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Wardecs (not safe for carebears)

Author
Nova Fox
Novafox Shipyards
#21 - 2011-10-17 05:22:02 UTC
Joe Risalo wrote:
mxzf wrote:
Poetic Stanziel wrote:
Joe Risalo wrote:
War needs a purpose. There is always a goal behind wars no matter where they happen.
Whether it's complete annihilation or gaining control of supplies, there's always a purpose and a goal.
The wardeccer defines the purpose. Whatever reason the wardeccer has is a valid reason to wardec. The game does not need to artificially define a reason. We don't need Warsong Gulch, we don't need capture the flag.


If they have a valid reason for a wardec, then they won't have any issues paying more than chump change for it. Just about anything is worth 2M, I've tossed more than that away out of sheer boredom. If there's a valid reason for a war, great, just pony up and pay some real ISK for it.

Edit: Note, that I'm not trying to argue against wardecing for whatever reason you feel like, but it should be a real cost, it should have to be worth something to you to declare war on someone.

Personally, I think 50-100M/week should be bare minimum for a wardec. It's really not that much in the grand scheme, but it's not a complete pittance like 2M is. It makes wars atleast a bit of serious business, as well they should be.


Apparently I'm not the only one that gets it and thinks war decs are too cheap allowing for them to be taken advantage of for griefing and km padding.

I'm almost certain that CCP didn't design war decs to be used like this...


Now Ill put a sligt brick against this in saying that if you increase war dec cost make it harder to 1 form a new corporation like put in paper wook that takes a week to get processed. and 2. harder to leave one.

However leaving one is a bit of a .... well counter ingenious of eve it would really kill scammers ability to work and I dont want that in eve.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

mavrick1
waistland prospecters
#22 - 2011-10-17 09:07:00 UTC  |  Edited by: mavrick1
well i am not a care bear but i do want to stay out of war it just cost to much and nothing good comes of it but really if people go looking for a fight then they will find it and if you are one of those types and you get owned do not ***** about it you caused it and just learn and drive on and really have fun

but if you want to stay out of a war then do not go looking for one ok and on that note i just feel that keeping your head down is the best way and if some one is buging you then you just let them be and move on tell them have a nice day

under the radar is where i fly i make my isk like very one

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#23 - 2011-10-17 13:10:21 UTC
Joe Risalo wrote:

What does your response have to do with what I had set forth?


I specifically addressed a statement you made in your wall of tears rant.

I simply did not agree with your agenda.

Is that too hard for you to grasp?

Yes, I think so.

Admiral Sarah Solette
Drop the Soap
Goonswarm Federation
#24 - 2011-10-17 15:35:31 UTC
Baaldor wrote:
Joe Risalo wrote:

What does your response have to do with what I had set forth?


I specifically addressed a statement you made in your wall of tears rant.

I simply did not agree with your agenda.

Is that too hard for you to grasp?

Yes, I think so.



Ad hominem makes your arguments all the more valid, amiright?
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#25 - 2011-10-17 15:52:12 UTC
Admiral Sarah Solette wrote:
Baaldor wrote:
Joe Risalo wrote:

What does your response have to do with what I had set forth?


I specifically addressed a statement you made in your wall of tears rant.

I simply did not agree with your agenda.

Is that too hard for you to grasp?

Yes, I think so.



Ad hominem makes your arguments all the more valid, amiright?


ad hominem
— adj , — adv
1. directed against a person rather than against his arguments
2. based on or appealing to emotion rather than reason

Based on the definition, my statement is valid.

However, your post does fall under the definition of ad hominem quite nicely.
Joe Risalo
State War Academy
Caldari State
#26 - 2011-10-17 16:02:15 UTC
For those of you who haven't noticed.

The npc corps are filled quite a bit with players.

Now, this isn't neccisarily because they don't have anywhere to go.

The new corp finder tool has allowed finding a corp to suit your play style quite easy.

Yet, the npc corps are still filled to the brim.

