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EVE THE LAST HARDCORE MMO

Author
Mortucus Taylor
The Scope
Gallente Federation
#1 - 2012-10-15 09:36:45 UTC
First off i would like to say i don't speak the best english so forgive me

i have played games for 26 years now i seen the rise of sand box games and the rise of theme parks and general dumbing down of games as a hole to satisfy the casual gamer the lazy gamer in my opinion i was a swg player a pvp player and after the game closed i was lost but now am found

all these months i had looked at 100s of mmo games only to find repetitive garbage topped d of with max lvl in 1 mabie 2 months
and a meta game that was non existent i even played EVONYage2 for 2 years to satisfy my hunger for domination over the masses but they changed that game to a coward's game with little loss and armies 1/3 the size of the power i once commanded over my armies because people complained a rtswar game was to hash


ive been looking for u EVE all these years waiting for u like a shadow in my mind and now i have found u and understand u i will play u till u die or i die because u are the last HARD CORE MMO LEFT because it will take me years to get what i want not months or days because u promote a hungry bastard like me to want more to take more because u are a galaxy of people all in one place


I HAVE COME TO EVE, I USE A DIFFERENT NAME TO HIDE MY PAST
I WILL BE YOUR LEADER ONE DAY I WILL BE YOUR FOE THE NEXT
REMEMBER MY NAME FOR I WILL REMEMBER YOURS AND PRAISE THIS GAME ITS THE LAST OF ITS KIND A TRUE HARD CORE MMO


Cool
Kehro Urgus
University of Caille
Gallente Federation
#2 - 2012-10-15 09:41:07 UTC
First thing you need to do is contact a Goonswarm recruiter. Blink

Yeeee! 

Elzon1
School of Applied Knowledge
Caldari State
#3 - 2012-10-15 09:47:20 UTC
Kehro Urgus wrote:
First thing you need to do is contact a Goonswarm recruiter. Blink


Yeah, they need help as they are terrible at this game Lol
Vera Algaert
Republic University
Minmatar Republic
#4 - 2012-10-15 09:50:15 UTC
Does a hardcore MMO need a minimum number of players to be considered?

if not, I'd like to point out that EVE looks like Hello Kitty Online when compared to Darkfall.

.

Drew Solaert
Aliastra
Gallente Federation
#5 - 2012-10-15 09:50:52 UTC
Welcome home lad.

I lied :o

Pak Narhoo
Splinter Foundation
#6 - 2012-10-15 09:55:04 UTC
Looks to me like you got your work cut out for you.

Good luck. :)
Mortucus Taylor
The Scope
Gallente Federation
#7 - 2012-10-15 10:00:29 UTC
Vera Algaert wrote:
Does a hardcore MMO need a minimum number of players to be considered?

if not, I'd like to point out that EVE looks like Hello Kitty Online when compared to Darkfall.

do u have 19 years of skills to learn in dark fall?
when u get killed do u lose all ya gear and ya enemies can pillage your rotten corpse
can u travel in a galaxy that has close to 5000 stars plus more
can u own multi systems wile not grieving the pve folks to get your kicks killing people or do u just run war zones

no players do not affect my view of a good mmo i played swg it had less then this and was a hard core game for the first few years any way but always had mad pvp and ownership battles

Mortucus Taylor
The Scope
Gallente Federation
#8 - 2012-10-15 10:03:10 UTC
Drew Solaert wrote:
Welcome home lad.



why thank u sir
Fatbear
The Scope
Gallente Federation
#9 - 2012-10-15 10:42:42 UTC  |  Edited by: Fatbear
Mortucus Taylor wrote:

do u have 19 years of skills to learn in dark fall?
when u get killed do u lose all ya gear and ya enemies can pillage your rotten corpse
can u travel in a galaxy that has close to 5000 stars plus more
can u own multi systems wile not grieving the pve folks to get your kicks killing people or do u just run war zones

no players do not affect my view of a good mmo i played swg it had less then this and was a hard core game for the first few years any way but always had mad pvp and ownership battles



Darkfall, despite being in a rather tattered state due to developer mismanagement is actually even less forgiving than Eve. It's so hardcore and cut-throat it's actually self destructive in terms of it's design.

Answers to your questions....
Mortucus Taylor wrote:

do u have 19 years of skills to learn in dark fall?


It's only 19 years due to hard-coded time based limitations. It wouldn't take 19 years if you allowed players to "grind" out skills like Darkfall chose to do. I'd put DF's skillset equivalent to a very early iteration of Eve, but given there are no time factors you can learn them a lot quicker.

