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The Great Null Sec Push

Author
Headerman
Native Freshfood
Minmatar Republic
#141 - 2011-10-18 03:23:33 UTC
Well i for one really like the drone lands. Lots and lots of minerals everywhere... it's just a shame the space is just shoved in the corner out of sight.

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Kengutsi Akira
Doomheim
#142 - 2011-10-18 05:02:03 UTC
Weaselior wrote:


I don't disagree with any of this: part of the whole 0.0 takeover of the CSM was because 0.0 has stagnated and become unfun.


well you all "DCF" have something to do with that dont you lol
looks kinda like youre breaking your own game now.

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#143 - 2011-10-18 05:04:55 UTC
Mara Rinn wrote:
Weaselior wrote:
Sure. But level 4s make the required 0.0 isk generation for it to be worth it much, much higher.


Nullsec ratting in a failfit drake: 60M ISK/hr. No agents. No warping to station. No LP-to-ISK-conversion. Just ratting in belts until intel reports reds inbound, then either warp to POS or join the counter-attack.

Level 4s in hisec: 60M ISK/hr if you're cherry-picking and have a bunch of agents to pick from, and managing LP to ISK conversion, and flying a T2+faction fit mission boat.


Quote:
But mining ice, you're easily ganked, and make much less money. The right answer to make isk in highsec is always, always, "run level 4s".


Only if you're looking at ways to make ISK while active at the keyboard. Read the Making ISK guide for more ideas of how to make ISK while not sitting at the keyboard.

Of course all this focus on ISK income makes it sound like the reason people don't go out to null sec to become mindless drones in someone else's empire, is that the individual income out in null is a deciding factor. There are many other factors in play here: the aversion to loss (which can be overcome with encouragement), the perception of being required to log in on demand, the perception of being required to follow orders, the perception of having no opportunity to explore the possibilities of null sec individually.

In fact, many people think that moving out to null sec is one step short of a gaol sentence.

The problem is not null sec, it's not game mechanics, it's not ISK income potential for lazy super cap pilots.

The problem with null sec is the people who live there, who seem to view hisec as a vast untapped supply of warm bodies, even when they themselves are running a few enthusiastically ratting alts in hisec to make up the risk-free ISK to buy the extra super caps to fund their super cap blob habit.


an plus, I keep hearing over and over and over "theres more to EVE than making ISK."
Yes I keep SEEING over and over and over "ISK/hour etc"

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

EVE Stig
Doomheim
#144 - 2011-10-18 05:14:16 UTC
Kengutsi Akira wrote:
Tarikla wrote:
Skunk Gracklaw wrote:
Psychophantic wrote:
Weaselior wrote:
level4s have been a huge mistake and need to go

highsec incursions might be a problem


Roll

Oh hai thar goon.

Him being a goon doesn't make him wrong. Level 4 missions and incursions provide way too much isk for the risk involved.


OR you could say 0.0 is not providing enough ISK for the risk it involve .

If you nerf HS , 0.0 dwellers would still cry at least a bit , and HS dwellers would just (rage)quit . Everyone would be sad panda .

If you buff 0.0 , 0.0 dwellers would be happ(y)(ier) and HS dwellers would just keep going as usual . Everyone would be happy family .

But those kind of posts do not suprise me . After all , you are GOONS , you want to DESTROY OUR GAME , right ?


see its funny, all they really need to do to make 0.0 better is BOOST the amount of money you can get by going there

HOWEVER - CCP chose to NERF the things that were doing this - Sanctums
When 0.0 started making too much money, CCP nerfed their ability to make it...
Seems to me they DONT want 0.0 players making more than high sec players. No matter how much the 0.0 players scream about it, CCP's past actions show where they sit


This
But its funny there seems to be one particular corp trying to fight the goon fight here lol
CCP showed you already - they dont want you making more in 0.0 than ppl can make in high. Go qq elsewhere

"Some say that he is actually dead, but the Grim Reaper is too afraid to tell him." "Some say he is the 3rd member of Daft Punk and he did the vocals of "Technologic" song. All we know is,he's called EVE Stig"!