Why you ask?

Well, because of the current war dec system of course....

Players find the current war dec system more of a neucance than a valuable game mechanic.
War decs were intented to be meaningful things to clear your opponent out of high sec, cut off supplies, demoralize, or eradicate.
However, the current wardec system has allowed grief players to start their own personal "jihad" against the high sec community.
These players seem to feel they're entitled to pvp combat against anyone.
They're able to accomplish this with very little isk down.

So basically the war dec system has more or less instigated class warfare in eve.

Little do these griefers know that without the carebears of eve, there would be no eve.

I say that we split Eve for a little while.

We'll make a pvp server where war decs are free, you don't lose sec status, and all the rest of the fixins' they'd want.

Then create a PvE server where the only place pvp is allowed is in null sec, and war decs are expensive.

We'll let these two servers fill out and run for a while and then we can determine what the majority of eve players enjoy.

I'm willing to bet that the pve server will have more players.

I'm also willing to bet that the pvp server starts to die because all the pve players that construct the ships, mine the ores, and loot the salvage will be gone.

It's a two way street. pve players get you everything you need to pvp, and you blow it up so that we can sell more.

Quit trying to rip the pve players into your world if they don't wanna be there.
mxzf
Shovel Bros
#27 - 2011-10-17 16:02:57 UTC
Nova Fox wrote:

Now Ill put a sligt brick against this in saying that if you increase war dec cost make it harder to 1 form a new corporation like put in paper wook that takes a week to get processed. and 2. harder to leave one.

However leaving one is a bit of a .... well counter ingenious of eve it would really kill scammers ability to work and I dont want that in eve.


I don't really have an issue making it harder to form a corp, it would cut down on the noobs making corps just because they can. Maybe 25-50M or so cost to form a corp or something like that might be reasonable (you shouldn't need to be rich to start a corp, but you shouldn't be a complete noob either).

I'm not sure about harder to leave though, I already have run into the annoyance of the timer to drop roles (from switching to EACS for jump clones before I had the standings myself) and that's already pretty annoying. What would you propose to make it more difficult for corp jumpers without penalizing people who have a legitimate reason to drop out of the corp. Maybe a waiting period of 5 days minus the number of months you've been in your corp? (just tossing out numbers here, but the idea is that you're only penalized if you change corps repeatedly and quickly).
Joe Risalo
State War Academy
Caldari State
#28 - 2011-10-17 16:07:40 UTC
mxzf wrote:
Nova Fox wrote:

Now Ill put a sligt brick against this in saying that if you increase war dec cost make it harder to 1 form a new corporation like put in paper wook that takes a week to get processed. and 2. harder to leave one.

However leaving one is a bit of a .... well counter ingenious of eve it would really kill scammers ability to work and I dont want that in eve.


I don't really have an issue making it harder to form a corp, it would cut down on the noobs making corps just because they can. Maybe 25-50M or so cost to form a corp or something like that might be reasonable (you shouldn't need to be rich to start a corp, but you shouldn't be a complete noob either).

I'm not sure about harder to leave though, I already have run into the annoyance of the timer to drop roles (from switching to EACS for jump clones before I had the standings myself) and that's already pretty annoying. What would you propose to make it more difficult for corp jumpers without penalizing people who have a legitimate reason to drop out of the corp. Maybe a waiting period of 5 days minus the number of months you've been in your corp? (just tossing out numbers here, but the idea is that you're only penalized if you change corps repeatedly and quickly).


I agree as well.
Svenjabi Xiang
Jericho Fraction
The Star Fraction
#29 - 2011-10-17 21:41:25 UTC
Joe Risalo wrote:


stuff




I had let this thread be because I really sort of said what I had in mind before, but I return to it because you keep hammering on a particular subject that makes me want to ask you, how do you plan to address the fact that this game allows you to declare war on anyone you please for any reason you please, for as long as you please and always has with your insistence that somehow wardecs should follow some narrow list of of outcomes that you can envision?

