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Mission Dread Pirate Scarlet, any info on it?

Author
Fenri1
Dirt And Other Commodities Corp
#21 - 2011-09-29 01:34:54 UTC
Have had this mission for the first time, so some info for anyone putting together listsof possible spawns.
Initial zone-in had Angels
2 Gistum Marauders, 2 Gistum Liquidators
2 Gist Malakim, 3 Gist Nephilim
First Gate lead to Guristas
4 Pithatis Enforcer
3 Pith Eliminator
Second Gate had mixed Serpentis, Guristas
2 Corelior Cannoneer, a Corelior Artillery
4 Pith Conquistador
Also had a spwn once the inital ships were down
4 Pith Extinguisher
Third Gate had mixed Angels, Serpentis, turrets from 4 different factions
Too man ships for me to make a list, sorry. Tank couldn't hold - killed the target,bookmarked it for loot/salvage, and got out of there after making several attempts to warp out, recover, come back in. The ship count appeared ot be going up, so I suspect there were additional spawns occuring.
Amonestos
Ministry of War
Amarr Empire
#22 - 2011-09-29 11:13:18 UTC
I did this earlier today and the resists are Kinetic, Thermal, and EM you should equip. Didn't seem to be much explosion, I just equipped a t2 kinetic/therm/em hardener and did fine.

Used an Apoc, only had trouble with the first (warp in) location, the Macheriels for some reason took forever for me to kill. Other than that, I chewed through it pretty easy, make sure to prioritize the jammers. Some stuff spawns out to 60-80km so prepare to either have that range or be able to close in. Did it with a buddy but the split was like 15 mil each in bounty/mission completion payoff, and about 15-18 mil each in salv/loot. Make sure your salvager brings the gate key to loot beyond room one.

Other have said they were spawned on after they went back for salvage, but that didn't happen to me, perhaps they didn't wait long enough for the spawns to trigger? You can rush this mission by grabbing the key at the first entry and going straight for the boss. So if you hop the gate before a spawn triggers you'll have it waiting for you if you try and salvage, obviously. Usually the gates were 20k out from warp in to each room, and by the time my Apoc reached it (112ms) all spawns were killed in perfect timing.
Patricia Mineabuildy
Native Freshfood
Minmatar Republic
#23 - 2011-09-29 11:33:26 UTC
4 rooms.

Involves Angels, Guristas, and Serpentis

Did it with 2 friends in 3 Armour tanked BS's; we were trying to shoot triggers and make it vaguely challenging, but no luck.

In the last room the rats die very easily.

Comparable to Angels Extravaganza and something I would be happy soloing in my domi. - Sentries ftw

Gustov Krell
Imperial Shipment
Amarr Empire
#24 - 2011-09-29 21:52:14 UTC
Got this mission today.

As someone else already said, I did find it listed on eve.survival.org, but had to root for it some. Towards the top of the main page, where it says, "Categories (needs to be populated):" .. I clicked "Level 4" and it was in that list.

I'd come to the forum to report what almost happened to me, when I found this thread. I'm doing 4's solo in a Drake. The ship is solid, just slow, so I've been leaving missions with multiple gates (when it feels about time, before cans in completed pockets start disappearing) and fly back to base to grab my Noctis.

And, as has already been reported by someone else, be careful on this mission when/if you leave and return. I'd cleard all NPC's from the initial warp-in, Gate 1 and Gate 2, leaving the last room until I'd finished with salvage.

At the warp-in point, only the wrecks I expected to find. I sucked them all up and jumped through Gate 1. SURPRISE! I'm look'n down the barrel of a butt-load of enemies from around 15-20k. Of course, they all immediately lock and start chewing on the Noctis. I pack a cloaking device on the ship, but was so flabbergasted over the turn of events, I didn't even think to try triggering it. Thankfully, none of the NPC's were, evidently, web nor scramble capable. When warp -finally- kicked-in, they'd chewed the shield down good.

When I returned with the Drake, I had to fight my way back to where I'd quit prior. Again, I left the last room alone and got back to salvaging. Nothing spawned again. Got back to the Drake and finished the last room.

