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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Singeabooty Raj
Doomheim
#761 - 2012-10-14 14:36:33 UTC
Lord Zim wrote:
Singeabooty Raj wrote:
Lord Zim wrote:
Singeabooty Raj wrote:
Men of the internet the reality here is that while some very valid points / suggestions have been made to the devs in this thread in the main posting here is a futile endeavour.

Getting CCP to change any logical fallacies in what they propose to roll out would be akin to telling the captain of the Titanic that his ship was going to sink prior to leaving port.

You're implying there are any logical fallacies. Given the fact that these changes are made squarely to curb "undesired hisec PVP", this system is perfect.

I agree, the expansion will bring yet more pony and rainbow to high sec. My point still remains that posting here wont make CCP change anything as once the ship is fuelled it will still leave port anyhow even if the weather predictions are adverse to setting sail.

Obviously, but at least we can point to these posts and say "we objected. vOv"

Retribution should realistically be called a "restriction" and not an "expansion".

Black Man with Goggles

Ghostwarden
Caldari Provisions
Caldari State
#762 - 2012-10-14 15:18:53 UTC  |  Edited by: Ghostwarden
I've read the Dev Blog and the majority of this thread, and my position has wavered back and fourth quite a bit.

I've never liked the old bounty system, it was just too easily jobbed and it only served to puff up the epeen of certain types of players.
If all the developers were doing to adjusting the old system to the New Percentage Payout system I'd be up for it but its still pretty MEH.
Adding the trading/selling of the kill rights on top of that, in the way that is proposed is pretty sloppy feeling to me. Largely because it doesn't really represent a bounty hunting profession. Having a profession implies that you have a job that you make a living at and I really don't think that what is presented here does that.

So, here is another suggestion to add to this massive discussion.

Get rid of the standard bounty system as it stands entirely. Scrap it and replace it with the following.


ArrowCreate a new Bounty Office where players that wish to act as Bounty Hunters can go to sign up.
ArrowPlayers that sign up have to insert an API that shows their corp history and kills. (so that players can see to some degree who they are working with.
ArrowPlayers wishing to place a bounty do so with the Bounty Office (either within a station or out, I really don't care, whatever is easier) can then either set up a bounty (ie contract) based on current Kill Rights.
ArrowThe player could limit visibility of the contract based on where they are, corporate/ affialiations (past and present) or weather or not the target or the bounty hunter have ever had joint kills, etc. This could help to prevent players from buying bounties on their alts or possible corp/alliance mates.
ArrowOr the player could attempt to contact a specific Bounty Hunter based on a completion rating to hire them directly to go get someone.
ArrowThe player hiring a bounty hunter would be expected to pay a portion up front for the hire and the rest would be paid out upon completion.
ArrowBounty Contracts would transfer kill rights to the Bounty Hunter for a Period of time. If they couldn't complete it in the allotted time it would revert to the original player

I'm sure I've missed something in there and I hope others can help flush out this suggestion.

Secondly,
Allow players/corporations/alliances to issue contracts against fellow players/corporation/alliances. As mentioned somewhere either in the Dev Blog or somewhere within this thread this could open up a whole new avenue of warfare in null and low sec. Hell even in WH space really. This would be the equivalent of hiring a hitter to off someone you don't like. Unlike the Bounty Contracts, there would not be any Kill Rights and trying to off someone in high sec would pull the standard penalties from Crime Watch. :)

And last but not lease ......I would drop the ability for someone to activate Kill Rights to criminally flag another player. I'm one hell of a care bear and even I think that one is bad.

Anyway, just my two cents worth.
TWHC Assistant
#763 - 2012-10-14 16:37:45 UTC
Singeabooty Raj wrote:
Retribution should realistically be called a "restriction" and not an "expansion".

Allow me to remind you:

Players will make as much ISKs as possible to buy PLEX and to keep their accounts open.
Then they will use whatever is left of their ISKs to buy ships and equipment.
After this will some players try to invest their ISKs into the markets and to make a profit.
Only then, when they still have a few ISKs left over, will they use it in bounties.

