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Split Hybrid Weapon systems for Gallente and Caldari

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Author
usrevenge
Viziam
Amarr Empire
#21 - 2012-10-11 06:41:42 UTC
they should flip hybrid/ projectile weapon stats so it makes sense
minmitar would have either zomg range, or zomg up close damage, which goes well with their weapon philosophy of fast and high damage.

gallente ( now with the stats of projectiles) would have the better range and different ammo types.
caldari would be able to have their range and alpha as they would have the new arty, or they could fly like they fly blaster boats now ( but with moar range and a bit less dps)

this would also make a bit more sense, as the amarr EW is tracking disrupters and it would effect minmitar a lot more, right now it is weird that all minmitar ships seem to counter amarr ships, i mean t2 minni ships have HUGE resist against EM thermal.
Mars Theran
Foreign Interloper
#22 - 2012-10-11 07:02:51 UTC
I'll just leave this here Smile

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Xolve
State War Academy
Caldari State
#23 - 2012-10-11 19:44:07 UTC  |  Edited by: Xolve
Ocih wrote:
The hulls are unique. Maybe it's just me but I'd opt for a blaster Vulture over an Astarte any day. 15 km optimals on a Blaster boat allows for a lot of turkey shooting while the Astarte is burning to range.


I too compare a combat oriented command ship to a gang link command ship in terms of DPS and expect even damage output/performance.

Mars Theran wrote:
Acolyte TD-300 x3


:getout:

usrevenge wrote:
they should flip hybrid/ projectile weapon stats so it makes sense
minmatar would have either zomg range, or zomg up close damage, which goes well with their weapon philosophy of fast and high damage.


Minmatar weapon systems are fine, Artillery does indeed have 'zomg range' and Autocannons do indeed have 'zomg up close damage' and a very, very respectable rate of fire.

usrevenge wrote:
this would also make a bit more sense, as the Amarr EW is tracking disrupters and it would affect Minmatar a lot more, right now it is weird that all Minmatar ships seem to counter Amarr ships, i mean T2 Min ships have HUGE resist against EM thermal.


One can only imagine, with so much based on 'game lore' why exactly the Minmatar T2 ships have a high resist profile against EM/Thermal, when their natural enemy (Amarr) deal exclusively EM/Thermal damage. They do however have a rather high Kinetic hole, but I'm sure that has nothing to do with the Gallente Federations primary weapon system (i.e. Blasters) doing primarily Kinetic damage, I mean who shoots their own allies, right?



The whole premise behind this thread is uninformed, unimaginative and stupid.
baltec1
Bat Country
Pandemic Horde
#24 - 2012-10-11 19:47:41 UTC
I use rails on my megathrons and they do well enough.
Robert De'Arneth
#25 - 2012-10-11 19:50:23 UTC
Having spent quite sometime getting my rail gun skills up, i find that idea sucks butt. I like my rail guns, and they work fine for me. Maybe you should stick to your day job, man I hope it is not game developer.Big smile

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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#26 - 2012-10-11 20:06:42 UTC
I'll just leave this here, to shed some light on why the two races share some traits in their weapons.

ISD Dorrim Barstorlode

Senior Lead

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Darth Gustav
Sith Interstellar Tech Harvesting
#27 - 2012-10-11 20:09:33 UTC  |  Edited by: Darth Gustav
Parsee789 wrote:
Minmatar and Amarr have their own turret systems, while Gallente and Caldari have to share one.

Blaster don't work well with caldari in general and railguns don't work well with gallente in general.

Actually, Gallente get a different weapon system known as drones.

Meanwhile, Caldari get a different weapon system known as missiles.

Those two groups don't really overlap, so this is not broken and your point is really quite moot.

Fact: Drone Damage Augmenters are a waste on nearly every Caldari boat.

Fact: Ballistic Control Systems are a waste on nearly every Gallente boat.

