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a real AFK cloaking solution

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2012-10-22 01:10:58 UTC
Staleward Ad'mraa wrote:
ShahFluffers wrote:
Staleward Ad'mraa wrote:
A good way to keep this from being an over-powered function designed to search system wide, why not limit to the area you are in, which means those hunting for the ship will have to fly to the area.

Congrats... now covert-ops ships that are legitimately spying on fleet and/or stealth bombers that are setting up bombing runs will be located.

As has been said many times by so many... no one has come up with a way to nerf afk-cloaking tactics without nerfing "legitimate" cloaking tactics.

Afk-cloakers will sit in a deep space safe spot. Legitimate cloakers will be on grid watching their enemies.

Also... do a search. AFK-cloaking is done because of local's infallibility in knowing who's there.


Why don't you contribute and debate instead of trolling? It helps improves the game instead of putting everyone down. Legitimate cloakers are even worse, because they can actually spy and give information to enemy fleet without any danger of them being destroyed at all. There needs to be a counter regardless if you feel you should have god-mode in an massive fleet combat.


he even gave reasons as to why he was against it. it was a nice contribution all things considered lol.

anyways
for a while now ive been for the idea of having a certain probe or ship being able to (eventually) detect cloakers. but something like this couldnt be balanced as long as local existed, and i wouldnt even say it was for detecting afk cloakers. i'd personally want one that detected those fleets or scouts that are ready to ambush u or try to hide from u.

if it was implemented through someway of probing, then it would be evadable by skilled and un-lazy pilots and would keep peeps on their toes.

the main reason i'm for this change is to stop fleets that come into ur territory looking for a fight, but then wait whilst cloaked until u have half or even a third of their number. i just think cloaking gives u too much choice in what fights u engage in or avoid. it would be nice to put them on the back foot once in a while.

and yes, i'd much rather i didnt even know about enemies at all and be able to discover them by probing than i would knowing their exact number but not being able to do a damn thing about it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

FireT
Venom Pointe Industries
#22 - 2012-10-22 01:35:02 UTC
Sheynan wrote:
I don't think any activity in Nullsec is worth the term "griefing".


I think answers the inadequacy of this topic. I am sorry, but complaining about griefing in null sec is so moronic it is actually sad. What you want is YOUR OWN PRIVATE SANCTUM without any harassment or threat. Even the most novice of players learns that there is always some risk in Eve (even in high sec).

I am sorry, so many complaints have been made about 'afk cloak griefing' that this is hilarious and sad in equal measures.
Soldarius
Dreddit
Test Alliance Please Ignore
#23 - 2012-10-22 02:59:03 UTC
Sellsoul Antixian wrote:
its not right that one red in a system goes AFK means that i dock for 5 days.


In my experience, its only the bots that dock and/or logout. Actual players simply move to another system. But if you dock and don't play when I afk cloak your ratting and/or mining system, not only am I achieving a legitimate goal of resource and income denial while I'm there, but I will also be downgrading your system's sov indices, thus further degrading your income even after I leave.

Short-term solution: don't dock.

Long-term solution: set all nulsec local to delayed mode. Holy crap, you might actually have to learn how to use your directional scanner.

http://youtu.be/YVkUvmDQ3HY

Alx Warlord
The Scope
Gallente Federation
#24 - 2012-10-22 03:29:36 UTC
A long long time ago the CSM and the CPP was discussing this and they proposed a Cloak Hunter ship.... but this was more then a year ago.... and Yes... the actual sov system where people could just enter your home and you can't take them out SUX...
Valleria Darkmoon
Imperial Academy
Amarr Empire
#25 - 2012-10-22 07:29:03 UTC  |  Edited by: Valleria Darkmoon
Practical solution to AFK cloakers is incredibly easy: Do nothing at all.

Someone who is AFK is by definition not a threat to you, they are AFK. Ignore it and move on.

Yes they may be watching you and giving intel, but then they are not AFK are they? They may use a cov ops cloak to to warp in on your mission/plex/site or whatever and kill you, again not AFK are they?