Keep in mind that my experience of wardec fees is much more than 2 million a week and I have still been part of wars because numpties wanted to bump on gates or neutral rep or any other number of, frankly, idiotic things (like flying around in expensive toys shooting npcs all day).

You simply have no right to limit my reasons to want to shoot someone else and I would like for you to admit that for once.

Alex Tremayne
Lyrus Associates
The Star Fraction
#30 - 2011-10-17 22:01:57 UTC  |  Edited by: Alex Tremayne
Joe Risalo wrote:

These players seem to feel they're entitled to pvp combat against anyone.


Which they are. Non-consensual PvP is and always has been a core gameplay concept of EVE. New Eden is supposed to be a dangerous place and the only time you're supposed to be safe is when you're docked. If you're in space, you can be shot. Concord provides consequences, not protection. Nowhere is safe, some places are merely safer.

Bribing Concord to ignore your attacks on a particular entity should only be limited by the cost of the wardec.

Joe Risalo wrote:

I say that we split Eve for a little while.

We'll make a pvp server where war decs are free, you don't lose sec status, and all the rest of the fixins' they'd want.

Then create a PvE server where the only place pvp is allowed is in null sec, and war decs are expensive.

We'll let these two servers fill out and run for a while and then we can determine what the majority of eve players enjoy.


Good grief! I've lost track of the number of times I've seen this suggested and I'm sure CCP have lost track of the number of times they have shot the idea down cold.

One of the central concepts of EVE is that it is one, persistent, unsharded universe. It's what makes EVE unique. It's not going to change.

Joe Risalo wrote:

Quit trying to rip the pve players into your world if they don't wanna be there.


I'm afraid that if they want totally safe, uninterrupted PvE, then they're playing the wrong game. Simple as that.
mxzf
Shovel Bros
#31 - 2011-10-17 23:28:18 UTC
Alex Tremayne wrote:

I'm afraid that if they want totally safe, uninterrupted PvE, then they're playing the wrong game. Simple as that.


You might want to train Reading Comprehension to level 1 atleast, it really is worth the SP investment.

No one is seriously suggesting that PvP be prevented at all, suicide ganking and wardecs will always be there. What was being discussed was making cost more to declare war on someone than it costs to fit out a frig. War shouldn't be trivial.
Breaker77
Reclamation Industries
#32 - 2011-10-17 23:39:35 UTC  |  Edited by: Breaker77
ShipToaster wrote:

We already have an option for making wars mutual on the defenders part and I would like to see a making wars permanent option on the attackers side. Make the wars last a minimum of a year but only cost the minimum amount, 52 weeks at 50 million currently and repay unused amounts if the defending corp or alliance folds. Another option would be to give bigger discounts for declaring longer time period wars, perhaps a 50% cost reduction for a war of six months and 25% for three months. Either of these would benefit the use of mercs and allow them to make better profits for a longer term commitment. It would also be very useful for those with an actual grievance or hatred of each other that really requires a longer term war.


You are aware that anyone would be able to petition CCP and get the attacker or attackers warned or banned for Grief Play by just saying that they have a very long wardec and are unable to undock or enjoy the game anymore.

You do have to realize that the majority of players in highsec would cancel their subs if they were wardeced for even a couple of weeks straight. Most people don't like paying money for something the can't enjoy.

However this idea would be great if anyone with sov declared war on anyone else with sov. Then again a lot of sov holders use alts to research, produce, and transport their stuff around high sec.
ShipToaster
#33 - 2011-10-18 00:22:48 UTC
Corp v corp wars cost 2 million. Involve an alliance and it is 50 million. Make deccing a corp cost 50 million would be fine with me if it was not for the fact that you can make an alliance for yourself or just join an alliance and the dec fee jumps to 50 million automatically. If wars against you only cost 2 million them ffs alliance up.

