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Player Features and Ideas Discussion

 
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break the blobs, the local, the safe 00 and begin the fun!!

First post
Author
TOxik FuEL
Caldari Provisions
Caldari State
#1 - 2012-10-18 09:44:34 UTC
So the Ideas:

1- No more local everywhere in the game (HS , LS, 00) so now we can have a new role and real intel function, more realistic war strategy... you said reward vs risk, sorry but when you're in 00, all the neightboorhood is blue or in the same alliance, you a lot of the time really safe.

2- No more blob and blue region in 00, everyone (ok I exagerate) is blue to each other. So now a corp max 250 players, An alliance max 2-3 corp. No more good standing to each other, If you're in the alliance you're seeing your mate (corp or alliance) with a specific tag. and everything else is tagged as a potentiel enemy (no more neutral standing...)

3- Limiting the number of Sov and outpost per alliance, made a really HQ!


4- No more info on the player's corp/alliance when you click on the character or in the overview. So what you see is : character name and ship other info are private... we have access to too many info about everyone in this game (and the website) so we don't have a lot of suprise....

5- No more public Sov info, you want to see who is in the system go ahead.


You're telling us that the decision we make , will change the path of the character etc... with this modification we will have a big change, we will have to make right decision, no just look at evedotlan to know where there are npc kill, or camp gate or whatever, if you want to know you go to take a look!!!!!

You want to see a dynamic game change the actual system!
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2 - 2012-10-18 09:46:28 UTC
No Local ^_^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#3 - 2012-10-18 09:51:43 UTC
If they remove local, all the players are going to be obligated to use the honor system and x up in constellation chat after every jump, just like we do in wormholes.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Inquisitor Kitchner
The Executives
#4 - 2012-10-18 10:05:45 UTC

Posting in an NPC alt thread who has no idea about how 0.0 actually works.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2012-10-18 10:10:32 UTC
TOxik FuEL wrote:
1- No more local everywhere in the game (HS , LS, 00) so now we can have a new role and real intel function, more realistic war strategy... you said reward vs risk, sorry but when you're in 00, all the neightboorhood is blue or in the same alliance, you a lot of the time really safe.

Yeah, I guess.
Quote:


2- No more blob and blue region in 00, everyone (ok I exagerate) is blue to each other. So now a corp max 250 players, An alliance max 2-3 corp. No more good standing to each other, If you're in the alliance you're seeing your mate (corp or alliance) with a specific tag. and everything else is tagged as a potentiel enemy (no more neutral standing...)

I don't agree with putting artificial limits on players.

Quote:
3- Limiting the number of Sov and outpost per alliance, made a really HQ!

Same as above.


Quote:
4- No more info on the player's corp/alliance when you click on the character or in the overview. So what you see is : character name and ship other info are private... we have access to too many info about everyone in this game (and the website) so we don't have a lot of suprise....

Kind of agree. I don't see any reason why people should have access to your employment history.

Jake Warbird
Republic Military School
Minmatar Republic
#6 - 2012-10-18 10:13:02 UTC
Inquisitor Kitchner wrote:

Posting in an NPC alt thread who has no idea about how 0.0 actually works.

When's the next song coming out? Please make more.
Andski
Science and Trade Institute
Caldari State
#7 - 2012-10-18 10:24:33 UTC
Sure, remove local. Just let us bridge blobs and drop titans and supers into wormholes.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Val'Dore
PlanetCorp InterStellar
#8 - 2012-10-18 11:07:44 UTC
Local should never have existed in the first place.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

War Kitten
Panda McLegion
#9 - 2012-10-18 11:24:33 UTC
TOxik FuEL wrote:
So the Ideas:

1- No more local everywhere in the game
Sounds fun. But delayed local would be fine.

Quote:
2- No more blob and blue region in 00, everyone (ok I exagerate) is blue to each other. So now a corp max 250 players, An alliance max 2-3 corp. No more good standing to each other, If you're in the alliance you're seeing your mate (corp or alliance) with a specific tag. and everything else is tagged as a potentiel enemy (no more neutral standing...)
Arbitrary limits can and already are worked around. This would do nothing productive and just make a game based largely on diplomacy and politics more difficult to use.

"Sorry pal, you've got enough friends and corpmates. Those other fellows will have to be your enemies."

Quote:
3- Limiting the number of Sov and outpost per alliance, made a really HQ!
More arbitrary limits?

"Yes, you can conquer the world! (But only a small portion of it, save some for the more fail people in game please)"

Quote:
4- No more info on the player's corp/alliance when you click on the character or in the overview
Too late, cat is out of the bag. This info is already archived away in dozens of places. You can't just hide it now.

Quote:
5- No more public Sov info, you want to see who is in the system go ahead.
Oh good idea.

"Hey, who owns Texas again?"
"Sorry pal, that information isn't public. You'll have to step across the border and count people in local"


I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

terzslave
Caldari Provisions
Caldari State
#10 - 2012-10-18 11:30:05 UTC
TOxik FuEL wrote:




2- No more blob and blue region in 00, everyone (ok I exagerate) is blue to each other. So now a corp max 250 players, An alliance max 2-3 corp. No more good standing to each other, If you're in the alliance you're seeing your mate (corp or alliance) with a specific tag. and everything else is tagged as a potentiel enemy (no more neutral standing...)




