These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Traveling merchants for us to use!

Author
ImDoinURMom
Caldari Provisions
Caldari State
#1 - 2012-10-22 16:18:01 UTC
I was thinking (and yes it hurt LOL), you know all those modules that you pick up during missions that are worth enough that you don't reprocess them? Normally if you want to sell them, you would save them up and most likely run them off to one of the major trading hubs when you had enough to make it worth the trip out to one. I always see these merchants coming in and out of stations, but what good are they if we are not actually USING them? What if there were merchants out there in space, that we could do "consignment" dealings with? We could give them everything we want sold and THEY go around from region to region finding the best price and selling it off FOR us, giving us the valuable time we need to continue doing what we are doing. CCP has been catering to the new players often enough, why not give the older players something they can enjoy?

What I propose is this:

With this EXAMPLE, assume that each merchant you are using would have time to travel for 1 week before returning with any unsold items at the station you utilized the merchant in.

Of course, as with everything in the game, you would need a skill to be able to use these merchants. Make it be something like "Merchant Relations" or something. This skill could also determine the number of traveling Merchants that we could use at one time. (Meaning if we already have one merchant out selling things, we could use 1 more per skill level.)

These merchants would only be available in certain types of stations. If you notice, each major faction has it's own "market type corporation". Gallente has FedMart, Caldari has CBD Sell division and Mercantile Club and so on and so forth. These would be the areas that these merchants are available for us to use.

Also, you would have to have standing with the corroborating corporations to at least an 8.2 in order to utilize this (this will help ensure that it is something that the more seasoned players can indulge in. If you have standing with more than one type of merchant corporation, then you could pick up a secondary skill book called "Merchant Diplomacy" which would determine the amount of different corporations your merchant could sell to. Meaning if you use a Gallente merchant, that merchant could sell to the Minmitar faction trading stations and the higher the level, the more stations become available to you for selling off your goods.

Then, let's say that there is a third skill you could train, let's call it "Merchant Range" . You would also need this skill to level 1 before you could utilize these merchants. The levels will give the merchant a wider area to sell off your goods.

Level 1- Merchant can travel through the entire region to sell your goods
Level 2-Merchant can travel to 2 regions
Level 3-Merchant can travel to 3 regions
Level 4-4 regions
Level 5-5 regions

Now some of you are asking, how in the world can a merchant go to 5 different regions and be back in a week? Well there could be a fourth skill for this. Let's call that one "Trading Time". This will allow you to extend that time period by 3 days for each level. This would be adequate since they can only go to certain stations to sell off your goods to begin with. (Remember, they can only sell to the market-type corporation stations.)

Now some of you are probably wondering how this works. "What is in it for the merchant? It is a 'consignment' deal after all."

Well, normally consignments are 50/50. Meaning the merchant keeps half your income for his/her time traveling, which is fair. Let's say there is a 5th skill which would allow you the ability to lower that amount. Let's call that one Merchant Accounting. Each level would grant you an additional boost to income. Level 1 would bring you up to 55%, level 2, 60% Level 3, 65% and so on and so forth, so the end result being in a 75/25 split, which can be a nice chunk of change with little effort.

Now, the idea is that the merchant would fly from region to region finding the best prices for your gear and selling it off to the highest buyers. Let's think for a moment. how many times have we gone into the market and seen that someone wants to buy your stuff for 100 Isk (which normally translates to -99% below? How would we combat those ludicrous percentages when using merchants? Well, let's say there is a 6th skill for that: "Trading Efficiency" which will allow you to set percentage limits on the lowest you will take. Without this skill, your merchant will sell everything that has a percentage lower than -50% below regional average (mind you, they will only take the highest offers). Each level of that skill, will gain you an additional 10%, meaning that, at level 1, you can set your minimum limit anywhere up to -40% below. Level 2 will give you the ability to set your lowest price to -%30 below. Keep in mind that this is something that you can set yourself when setting up the merchant dealings, so if you get to level 5 with this skill and don't mind taking less ISK than 0.0% below, you can set that and the merchant will sell the items pertaining to your guidelines.


Now what do you think? I just thought that the merchants were already in game, why not use them? Suggestions to help improve this rough idea are welcome. This all was thought about in about 5 minutes so it is pretty crude. Not well thought out, but a good thought anyways.

Have fun and Fly Safe!
ImDoinURMom
Caldari Provisions
Caldari State
#2 - 2012-10-22 16:25:38 UTC
Just a few more things here....There is no guarantee that your items for sale will be safe from pirates, either NPC or player, so make sure you purchase INSURANCE on your items. Prices will vary depending on what they are carrying. This can be selected in the options menu when you first set up a deal with the merchant. (at the same time that you set up what your percentages will be).


Also, there could be an additional skill that allows the merchant to carry MORE items for you or have a bigger amount of M3 that they can carry. Let's call that one Merchant Proficiency". Each level will give the merchant another 15% to their total m3 they can hold.
Sheynan
Lighting the blight
#3 - 2012-10-22 17:31:59 UTC
I doubt this is needed in a sandbox game.

Just sell your stuff locally and let other people trade with it.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#4 - 2012-10-22 19:15:07 UTC
A simpler way would be to have a chance of an npc buying something in a low priced region and transporting it to a higher price.
This would also make for a useful isk sink, as some is lost in the selling by npc.
Marcus Ichiro
IchiCorp
#5 - 2012-10-23 00:39:53 UTC
The last thing EVE needs is more types of NPCs, especially ones that play the game for you.
ImDoinURMom
Caldari Provisions
Caldari State
#6 - 2012-10-23 04:41:04 UTC
Marcus Ichiro wrote:
The last thing EVE needs is more types of NPCs, especially ones that play the game for you.



As it states above, the merchants are already in place in the game, but what good are they if they are merely "decoration" so to speak?

I can understand that from the first impression of this idea, that it may seem useless and nothing more than ISK sink, but what is the harm in giving it a shot? If you can save yourself a days worth of trading for whatever else you are doing, then I say it is ISK well spent. I can continue on with my day without having to worry about making trips out to Jita or Dodixie just to clear out my containers that I have in the station.

All in all, it could actually help drive prices down overall and balance things out, especially for those pilots who have little to no access out in Empire Space. So what you lose 25% to the merchant, for some people it is better than letting things sit there in a contract or a market and hoping they sell. Players control the market anyways, so what is the harm in letting the NPC merchants (which are already a part of the game) do that little bit of work for you? You would still need to train the skills to be able to use them anyways and most likely, would need many of the market skills that are already in place before you could gain access to those skills to begin with. That, again, would help make it so that it was something which is reserved for the more seasoned players (which is nice considering that so many things are being made to be accessible easier for the new players lately).


It was just an idea anyways....not everyone has to like to like it.
Katie Frost
Ministry of War
Amarr Empire
#7 - 2012-10-23 05:38:49 UTC
Courier contract + Jita alt...

Problem solved?