As I said, it's not broken.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lin-Young Borovskova
Doomheim
#28 - 2012-10-11 20:22:51 UTC
Parsee789 wrote:
Why are hybrids so hard to balance? From what I can see is that its a weapons systems that has shared by 2 races that have completely different war philosophy.

Gallente is come close up and melt you with blasters. Caldari is to stay far away and wear you down.

Railguns are too weak for Gallente and Blasters are too short for Caldari.

I think we should completely separate the weapon systems of Gallente and Caldari, the two races broken apart and have been at war with each other.

Therefore their weapon technologies should have diverged to a point where neither system works with the other races.

Gallente should have invented their own long range turrets, while Caldari should have done the same for their shorter range.

MY PROPOSAL:

Gallente should ditch the railguns and get particle accelerators, which work in similar concept with blasters, but still pack a punch at longer ranges.

Caldari should ditch blasters and get coil or gauss guns, which are similar to railguns, but pack more punch in exchange for range.

This will make balancing weapon systems and races much easier.



The concept of one short range weapon system+long range systems is old, very old and will never evolve from this, thus keeping the nonsense of so many different hybrid ammo range and caldari/gallente bonus is another point getting some sense on caldari hulls (faster/shield) but none on gallente (slow bricks/shortest range for an extra theoretical dmg almost impossible to ever apply).

Don't worry, another strap will be put in to gallente hulls at some point and make us feel they got better, but the core problem will never ever change because slowest+shortest range weapon+lol tanking system are the idiots combo witch makes the game interesting from some Nobel prices around, point of view.
Those are getting prettier, so they die prettier than ever. It's always better than die simply. Lol

brb

Lin-Young Borovskova
Doomheim
#29 - 2012-10-11 20:30:30 UTC
Darth Gustav wrote:
Parsee789 wrote:
Minmatar and Amarr have their own turret systems, while Gallente and Caldari have to share one.

Blaster don't work well with caldari in general and railguns don't work well with gallente in general.

Actually, Gallente get a different weapon system known as drones.

Meanwhile, Caldari get a different weapon system known as missiles.


Yes because I can't use a large drone bay like gallente, and I can surely not use 5drones like gallente Cry

Ho wait ...

Quote:
Those two groups don't really overlap, so this is not broken and your point is really quite moot.


Indeed, for things to be interesting there must always be tools for fools and tools for smart. Pick your side, fly ASB...ho wait !

Quote:
Fact: Drone Damage Augmenters are a waste on nearly every Caldari boat.

Fact: Ballistic Control Systems are a waste on nearly every Gallente boat.

As I said, it's not broken.


Seems gilas and rattlesnakes disagree with you, they can use both, and they're even lolpownzor shield fitted olol asb

But you're right in the end, I'm tired of fighting megathrons fleets, tired of deimos fleets, burn out of drones fleets !!

I'd like to fly drakes, zealots, canes, lokis, guardians, scimis, maelstroms, rokhs (hey! lolblaster ship !!) and that kind of funky stuff.

brb

Xolve
State War Academy
Caldari State
#30 - 2012-10-11 20:42:49 UTC
Lin-Young Borovskova wrote:
Seems gilas and rattlesnakes disagree with you, they can use both, and they're even lolpownzor shield fitted olol asb


I believe you missed the point entirely (even if it was a bad point), but I would hardly consider cross-faction ships as the norm to validate weapon systems/module usage. However, the staggering amount of T1 ammo I guess can be confusing for newbros and bads alike, but then again- People will continue to fit their ships in the worst way possible for the forseeable future, so why rob ourselves of the opportunity to laugh at their misfortunes?
Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2012-10-11 21:43:09 UTC
Parsee789 wrote:
Gallente should ditch the railguns and get particle accelerators, which work in similar concept with blasters, but still pack a punch at longer ranges.

Caldari should ditch blasters and get coil or gauss guns, which are similar to railguns, but pack more punch in exchange for range.