Do you still fear bounties?
Ghostwarden
Caldari Provisions
Caldari State
#764 - 2012-10-14 16:42:30 UTC
TWHC Assistant wrote:
Singeabooty Raj wrote:
Retribution should realistically be called a "restriction" and not an "expansion".

Allow me to remind you:

Players will make as much ISKs as possible to buy PLEX and to keep their accounts open.
Then they will use whatever is left of their ISKs to buy ships and equipment.
After this will some players try to invest their ISKs into the markets and to make a profit.
Only then, when they still have a few ISKs left over, will they use it in bounties.

Do you still fear bounties?


No, not really. But I would really like to see a meaningful Bounty Hunter Profession implemented.
Internet Knight
Brothers of Tyr
Goonswarm Federation
#765 - 2012-10-14 17:50:13 UTC
Quote:
Currently, bounties are only claimed on podding. We want to extend this to ship destruction as well. This means that if you destroy someone’s ship and then pod him, you get bounty twice (the podding bounty is then based on the value of any implants the target has).
Podding should include implants *and* clone value.
Flios Bror
Persnickety Pilots
#766 - 2012-10-14 19:31:53 UTC
I have read the first 10 pages, but I haven't seen this answered yet:
Will it be possible to place a bounty on NPC-corps ?
Amber Solaire
Imperial Academy
Amarr Empire
#767 - 2012-10-14 19:33:30 UTC
Just what is not needed:

A system where anyone can officially be randomly griefed by unknown people putting bounties on their heads

The old system, where you could only put bounties on negative standing players, should remain
Sturmwolke
#768 - 2012-10-14 19:47:54 UTC  |  Edited by: Sturmwolke
Just highlighting a case scenario, a minimum 75-100mil bounty on a person will pretty much means that there will be no AFK travels in frigates/interceptors or anything that will melt from a dessie in a 0.5 system. The state of the current game is such, there are gankers with -10 sec metagaming this regularly (even in a 1.0 system), targeting afk frigates and pods. A typical pod (for the less PVP inclined players) has a pretty high chance of carrying implants worth at least 500mil. So, pretty much, to claim 20% of 500mil only costs a dessie loss (and a noob frigate for the pod). Sec status is irrelevant.

While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on you.
Bounties need to have an expiry period and associated costs to extend them, just like insurance.
Vincent Athena
Photosynth
#769 - 2012-10-14 20:23:11 UTC
CCP Punkturis wrote:
...

I didn't say it wouldn't be, I said I think it will mostly be used to place bounty on annoying people!

but I mean people already gank nice people, do you think they'll start doing so much more of that now if they have bounties on them?


To the first, please realize that many players are annoyed at: Anyone who does not play well because they are new (bounty on all new players), or someone who mines (bounty on any miner), or someone who runs missions, or anyone in an NPC corp, and so on. Rich alliances could do things like send members to ice fields and tell them to place bounties on everyone there thats mining. Or sit at gates in travel pipes and place bounties on anyone in an NPC corp.

To the second: Anything that makes ganking closer to a isk free activity will increase ganking. Its economics 101, supply and demand. Reduce the price, and demand increases. In this case, reduce the cost of ganking, more will happen.

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TWHC Assistant
#770 - 2012-10-14 21:03:27 UTC
Flios Bror wrote:
I have read the first 10 pages, but I haven't seen this answered yet:
Will it be possible to place a bounty on NPC-corps ?

This was answered somewhere in there.

The answer is: no, NPC corps cannot have bounties.

One can place a bounty on individual pilots of NPC corps.
Reticle
Sight Picture
#771 - 2012-10-14 21:06:42 UTC
Destiny Corrupted wrote:
If I rob a liquor store and the cops shoot my ass and throw me into jail, the store owner doesn't get to come by and pop me in the ass again for self-defense.

