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Dev blog: Stay on Target!

First post First post
Author
KIller Wabbit
MEME Thoughts
#301 - 2012-10-11 04:32:56 UTC
KIller Wabbit wrote:
While the circular brackets are nice to look at - don't they make a pretty heavy demand on CPU/GPU versus the square brackets? Client performance should be a higher goal than pretty.


The crowd had run past when I posted the above in a reserved spot.

I keep seeing "add this", "bend that", and know that more and more client proc cycles are being burned away..


Pipa Porto
#302 - 2012-10-11 04:42:02 UTC
They look great.

EvE: Everyone vs Everyone

-RubyPorto

Dex Tera
Science and Trade Institute
Caldari State
#303 - 2012-10-11 04:49:43 UTC
PinkKnife wrote:
Karl Planck wrote:
rofl, my first got deleted. Damn you ccp ninja skills

Edit: So a few things.

First, in the new UI you show how the both the raven and the avatar are locked. On the Titan it shows the shield and armor and hull indicators with corresponding damage. However on the raven it is only a single bar that has full shield (which is correct) but no notification on the armor and hull damage. Is this because the raven is not the active target? If this is correct could we get it so that all targets show the full damage layout?


That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<


+1 to ALL OF THIS. THIS IS AWESOME AND I LOVE YOU. The UI needs massive updates and this looks fantastic. There will be some people who don't like change, as always, but I think it is glorious.

Now can I have drones redone please? Pretty please? Just the UI part, it is super awful terribad.


actualy its the lock timer I caught this from a simple glance. <.<
Tyrion Moath
Browncoat Industries
#304 - 2012-10-11 04:59:49 UTC
Love the changes. I think it'll be pretty intuitive when you're actually dealing damage as to which bars are shields etc. I'll just add in my voice that I'd really like to keep lock timers in there. I like being able to tell my fleet it'll take me thirty seconds to lock them in my carrier, etc. Telling them they have to wait two thirds of a lock timer bar isn't very helpful.
Sinigr Shadowsong
Aliastra
Gallente Federation
#305 - 2012-10-11 05:10:33 UTC
Quote:
500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.


Dex Tera
Science and Trade Institute
Caldari State
#306 - 2012-10-11 05:12:55 UTC
Bagrat Skalski wrote:
The red damaged stripes.. why they are not progressing counter clockwise? I think it's more intuitive. All damage is counterclockwise. This new circle indicators are different.


firstly i must know "All damage is counterclockwise" what does that even mean?What?Roll also the damage looks to move clockwise which is the logical way for it to move shields start at 12 o'clock and moves around the circle in to armor then in to structure this makes sense because if you took the 3 bars from the current box style put them end to end and wrapped them around a circle the damage will move around the circle clockwise just as the bars move from left to right currently so it looks right to me BlinkAttention what would be nice to see is have the bars in per portion to the total hp of the target ship so if it had say 50% of its hp in shields then the shield bar would take up 50% of the circleAttention
but it looks great the way it isCool gj keep it up Team Pony Express Blink
Logan LaMort
Screaming Hayabusa
#307 - 2012-10-11 05:13:21 UTC
This is a nice surprise and I can't wait to test it. I particularly like the new (old?) ui designs.
Dex Tera
Science and Trade Institute
Caldari State
#308 - 2012-10-11 05:14:30 UTC
Tyrion Moath wrote:
Love the changes. I think it'll be pretty intuitive when you're actually dealing damage as to which bars are shields etc. I'll just add in my voice that I'd really like to keep lock timers in there. I like being able to tell my fleet it'll take me thirty seconds to lock them in my carrier, etc. Telling them they have to wait two thirds of a lock timer bar isn't very helpful.


this is true very good point if they just put a timer next to the new bar all will be fine
Dex Tera
Science and Trade Institute
Caldari State
#309 - 2012-10-11 05:17:13 UTC
CCP karkur wrote:
Arydanika wrote:
What is being done to minimize server load for these icons and to compensate for those who do not use brackets? In many larger scale fleet fights brackets are turned off to make sure clients are able to function properly. For many who do not have "current series" hardware when it comes to their processor and graphics card; they may not be able to handle the extra load to their computer. I'm currently running Eve on newer hardware components, but I still keep my brackets off most of the time when I PvP.

That said, the changes look great! Looking forward to hearing more as development progresses!
The client has all the information we need already... if anything you should be worried about client performance. But we are keeping a close eye on that, and if the client is not performing well enough, we are ready to react to that and cut stuff if needed.

i think he ment client performance
Acac Sunflyier
The Ascended Academy
#310 - 2012-10-11 05:19:41 UTC

500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.
Justin Ackaris
Republic Military School
Minmatar Republic
#311 - 2012-10-11 05:24:57 UTC
Shang Fei wrote:
I like the new aggro, target, in range and this mombo jumbo, the hit thingie is neat aswell.

However I do not like the round target thingie in the picture above it. It's hard to read what's what and it looks fine the way it is.

edit: what i meant to say in the above sentence was i dislike having the hp bars in a circle around the portrait I think it's more easily read the way it is now with them under eachother, the same way as they are under eachother in "layers" on ur ship and on ur HUD with the capacitor and all that good stuff...


I agree with Shang Fei. Keep the current straight bars on the damage indicator as they are but the new aggro, target, in range etc is a step forward.

