being Rockets on a Vengeance and Assault missiles on a Sacrilege. The Damnation has a proper bonus but that's not really a combat ship.

There are a couple of things that are just not quite right about those two ships, including that the vengeance has some of its bonuses swapped around for no apparent reason and of course that they're the only two ships that I know of in the game that don't get a bonus that applies to both the long and short range versions of the weapons they use.
Kriag Okinuus
42nd Devils and Dragons
#17 - 2012-10-25 03:55:17 UTC
Aw man, I love the Hookbill (or Merlin and company for that matter), Raven and Manticore too much to go with Amarr..
Do all the Caldari ships that I mentioned have long range missiles capacity?
Katran Luftschreck
Royal Ammatar Engineering Corps
#18 - 2012-10-25 04:07:20 UTC
If they wanted to make it lore-friendly and not have to do much work on new models, CCP could simply add a line-up of serious Khanid Kingdom ships. From what we've seen so far, Khanid ships are basically Amarr hulls but with their bonuses and fittings changed over to missile use instead of lasers. Just keep doing that until it's their fleet is completely fleshed out and there you go.

And call it selfish, but as long as we're doing that I'd also like to see actual Ammatar ships added doing that same idea: Either Amarr hulls modified for projectile use, or Minmatar hulls modified for laser use. Either way would work and still be pretty lore-friendly, and maybe even mix of both would be possible.

http://youtu.be/t0q2F8NsYQ0

Piugattuk
Litla Sundlaugin
#19 - 2012-10-25 04:35:10 UTC
He showed me his Amarrian missle...it was meh...but golden P
Taurean Eltanin
Viziam
Amarr Empire
#20 - 2012-10-25 10:13:22 UTC
Yeah, the Amarr missile ships are amazing, but sadly that play-style is under-supported by CCP, despite it's popularity. As a result, there are no T1 versions of the Khanid ships. This makes them difficult to train for, and expensive to fly.

I'd pay serious ISK for a Punisher that simply had launcher hardpoints instead of turret hardpoints, let alone a well thought out T1 Khanid ship.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

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