Railguns ARE particle accelerators, and blasters ARE gauss guns. Also, I'm not really sure what you're asking for. Basically, you pay a bit more powergrid and CPU in order to increase your range while decreasing your tracking and DPS. It's typical of all turrets in EVE, it's the standard trade-off. Railgun DPS and powergrid cost was already fixed. I'm still a little bitter about the pathetic powergrid of the Rokh and the Hyperion, but that's not about the guns. They are tier 3 battleships and they have tier 2 powergrid (if that).

I don't see any reason to split the two. You'd just end up creating 4 weapons of which every module would have a nearly identical twin. Maybe a better idea would be to make a third mid-range hybrid simply because railguns and blasters have a huge variance in range. But I wouldn't do it because it is one of the critical weaknesses of hybrids. Autocannons do range flexibility fairly well, while pulse lasers have good tracking for their nearly medium range and beam laser range is highly affected by ammo type. The advantage to hybrids is that railguns do not too far under pulse laser dps with a more widely effective damage type, less capacitor cost, and much longer range. Blasters, on the other hand, have slightly better gross tracking than autocannons and much higher DPS. They are difficult to get into range, but worth it when you do.

And I see no reason why one should expect the Caldari to have created their own hybrids. Perhaps hybrid weapons technology is very old, and neither the Caldari nor the Gallente have made any significant advances to the technology itself since they diverged.

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Drew Solaert
Aliastra
Gallente Federation
#32 - 2012-10-11 21:48:41 UTC
The Caldari were once members of our glorious federation! Until they went all emo or something. It's cool. We bombed their homeworld.

I lied :o

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#33 - 2012-10-11 22:05:41 UTC  |  Edited by: Metal Icarus
I see what Op is saying... It would be like two races shared lasers, but one race specialized in pulse lasers and the other beam lasers.

Or autocannons and arty

what if one race specialized in long range missles and another short range missiles?

Hybrids are hard to balance for that reason.

what irks me is that CCP tends to think that they cant make med rails any good because then caldari would have OP long range blaster platforms. Why they cant split the bonuses to rail guns and blasters is beyond me
Skydell
Bad Girl Posse
#34 - 2012-10-11 22:30:23 UTC
Xolve wrote:
Ocih wrote:
The hulls are unique. Maybe it's just me but I'd opt for a blaster Vulture over an Astarte any day. 15 km optimals on a Blaster boat allows for a lot of turkey shooting while the Astarte is burning to range.


I too compare a combat oriented command ship to a gang link command ship in terms of DPS and expect even damage output/performance.



It would be difficult to compare a drone boat (eos) to a hybrid boat, in a discussion about hybrid weapons systems and not end up with the same problem.

Considering everyone uses T3 for command, the current command are all just Battlecruisers with better resists.

Troll on little man.

Jack Miton
School of Applied Knowledge
Caldari State
#35 - 2012-10-11 22:52:59 UTC
Your entire argument is invalid.
Caldari use missiles, gallente use hybrids.
Hybrids are a secondary system for caldari, much like drones are for gallente.

There is no Bob.

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Romvex
TURN LEFT
#36 - 2012-10-12 00:29:24 UTC
Parsee789 wrote:
Minmatar and Amarr have their own turret systems, while Gallente and Caldari have to share one.

Blaster don't work well with caldari in general and railguns don't work well with gallente in general.

since you're obviously using lore for your explanation, keep in mind that the gallente and caldari are from the same system, and were in fact the same nation for some time before the war, and the caldari seperated. the amarr and minmatar are from systems on the other side of the cluster and only encountered eachother after the amarr were already quite advanced
Mars Theran
Foreign Interloper
#37 - 2012-10-12 02:22:30 UTC
Xolve wrote:
Ocih wrote:
The hulls are unique. Maybe it's just me but I'd opt for a blaster Vulture over an Astarte any day. 15 km optimals on a Blaster boat allows for a lot of turkey shooting while the Astarte is burning to range.