AFK cloaking is a form of psychological warfare that relies on the terrors you construct for yourself to prohibit your movement through areas of the game. If you see them, panic and turn back then they are able to use any areas they have just denied you for their own ends, unharrassed by you or any fleet you can rustle up. In other words: MISSION ACCOMPLISHED.

Quite frankly given that you can hide in wait under cloak for any amount of time you like waiting for a victim to pounce on and for some reason that is rarely called out as broken. If you are in a ship that would not present a viable target or in a group that is too large a "trap door spider" style player and an AFK cloaker are indistinguishable. Therefore, I have an extremely binary view of cloaking and all related tactics. If any use of a cloak is not legitimate then no use of a cloak is legitimate and cloaking should be removed from the game entirely or all uses of a cloak are equally acceptable. My position of course is that ALL tactics involving cloaks are legitimate and therefore, it's time to sack up. If he scares you then go back to station dock up and wait for him to leave (downtime should do it). Otherwise take the 99.9% chance that if he is actually just sitting there all day he will fail to notice your presence.

EDIT: Really just have to say here despite living in low sec, I know AFK cloaking is pretty much exclusive to null. I have flown with gangs through null looking for fights many times. When we find an ship that is unaccounted for we just assume it's cloaked to avoid us or AFK cloaked and move on. We don't even have 100 blues within 5 jumps to call on, we are isolated and alone, if that cloaker rounds up 45 people to camp us on the outgate we are completely screwed. The biggest carebears in this game live in nullsec. With all the blues around you're not even really risking a suicide gank short of blue on blue action and associated drama. If there is one person in local with you and you have multiple friendlies nearby, then play the game like you have a brain and don't AFK your mission. I frequently plex in null (that I don't own) to make money, a scout goes ahead and the ship that is going to run the PvE legwork trails behind it. Since 2008 I have NEVER lost a PvE ship in null sec/low sec (not including my scout several of whom have died in glorious fires which were by and large T1 scanning frigates, not exactly costly) and that's without an intel channel. (Excluding local)

Reality has an almost infinite capacity to resist oversimplification.

Robert Caldera
Caldera Trading and Investment
#26 - 2012-10-22 08:11:57 UTC  |  Edited by: Robert Caldera
Alx Warlord wrote:
A long long time ago the CSM and the CPP was discussing this and they proposed a Cloak Hunter ship.... but this was more then a year ago.... and Yes... the actual sov system where people could just enter your home and you can't take them out SUX...

you define whats your home is noone else - which doesnt mean however its really yours. Space isnt yours, its for everyone, so someone going and afking in any star system is absolutely all right. Its his right.
Sentient Sovereign
The Scope
Gallente Federation
#27 - 2012-10-22 08:34:04 UTC
Sellsoul Antixian wrote:
how about a way to scan down cloaked ships? combat probes that scan down covert ops ships that are cloaked? why cant that be made? make it take a few minutes even at maxed skills.. and once a covert ops ship is found warp to it and make it lockable in the ui only if scanned down. once locked it decloaks. that will end the afk greifing bullshit that happens in nul sec every single day. i think its reasonable.


Remove local, problem solved
Azrael Dinn
Imperial Mechanics
#28 - 2012-10-22 09:46:09 UTC  |  Edited by: Azrael Dinn
Johnny Bloomington wrote:
AFK cloakers are not a problem. Why do these threads keep popping up? Scary AFKers.


Cause AFK cloaking is a problem.

Mayby I'll just find a job in CCP and fix it my self so I can the lot of you cloak lovers "FU deal with it". And then you will deal with it and thats it.

I'll settle with removing local also.

After centuries of debating and justifying... Break Cloaks tm

Colonel Xaven
Perkone
Caldari State
#29 - 2012-10-22 10:22:47 UTC  |  Edited by: Colonel Xaven
Azrael Dinn wrote:
Johnny Bloomington wrote:
AFK cloakers are not a problem. Why do these threads keep popping up? Scary AFKers.


