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More buffing, less nerfing

Author
Webvan
All Kill No Skill
#21 - 2012-10-16 05:52:36 UTC  |  Edited by: Webvan
rodyas wrote:
^ Sadly only most players fly OP drakes and canes around, not all.

So that scenario probably won't happen, but good luck.
But the nerfing doesn't only effect drakes, it effects 80% of a races ships whether they were "overpowered" or not, mostly not. Next they should nerf the Gallente out of existence me thinks, that'll be a solid next "iteration". There will always be something overpowered, god help that race, us all.

EDIT: Maybe 50%, so now it's perfectly ok, right?

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Webvan
All Kill No Skill
#22 - 2012-10-16 06:08:44 UTC
ShahFluffers wrote:


Oh yeah... "power creep" is something best avoided.


Yeah and I read the devs explanation of that, but it's no different than nerfing a races primary weapon, on all the ships in one shot. Why not just fix the drake? If the drake is too powerful, too powerful in groups, I would think it would be logical to just mess with the stats on that ship or how it functions in groups. If you nerf multiple ships or go the other way and buff multiple ships, what's the difference? ...when all that needed doing was to fix that one ship?? Or in the case for two ships, fix the two ships. The power creep argument is bs just like the nerfing creep is bs.

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rodyas
Tie Fighters Inc
#23 - 2012-10-16 06:10:14 UTC
Webvan wrote:
rodyas wrote:
^ Sadly only most players fly OP drakes and canes around, not all.

So that scenario probably won't happen, but good luck.
But the nerfing doesn't only effect drakes, it effects 80% of a races ships whether they were "overpowered" or not, mostly not. Next they should nerf the Gallente out of existence me thinks, that'll be a solid next "iteration". There will always be something overpowered, god help that race, us all.


They already have done that, mostly why I don't care what happens to your drakes and canes.

Signature removed for inappropriate language - CCP Eterne

Thor Kerrigan
Guardians of Asceticism
#24 - 2012-10-16 06:16:19 UTC
rodyas wrote:
Nerf HML missiles.


Nerf Heavy Missile Launcher Missiles Wat?
rodyas
Tie Fighters Inc
#25 - 2012-10-16 06:18:15 UTC
^ The missile terms are too fun for me to type.

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Webvan
All Kill No Skill
#26 - 2012-10-16 06:27:38 UTC
rodyas wrote:


They already have done that, mostly why I don't care what happens to your drakes and canes.
See, that's what I'm talking about, and have seen it go really bad in other games over time. It'll never end until people get fed up with the constant nerf crying and go play something else. The problem is with CCP, they introduce things with overpowered or over ISK fauceted WOW factors to draw people in. Then when it all breaks down they let it fester for years as they formulate the next WOW factor thing to draw people there. Iteration and balancing shouldn't be blanket fixes with a pipe wrench, it's just another quick fix attempt rather than taking the time to fine tune. fail

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rodyas
Tie Fighters Inc
#27 - 2012-10-16 07:22:21 UTC
^ I only see that when pvp is involved, and it is as bad as you say it is.

With you complaining about medium guns getting nerfed, that is what you are probably complaining about. The pvp side of it. But with pvp being borked, don't know what to say to you.

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Riot Girl
You'll Cowards Don't Even Smoke Crack
#28 - 2012-10-16 07:27:33 UTC
We're already getting plenty of buffs in the form of ship rebalancing. The problem with too many buffs is they raise the bar higher and make the game harder for new players to get into.

Ship rebalancing benefits old players more than new players because old players already have the skills to make good use of the rebalanced ships. New players are going to suck at flying them, but what happens when the cruisers are rebalanced and buffed to make them closer to BCs? Well level 2 missions are also buffed to reflect the stronger ship designs, making it harder for new players to run those missions and also making it harder for them to succeed in PvP due to stronger opponents making better use of the buffs.
Webvan
All Kill No Skill
#29 - 2012-10-16 07:33:44 UTC
rodyas wrote:
^ I only see that when pvp is involved, and it is as bad as you say it is.