You misunderstand your own analogy:

If you rob a liquor store with a weapon, the owner can shoot you right then and there, no penalties. He gets killrights as soon as you draw your weapon. The analogy breaks down though, because if the bad buy gets away or is arrested, the owner doesn't keep the kill rights. In other words, in the real world, kill rights expire when the agressor leaves the grid. Lol. Just like the gate guns thing.
TWHC Assistant
#772 - 2012-10-14 21:09:26 UTC
Sturmwolke wrote:
Just highlighting a case scenario, a minimum 75-100mil bounty on a person will pretty much means that there will be no AFK travels in frigates/interceptors or anything that will melt from a dessie in a 0.5 system. The state of the current game is such, there are gankers with -10 sec metagaming this regularly (even in a 1.0 system), targeting afk frigates and pods. A typical pod (for the less PVP inclined players) has a pretty high chance of carrying implants worth at least 500mil. So, pretty much, to claim 20% of 500mil only costs a dessie loss (and a noob frigate for the pod). Sec status is irrelevant.

While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on you.
Bounties need to have an expiry period and associated costs to extend them, just like insurance.

It reminds me of a monkey who is peeling a banana. Lol
Gris X
xDECOYx
DECOY
#773 - 2012-10-14 21:34:05 UTC
Amber Solaire wrote:
Just what is not needed:

A system where anyone can officially be randomly griefed by unknown people putting bounties on their heads

The old system, where you could only put bounties on negative standing players, should remain


I do like the removal of this standing requirement. A player with a positive standing is just a player that could have had a negative standing and raised it up through rating.
Gris X
xDECOYx
DECOY
#774 - 2012-10-14 21:37:27 UTC  |  Edited by: Gris X
Sturmwolke wrote:

While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .

But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice...
TWHC Assistant
#775 - 2012-10-14 21:48:53 UTC
Gris X wrote:
Sturmwolke wrote:

While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .

But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice...

What is your point? One does not get bounties for podding a pilot in high-sec?

The dev blog says:

"Note that bounties are paid out for anything that creates a kill report, so you’ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it."

This tells me a bounty will be paid no matter what.
Carver Be'Goode Zanjoahir
Tremor Recorded
#776 - 2012-10-14 22:13:47 UTC
Hi, this is my second shot at trying to post a comment here. I failed to make a copy before I hit the preview button and a blank screen appeared with 6,000 characters remaining and nothing I could press would bring back the draft that I thought was being made. We can travel at warp speed but can't seem to be able to have a forum that will work without user work-arounds.

I like actions having consequences, in theory. The implementation can have problems.

A subscriber has been careful to keep a positive SS, but can now have a bounty placed on them for such egregious actions of hmmm - having an avatar pic like mine that may remind someone of his mother.

Griefer's are quick to find new tools to bring them joy by denying it to other subscribers and thus fulfill their childish bullying impulsiveness. I think this will be yet another solution which becomes part of the problem.

One consequence Eve may find from this action is the huge numbers of subscribers who prefer to not participate directly in PvP may just leave if they are forced into it with yet another way to "encourage" every player to devote all their time to PvP.

Now go ahead and tell me how much more fearsome your keyboard and mouse are than mine. Delude yourslf into thinking that sitting safely in a chair and using your powerful human interactive devices to move make-believe space ships around to change the shape of other make-believe space ships is proof of your make-believe courage. Refuse to believe the huge numbers of other subscribers who find a different rich, deep content of the game more interesting than PvP must be nothing more than cowards. Make me quiver.... give me the taunts.... all so original.... all so useless...

CCP has now found a counter to the single option forum readers have of choosing to "like" or do nothing. In Retribution, forum posters, the majority of whom seem to have positive SS, can have bounties placed on them for expressing opposing views. That won't do much for getting subscribers to post on their main characters. Not out of fear, but more in the interest of why we have screens on our windows - not that we are fearful of a fly or moth, but we just don't want to be bothered by pests.

My characters who I do use in PvP, besides the ones I have undercover to undermine stupid CEOs, are in a corp with other like minded subscribers who all take pride in only engaging other subscribers who want to PvP. Our private site killboard actually has minus numbers on it for kills of ships with lesser ability. Just as a prizefighter could take no pride in beating up drunks in an alley, we cannot take pride in killing ships with lesser abilities and we get bonuses for kills on superior ships. There is a caveat for killing a number of lesser ships within a short time.