Cause AFK cloaking is a problem.



Please explain.

sidenote: oh this new and exciting topic again. should be a part of Commonly Proposed Ideas... Oh wait...

www.facebook.com/RazorAlliance

Beckett Firesnake
Viziam
Amarr Empire
#30 - 2012-10-22 10:48:04 UTC
A simple solution:

Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill)
When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item)
You cannot recloak during 30 secondes (-5secondes / level of another new skill)

The problem is solved.
If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....
Rordan D'Kherr
Imperial Academy
Amarr Empire
#31 - 2012-10-22 10:59:03 UTC
Beckett Firesnake wrote:
A simple solution:

Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill)
When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item)
You cannot recloak during 30 secondes (-5secondes / level of another new skill)

The problem is solved.
If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....


I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk.

Don't be scared, because being afk is not a crime.

Sellsoul Antixian
Sebiestor Tribe
Minmatar Republic
#32 - 2012-10-22 11:12:48 UTC  |  Edited by: Sellsoul Antixian
Rordan D'Kherr wrote:
Beckett Firesnake wrote:
A simple solution:

Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill)
When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item)
You cannot recloak during 30 secondes (-5secondes / level of another new skill)

The problem is solved.
If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....


I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk.



that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?
Rordan D'Kherr
Imperial Academy
Amarr Empire
#33 - 2012-10-22 11:28:46 UTC
Sellsoul Antixian wrote:

that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?


So your problem is being AFK. Not cloaking.

This discussion is 5 years old aswell. So are your arguments. You see the cloaking mechanic or AFKing through a carebears point of view, which is in fact only one side of the medal.

Please do a forum search for valid answers to your statements.

Don't be scared, because being afk is not a crime.

Robert Caldera
Caldera Trading and Investment
#34 - 2012-10-22 12:47:09 UTC
Beckett Firesnake wrote:
A simple solution:

solution to which problem? There is none.
Ganthrithor
School of Applied Knowledge
Caldari State
#35 - 2012-10-22 13:53:31 UTC
Dear OP: Please unsub (from life).
TheGunslinger42
All Web Investigations
#36 - 2012-10-22 13:53:46 UTC
Sellsoul Antixian wrote:
how about a way to scan down cloaked ships? combat probes that scan down covert ops ships that are cloaked? why cant that be made? make it take a few minutes even at maxed skills.. and once a covert ops ship is found warp to it and make it lockable in the ui only if scanned down. once locked it decloaks. that will end the afk greifing bullshit that happens in nul sec every single day. i think its reasonable.


a) There is no such thing as "AFK griefing". An AFK player by definition is incapable of doing anything. You cannot blame them for your playstyle.
b) Covert ops ships are used for reconnaissance, sometimes this involves sitting in strategic locations to observe the enemy, provide tactical warp ins, etc. Being able to probe these down destroys the ability for cov ops pilots to perform those actions. It is a terrible idea for this reason.
c) Wormhole space. Hitting scan on the probe would return sigs, immediately telling you how many cloaked ships are present in the wormhole. A specific, deliberate mechanic of wormhole space is that you cannot know who is in a wormhole if they are cloaked. Good job undermining an entire type of space, you twonk
d) A better idea is to remove cloaked pilots from local
e) Additionally, maps back to hisec could be provided to the terrible nullbears who want 100% safety in nullsec. If you can't deal with the risks of nullsec, you don't deserve the rewards
Sentient Sovereign
The Scope
Gallente Federation
#37 - 2012-10-22 14:10:32 UTC
There is no problem other than local and mega-carebears.

If there was no local, then going AFK while cloaked would be the same as logging off (technically safer, as your ship disappears, while afk there is still the *remote* possibility of another object coming close enough to decloak it). So clearly the mechanic is not the problem, or else we'd have to make everyone vulnerable that doesn't log off in a station (and there's people that want to get rid of that invulnerability too)

The problem is the biggest carebears in EVE are scared when they see a non-blue in system, and can't even be arsed to move to a neighboring system.
Say... don't many bots have orders to dock up if a red/non blue enters the system?
Could it possibly be that the whiner's are people who run bots and are upset when their bot gets shut down?