So, from what has already been said .. this mission is designed such and isn't malfunctioning.

Sweet loot on this one! From bounties alone, if I added correctly, I got $42,148,503 .. throw in the agent reward of $2,400,000 for a total of $44,548,503. Too, aside from the normal salvage/cargo fodder, I got 26 Armor Plates and 7 Tritanium Bars, which I've yet to sell.
Exodus 4D
Ministry of War
Amarr Empire
#25 - 2011-09-29 21:54:01 UTC
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TyrianEagle
Chronic Progressive Vanity
#26 - 2011-09-30 19:14:21 UTC
Just FYI, no loot from Scarlet's Station.

That's not all that surprising when you consider that the mission pays out over 35 million in bounties.

If you also take the time to salvage everything you can rake in well over 50 million total or more.

Thanks, CCP, for a fun new mission that pays well.
Sunviking
Doomheim
#27 - 2011-10-01 09:31:27 UTC  |  Edited by: Sunviking
Just completed for the first time.

Wasn't sure about how tough this would be, so I used my Trusty Navy Scorpion, with omni-resists, and all missile types in cargohold, to be on the safe-side.

A bit less than 1 hour later, I finished. Wasn't as tough as Enemies Abound 5 of 5, but I did have to keep my Large Shield Booster running for a while in rooms 3 and 4. Used up most of my Heavy Cap Booster charges too. This is what I came up against:

1st Room: Angels, 7 x Battleships, 5 x Cruisers/Battlecruisers (not sure about Cruiser numbers). Gate key in the final battleship wreck.
2nd Room: Guristas, 4 x Battleships, 5 x Cruisers/Battlecruisers (not sure about Cruiser numbers). Battleships jam.
3rd Room: Guristas + Serpentis. Serpentis = Battleships, Guristas = Cruisers. No jamming from Guristas. Another Serpentis Battleship spawn after killing initial Battleships.
4th Room: Guristas + Bloodraiders. Lost count of Blood Battleships (too many!), but multiple spawns. Heavy Jamming by Guristas Elite Cruisers. Guristas Frigates Scramble. Best to run away from Station and let rats try and follow you. Dont let Bloods get in range.

Missile Battleship is best for this mission. Either Fury Cruise Missile Navy Scorpion or Javelin Torpedo Navy Raven I would say. Tengu not so great due to the need to deal good omni-damage + drones, which a Caldari batleship does best.

I didn't get such good bounties though, even though I hung around in last room and killed all Blood Battleship spawns. I got about 28million in bounties total. This mission really does seem to randomly spawn different pirate factions in different rooms.

It's a great mission, and quite fun to do... Keep it coming, CCP! Cool
Darkquest
Phoenix Trade Inc.
#28 - 2011-10-01 10:24:20 UTC
I just got this mission; I'll do it after Down Time since I don't want an active mission in my Mission Journal. Though it's nice to see a new mission, for once. In Eve Online, that is a Lv4 Mission.
malfoy
Harabec inc
#29 - 2011-10-01 13:22:11 UTC
next time i get this mission i'm not going to kill the mission trigger just so i can test it after downtime the next day. it seems to be quite a rare mission to get.
Derath Ellecon
University of Caille
Gallente Federation
#30 - 2011-10-01 19:18:21 UTC
malfoy wrote:
next time i get this mission i'm not going to kill the mission trigger just so i can test it after downtime the next day. it seems to be quite a rare mission to get.



Mission seriously kicked my arse.
Bormegil
Viziam
Amarr Empire
#31 - 2011-10-02 04:42:31 UTC  |  Edited by: Bormegil
Was going nicely until an unexpected reinforcement group of three BSs spawned in the third pocket and popped my Noctis before she could warp out. Now on my fourth in a week... and with it went any profit from the mission itself. Other than that, it's definitely one that I'll add to my list of acceptable missions. Though for lower-skilled characters like me it's a bit on the difficult side in comparison to the average level 4.

In the meantime, I'm starting to wonder if I should just stockpile a half dozen or so fitted Noctis somewhere...

