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inventing T2 ammo and charges

Author
Haffsol
#1 - 2012-10-20 18:33:19 UTC
I'm new to invention and I would like to have some advices, but since base items are afaik all meta0 (talking about mining crystals, ammo and missiles) what I'm trying to understand is how to maximize the BPC runs and chances of invention. I also didn't really get if I can have some ME/PE modifiers in order to have anything better than -4/-4 on the T2 BPC's.

Have all needed skills at 4

I know there are guides and all, and I've read some, but you know experience from other players helps a big way when you are dull and dumb Big smile
Alyssa SaintCroix
Leihkasse Stammheim
#2 - 2012-10-20 19:24:35 UTC
To manipulate the ME/PE values you need to use the appropriate decryptors, and honestly, for ammo it doesn't make sense to do so and you'll just end up having to spend more. Run your BPC's for max run/max copies, toss them in the invention cooker and with the right skills you should have a decent chance at producing a T2 bpc.
Wyke Mossari
Staner Industries
#3 - 2012-10-20 19:28:00 UTC
You will lose ISK inventing ammo or modules.

The best return is to be had on rigs.
Roman Fuego
Brotherhood of Bankrupt Bastards
#4 - 2012-10-20 20:25:11 UTC  |  Edited by: Roman Fuego
You can make money on missiles. There are even some cases where decrypters are useful. For example a user manual gives a nice PE boost if you are running 10 slots 24/7. If you don't have much isk missiles are also nice because they don't require a lot of isk to start with... That said, you can probably make more money elsewhere.
Haffsol
#5 - 2012-10-20 20:52:40 UTC
maybe it would sound strange but I don't want to make them for profit, or not considering jita prices and highsex competitors at least. Living in null adds some variant to the business, like being able to have all the stuff I need when I need them and don't have to wait for a contract to be delivered or to scan for a wh pipe and run through it with scouts and industrials which is not exactly amazing. Add to that that I can sell some stuff at 0.0 prices which are generally higher than jita and..... here I am.

My priority would be maxing out the research time and most of all the BPC runs. Talking about mining crystals for instance, they have a max BPC runs of 100 which means a max T2 BPC runs of 10, but it takes 2 days and 6 hrs to make a 100 runs T1 BPC and 6-7 more to invent the T2 BPC with 50% success chance...... it's an average of 3++ days to invent 10 T2 crystals <--- What?

I haven't tried with missiles yet but I can imagine copying a 1500 runs BPC will take me just forever, and I'll make 150 T2 ones out of it...... the sensation I'm missing something got me.
Apachekills
Time Sink Gaming
#6 - 2012-10-21 01:35:15 UTC
Im gonna point you to This Guide It will give you a good understanding of what it takes to invent and produce ammo. Hope it helps

....

Denal Umbra
Coffee Hub
#7 - 2012-10-21 07:35:04 UTC
20 copies of max run missiles takes less than a day at pos, with the appropriate skills so you are better off doing that. Chuck in a faction missile (counts as a meta4) and get your ammo t2 bpcs easy.

The difference between using a single copy mining crystal vs max run copy is the cost of the datacores. For the price of 'one invention' you can get 9 more runs on a t2 bpc if you used a max run t1 bpc compared to if you only used a single run copy.

Consider the costs, find a invention calc you like and start doing it. The percentage only starts to even out if you are doing lots of it. Not uncommon to get 9/10 fail with a 78% chance or getting 10/10 with a 34% bpc. Don't bother with decryptors unless you know what you are doing. Most of the time, it will produce you a loss not a profit.
Smoking Blunts
ZC Omega
#8 - 2012-10-21 12:21:14 UTC
Denal Umbra wrote:
20 copies of max run missiles takes less than a day at pos, with the appropriate skills so you are better off doing that. Chuck in a faction missile (counts as a meta4) and get your ammo t2 bpcs easy.


faction missiles(CN) are meta 2, faction droped missiles (DG) are meta 3. they do up your return rates, but not as much as a meta 4 item would(there are no meta 4 missiles). with other ammo the same isnt true, they have no meta lvl and are just a waste of time/ammo/cost

OMG when can i get a pic here

Lolar55
Banana Toaster
#9 - 2012-10-22 11:01:58 UTC
Wyke Mossari wrote:
You will lose ISK inventing ammo or modules.

The best return is to be had on rigs.


Half of this statement is not true.I would advise you to run your mathematics again, because there are money to be had in inventing modules.
Bugsy VanHalen
Society of lost Souls
#10 - 2012-10-23 19:58:39 UTC
Smoking Blunts wrote:
Denal Umbra wrote:
20 copies of max run missiles takes less than a day at pos, with the appropriate skills so you are better off doing that. Chuck in a faction missile (counts as a meta4) and get your ammo t2 bpcs easy.


faction missiles(CN) are meta 2, faction droped missiles (DG) are meta 3. they do up your return rates, but not as much as a meta 4 item would(there are no meta 4 missiles). with other ammo the same isnt true, they have no meta lvl and are just a waste of time/ammo/cost

it only takes one unit of ammo or one missile to get the full boost.

for example if you are inventing T2 heavy scourge fury missiles, which seem to sell well, a stack of 100 CN or pirate faction missiles will last you 100 invention attempts as you only need 1 missile per attempt. It is a cheap way to increase your odds slightly, and every bit helps.