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incursions are slowly killing off LP store profits

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Author
mingetek
Brainless in Space
#1 - 2011-10-17 17:03:33 UTC
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.
..
XXSketchxx
Sniggerdly
Pandemic Legion
#2 - 2011-10-17 17:06:24 UTC  |  Edited by: CCP Phantom
mingetek wrote:
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.


Agree on all accounts.

However following this post, you will hear from a bunch of incursion people who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine.
mingetek
Brainless in Space
#3 - 2011-10-17 17:18:33 UTC  |  Edited by: CCP Phantom
XXSketchxx wrote:
mingetek wrote:
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.


Agree on all accounts.

However following this post, you will hear from a bunch of incursion people who "risk" a lot in their terribly difficult high sec incursions and that the reward is just fine.



everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.

I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.

the only time incursiosn have any sort of risk is in low sec and or null sec.
..
XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2011-10-17 17:36:53 UTC
mingetek wrote:


everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.

I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.

the only time incursiosn have any sort of risk is in low sec and or null sec.


Oh I agree with you full heartedly.

But a great deal of said incursion runners believe that smart AI NPCs qualify as risk and thus the 100mil/hr reward is justified.

Silly bears amirite?
Cearain
Plus 10 NV
#5 - 2011-10-17 17:42:06 UTC
We would actually need some numbers to determine if this is the case.

The LP stores are likely also tanking because of the way they dumbed down agents and the relevant social skills.

It would be interesting to know how many concord lp are actually used in other corps.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Eru GoEller
State War Academy
Caldari State
#6 - 2011-10-17 17:51:27 UTC
Are all convertable LP's coming from high-sec Incursions only?
Veryez
Hidden Agenda
Deep Space Engineering
#7 - 2011-10-17 18:05:51 UTC
mingetek wrote:

everyone knows there is HUGE amounts of nearly no risk in vanguards which is where the lp and isk come from.

I my self have done high sec incursions. 100+m isk an hour. lp to exchange even at 80% trade with any empire corp. was far too easy mind you my main is a 75m sp char.

the only time incursiosn have any sort of risk is in low sec and or null sec.


First off your clain of 100+m isk per hour is a rate, not an absolute, between warping around and waiting for sites to spawn you simply can't sustain that amount , not to mention the competition in highsec incursions.

The 80% lp exchange isn't killing the lp market as concord lp's in general pay more than other npc's. It is far wiser to hold on to your LP's and exchange them for concord items.

Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.

Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played?

Incursions were a major expansion, with the goal of getting people to work together and the net result is that people are working together. My alt's corp has about 30 new members since incursions came out and uses incursions to allow newer players to work with older players, both having fun. For them, the expansion is doing exactly what it was intended to do.

Besides, when people have more isk, they tend to fly more expensive ships with more expensive mods, I know I do. Which means better drops when they die.Twisted

Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all? You can make more solo mining. Do you believe CCP wants nobody running incursions? That they want to release an expansion that about 80% of the people playing won't bother with, since about 80% of the people stay in highsec? Doesn't seem very smart to me. Besides incursions are open to everyone. If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm.
XXSketchxx
Sniggerdly
Pandemic Legion
#8 - 2011-10-17 18:28:22 UTC
Veryez wrote:


Vanguards are easier, but you are understating the risk in incursions. There is risk in assaults and headquarter sites, and it takes a lot more coordination to run those. Not to mention having a live event open up on you.


There is no risk in PvE, at least not from NPCs. Given its high sec, there is no risk.

Quote:
Also where is it written that making 100 mil per hour in highsec is wrong? My alt in 0.0 easily exceeds that amount, and I know traders/builders in highsec that easily break 100 mil per hour played?


Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem.

Quote:


Lastly, lets say you get your wish. Lets say all rewards in highsec incursions are nerfed by a factor of 100. So that instead of getting 100 mil per hour, you were getting 1 mil. Remember that's a rate, and some hours you won't make that. Do you think people will run highsec incursions at all?


That hypothetical situation is about as far fetched as it could be.

Quote:
If it's so outlandish, everybody get a bling ship and run them. Earn this 100+ mil per hour that keeps getting quoted. Gangs form all the time in incursion zones, or better yet get a bunch of corpies and run them together (which is the purpose of an MMO), if everyone's making that income it's not outlandish, but simply the norm.


No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay...
mingetek
Brainless in Space
#9 - 2011-10-17 18:46:48 UTC
XXSketchxx wrote:

No, its still outlandish, the same way that lvl 4 missions were long considered (and still are by some) to provide way too high of isk/hr for high sec. Just because everyone's doing it, does not mean its okay...



considering my main made well over 30b isk in 6 months doing high sec missions. yes they pay too much.
..
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#10 - 2011-10-17 19:11:18 UTC
I don't do incursions, but I did a few live events, and there were MANY loses.

