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A compromise solution between null-low-high sec?

Author
Hestia Mar
Calmaretto
#1 - 2012-10-13 21:03:47 UTC
As we know the fotm is that people in null/low want more carebears to head their way in the hope of padding their killboards; but carebears don't want to lose ships.

So how about this as a compromise, at least for mission runners:

When a player accepts a mission, he sets off as usual but instead of to a destination system to fight the mission, he goes to an acceleration gate, which takes him to ANY system in the region he's in - be it hi, lo or null.

The gate drops him into his mission area in the destination system - so he doesn't have to travel trough the normal gates and so can't get caught by gate camps.

He does his mission and then leaves via another accel gate that takes him back to the agent's system; but all the time he's in system running his mission, the residents of the lo or null system are trying to scan him down, and if successfully done, there's a new target to kill.

The idea being that players will not have a choice as to what security level the mission system is, but he won't need to worry about getting killed at the first gate into low sec he needs to use...the rewards and drops could also be varied according to where the mission is run; plus it gives the null or lowsec players a reason to leave the gates and actually hunt down people instead of them being handed to them on a plate at a gate.

Of course for true noobs, their missions - lets say up to a standing level of around 2 with any faction or NPC corp - are all done in hi-sec.

OK, flame away
Agnar Volta
Investtan Inc.
The Republic.
#2 - 2012-10-13 21:13:11 UTC  |  Edited by: Agnar Volta
Why should we feed nulll people like if they were ducks in a pond and carebears bread crumbs? Specially in PVE fitted ships.


We will get a new bounty and KR systems soon. Learn to use those to get kills and if that still doesn't work for you, call your friends and go do some paintball. Maybe you need some fresh air.
Nicolo da'Vicenza
Viziam
Amarr Empire
#3 - 2012-10-13 21:24:44 UTC  |  Edited by: Nicolo da'Vicenza
The compromise is to make null individual income appealing enough that carebears will look at the potential profit and think "I might lose my ship, but overall the risk is worth it compared to doing x in highsec". The current system balance does not do that.

Making null/lowsec even less secureable (like this 'no more gatecamp' idea) makes it far less safe to do things in 0.0/low and thus makes it infinitely more risky and less appealing. It would result in the exact opposite of your intent.
Nanatoa
#4 - 2012-10-13 21:26:18 UTC
Great way to get a fleet into null sec while avoiding choke points

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Mallak Azaria
Caldari Provisions
Caldari State
#5 - 2012-10-13 21:28:01 UTC
Hestia Mar wrote:
When a player accepts a mission, he sets off as usual but instead of to a destination system to fight the mission, he goes to an acceleration gate, which takes him to ANY system in the region he's in - be it hi, lo or null.


Name a region that has a mix of high, low & nullsec systems.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Hestia Mar
Calmaretto
#6 - 2012-10-13 21:40:59 UTC
Nicolo da'Vicenza wrote:
The compromise is to make null individual income appealing enough that carebears will look at the potential profit and think "I might lose my ship, but overall the risk is worth it compared to doing x in highsec". The current system balance does not do that.


I think you need to re-read my post because that's exactly what I'm suggesting this compromise would achieve .


Making null/lowsec even less secureable (like this 'no more gatecamp' idea) makes it far less safe to do things in 0.0/low and thus makes it infinitely more risky and less appealing. It would result in the exact opposite of your intent.


Your point about making null less 'secureable' just confirms what other players think about nullbears.
Andski
Science and Trade Institute
Caldari State
#7 - 2012-10-13 21:54:23 UTC
Hestia Mar wrote:
Your point about making null less 'secureable' just confirms what other players think about nullbears.


speak for yourself

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Josef Djugashvilis
#8 - 2012-10-13 21:58:34 UTC  |  Edited by: Josef Djugashvilis
So, I and other mission runners in our pve fit ships will all rush to complete missions, in say null-sec where we can be ganked by gangs of pvp fit ships.

Nope, cannot see any fault with your suggestion...

This is not a signature.

Nicolo da'Vicenza
Viziam
Amarr Empire
#9 - 2012-10-13 22:20:39 UTC
Josef Djugashvilis wrote:
So, I and other mission runners in our pve fit ships will all rush to complete missions, in say null-sec where we can be ganked by gangs of pvp fit ships.

Nope, cannot see any fault with your suggestion...