Listen, you can't stop people from working together by limiting corp sizes, neither should you. They would just make hundreds of new corps and blob that way.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2012-10-18 11:30:18 UTC
+1 for no local. (tbh 5min delay on it would be fine too.)

There is no Bob.

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Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#12 - 2012-10-18 11:32:04 UTC
Even a Delay till you smack talk in local ^^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Spurty
#13 - 2012-10-18 11:37:28 UTC  |  Edited by: Commander Spurty
The argument against limits is so ******* derp

There already are limits. Hard limits. They are softened by standings.

Also look at how terrible games with hard limits do (counter strike, quake, league of legends, DOTa2). Really, limits are a terrible idea.

Anyway, back to the remove local idea. What's your replacement for finding others again? If its F10 then you need to go back to the drawing board. F10 is even worse than local as you don't even have to jump into the system to take a look. Here's a tool that needs to go away more urgently. There is no risk with F10 while docked.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ptraci
3 R Corporation
#14 - 2012-10-18 11:42:19 UTC
TOxik FuEL wrote:
So the Ideas:

1- No more local everywhere in the game ... if you want to know you go to take a look!!!!!



Yeah, and suddenly you have to scan scan scan to do anything in EVE. And scanning is so much fun. And of course by the time you've scanned, the person/fleet has moved, so you have to scan again. Making it even harder for actual fleet engagements to happen.

How about no. If you're butt-hurt because you get jumped every time you try to do something in low/null, go back to your wormhole. And stay there.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#15 - 2012-10-18 11:46:36 UTC
Prrrrff Local Stops engagments.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Gillia Winddancer
Aliastra
Gallente Federation
#16 - 2012-10-18 11:52:02 UTC
Ptraci wrote:
TOxik FuEL wrote:
So the Ideas:

1- No more local everywhere in the game ... if you want to know you go to take a look!!!!!



Yeah, and suddenly you have to scan scan scan to do anything in EVE. And scanning is so much fun. And of course by the time you've scanned, the person/fleet has moved, so you have to scan again. Making it even harder for actual fleet engagements to happen.

How about no. If you're butt-hurt because you get jumped every time you try to do something in low/null, go back to your wormhole. And stay there.


Scan/ship detection in EVE is hardly...great to begin with. D-scanning in particular is IMO a pinnacle of a poor implementation. Seriously, spam a button every couple of seconds? Just....why?

And yes, Local with it's omnipotent information IS flawed as well and does limit several aspects of the game.

Of course the current problem is that quite a large amount of players have integrated with local more tightly than a titanium plate to ones skull and are now relying on it more than a junkie on crack. And of course the mere suggestion of removing local has the very same effects as it would on the addict as well. And just to throw an extra punch, trying to discussing this whole problem is ALSO like trying to explain to said addict as to why drugs are bad. And the créme de la créme is of course that just like a junkie, the same people deny that there's anything wrong with local.

EVE needs a rehab. Now!
Tobiaz
Spacerats
#17 - 2012-10-18 12:14:33 UTC
Ptraci wrote:
TOxik FuEL wrote:
So the Ideas:

1- No more local everywhere in the game ... if you want to know you go to take a look!!!!!



Yeah, and suddenly you have to scan scan scan to do anything in EVE. And scanning is so much fun. And of course by the time you've scanned, the person/fleet has moved, so you have to scan again. Making it even harder for actual fleet engagements to happen.

How about no. If you're butt-hurt because you get jumped every time you try to do something in low/null, go back to your wormhole. And stay there.



Actually, engagements happen MORE if the information is harder to get. Local makes people mostly avoid combat.

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CCP Dolan
C C P
C C P Alliance
#18 - 2012-10-18 13:42:19 UTC
Removed some off-topic and personal attack posts from thread.

CCP Dolan | Community Representative

Twitter: @CCPDolan

Gooby pls

Sarah Schneider
Native Freshfood
Minmatar Republic
#19 - 2012-10-18 13:54:41 UTC
Tobiaz wrote:
Ptraci wrote:
TOxik FuEL wrote:
So the Ideas:

1- No more local everywhere in the game ... if you want to know you go to take a look!!!!!



Yeah, and suddenly you have to scan scan scan to do anything in EVE. And scanning is so much fun. And of course by the time you've scanned, the person/fleet has moved, so you have to scan again. Making it even harder for actual fleet engagements to happen.

How about no. If you're butt-hurt because you get jumped every time you try to do something in low/null, go back to your wormhole. And stay there.



Actually, engagements happen MORE if the information is harder to get. Local makes people mostly avoid combat.

Errm, not really, no.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Ranger 1
Ranger Corp
Vae. Victis.
#20 - 2012-10-18 14:19:52 UTC  |  Edited by: Ranger 1
I think most of us realize that before local can be no more than a chat system, the intel function it provides would have to be replaced (at least partially) with another mechanic that does'nt involve monotonously clicking a button.

Once that system is developed into something sensible, useful but limited, and (gasp) possibly even fun, then we can discuss what needs to be done with local.

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