AFK people can't stop you from doing anything. Move systems or watch D-Scan/probes)

The problem is people who are apparently terrified that there may be someone out there who may try to kill them.
EVE does not cater to those people, thus showing up in local to scare those people is not a problem.

However, Local is a problem for the "invader" it is an immensely powerful tool for the defenders and their carebears.

I support removing local in null, and making it like WHs, but not because of AFK cloakers, simply because if the advantage it gives the defenders.

Then "Low security" would actually have some significant security that one doesn't have in null (in one aspect at least).

Of course... then the nullbears wouldn't know they were safe in any system (although I hear some bots can effectively read local even in WH systems, as if local data is still there and accessible just hidden from the user interface).

I'd love to see the carnage that could result from raids into null sec once the protection of local is gone.
TheGunslinger42
All Web Investigations
#38 - 2012-10-22 14:13:21 UTC
Sellsoul Antixian wrote:
Rordan D'Kherr wrote:
Beckett Firesnake wrote:
A simple solution:

Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill)
When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item)
You cannot recloak during 30 secondes (-5secondes / level of another new skill)

The problem is solved.
If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....


I thought the problem is being afk while cloaking? You have addressed cloaking at all here (with an horrible idea that is 5 years old), but not the "issue" of being afk.



that IS the problem though as i said i wouldnt mind if the cloaker was in system as long as i knew they could not leave their keyboard. and all this **** about it being a legitimate tactic to deny you resources how stupid is that? guess what happens when you deny someone resources? they STOP PLAYING EVE tell me how is that good you the cloaker and for ccp itself? this is the perfect game with one flaw and thats Away From Keyboard cloaking. **** im all for giving cloaks a timer then how about that? covert ops cloaks become unstable due to the massive amount of energy needed to warp your ship while cloaked therefore every 15 min your ship will decloack unless your there to recloak it. the whole idea im trying to figure out is how to keep players at their keyboards. didnt they just nerf the ability to farm ded plexes AFK style? i think i remember seeing that in a blog somewhere. the whole idea of the game the reason why theres not a third party app that allows us to access and alter our Q without opening the client is why? to make sure were at our keyboards while we play eve. why are cloakers exempt?


There's a couple things in this post that drive me to conclude you are playing the wrong game.

Firstly, you cannot force players to always be active and doing what you want. Stop crying like an entitled little baby. Even if this awful, self-entitled little point was even half way to being valid, then your argument would be against players being afk at all, not cloaks. I'll eat my hat if you yourself have never went afk and left your char at a pos or in a station. I propose CCP give me a button that destroys your ship and pod if you ever sit in a station or forcefield for an extended period of time, sound fair?

Secondly, are you seriously saying that interfering with or denying other players resources is bad for the game and something CCP should stop? This has to be trolling, there's no way someone could miss the point by so much. It's a massively multiplayer online game, keyword is multiplayer. EVE is not your own personal little hello kitty happyland, and nullsec especially isn't. Unsub all your accounts, mate. You'll be happier and so will the EVE community
Nikk Narrel
Moonlit Bonsai
#39 - 2012-10-22 17:21:57 UTC
Beckett Firesnake wrote:
A simple solution:

Any cloack are activated for a timer of 15minutes (+5 minutes / level of a new cloak skill)
When a ship is decloaked (at the end of its activation time or if you pass at less than 2500m of something or if you stop the cloak item)
You cannot recloak during 30 secondes (-5secondes / level of another new skill)

The problem is solved.
If you are not AFK, you can deal with your uncloak timer, if you are AFK you will be de-cloaked after 30 minutes at best....

My signature handles this, although it was based off someone else's 10 minute version....
Buzzy Warstl
Quantum Flux Foundry
#40 - 2012-10-22 17:42:17 UTC
Once again the OP proves that AFK cloaking is working as intended.

I swear, when people came up with this idea I never thought it would be such an amazing success.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs