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Ships & Modules

 
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New Ships

Author
GPuck21
University of Caille
Gallente Federation
#1 - 2012-10-10 15:45:43 UTC
just throwing an idea out and Id like to see what the community has to offer.

Instead of making more ships in the same old trees why not make a new class? Maybe a carrier with guns les drones ect.
Why not update some of the amarrian ships? I feel that they are overlooked far too often.

what are your thoughts and comments?

PS. CCP needs to monitor this site more there are some great ideas!!!

http://browse.deviantart.com/contests/2010/eveonline/?order=5#/d30pz74
illirdor
Upper Class Goat
#2 - 2012-10-10 15:52:59 UTC
no, no and my thought are that they should update and re balance the currents ship before they begin with new ones.

Soooo this is my sig.... 

CorInaXeraL
The Dresdeneers
#3 - 2012-10-10 16:11:54 UTC
GPuck21 wrote:
Instead of making more ships in the same old trees why not make a new class?


There's nothing lacking as far as trees go. You can move from light and agile to heavy duty. The only exception might be on the industrial side, but even that has a nice spread. What new class would you do? Halfway between a BS and a Cruiser? Oh...wait. What about a step between Frig/Cruis...no, wait, got that too. The jump from BS to Cap-ships is a bit large, but it's meant to be. So I'm not quite sure what class you would add in here.

GPuck21 wrote:
Maybe a carrier with guns les drones ect.


Let's take a gunless ship that relies on drones and take away all offensive capabilities from those. Absolutely nothing wrong with this. We can call it the Lootship. Or the Failboat. If the primary desire is a capital logistics ship, the current Carriers can perform this well enough. Why would I want to tread on that territory?

GPuck21 wrote:
Why not update some of the amarrian ships? I feel that they are overlooked far too often.


The Amarr are archaic in design for a reason. They are an archaic society. It was built to work well, it still works well, it will always work well. The Amarr do not update models to suit the current times because of this very reason.

Also, their ships are working as intended. Since you mentioned the carrier above, I'll go back to the Archon. What ship is currently one of the best cap-ships in WH space? Granted, the Amarr ships have some shortfalls and gaps in their superiority, but that holds true with all races.


As illirdor said, rebalance > new shinies.
Bugsy VanHalen
Society of lost Souls
#4 - 2012-10-10 17:23:44 UTC  |  Edited by: Bugsy VanHalen
The only ship I can see as "missing" is still not really needed. But A high sec POS bashing ships would be nice. Say a battleship with two extra large turret slots. It would be like the new BC's that fit large guns. They would be very heavy and slow, even for a battleship. have tracking penalties. They would have X-large turret bonuses to CPU/PG to avoid giving them excessive capacity for other modules.

What would this ship be able to do?

- sniper - The tracking would be so bad it could not hit anything battleship size or smaller from less than 150km away. This range would be enough into the fall off that the damage would be reduced to acceptable levels.

- POS BASHER - the X-large turrets would do massive damage to structures such as POSes. No more need to spend 10 hours with 6-8 ships to take down a high sec POS.

-Freighter Ganker - This ship would work well when used to gank freighters, Jump Freighters, ORCA's, etc in high sec.

- Cheap Anti CAP - Since Titans and Dreads are no longer good at hitting battleship size ships, these could be used as glass cannons to attack capital ships, forcing them to rely more on sub caps fleets for defense.

Like I said. This is not needed, but it was the only hole I could see big enough to fit a new ship class/role. Personally I believe if a 3-4 ship gang could take out a high sec POS in a reasonable amount of time high sec POS bashing would be far more common. Currently there is very little need to defend a high sec POS. Small POSes are a big job to take down in high sec. Large POSes need a large fleet, and a lot of planing, especially if it is an online POS that will most likely have a defending fleet.

Leaving a bunch of large laser boats semi afk for several hours shooting a dead POS, just to get the spot is one thing. Actually attacking a defended POS in high sec is much different. This just does not happen very often. high sec wars are a joke. Give the carebear indy pilots a reason to defend their POSes. Give newer players a means to clear dead POSes from high sec.