I suppose there will be challenges offered and we will review your history to see if you would be a worthy opponent. Yes actions have consequences and we are not impressed by your many shuttle kills and high sec ganks of indies. When we do warfare, we do it with warriors and not with those who are more interested in collateral damage of basicly "civilians" who are not equipped to fight. Go ahead and gank all you like, but we have no interest in having your history on our killboard.
TWHC Assistant
#777 - 2012-10-14 22:14:05 UTC
I am making a prediction. Because the two only ways to remove a bounty is to:

a) Participate in PvP and lose a ship/pod/POS.
b) Unsubscribe and wait for the bounty to be returned.

will it lead to more players using multiple accounts.

When one account gets a too high bounty will players let the subscription run out so that it losses the bounty while continuing with their other account. The number of alt accounts will rise, but the behaviour of the players will remain the same.
Gris X
xDECOYx
DECOY
#778 - 2012-10-14 22:46:40 UTC
TWHC Assistant wrote:
Gris X wrote:
Sturmwolke wrote:

While not an issue per se, it gets annoying not being able to AFK autopilot to destinations in a timely manner (aka not using cruiser hulls or above) when you've got a PERPETUAL red bull's eye painted on .

But you would only have that if you podded someone in low sec, or agressed in high sec, both actions fairly easy to avoid..it is your choice...

What is your point? One does not get bounties for podding a pilot in high-sec?

The dev blog says:

"Note that bounties are paid out for anything that creates a kill report, so you’ll get bounty paid for destroying for instance a POS belonging to a corporation that has a bounty placed on it."

This tells me a bounty will be paid no matter what.


but to destroy a ship in high sec where most of auto piloting is done still requires having a kill right available on that person... A bounty by itself does not grant any specific right to be attacked, and my point was that it is fairly easy to avoid getting a kill right : just do not pod in low sec or aggress in high sec....
Gris X
xDECOYx
DECOY
#779 - 2012-10-14 22:53:49 UTC
TWHC Assistant wrote:
I am making a prediction. Because the two only ways to remove a bounty is to:

a) Participate in PvP and lose a ship/pod/POS.
b) Unsubscribe and wait for the bounty to be returned.

will it lead to more players using multiple accounts.

When one account gets a too high bounty will players let the subscription run out so that it losses the bounty while continuing with their other account. The number of alt accounts will rise, but the behaviour of the players will remain the same.


I do not believe this will cause an alt increase, as the whole game already encourages having alts...Today, I would bait the average number of alts per real player is around 3, but making a new alt takes time.... Buying an existing alt is more likely IMHO.... Some players that have too high of a bounty on one of their character for their taste just sell their character and try to buy a similar one without bounty...
TWHC Assistant
#780 - 2012-10-14 23:36:54 UTC
Gris X wrote:
[but to destroy a ship in high sec where most of auto piloting is done still requires having a kill right available on that person... A bounty by itself does not grant any specific right to be attacked, and my point was that it is fairly easy to avoid getting a kill right : just do not pod in low sec or aggress in high sec....

Lol Seriously? Who in EVE cares?!? It gets ripped out of the player by any means necessary. It is called ganking!!

Once you get a bounty do you let the subscription run out and use another account for it. You don't biomass! You simply use two accounts and only activate one at a time. PLEX is your friend.

CCP Soundwave's idea of a player self-justice is really only an excuse not to care for the morale values, which a game is supposed to give a player. Good games aid young people and prepare them for life. This has always been at the core of many good games. Some games are just not good and we play them anyway and make them good by how we play them. It is what allows children to see castles where we only see sand in a box.

Allowing players to put bounties on everyone is going to be fun. Not because it is good, but because it is bad. We get a laugh out of it and move on. Others will try to dodge them, because they cannot laugh and are still young. I believe it would be better with a restriction (such as requiring a negative sec status), but it is not going to mean the end of EVE when it doesn't. We all are smarter than this.

I am putting it here for the devs to read so they can think about it. Nothing will change on the side of the players however.