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Player Features and Ideas Discussion

 
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EVE: Vengeance

Author
Nylora Robinson
The Scope
Gallente Federation
#1 - 2012-10-12 20:02:06 UTC
I am a indie game designer and avid EVE player. I had a idea for a game, set in the EVE universe that is different from what CCP has now. I wanted to propose my idea and ask to possibly to use assets provided within EVE Online to do so.

The core of the game is a "multi-player team based shooter" similar to Dust 514 except people may pilot EVE ships in a free to play environment and battle it out similar to Dust.

To clarify this concept I will explain in depth:

Base Concept & Game-play

Set in the vast universe of New Eden, pilots can take on new adventures in EVE. They would create a new pilot and select from a list of starting ships based on faction (Caldari, Minmatar, Amarr and Gallente) and can fight other players piloting these ships. For example, in EVE Online when you pilot it is point, click, warp, etc. In this game concept you would use WASD or Arrow Keys to move the ship around and avoid being attacked. You would launch missiles or whatever weapon you may have equipped with either the keyboard or mouse clicks. Players can gain points form killing to upgrade skills purchase ships, load outs and such.

This would be if the player wishes to fight others. There would be a option as well to fight against bots with either friends or solo play. So in a sense this would be a "private match" rather public. Private matches would work different, players wouldn't be able to "level up skills" but would be able to use all content they have unlocked up to that point.

These matches also could have time limits, ship limits (Such as Destroyers only, or No Drake) and such. Matches would be setup with a map in a small sector of EVE, so for example I will use Jita as an example. I would setup a match to take place in that sector and decide how many players (Lets say a team of 20 vs 20) and set the time limit (20 minutes) and that would be it for now.

Within this map of Jita there would be posts, such as "Blue Post and Red Post" representing the two teams. The goal is to destroy the others outpost and gain points destroying others. Private matches would be the same concept.

Also, within the maps would be "defense structures" that players can drop from a mothership in-game. To explain this better, think of your ship hiding behind a floating blockade that generates a shield for a set amount of time. You would be protected why some enemy is shooting at you, giving you time to either attack back or heal up if need to be.

Upgrading Skills & Ships

Just as in EVE Online you can purchase skill books and ship fittings. Skills would not work like in EVE but rather work like Dust 514. Fittings would work just as in EVE Online.

Earning ISK, Faction Points, Skill Points & Misc.

Everyone wins ISK in a match as long as they play the entire round. The amount of ISK won depends on total damage of team and such. For example, my team deals 85,000 Damage over all the match, therefore everyone wold be awarded 85,000 ISK not adding in any other factors (Winning team, ships destroyed, etc). This ISK works just as in EVE, used to purchase ship upgrades and skill books.

Factions Points are to upgrade your faction add-ons, such as lets say you are part of a Corp, you can purchase up
grades for that Corp (More HP, Shield Protection). You can also trade Faction Points for special Faction Ships, such as "Caldari Navy" versions and such.

Skill points are earned when you win a match, whether you win or lose.

Re-spawning would work like Dust, you lose your Ship and have to select a new one with a pre-made fitting to get you through the match OR if you have a copy of a fitting you may select that one as well. There is no limit of fittings and times you can re-spawn, you will always be given a ship when you die either way. Even if it is a basic starter ship. with simple fittings. No one should ever have to quit because they lost a ship. That is not fair to anyone.

Final Thoughts & Integration with EVE

This is merely a concept and I have not begin any work nor have used any CCP Copyrighted Material. I would love to have this game to become a product though. As for connecting to EVE Online, it would be like Dust whereas you can call upon a Corp and such. Other than that, this is a stand alone product that can be played Online for Single-Player in missions given by an NPC (A storyline give or take). It would either be sold or given and never charged for online features. There also wouldn't be any Paid DLC! Ever. Any expansion would be a free upgrade such as new maps, ships and such content. I believe CCP has done the right thing by doing this in EVE.
Lord Ryan
True Xero
#2 - 2012-10-12 20:06:11 UTC
Just make an offline game with tons of ships to fly and tons of stuff to blow up. You can add a mmo multi player version latter to satify your greed. I'll buy the first copy. Yes I said copy. Something I can put in my PS3 that you can't screw up latter down the road.

Thank you!

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Matthius Carole
University of Caille
Gallente Federation
#3 - 2012-10-12 20:28:01 UTC
Lord Ryan wrote:
Just make an offline game with tons of ships to fly and tons of stuff to blow up. You can add a mmo multi player version latter to satify your greed. I'll buy the first copy. Yes I said copy. Something I can put in my PS3 that you can't screw up latter down the road.

Thank you!


The word you are looking for is "later".

Nylora Robinson
The Scope
Gallente Federation
#4 - 2012-10-12 20:37:36 UTC
Haha, well this is a double post at the moment. It is also in EVE Fiction on the forums but I figure I'm trying to get the devs attention! (Are you reading this devs?) :P

Glad to see someone is interested in the concept. I decided to attempt to extract the "Drake" model and see if I can make it fly around with me controlling it. No harm in that I hope.
Lord Ryan
True Xero
#5 - 2012-10-12 20:40:27 UTC
Matthius Carole wrote:
Lord Ryan wrote:
Just make an offline game with tons of ships to fly and tons of stuff to blow up. You can add a mmo multi player version latter to satify your greed. I'll buy the first copy. Yes I said copy. Something I can put in my PS3 that you can't screw up latter down the road. Thank you!
The word you are looking for is "later".


I only misspelled one? That's improvement! Yay me!

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.