Oh, as for loot -- I scooped up a cargo can with a basic implant somewhere. Otherwise it was more or less nonexistent for me. Though the salvage wasn't bad.
Myrin Shylla
Satin and Lace Capsuleers
#32 - 2011-10-07 08:51:01 UTC
Did the mission four times with my main character (Tengu HML fit), each time making sure to come back to each pocket a few times until I was pretty sure I had killed every possible respawn (which do seem pretty random).

Net result : 48m in bounties each time.

And I definitely found ships from all 4 factions each time, no Sanshas though, ever.
Lady Aja
#33 - 2011-10-07 09:37:52 UTC
not sure if anyone has noticed. but had me a implant drop from scarlet. +4 charisma
where is my ability to link a sig properly CCP you munters!!
0lesya
Inglourious. Basterds.
#34 - 2011-10-08 01:00:19 UTC
Bormegil wrote:
In the meantime, I'm starting to wonder if I should just stockpile a half dozen or so fitted Noctis somewhere...


Why don't you just bookmark a wreck in each pocket, finish the mission, turn the mission in and then go to salvaging with your noctis? Should save you a lot of trouble...
Greykemp
Aliastra
Gallente Federation
#35 - 2011-10-08 04:48:37 UTC
I really love this mission. The only thing that would make it better would be if the spawns were a bit more ship random. i.e. make it impossible/difficult to have a mission survival guide to this. You are kind of foolish to run L4's without looking at the survival guide but frankly, I'd rather there WAS NOT a survival guide. It's all supposed to be a surpise to the Pilot, right?

Yoshite McLulzypants
Center for Advanced Studies
Gallente Federation
#36 - 2011-10-10 13:11:49 UTC  |  Edited by: Yoshite McLulzypants
Had this the other day for first time. Was a mix of core, corpus, and pith. Lots of battleships, good bounties, good loot, max LP payout. Soloed it in my lolfit dominix by unleashing OGREGEDDON and CURATOROK on everything.
BigKingNasty
Caldari Provisions
Caldari State
#37 - 2011-10-10 15:04:41 UTC
I ran this mission a couple days ago. Mixed bag of npcs, i had every faction spawn for me. One thing i noticed is that when i ran out of missles (warped in to start without very many) in the second room and warped out, all the npcs respawned. Needless to say i tried this multiple times, and lo and behold it worked. I made about 40 million in bounties, and another 30ish in loot/salvage. A very very profitable missions, with no "hidden" triggers (except when you kill the last ship of each group, then another group spawns). If you get this mission then congrats on a big pay off. Lol
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#38 - 2011-10-10 16:47:02 UTC
Mara Rinn wrote:
First, a shout-out to the CCP PvE crew (Team Commie Pinkos?) — thank you for this mission, it's entertaining of itself and I welcome the novelty of having new mission to run Big smile

The first gate is locked until (a) all NPCs are dead and (b) someone with the key unlocks it. The remaining gates are locked until all the NPCs are dead. The only "blitz" for this mission is to kill the target NPC in the last room and leave. But then you leave those juicy 1M+ ISK battleships — being Gallente, you get to blow most of them up long before they get to shoot you, so it's basically free ISK. Some of the salvage from this mission is attractive too.

Watch out for the many different range that NPCs will maintain. Angel Cartel of course like short-range attacks, some of the Serpentis will get in close to use blasters, others will stay at 80-100km sniping with rails, and there are a couple of tackle frigates.


ONLY the first gate is locked. I completed the mission in 307 seconds yesterday. I had the key from the first time I completed it.

I did not even make it to the 4th room, I alpha'd her in 2 volleys in the third room on her way to the gate.

Great mission to rush. 15 mil in <6 minutes.

internet spaceships

are serious business sir.

and don't forget it

Decaneos
Casalt Corp
CAStabouts
#39 - 2011-10-17 22:39:20 UTC
can confirm that the scarlet station contains nothing of value so dont waste time trying to blow it up.

Psychophantic
#40 - 2011-10-18 01:50:53 UTC
Be careful of spawns if you've got a salvage alt tagging behind.

Alpha scarlet in third room and she'll drop an implant.