Are incursion in HS no risk? you can just afk them?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Tamiya Sarossa
Resistance is Character Forming
#11 - 2011-10-17 19:17:23 UTC
Incursions are content that you have to be at the keyboard to complete - in that they're a clear improvement over missions/mining.

If you think rewards for them are too high, get a fleet together and finish the Moms as soon as they spawn - you can only make those 100mil isk per hour when an incursion is up, so if you keep the incursion community from farming them, problem solved.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#12 - 2011-10-17 19:26:56 UTC
Tamiya Sarossa wrote:
Incursions are content that you have to be at the keyboard to complete - in that they're a clear improvement over missions/mining.

If you think rewards for them are too high, get a fleet together and finish the Moms as soon as they spawn - you can only make those 100mil isk per hour when an incursion is up, so if you keep the incursion community from farming them, problem solved.


So how do they work? Spider tanks? several types of ships? Do people lose their ships on them?
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Mfume Apocal
Brutor Tribe
Minmatar Republic
#13 - 2011-10-17 19:32:25 UTC
mingetek wrote:
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.


Group PvE done decently pays as well or better than solo PvE done extraordinarily. Working as intended.
Cambarus
The Baros Syndicate
#14 - 2011-10-17 19:47:50 UTC
Mfume Apocal wrote:
mingetek wrote:
imo this is happening.
Concord lp should not be exhangable for empire at all.

also ccp should nerf high sec incursion rewards by 50% isk and lp.


Group PvE done decently pays as well or better than solo PvE done extraordinarily. Working as intended.

This.

If you can't pull 60+mil per hour doing lvl 4s you're doing it wrong, and asking for a nerf of 50% is absurd. Why should 10 people, working together, fielding a combined 10+billion isk in ships NOT make more than someone running lvl 4s by themselves?

That said:
I actually agree with the LP thing. It was a poorly thought out idea in the first place, most likely only there to compensate for the fact that the concord LP store is terrible wrt the demand its items produce. Add some stuff that actually has a decent amount of demand to it, or lower the cost of cap guns, or something. Named mods aren't yet cheap enough for most regular caps to bother with them, and super pilots are relatively few in number.


ISK and LP payouts are fine as they are, but LP should not be able to screw with the LP market of all the other empire people.
Fedimart
Doomheim
#15 - 2011-10-17 19:56:05 UTC
Apollo Gabriel wrote:
I don't do incursions, but I did a few live events, and there were MANY loses.

Are incursion in HS no risk? you can just afk them?


Yes there is risk and no you can't AFK them. Of course the risk is much lower than PvP. I've been doing them for about a month and have seen two ships go pop.
Veryez
Hidden Agenda
Deep Space Engineering
#16 - 2011-10-17 20:29:07 UTC
XXSketchxx wrote:


Making 100mil/hr from PvE in high sec is a bad thing. Why go to low sec for a bit more reward when you can have fat 100/hr risk free reward in high sec? There is already too little incentive to make money in low sec. Incursions just exacerbated that problem.



Actually it's not a bad thing at all, when DC II's cost 30 mil a piece, very few people used them. When t2 was very expensive, few people used it for PvP. Cheaper costs and greater supply of isk, mean people spend more and risk more.

And who cares about Losec? You either stay in highsec or go to 0.0. Losec is a transition place. Besides you could nerf all highsec income but that won't make people go to Losec. It has never worked, and nerfing incursions won't make it work either. Anyone who has played this game for a while quickly figures out that PvP setups and PvE setups are not the same. When I run a plex in losec, it's in a PvP setup. A PvE setup in Losec is usually nothing more than a target.

If CCP really wanted people to live in Losec, they would boost Losec rewards (whether for Faction Warfare, Incursions, Lvl 5 missions, exploration) to much greater amounts, and provide a means of protecting the place. Without a means of protecting your holdings, Losec will remain a transition area. Why live there when you can head out to 0.0 and protect what you have?
JackStraw56
Run Like an Antelope
#17 - 2011-10-17 20:52:28 UTC
I'd argue it's tag scarcity that's killing LP store profits. There aren't enough tags to meet the demand. I can make more LP per hour blitzing L4s than I can doing incursions.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#18 - 2011-10-18 00:35:53 UTC
The biggest risk with high sec incursions is playing with people in the fleet you don't know.

There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally.
Or, they use the public incursion channel to try and get an invite.
*but they first have an alt/friend get aggro on them
*then they cap chain with the fleet and have the aggro spread.
*Then they bring in their gank squad.

or....

The logi's just suck

I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.

So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*

*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.


I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks
Goose99
#19 - 2011-10-18 02:20:53 UTC
Verity Sovereign wrote:
The biggest risk with high sec incursions is playing with people in the fleet you don't know.