If the general consensus is to change to a ring format on the damage indicator, I would like to see 3 full circles around the target. Outer being shields, middle being armor, inner being hull.

Easily understood at a glance for players of all levels.
DarthNefarius
Minmatar Heavy Industries
#312 - 2012-10-11 05:26:22 UTC  |  Edited by: DarthNefarius
Looks interesting TBH: first thought is a box is better then a circle but its something that definately warrrents testing IMHO.
Do modern jet fighters ( like the F-22 raptor ) HUD's use boxes? They may for a good reason. I believe modern sniper rifles tend towards boxes but they are more static then HUDs
Anohter suggestion when being repped can we get a BLUE OR GREEN color instead of red for damage hit so we can discern from HEALING HITS to make sure the logi's are repping or AFK Big smile
I don't think the logs mention reps either & its be interesting to know if logi are nodding off or are AWOxing
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Martin0
Brave Empire Inc.
Brave United
#313 - 2012-10-11 05:30:13 UTC
Acac Sunflyier wrote:

500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.

DarthNefarius
Minmatar Heavy Industries
#314 - 2012-10-11 05:31:40 UTC
Martin0 wrote:
Acac Sunflyier wrote:

500 - Internal server error.
There is a problem with the resource you are looking for, and it cannot be displayed.



HAD THAT error here a few times myself
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dex Tera
Science and Trade Institute
Caldari State
#315 - 2012-10-11 05:34:33 UTC  |  Edited by: Dex Tera
CCP karkur wrote:
mkint wrote:
What will the new indicator icons look like on the overview?

The hit icons will not play there... there is no room for them.
We don't all agree on how the targeted/agressing brackets will be... they might just stay as they are now except their blink rate and color/opacity will match the inspace targeted/agressing brackets


also i noticed int the pics in the dev blog that the arrows spinning around the avatar are not in sync please fix this for my ocd friends in space and also what are the four bars on the outside of the s/a/h bars if you mad these blink yellow and red for lock and argo that would be nice also im confused as to what label is on the target circle is that the name of the ship or the ship type or the pilots name if you could put the pilots name then the ship type under the locked targets window in that order that would be nice so in pvp i could just say " skils in the raven is blaping me OMG KILL HIM NOW HEEEEEEEEEEELP ME HE HAZ POINTZ ON MEEEEE...nvm im dead"
the reason i say this is cause the avatar says avatar but the raven says skillz im assuming this is the raven pilots name???? plz clarifie this for me plzCoolthx
Dex Tera
Science and Trade Institute
Caldari State
#316 - 2012-10-11 05:37:03 UTC  |  Edited by: Dex Tera
Bagrat Skalski wrote:
Vincent Athena wrote:
Everything goes clockwise, nice and consistent. But they start at inconsistent locations.


http://jestertrek.com/eve/blog/2011/overheat-1.png


this is wrong and ccp knows it fix it nao plz make the damage go clockwise please
Dex Tera
Science and Trade Institute
Caldari State
#317 - 2012-10-11 05:43:48 UTC  |  Edited by: Dex Tera
Myrkala wrote:
CCP Prism X wrote:
So.. Which one is shield?


The left one.

So..


  • Left: Shield
  • Right: Armor
  • Bottom: Structure


Not totally sure why but I think it may have something to do with reading order (left to right) and that I (and probably most other players) visualize the three stats as layers that sit on top of each other. I know the images in the devblog have it the other way around but if you want to do that I would rotate the arcs by 45° counterclockwise as I feel that arrangement/layout makes more sense. Anyways, you should probably keep the "flow" of the eyes in a reading direction, which is not what it is currently...

Edit:

Should also probably make sure that the arcs deplete in the direction they are meant to be read, not the other way around. So shield should deplete towards armor, armor should deplete towards structure, and structure should deplete towards... well your explosion. Lol


shield is on the right armor is on the bottom structure is on the left it starts @ the 12 o'clock
Dex Tera
Science and Trade Institute
Caldari State
#318 - 2012-10-11 05:49:55 UTC  |  Edited by: Dex Tera
Sable Blitzmann wrote:
Love the new changes. However, I was hoping for possibly adding capacitor state to the target lock. This is something that's been asked for again and again. We can see shields, armor, and structure hitpoint percentages, but we cannot read the targets capacitor. I think adding this will go a long way for those who like to neut. I know that I don't neut a lot because I'm unsure just how effective I am at disabling my target. Having this information will mix up pvp a bit.


if you want to see a ships cap staus fit a ship scanner and also showing cap status would break pvp i think
Dex Tera
Science and Trade Institute
Caldari State
#319 - 2012-10-11 05:54:44 UTC
Optimo Sebiestor wrote:
Big smile Looks awsome! but we need the visual timer on locking another vessel. I wouldnt mind having a visual on the targeted ships cap either! Twisted

NO!
if you want to see cap lvls fit a ship scanner!
Roime
Mea Culpa.
Shadow Cartel
#320 - 2012-10-11 05:55:27 UTC
Wow! Circular looks very yummy indeed, and I'm very much looking forward to the new functionality.

NOTE: circular targets seem wider than current ones, and screen estate is precious. Please try to make them more compact?

WISH: I often hope the target ship type would read in the target window, and not only on the overview. The small images are often very dark and unclear (time to make new ones already, btw, without those spacey distracting backgrounds?)

.