Joe Risalo wrote:
You seem to feel that 2 million isk is too much while I seem to think its way too little.

As a counterpoint the Orphange had around 20 active decs not that long ago and were paying around 18 billion a week to keep them running. Each war cost them 450x what your 2 million war costs, is this still too little?

It is the base 50 million becoming base 500 million that I dont want. Orphanage in the example above would have to pay 180 billion each week for their 20 wars.


Nezumiiro Noneko wrote:
your item 11.....I would sign off on. Why? I have alt corp war dec main corp for 6 months to years at a discount rate and then done. Can't be war dec'ed moar and I'd save isk.

Unless the Alliance P nerf is removed and wardecs return to a flat fee. This would fix dec shields. Add in a pay to alliance hop and drop corp and they are fixed. Then all that needs fixed is joining in space and a lot of GM work is removed.

Joe Risalo wrote:
]However, if we were to dramatically increase the war dec cost from 2 million to at least 100 million, I bet you'd be willing to have a very specific, more valid purpose such as revenge, demoralizing an alliance training corp, disrupting alliance high sec mining and salvaging, or maybe removing a corporation from the equation to have control of a system in which they like to mine.


Not really a counter but if your hypothetical corp made or joined an alliance then this 2 million figure automatically jumps to 50 million. I do forget that wardecs can cost only 2 million as it is so simple to avoid.

50 or 100 million to dec someone is fine for most people but there is a push to get this figure increased by a more substantial amount. 250 million, 500 million, a billion, two billion for a week of war against a single alliance, where do you draw the line?


mxzf wrote:
Keep in mind that you are paying off law-enforcement officials to look the other way while you kill people. I know Eve/RL analogies are imperfect, but it's close enough to toss out there. Paying 2M for free reign to attack whoever you want is somewhat similar to a serial killer paying the police $100 to look the other way while they go on a killing spree. It's not a perfect analogy, but the concept of paying a pittance of 2M for the chance to kill whoever you feel like is ridiculous. It is Concord's job to protect people in highsec, that's what they're for, it shouldn't be so easy to attack people with the police looking the other way.

"not a perfect analogy" is an understatement as this is a terrible analogy.

Afaik CONCORD are not precisely law enforcement but treaty enforcement. Think of it more as a ruler allowing their nobles to settle differences among themselves with a petitioned writ from the ruler being all that you need.

No one actually dies since we are immortal in game. $100? For all we know the 2 or 50 million might be the equivalent of a small or large towns yearly income.


Joe Risalo wrote:
Apparently I'm not the only one that gets it and thinks war decs are too cheap allowing for them to be taken advantage of for griefing and km padding.
I'm almost certain that CCP didn't design war decs to be used like this...

You might as well give your idea for the wardec cost formula in your thread then.

As to the intentions of CCP, proof or gtfo.

.

ShipToaster
#34 - 2011-10-18 00:23:14 UTC
Breaker77 wrote:
You are aware that anyone would be able to petition CCP and get the attacker or attackers warned or banned for Grief Play by just saying that they have a very long wardec and are unable to undock or enjoy the game anymore.

Funny but wrong.


Joe Risalo wrote:
I say we greatly reconstruct the war dec system.
I say it should be so that a war dec must be a meaningful thing like it should be.
You shouldn't be able to use war decs to get easy kills and because you enjoy p*ssing ppl off.
A war dec should be meant to destroy your enemies supply lines in high sec and cut off their mining and salvaging.
It should be meant to disrupt their high sec pvp training corps.
It should be meant to disrupt their ice mining to cut off their POS and capital fuel.

This is from Joe's rant thread https://forums.eveonline.com/default.aspx?g=posts&t=22096

Thought this would be useful to highlight the difference in thinking between Joe and I.

In order.

I say we should not. Add some options and variations but dont rewrite it.
I say the players give the meaning to wardecs not some artificial game mechanic (like capture the flag).
I say we should. As it is up to the defender to avoid stupid and easy losses.
A wardec should be what we make it for.
A wardec should be what we make it for.
A wardec should be what we make it for.