I too compare a combat oriented command ship to a gang link command ship in terms of DPS and expect even damage output/performance.

Mars Theran wrote:
Acolyte TD-300 x3


:getout:

usrevenge wrote:
they should flip hybrid/ projectile weapon stats so it makes sense
minmatar would have either zomg range, or zomg up close damage, which goes well with their weapon philosophy of fast and high damage.


Minmatar weapon systems are fine, Artillery does indeed have 'zomg range' and Autocannons do indeed have 'zomg up close damage' and a very, very respectable rate of fire.

usrevenge wrote:
this would also make a bit more sense, as the Amarr EW is tracking disrupters and it would affect Minmatar a lot more, right now it is weird that all Minmatar ships seem to counter Amarr ships, i mean T2 Min ships have HUGE resist against EM thermal.


One can only imagine, with so much based on 'game lore' why exactly the Minmatar T2 ships have a high resist profile against EM/Thermal, when their natural enemy (Amarr) deal exclusively EM/Thermal damage. They do however have a rather high Kinetic hole, but I'm sure that has nothing to do with the Gallente Federations primary weapon system (i.e. Blasters) doing primarily Kinetic damage, I mean who shoots their own allies, right?



The whole premise behind this thread is uninformed, unimaginative and stupid.



I thought people liked one percenting. What?

Also, :getout: is a valid argument.
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Darth Gustav
Sith Interstellar Tech Harvesting
#38 - 2012-10-12 04:33:36 UTC  |  Edited by: Darth Gustav
Lin-Young Borovskova wrote:
Darth Gustav wrote:
Parsee789 wrote:
Minmatar and Amarr have their own turret systems, while Gallente and Caldari have to share one.

Blaster don't work well with caldari in general and railguns don't work well with gallente in general.

Actually, Gallente get a different weapon system known as drones.

Meanwhile, Caldari get a different weapon system known as missiles.


Yes because I can't use a large drone bay like gallente, and I can surely not use 5drones like gallente Cry

Ho wait ...

Quote:
Those two groups don't really overlap, so this is not broken and your point is really quite moot.


Indeed, for things to be interesting there must always be tools for fools and tools for smart. Pick your side, fly ASB...ho wait !

Quote:
Fact: Drone Damage Augmenters are a waste on nearly every Caldari boat.

Fact: Ballistic Control Systems are a waste on nearly every Gallente boat.

As I said, it's not broken.


Seems gilas and rattlesnakes disagree with you, they can use both, and they're even lolpownzor shield fitted olol asb

But you're right in the end, I'm tired of fighting megathrons fleets, tired of deimos fleets, burn out of drones fleets !!

I'd like to fly drakes, zealots, canes, lokis, guardians, scimis, maelstroms, rokhs (hey! lolblaster ship !!) and that kind of funky stuff.

Posting to confirm that:

Nearly Every != Every.

Also, no Caldari ship besides the Gila and Rattlesnake (which are Gallente as well) that I am aware of has a 300m^3+ drone bay. The same can be said of 125mbps bandwidth.

Further, no Gallente ship I am aware of has 5 or more missile launchers.

These have been Fun Facts by Darth Gustav.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

SmilingVagrant
Doomheim
#39 - 2012-10-12 04:51:10 UTC
Parsee789 wrote:
Minmatar and Amarr have their own turret systems, while Gallente and Caldari have to share one.

Blaster don't work well with caldari in general and railguns don't work well with gallente in general.


To be fair: Minmatar also has missile splits and Amarr has to deal with ******** drones on a few hulls. The weapons mix isn't as cut and dry as you think.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#40 - 2012-10-12 05:06:33 UTC  |  Edited by: Barrogh Habalu
Reaver Glitterstim wrote:
Railguns ARE particle accelerators, and blasters ARE gauss guns.

Actually, it's blasters that are particle accelerators, also while sharing main principle, there's a huge difference between railguns and gauss (coil) guns. And IRL latter suck such a major a** that it's not even funny.
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