Mortucus Taylor wrote:
when u get killed do u lose all ya gear and ya enemies can pillage your rotten corpse


Yes, worse so than in Eve. In Eve if you lose a fight your ship gets blown up and your enemies might get a bit of loot. In Darkfall when you're killed, ALL your equipment/items/whatever you're carrying is dropped. Not only does your death make you weaker, it makes your enemies that much stronger. In a world of limited rare resources, this can lead to a spiralling claim on high quality equipment that can't be replaced readily or easily, quickly ending wars if a battle goes wrong.

Mortucus Taylor wrote:
can u travel in a galaxy that has close to 5000 stars plus more


Of course not, it's a fantasy setting. It has hundreds of towns, cities and villages though. And giant oceans with giant battleships too. And Krakens.

Mortucus Taylor wrote:
can u own multi systems wile not grieving the pve folks to get your kicks killing people or do u just run war zones


What's this PvE you speak of? War Zones? This one question alone tells me you've actually never looked at Darkfall and are assuming it's just another fantasy WoW-clone. It's an open world sandbox MMO. There are no warzones, or battlegrounds. There's as much PvE as there is in Eve; ie **** all, a token effort by developers at best.



While Eve has staged levels of security with high-sec, low-sec and null-sec offering varying levels of safety and gaming experience, Darkfall just has... the world. You can be killed anywhere, doing anything, by anyone. Like I said, it's so hardcore it's actually self-destructive and counter intuitive because it destroys the "food chain" of PvP.

Another side effect of the game being so savage is that there's almost no player economy. Guilds/alliances will have internal manufacturers that can safely harvest resources within the walls of player cities (I say safely, there's no true safety in DF). There's almost no item creation or player markets on a general level though, because noone can gather anything without being torn asunder.

Combine these factors and this is why I play Eve, not Darkfall.
Malcanis
Vanishing Point.
The Initiative.
#10 - 2012-10-15 10:53:07 UTC
grinding skills is super-doubleplus hardcore c/d?


(brb downloading macro skillbot)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vera Algaert
Republic University
Minmatar Republic
#11 - 2012-10-15 10:59:55 UTC  |  Edited by: Vera Algaert
Fatbear wrote:

While Eve has staged levels of security with high-sec, low-sec and null-sec offering varying levels of safety and gaming experience, Darkfall just has... the world. You can be killed anywhere, doing anything, by anyone. Like I said, it's so hardcore it's actually self-destructive and counter intuitive because it destroys the "food chain" of PvP.

also no dscan or overview, enemies can actually hide in terrain to ambush you

(I am obviously not saying that Darkfall is a model for how EVE should be - bringing up Darkfall when you talking about "hardcore" is like bringing up A Tale in the Desert when talking about "sandbox", an interesting niche example to put things into perspective)

.

Veshta Yoshida
PIE Inc.
Khimi Harar
#12 - 2012-10-15 11:02:12 UTC
Pffft. Eve is not hardcore when you account for all the possibilities/options.

If you want to play Eve on hardcore then you have to consistently choose a non FoTM hull, treat everyone honourably, never lie/cheat/steal etc.

Beauty of Eve is that "hardcore" is optional, doubt many people play that side of the game though .. too much like work if you ask me.
Andski
Science and Trade Institute
Caldari State
#13 - 2012-10-15 11:05:34 UTC
Veshta Yoshida wrote:
hardcore [...] treat everyone honourably, never lie/cheat/steal etc.


that's contradictory, now isn't it

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

JC Anderson
RED ROSE THORN
#14 - 2012-10-15 11:06:21 UTC
Eve hasn't been hard core for quite some time now.
Fatbear
The Scope
Gallente Federation
#15 - 2012-10-15 11:11:33 UTC
Malcanis wrote:
grinding skills is super-doubleplus hardcore c/d?


(brb downloading macro skillbot)


Nowhere in my post did it state that skill grinding is hardcore. It was merely a statement regarding the difference in skill implementation.
Andski
Science and Trade Institute
Caldari State
#16 - 2012-10-15 11:20:48 UTC
There was once an incentive for leaving hisec. In the last two years, CCP has done everything in their power to ensure that that is no longer the case.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Grimm Griefer
Viziam
Amarr Empire
#17 - 2012-10-15 11:21:40 UTC
Does Darkfall have the ability to store the frozen corpses of your enemies in a storage container for you to
so whatever nastiness you please Twisted
Cede Forster
Deep Core Mining Inc.
Caldari State
#18 - 2012-10-15 11:22:02 UTC
FREAKING ALL CAPS, HELL YEA

also, 26 years of games, what did you start at?
III ZiggyBang
One Point 0
#19 - 2012-10-15 11:22:49 UTC
What's so hardcore about it?
The Monthly Subscription Cost?
Ignatius Leopardi
School of Applied Knowledge
Caldari State
#20 - 2012-10-15 11:30:47 UTC
Cede Forster wrote:
FREAKING ALL CAPS, HELL YEA

also, 26 years of games, what did you start at?



I remember MegaWars on Compuserve -- when was that 86? 87?
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