Mara Rinn
Cosmic Goo Convertor
#145 - 2011-10-18 05:28:58 UTC  |  Edited by: Mara Rinn
Kengutsi Akira wrote:
an plus, I keep hearing over and over and over "theres more to EVE than making ISK."
Yes I keep SEEING over and over and over "ISK/hour etc"


The "ISK/hr" discussions are usually from people who want to minimise the amount of time it takes to raise the ISK it takes to fund their PvP, without simply buying a PLEX and converting that to ISK.

The two discussions are not mutually exclusive. There is more to EVE than making ISK, but making ISK is important since you need the ISK to buy the ships you take into combat to (ideally) make other people lose their ships.

Here's an interesting idea: if you subscribe for 12 months, you save $48. If you then spend that $48 on PLEX (2 for $34.99), you'll get 800-900M ISK to play with. Much less time wasted farming ISK, much more time enjoying frigate combat :)
Alain Kinsella
#146 - 2011-10-18 05:45:54 UTC
Elise, how low do you draw the line for casual? My work hours and responsibilities combine to make it only possible to be dependably online with a day or more notice (same goes for meetings at work actually, I work overnight). Otherwise it can be 1-2 hours a night, or not online at all up to 3-4 weeks (last time that happened was the last round of blizzards, was a good opportunity to get Logi V).

Null is not an issue for me, I've been there, liked it but my very erratic times did not work out with the groups I dealt with (including the current group I'm with). Combat is not an issue either, I've been on roams and know enough sense not to be a major burden to a killboard. In fact I'm very interested in Low, and if CCP implemented a way to sell something like a 'letter of mark' (kill any < 0 sec status in Low without penalty for a while) I'd be all over that.

As for Null, perhaps it should be re-implemented like Travian, where Sov would be re-set everywhere regularly (would first need to undo a 'few' recent changes of course). Or something akin to the WH effects at the constellation/region level; For example, give Providence region a boost to Industry (reduced mining time, reduced production/invention/reaction time) but reduce/remove sec status gains/bounties from all rats (an Officer spawn would still be possible).

The important thing is to generate a change to Null that could encourage groups of disparate people to band in 'pick up fleets,' like what is seen in Incursions today in High. So far the only thing that's done that (recently) is the defense of Chribba's Sov.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Zey Nadar
Aliastra
Gallente Federation
#147 - 2011-10-18 07:01:38 UTC  |  Edited by: Zey Nadar
Kaethe Kollwitz wrote:

Malcanis "bro" there have been a few null nerfs this is true. Perhaps I am wrong, maybe the aim is to push people out of game altogether?


Sounds more likely. I mean this is CCP we are talking about. They have been directionless for a while now, and directionless nerfs will certainly achieve just driving people off altogether.

I dont disagree with 'pushing to 0.0' as such, but it achieves nothing (if not even lower player numbers) unless they ALSO address sov mechanics, supercaps and actually somehow allow 'smallholding'. CCP must understand that they cant just fix everything with nerfs. They must give something back. Nerfing something and then taking a year to give the replacement will result in very angry people.

ps. My sub runs out tomorrow. Have a good one.
Ingvar Angst
Nasty Pope Holding Corp
#148 - 2011-10-18 12:04:32 UTC
Aidan Brooder wrote:
Ingvar Angst wrote:
Lharanai wrote:

All said, thanks, its not 0.0 vs High Sec, its hardcore vs casual, whatever you do one faction will be unhappy


What CCP needs to do is figure out how to make a "grass is greener" scenario, realizing that removing the grass from high sec is cheating. Thing is... your carebear types won't be going to null simply because they prefer safer space. It's who they are, and if you make changes to the game that push them too far outside their comfort zones they're more likely to stop playing than they are to go where they're not comfortable, and not happy at being forced to move.

So here's the real problem... to get more people into null space you actually need to make is safer. However, if you make it safer, you're effectively killing null space. It's an unenviable task. However, taking things away from high sec/ wormholes, etc. will not push people into null. It'll just push them to other games.


You do not need to make null sec safer and definitely not all people in High Sec are sissies afraid to lose some ships or all of them. Most stand up and start anew. Those who leave because they lose ships I'd agree are playing the wrong game.

I think you should get rid of that idea of cowardly carebears in HS and leet PVPers in 0.0. It is wrong.
How about you re-read the earlier post I made here where I tried to explain (again)? It is a wall of text, I admit it, but perhaps it makes you understand.