There are many greifers that go to incursions, use the public incursion channel to invite them, and then get their fleet killed intentionally.
Or, they use the public incursion channel to try and get an invite.
*but they first have an alt/friend get aggro on them
*then they cap chain with the fleet and have the aggro spread.
*Then they bring in their gank squad.

or....

The logi's just suck

I once had my nightmare get down to 43% hull, despite having all my resists over 76% and 3 logi, because the logi were slow/didn't prioritize repairs/ had their head up their asses.

So.... incursions do carry risk, in that you will easily die if your other fleet members aren't competent, and they require the use of mechanics that can spread aggro*

*I think this mechanic needs to be fixed, a warning should pop up when you send cap/shield to someone who has an aggro timer, just like when you send to someone who is wardec'd.


I'm less worried about what it does to LP store profits, than what its doing to the value of ISK - massive inflation methinks


If you compare the isk faucet from handful of vg systems in at most 3 highsec constellations, to amount of sanctum rat bounty and lvl4 mission rat bounty paid out in eve, it's actually insignificant.

LP, Concord or converted faction, carry trade in price, and is thus an isk sink. This was the reason why CCP nerfed Sanctums so hard, but not lvl4s at the same time. Sanctums are large faucets of liquid isk, with no isk sink attached.

They shouldn't nerf Concord LP or convert it to faction at partial loss, as loss of LP is essentially loss of isk sink. Instead, give Concord shop more desirable items, but at even higher isk sink. The current 250 mil isk trade ins per item are good, but more is always better. The real problem is item offered simply suck, and are not worth it. So the potential isk sink remains in ppl's wallet and unused. Make them good enough, and ppl will pay even 1 bil trade ins.
Ammzi
Dreddit
Test Alliance Please Ignore
#20 - 2011-10-18 10:52:38 UTC  |  Edited by: Ammzi
To the above Mocam,

Goose unfortunately took my words out of context as well. This is the full quote.


Ammzi wrote:
Uh uh!! I just found the golden egg.
Quoting soundwave here:

"We purposely made this very rewarding. We didn't want a situation where agent missions f.x. were out competing this feature.
We did raise the bar relatively high, it is possible to earn a load of isk with this, but that was also the intention when we wrote the reward list. "

39 min. 00 seconds.

http://www.youtube.com/watch?v=XCf6pXHBFRM

In other words, rewards in incursions. Working as intended.
Vanguards being most popular, NOT working as intended. According to CCP statements. Smile



Large group rewards being 20/40/80. I don't recall ANY PVE in eve being that large. C6 sites are inbetween vanguards and assaults.
I don't understand your "competitive PVP failure here"? PvP isn't something you come across every day in highsec incursions, but they do exist in form of wardecs, aggro mechanism, kill rights and ganking ships.
However PVP in Lowsec incursion constellation you will find every day, and even better. Without all the annoying capital deployment. :D Subcap pvp ftw!!

Being completed too fast is the reason we've established the agreements in highsec so everyone, anywhere at anytime in New Eden have the opportunity to come join us and kick Sansha-ass with us.
Again it is also a very logical move for almost everyone, there's an incentive to keep the incursions up. However much I dislike this it is the only possibility currently for incursions to last more than 4-6 hours.... (except pocket incursions that might be able to last a day if it's the only existing highsec incursion).

I'd much rather see CCP implement a dynamic influence gain like I've discussed earlier in general discussions forum. An intelligent one that doesn't just remain static throughout the entire week, but perhaps is a bit tougher to get to 100 % in the weekend, while being easier to pump up in the weekdays. Also hopefully one that would rise slowly in the timeperiod of let's say 2 days or so.

Ammzi wrote:


And regarding with CCP. Yes, it has and still is troublesome especially in regards to the influence being so easily to remove from the incursion. I have stated this before and will do it again: A new highsec incursion will ONLY take 4 hours to get to 100 % influence and then be killed off.
It is far from ideal and this is why the community has established these agreements where pilots have agreed to hands off the mothership until a certain requirement is fulfilled (the game mechanics: Withdrawing of an Incursion).

What I would really like is for a dynamic incursion respawn algorithm. Just like the agreement has been dynamic and changing through time in regards to the population of the incursion community and unforseen factors I believe the algorithm for when an incursion is to spawn has to be dynamic and adapting as well.

Of course I am speaking blindly here since I have no knowledge of how this algorithm is set up or if it's not even automatic but manually by a GM.
If we could have the algorithm (or an algorithm) to accommodate for participants in an incursion, distance from popular trade hubs, etc. it would be less crowded and more comfortable to run incursions with your fleet.
Example given. The player population (amount online) varies from month to month in regards to vacations, holidays etc. If we could include a variable for participants in an incursion to trigger another one elsewhere it would be possible to lessen the strain in one constellation to others and thereby allow for more players and even younger players to participate and have a share of the cake.
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