I ignored all the fluff in your post.

Joe Risalo wrote:
I say that we split Eve for a little while.

We'll make a pvp server where war decs are free, you don't lose sec status, and all the rest of the fixins' they'd want.

Then create a PvE server where the only place pvp is allowed is in null sec, and war decs are expensive.

Suggesting that we split EVE into PvP and PvE is beyond epic fail.

Cant take you seriously after this.

.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#35 - 2011-10-18 01:09:48 UTC  |  Edited by: Verity Sovereign
I propose that war decs have a "warzone" where the War dec is only valid within a specific constellation.

You pay a fee based on how many constellations the war dec is active in (and there would be a maximum number of constellations the dec can be active in at once).
Each additional constellation costs more to add then the last one.

The higher the security status of the systems within the constellation, the higher the cost.
Perhaps the cost of having a war dec for a constellation against a target is: (average system security status) * (base war price) * (number of constellations in which a war dec agaisnt the target is active)

Thus on average a warzone of two constellations is 4 times as expensive as a wardec in one constellation.
A warzone of 3 constellations will cost just over double a warzone with 2 constellations
A warzone of 10 constellations will cost 10^2/9^2 = 1.23 -> only 23% more to expand it from 9 to 10 constellations
Single constellation wardecs would be cheap, so its easy to perform "interdictions" against opposing corps - but it will quickly become quite expensive to wage a widespread war.
I would expect constellations with trade hubs would be frequent war areas.

Right now there is a war dec on the alliance my main is in - made by some small 4 man corp, at least 2 of which are alts.

Is my understanding that this war dec is incursion related.

In the system I propose, the war deccers would make the war dec valid in high sec constellations with active incursions.
They've accomplished their goal, at least with me, as I've taken a break from Incursions due to the war dec.
But at the same time, I'm also not doing lvl 4's in my shiny ships.


If its goonswarm and their interdiction on high sec gallente Ice - they could war dec corps only in constellations containing Ice.
They could cheaply shut down one constellation with Ice, and it may be cheaper to war dec every corp they see mining ice than to lose ships to concord.

I'd also propose war decs against noob corps are allowed, but the war dec is only active in systems with a security rating of 0.5 or below.
This would be of limited utility, but it would still have its uses (like Ice interdictions)
Breaker77
Reclamation Industries
#36 - 2011-10-18 01:15:47 UTC
ShipToaster wrote:
Breaker77 wrote:
You are aware that anyone would be able to petition CCP and get the attacker or attackers warned or banned for Grief Play by just saying that they have a very long wardec and are unable to undock or enjoy the game anymore.

Funny but wrong.


So you are saying that CCP makes up stuff?

Quote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players.

This should not be confused with standard conflict that might arise between two players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.


I would say that anyone who wardecs someone for an extended period of time who does not wish to be under a wardec for a prolonged time would fall under the " players who are found to be consistently maliciously interfering with the game experience for others" section.

Linky

CCP is in the business of making money. Having people cancel their subs is quite the opposite of making money.

Nezumiiro Noneko
Alternative Enterprises
#37 - 2011-10-18 01:47:41 UTC
Breaker77 wrote:
[quote=ShipToaster]

You do have to realize that the majority of players in highsec would cancel their subs if they were wardeced for even a couple of weeks straight. Most people don't like paying money for something the can't enjoy.




This. And thag would be bad. Its you day 1 to about 9 month players who actually pay for subs. After 9, they can plex decent.

Null sec done right you don't pay subs very often unless you lose like 5 bs' in one month.

Gankers feed off of the bears running faction gear, the well dries up they will either mission or leave.