With you complaining about medium guns getting nerfed, that is what you are probably complaining about. The pvp side of it. But with pvp being borked, don't know what to say to you.
You mean for missiles? I have minimal missile skills, hardly touch them. I use the same weapons as Gallante, hybrids, some various racial ships, this character being 2m SP and counting then going into fw soon, around winter patch. A second alt doing the same, and with no missile skills either. I just don't want to see any guns or missiles nerfed, but just individual ship balancing regarding all ships.

I'm in it for the money

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Hazen Koraka
HK Enterprises
#30 - 2012-10-16 07:44:22 UTC
I'm not sure if this is excessive sarcasm regarding HML nerf, or just an old thread that is out of context, but aren't they already going to nerf HML in the Winter expansion? See features and ideas (Hurricane tweak etc thread).

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Malcanis
Vanishing Point.
The Initiative.
#31 - 2012-10-16 08:00:36 UTC
Webvan wrote:
Tanthos wrote:
When dealing with balance issues, I'd rather ccp buffed ships and mods, rather than nerfed them. For example, buffing other ships to match the drake and hurricane, rather than nerfing those ships, or buffing other ammo and tech to match missile advantage, rather than just nerfing missiles.


Don't worry, after the nerf, we can start our "nerf them now" campaign. After that is done, they can start their petitions to nerf us back. Like the old UO forums, the fighting can just rage, flame, and grow with calls for nerfs until the forums are simply shut down while the player-base is at each others throats. Meanwhile other broken things remain broken, like FW and defenders.


Defenders are just an intrinsically bad idea and should be deleted so people can stop getting upset about them.

If we need a specifc anti-missile EW (and we do), then add the revelant scripts to tracking disrupters and job done.

While we're about it, move Target Painters to being highslot mods, since they're effectively an offensive mod, plus they'll actually be useful there. That'll be a big enough rebuff for missiles to make up for the TD scipts.

There. Job done. Malc fixed it and everyone can break for beer.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

rodyas
Tie Fighters Inc
#32 - 2012-10-16 08:04:57 UTC
Webvan wrote:
rodyas wrote:
^ I only see that when pvp is involved, and it is as bad as you say it is.

With you complaining about medium guns getting nerfed, that is what you are probably complaining about. The pvp side of it. But with pvp being borked, don't know what to say to you.
You mean for missiles? I have minimal missile skills, hardly touch them. I use the same weapons as Gallante, hybrids, some various racial ships, this character being 2m SP and counting then going into fw soon, around winter patch. A second alt doing the same, and with no missile skills either. I just don't want to see any guns or missiles nerfed, but just individual ship balancing regarding all ships.



Yeah, meant missiles.

With the skills you are training for, I highly doubt you have to worry about being nerfed. Most likely you will just end up seeing why other ships get nerfed.

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Mallak Azaria
Caldari Provisions
Caldari State
#33 - 2012-10-16 08:08:27 UTC
Smiknight wrote:
rodyas wrote:
Nerf HML missiles.


Yeah, cause, like, they are totally overpowered. Like, totally.

Another unnecessary nerf to missiles, for whatever reason. For player driven, CCP likes to break things on the car.


500 man drake fleet says hello.

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Tippia
Sunshine and Lollipops
#34 - 2012-10-16 08:21:35 UTC  |  Edited by: Tippia
Webvan wrote:
But the nerfing doesn't only effect drakes, it effects 80% of a races ships whether they were "overpowered" or not, mostly not.
No, it really doesn't. 18 ships are in some way affected by HMLs being balanced. Even if all those were Caldari, that would represent 35% of their ships… but as it happens, it's not. Only 10 of them are, so we're down to 20%, and guess what? Whether they're overpowered or not is not a factor — the weapon system still is.

…oh, and if you're working under the laughably incorrect assumption that every missile system in the game is being nerfed, then guess what again? Only half of the Caldari ships are missile ships so if we completely ignored the reality of the changes, you'd still only be looking at 50% (not actually) being nerfed.
Webvan
All Kill No Skill
#35 - 2012-10-16 08:33:18 UTC  |  Edited by: Webvan
rodyas wrote:


Yeah, meant missiles.

With the skills you are training for, I highly doubt you have to worry about being nerfed. Most likely you will just end up seeing why other ships get nerfed.