In most systems all the moons are full but only 20-30% of those POSes are online. We need a way to clear these dead POSes without needing 6-8 hours or a 30 man fleet to do so. Adding this ship would add more utility than just fixing the POS mechanics making dead POSes easier to remove. I know there are plans to revamp the entire POS system, but what I have read seems to be more far fetched, and vague like the blogs we read about walking in stations than anything we can actually expect to see any time soon. The idea of POSes being modular, and freely anchored, basically allowing cities to be built in space, seems like it is years away from even being developed, let alone making it into the game.
Marcus Gideon
Triglavian Assembly
#5 - 2012-10-10 17:34:49 UTC
The only way to get away with bashing a High Sec POS is to wardec the owner.

If your corp/alliance is going to wardec another corp/alliance... you should have plenty of members who can all get together in BS/t3BC and shoot at it for a while.

Any high sec permitted vehicle capable of fitting Capital guns, is just going to be used to gank freighters and the sort. Instead of seeing dead freighters, and dozens of dead Tornadoes, you'll see a dead freighter and a couple dead (mini-Dread)s.
Alara IonStorm
#6 - 2012-10-10 17:54:00 UTC
Bugsy VanHalen wrote:

In most systems all the moons are full but only 20-30% of those POSes are online. We need a way to clear these dead POSes without needing 6-8 hours or a 30 man fleet to do so.

I would prefer they make Offline POS's deteriorate over time until they fall apart. Losing HP along the way from (RP Reason) no defense against small orbital space debris until after a month they crumble.
Ginger Barbarella
#7 - 2012-10-10 18:17:50 UTC
I vote for bug fixes before introducing yet MORE new stuffs...

"Blow it all on Quafe and strippers." --- Sorlac

T1nyMan
The Scope
Gallente Federation
#8 - 2012-10-10 18:38:01 UTC  |  Edited by: T1nyMan
Mothership.

Limit of one per alliance. 12 month wait before rebuild.

Dwarf titans, and i mean Dwarf! Probably on the scale of high sec bases.

Able to engage any sized vessel via turrets/missiles

Battleship sized "drones", massive force multiplier to any battle.

Curent mega alliances should be looking at 6-12 month build times

Hit points such that Titan dd is laughable, but Titan/SC blob presents a reasonable threat.

Jump drive takes 15 minutes to spool, nothing can stop it.

Can dock with mothership (maybe 200 sub caps or equiv super caps) or jump bridge equivalent.

Flame away.
Marcus Gideon
Triglavian Assembly
#9 - 2012-10-10 18:38:23 UTC
As far as offline POS go...

I'd like to think they'll turn into DUST playgrounds.

DUSTers get contracted (cheaper than a wardec) to infiltrate a station, overrun, and capture the station.

In the end, either the whole station explodes (same result as a wardec)... or it comes under control of the corp that hired the mercs (too hopeful I think)... or it just unanchors and can either be scooped or times out after a month like regular space trash.
Val'Dore
PlanetCorp InterStellar
#10 - 2012-10-10 18:38:41 UTC
community.eveonline.com/ingameboard.asp?a=topic&threadID=745806

community.eveonline.com/ingameboard.asp?a=topic&threadID=837622

My own pet ideas for a new ship class.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Lord Ryan
True Xero
#11 - 2012-10-10 20:43:23 UTC
This one is funny.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#12 - 2012-10-11 03:51:08 UTC
What we want and need is an industrial ship to close the gap between normal indies and freighters. No .. Not the orca ... no bonuses or ore holds or remote boosting etc etc nonessential bullcrap.

A proper hauler with capabilities between freighter and industrial.
Tasage Tivuri
Doomheim
#13 - 2012-10-11 06:41:00 UTC  |  Edited by: Tasage Tivuri
A pilot-able sub-frigate fighter class that has somewhat the speed and agility of drones but slightly less firepower and survivability.

Can dock in any ship that has the drone bay capacity to house them. Takes up 50m3 drone bay space.

Has a very small cargo bay (say, 30m3), only enough capacity to store ammunition and charges for turrets and launchers.

Able to divert capacitor recharging to shield recharging and vice versa on demand without the need for modules.