I'm definitely not endorsing the idea of making null sec safer, not in the least. I'm simply stating that that's what it would realistically take to get more people moving there. Unfortunately it would damage null, but hey, there'd be more people. After all, not everyone has the mentality to play a game where the risk can be so great... those tend to be the folks in high sec.

I simply don't think it's possible to push people into null that don't wish to live there. Nerfing the rest of the game won't do it... it'll simply push people away altogether. Null's meant to be endgame-ish content, but look at other MMOs with defined endgame content... even there not everyone does it. Not everyone wishes or is able to fully put in the time/effort/dedication to do so. It's simply how and who people are.

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#149 - 2011-10-18 12:05:58 UTC
Aidan Brooder wrote:
I remember that, too. I cheered for the Goons, because they were a fresh element. Creative, disruptive and anti-establishment.
Establishment being BoB at the time.

Now the Goons are the Establishment. Probably more boring than being rebels. And their ranks swell with "easy ISK" guys.


Meet the new boss, same as the old boss.

Six months in the hole... it changes a man.

Deopheel Dalonne
Eridu Productions
#150 - 2011-10-18 12:30:19 UTC
Highsec people (noobs & carbears) will move to highsec if they feel there are people there they can trust.

But, as so many people take care to remind us lest we forget, EvE is all about scamming and betrayal ... Oops!

Ergo, Nullsec will always be empty and Highsec full.
Tarikla
Aliastra
Gallente Federation
#151 - 2011-10-18 12:56:17 UTC
Xython wrote:
The Apostle wrote:
Adunh Slavy wrote:
There has always been a push to 0.0.

So why isn't it happening?

It's one thing for some to say where people "should" be. If it's not happening now, using a big stick ain't gonna make it happen either.


Because highsec is too safe, profitable, and easymode, especially when you add AFK Botting to the equation. If you couldn't mine ice, or you couldn't do L4s in highsec, or what have you, there would be a natural push towards Ragequit and then Unsubbing
.


FFY . If you think you can push High-sec people towards anything else by nerfing High-sec , you are wrong . Any major nerf to High-sec would just make people leave the game .
Mendolus
Aurelius Federation
#152 - 2011-10-18 13:13:00 UTC
Kaethe Kollwitz wrote:
1. WH nerf
2. Hi sec war nerf
3. Hi sec incursion nerf

It all points the same way, the long awaited 'push' to get players into null sec is in action.

Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time?
here are extracts from a high level conversation:

"damn, we dont have enough noobs to shoot here in null sec, what should we do?"
"lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat"
"hey great idea, im on it"

In all seriousness can I ask, is this REALLY the time to be doing this?

post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?

For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time.


Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space."

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#153 - 2011-10-18 13:35:39 UTC
Alain Kinsella wrote:
Elise, how low do you draw the line for casual?


What you describe is precisely what I would call casual: short and irregular playtime combined with substantial absence. There is no reason that precludes organizations from using casual players effectively or being able to provide them content. It's just not many people have bothered to think about it and set it up properly.

A good casual corp needs:

1) to be part of an effective organization. This means somebody somewhere is not a casual and knows what's going on etc
2) weight of numbers. lower participation per member is compensated for by just having more members
3) regular scheduled short and fun pvp. This part is key. Casual players need to know that every primetime in their tz they can hop on at x oclock and go out for a quick fun spin
4) hr organization. You need a system where people taking a break, travelling for work, etc can go dormant without being kicked for inactivity

There are already organizations that serve casuals, newbies, burnouts and so on. By designing their organization around content for the average player, instead of their own aggrandizement, they actually benefit themselves by being able to accumulate and project huge amounts of power.

I want to blame CCP for everything, but a lot of the shortcoming in this game are the fault of those players who have gone before and only see new players as idiots and prey, then they wonder why they're sitting all alone in nullsec in their 50 titan blobs without anyone to play with.
Kaethe Kollwitz
#154 - 2011-10-18 13:36:13 UTC
Mendolus wrote:

Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space."


73% of all statistics are made up, and thats a fact!

It hasnt "been said before" during this thread but for the sake of completeness please expand on your point?