It's pretty much a given that noone would use this poorly-conceived 'feature' for PvE ever.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#10 - 2012-10-13 22:21:20 UTC
Or you can just go to npc nullsec and find a station with missions.

Besides, there is already no shortage of PvE ships being killed in nullsec.
Darth Khasei
Wavestar Business Ventures Inc.
#11 - 2012-10-13 22:39:11 UTC
I don't think OP has really considered this idea fully from all sides. I mean I can respect each and every person and their ideas. It just seems to me that others offering up suggestions are only looking at it from their one sided perspective when CCP has to consider them all.
Josef Djugashvilis
#12 - 2012-10-13 22:45:18 UTC
On the good side, at least the OP is trying to improve Eve.

This is not a signature.

Dyvim Slorm
Coven of the Morrigan
#13 - 2012-10-14 02:08:20 UTC
Darth Khasei wrote:
I don't think OP has really considered this idea fully from all sides. I mean I can respect each and every person and their ideas. It just seems to me that others offering up suggestions are only looking at it from their one sided perspective when CCP has to consider them all.


Agreed, a pve and pvp ship have very different setups and without a quick change option in space to refit, the OP's idea just isn't going to work.

Interesting suggestion though
baltec1
Bat Country
Pandemic Horde
#14 - 2012-10-14 02:11:29 UTC
CCP puts some risk back into highsec.
Natsett Amuinn
Caldari Provisions
Caldari State
#15 - 2012-10-14 02:18:45 UTC
I don't think that it's wrong to say that some people that play in null just want more people to play in null. We don't give a **** why you want to play here, just come play.

The more people playing in null the more fun null is. Same for low sec.



I don't understand were this idea that we're all just insideous bastards ploting against you comes from.
Sarah Schneider
Native Freshfood
Minmatar Republic
#16 - 2012-10-14 02:57:04 UTC
Hestia Mar wrote:
As we know the fotm is that people in null/low want more carebears to head their way in the hope of padding their killboards; but carebears don't want to lose ships.

Who says nullsec inhabitants wants carebears to head their way for the sake of free targets? If we want people to move into nullsec, we want them to do so because they want to live or at least play in nullsec and stop being scared of "losing ships".

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Feer Truelight
#17 - 2012-10-14 05:41:49 UTC
Josef Djugashvilis wrote:
On the good side, at least the OP is trying to improve Eve.


What's good on getting more "victims" to Nullsec?
Aren't you interested in balanced fights instead of pubstomping carebears?

I'm still fairly new in the world of EVE, but one thing I can say for sure:
It's not about losing a ship. It's about losing a ship and you can't do sh!t to prevent it.

To me it's ok if I lose a ship in PvP - even when I'm PvE'ing and getting ganked.
But it's not OK to get served on a silver plate to a fleet of coordinated gankers where your chance of survival equals zero.
Yes, this is EVE and it's ok. But you can't complain on people who are discouraged of the silver plate and want to prevent it.

In my humble opinion the low/nullsec residents are at a whole to blame for their "starvation". They sabotage themselves in terms of not getting fresh meat from hisec which they can hunt in low/nullsec.

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6/1/2012 5:48:57 PM UTC PayPal 1 x 1 Month EVE Subscription + Signup €19.95 Paid

CCP took 6 years to convert me to a (still) paying subscriber :)

Josef Djugashvilis
#18 - 2012-10-14 07:33:38 UTC
Natsett Amuinn wrote:
I don't think that it's wrong to say that some people that play in null just want more people to play in null. We don't give a **** why you want to play here, just come play.

The more people playing in null the more fun null is. Same for low sec.



I don't understand were this idea that we're all just insideous bastards ploting against you comes from.



Try reading the forums and the insults to hi-sec folk.

Really makes one want to dash off to null.

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KrakizBad
Section 8.
#19 - 2012-10-14 07:44:54 UTC
Stay in Empire, we don't care about that. But if so, your ISK/hour should be around 25. ISK that is, not million.
Josef Djugashvilis
#20 - 2012-10-14 07:56:05 UTC  |  Edited by: Josef Djugashvilis
KrakizBad wrote:
Stay in Empire, we don't care about that. But if so, your ISK/hour should be around 25. ISK that is, not million.


Null has an image problem.

Largely created by null-sec folk.

Your comment will do as a typical example.

Why would I want to spend my money to be near folk with your attitude?

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