3-4 high slots solely devoted to weapons but can only fit the smallest calibre of small-sized frigate turrets and weapons e.g. 75mm Railgun, Light Electron Blaster, Rocket Launcher, etc.

Designed with warfare philosophy of each race in mind, i.e. Caldari rely on shields and hybrid turrets/missiles, Amarr on armor/lasers, etc.

Since their size and signature radius are on-par with drones, even frigates may have slight difficulty in hitting them but not totally impossible.

Can reach base speeds of over 1000m/s and max out at, say, 1500-2000m/s with skills and modules.

The idea mainly came from growing up with the Wing Commander series, Freelancer and the like.
Voxinian
#14 - 2012-10-11 12:07:44 UTC
I like to see a fully customizable ship. Not like the Tengu as it is always a BC, but that you can choose the ship class and faction too. A customizable frigate would be cool to have, dito for a BS. I like to be able to buy a BS hull of any faction with 20 empty slots, customizable caps/cpu/powergrid and ship bonus. Or how about an obelisk/Anshar hull that is suited to fit a citadel launcher, a mini capital for high sec :>

quick and stupid thoughts no doubt, but some more divers ship modifications on existing hulls would be swell.
illirdor
Upper Class Goat
#15 - 2012-10-11 13:12:12 UTC
Voxinian wrote:
I like to see a fully customizable ship. Not like the Tengu as it is always a BC, but that you can choose the ship class and faction too.


right and when did the tengu become a BC.. i have a feeling you dont really know what you are talking about.
we dont need more ships.. besides they are gonna introduce new destroyers in the winter patch so you do get new toys to play with. let them finish the tiericide and then we can get new ships like frigates with 50 capital guns and all the great ideas in this thread..Roll

Soooo this is my sig.... 

Kitty Bear
Deep Core Mining Inc.
Caldari State
#16 - 2012-10-11 13:17:35 UTC
T1nyMan wrote:

Dwarf titans, and i mean Dwarf! Probably on the scale of high sec bases.


Titan 15km
Station 75km

unless you meant PoS ??
Idris Helion
Doomheim
#17 - 2012-10-11 14:27:14 UTC
Cedo Nulli wrote:
What we want and need is an industrial ship to close the gap between normal indies and freighters. No .. Not the orca ... no bonuses or ore holds or remote boosting etc etc nonessential bullcrap.

A proper hauler with capabilities between freighter and industrial.


I'd much rather see a modular freighter system where you can add capacity as needed (rather like shipping containers in RL). I'm thinking of something like general freight containers, only they are modules you place on your ship rather than cargo you carry. Each one might be 50,000m3 or 100,000m3, and allow you to attach up to 8 or 10 (depending on skills). Of you can use shield/tank modules rather than cargo modules if you're running through hostile systems.

Essentially, I'd like to see T3 freighters work somewhat like T3 cruisers do.
Hoeto Popo
Memozian landslide
#18 - 2012-10-11 18:28:36 UTC
I quite like the Idea of a Corvette. It would be a Heavy Frigate with the slightly less fire power and speed as a top end T2 Frigate but with a tank mid way between a Destroyer and a Cruiser.

Its role would be a dedicated frigate killer, bonuses to tracking and optimal ranges.

I have to say I had naff all PvP experience so I dont know if this is needed or even a decent idea?



Zyella Stormborn
Green Seekers
#19 - 2012-10-11 19:24:17 UTC
Cedo Nulli wrote:
What we want and need is an industrial ship to close the gap between normal indies and freighters. No .. Not the orca ... no bonuses or ore holds or remote boosting etc etc nonessential bullcrap.

A proper hauler with capabilities between freighter and industrial.




^ ^ ^

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zukaris Ijonen
Jitter Necks
#20 - 2012-10-12 11:30:16 UTC
Hoeto Popo wrote:
I quite like the Idea of a Corvette. It would be a Heavy Frigate with the slightly less fire power and speed as a top end T2 Frigate but with a tank mid way between a Destroyer and a Cruiser.

Its role would be a dedicated frigate killer, bonuses to tracking and optimal ranges.

I have to say I had naff all PvP experience so I dont know if this is needed or even a decent idea?




I actually quite like the idea of that too.
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