This has mostly been a very positive if somewhat goon heavy discussion about the apparent attempt by CCP too push players that clearly dont want to go into null, into null - and the solutions to providing a better incentive for these players to do exactly that than simply nerfing them out of the game.

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Kaethe Kollwitz
#155 - 2011-10-18 13:53:48 UTC  |  Edited by: Kaethe Kollwitz
Elise DarkStar wrote:

I want to blame CCP for everything, but a lot of the shortcoming in this game are the fault of those players who have gone before and only see new players as idiots and prey, then they wonder why they're sitting all alone in nullsec in their 50 titan blobs without anyone to play with.


agreed.

Throughout this conversation I have noticed that a large section of players that live in high sec are not being mentioned:
vets

I think this has a bearing on what we are talking about because what you have here is a group of players that have tried everything and then reached the conclusion that high sec is the best place for them. No politics, no time-sinks, no armchair generals - no stress!

To put this into perspective:

pvp - fitting, loss and ease of combat: where can you get a good range of ships and mods at a reasonable price? high sec. Where can you find targets within an hours playtime? high sec. Where can you very quickly replace your ship and continue fighting? high sec. Your average vet doesnt want someone gouging them in null nor do they want the precious minutes they can still muster up for eve to be wasted flying 2 hours to aquire fittings.

market - turnover, range and ease of transport: where are there hundreds of people buying and selling things? high sec. Where can you buy almost anything in game? high sec. Where can you quickly move product to/from a point of sale? high sec. Why would a vet waste time mooching around null trying to market when they have an amazing one right on their doorstep?

industry - invention, research, mining, manufacturing: where can you quickly aquire components and run a lab? high sec. Where can you quickly buy BPOs and research them? high sec. Where can you mine and move your minerals to market? high sec. Where can you obtain huge amounts of materials in one place then build in a reasonable timeframe? high sec.
A vet is not going to waste time doing these things somewhere where the effort required is vastly increased.

For veteran players ISK is probably not an issue. Id say the key factors for these players are fun and time: "If i log in for 2 hours on friday where can i quickly have some fun?"

hitting high with the bat might ensure that a generation of newer players move to null but a large group of existing players are going to disappear at the same time.

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Orion Guardian
#156 - 2011-10-18 14:21:29 UTC
Ok QUestion: Which Incursion nerf? And which WH-nerf didn't hear about REAL plans for anything like that
Mendolus
Aurelius Federation
#157 - 2011-10-18 14:34:26 UTC
Kaethe Kollwitz wrote:
Mendolus wrote:

Although I am sure it's been said before, here goes: "I'm sorry, you must have missed the memo saying more than half the player driven economy in the game depends on people giving a rip about living (and dying) out in null security space."


73% of all statistics are made up, and thats a fact!

It hasnt "been said before" during this thread but for the sake of completeness please expand on your point?

This has mostly been a very positive if somewhat goon heavy discussion about the apparent attempt by CCP too push players that clearly dont want to go into null, into null - and the solutions to providing a better incentive for these players to do exactly that than simply nerfing them out of the game.


I honestly don't give a flying **** enough to bother pointing out the obvious to you.

The most ships in the game by volume alone get destroyed in null sec according to data from CCP, so make of that what you will.

I am sure you will come up with some gloriously circular logic that explains why none of this ^ matters and high security is the only space that CCP should ever once concern itself with, even after releasing three consecutive expansions that deal almost exclusively with PvE or vanity elements in the past year and a half in a PVP game.

Go on, amuse me!

...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie.

Kaethe Kollwitz
#158 - 2011-10-18 15:04:44 UTC
Mendolus wrote:

I honestly don't give a flying **** enough to bother pointing out the obvious to you.


okies, ill be sure to extend you the same courtesy.

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Velvet Eva
Be Nice Inc.
Prismatic Legion
#159 - 2011-10-18 15:05:23 UTC
What WH nerf?
Kaethe Kollwitz
#160 - 2011-10-18 15:09:01 UTC
this thread postulates on ideas that have been put out to the community at large over the last few months - specifically the class 1&2 WH nerf and the high sec incursion nerf.

I understand that "But that hasnt actually happened!" is a valid argument but these background rumblings provide good starting points for a conversation that obviously needs to be had judging from the number of 'likes' this thread has received.

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