I already know why, or the lack of why, on my main. The underpowered ships are getting hit just the same. To balance all those out, if they bother, is more work than just fixing the ship or two that are overpowered. So I still see no difference between buffing many ships or nerfing many ships. They say buffing ships is problematic, yet the same holds true for nerfing many ships, especially the ones that were never overpowered to start with. This is by far the oddest developers I've ever seen working on a game. I'll have what they're having *hic*

1 guy comes into CCP's studio, changes Drake coding to reduce damage or whatnot, patch goes out, end of problem.
vs.
50 developers pushing overtime around the clock for weeks on end just trying to figure out how to change missiles and then fix every ship it broke. Then testing, going back for adjustments, going back to testing, releasing to live, finding that it had horrible effects in actual play then trying to fix it all again, patch after patch. Meanwhile other broken aspects of the game are pushed to the back burner again.

Tippia wrote:
so we're down to 20%
I'm speaking of general cruiser class there arounds, not the entire fleet of course.

I'm in it for the money

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rodyas
Tie Fighters Inc
#36 - 2012-10-16 08:41:34 UTC
^ Well, they are in the middle of a ship balancing project right now. That is where the glare of the missile systems came from. They are nerfing them, then redoing the ships, cruisers are getting done this winter. Probably summer easily BC will get done. (Drake) but I think he already stated he doesn't expect much change I think from the drake.

Besides its only a BC why the fuss? Its only used for new people for a short time, why balance a game on that. Or BC class ships are used a lot in pvp, but like I said pvp is borked anyhow. BC isn't too good for pve, only good for a short time. Why so angry at the damage reduction?

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Tippia
Sunshine and Lollipops
#37 - 2012-10-16 09:00:40 UTC
Webvan wrote:
Tippia wrote:
so we're down to 20%
I'm speaking of general cruiser class there arounds, not the entire fleet of course.
Then we're talking about 9 out of 16 (or out of 20, if we count all the medium-sized ships), one of which can be fit either way so it's really more like 8.5 out of 16… or about half. So still nowhere near the 80% you want it to be.

Face it: Caldari is a missile/hybrid race. One weapon system will never in any way affect significantly more than 50% of the ships of a given size, and there are four sizes. In addition, every ship that is affected will have a second choice in weapons. In fact, the fact that a ship that is meant to be able to fit all four caldari weapon systems for its size is only ever fitted with one of them tells you a lot about why HMLs are on the balancing chopping-block.
EvEa Deva
Doomheim
#38 - 2012-10-16 09:23:10 UTC
Agree with OP nerfing the crap out of everything in sight then calling it an expansion is weak. People will just find another ship that works good in PvP and move on to the next ship, soon to be nerfed when the crybabys start in.
Webvan
All Kill No Skill
#39 - 2012-10-16 09:23:24 UTC  |  Edited by: Webvan
Tippia wrote:
So still nowhere near the 80% you want it to be.
wtf? lol. Hey yeah, I want 100% of Caldari ships nerfed, right naow!...duh.

Tippia wrote:
Face it: Caldari is a missile/hybrid race. One weapon system will never in any way affect significantly more than 50% of the ships of a given size, and there are four sizes. In addition, every ship that is affected will have a second choice in weapons. In fact, the fact that a ship that is meant to be able to fit all four caldari weapon systems for its size is only ever fitted with one of them tells you a lot about why HMLs are on the balancing chopping-block.
ah bs. If you play this game rather than forum troll, the ships that bonus missiles don't bonus hybrid at the same time. In fact they don't even slot them! There is no reason to nerf an entire line of weapons to adjust one or two ships. It don't matter if it's 30%, 50% or 80%, not when one ship is the supposed offender. This seems like a complete run around or excuse from being able to fix the defender missile. For some, it's about a logical fix without bad broken work-arounds. To others, it's the joyful warm feeling of other players getting blanket nerfed and that alone.

I'm in it for the money

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Dain Highwind
La Isla del Mono
#40 - 2012-10-16 10:30:16 UTC
As a drake hater i would say this expansion is a pretty buff to my ships and i love it. I prefer drake users tears more than a buff to my harbinger.
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