Or people will jsut stay NPC corp. tax aint that bad for its protection it gives. And this the option these thread starters don't want. Most of these threads are people try9ng to avoid concording in ganks imo. Why theyy'd be better off leaving stuff as is. these decs get some day 1 business and poeple then corp hop or alt it sometimes. Very workable way to run things. Look at privateers, they make a big chunk of their money day 1 of a dec killing off idiots who don't read the corp/alliance maills saying its jita off limits time again. Day 2...unless filled with idiots most of the deccers make jita runs in alts.

Want the uber mission ship that bad, gank it basically. make war dec oppressive and you'll be doing this anyway.
ShipToaster
#38 - 2011-10-18 01:51:03 UTC
Verity, you might do better by posting your ideas in a new thread as this is not really the best thread to post it.

Breaker77 wrote:
stuff about his interpretation of griefing based on one of CCP's definitions


You deserve a quick reply on this: the reality is that wardecs are not grief play. Search the forums and ask around about this and you will find out that your interpretation is not the same as CCP's.

You should have at least quoted the examples given in that link as they are probably the only griefing that is enforced.

We are CCP. Exterminate anyone who messes with newbie noobs! Exterminate! wrote:
An example of grief play would be the so called "Can baiting" in starter systems. An experienced player drops a cargo container with some items in front of a station in a starter system and waits for a new player to take from it. The new player is flagged and promptly attacked and killed by the owner of the container. Doing the same in starter tutorial complexes is also considered grief play and will not be tolerated.


This is bad, mkay?

Breaker77 wrote:
So you are saying that CCP makes up stuff?


No but I would say that you have just tried to.



.

Breaker77
Reclamation Industries
#39 - 2011-10-18 02:03:39 UTC  |  Edited by: Breaker77
and I see that you are ignoring the fact that CCP will not do something so dramatic that would cut subscriber numbers.

If someone plays EVE for a few hours a week as a way to relax perhaps by running missions or mining with some friends, they will not pay for a subscription if they are under a constant wardec for weeks or months! Period!

Can they stay in NPC corps? sure they can, but then you further reduce the number of people available to wardec.

Look at the way CCP has been going with highsec over the past couple of years. First they made CONCORD respond faster which required gankers to bring more DPS and/or ships. Now they have decided to declare any tactics about wardecs no longer an exploit which makes pretty much any player immune to wardecs if they have a few brain cells. Do you really think CCP is going to **** off a large part of the player base when they no longer enjoy EVE because they won't undock?

As I already stated, the extended wardec idea would be great for sov holders. However for your average EVE player who might play 5 - 10 hours a week, it's a great way to get them to quit!
ShipToaster
#40 - 2011-10-18 02:44:22 UTC  |  Edited by: ShipToaster
I am a little embarrassed to bump this thread to reply to such crap posts.

Breaker77 wrote:
and I see that you are ignoring the fact that CCP will not do something so dramatic that would cut subscriber numbers.

If someone plays EVE for a few hours a week as a way to relax perhaps by running missions or mining with some friends, they will not pay for a subscription if they are under a constant wardec for weeks or months! Period!

Can they stay in NPC corps? sure they can, but then you further reduce the number of people available to wardec.

Look at the way CCP has been going with highsec over the past couple of years. First they made CONCORD respond faster which required gankers to bring more DPS and/or ships. Now they have decided to declare any tactics about wardecs no longer an exploit which makes pretty much any player immune to wardecs if they have a few brain cells. Do you really think CCP is going to **** off a large part of the player base when they no longer enjoy EVE because they won't undock?

As I already stated, the extended wardec idea would be great for sov holders. However for your average EVE player who might play 5 - 10 hours a week, it's a great way to get them to quit!


CCP before Space Barbie (tm) wrote:
War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature.


You might want to read this. http://wiki.eveonline.com/en/wiki/Griefing and it is the source for the above quote (I know I say CCP but it is the official wiki and is not really CCP).

This is a thread about wardecs and wardec mechanics. Speculation about CCP and their actions belongs in another thread. Joe Carebear's arguments might have been so crap I did not bother to respond to most but at least he was on topic.

All I will say is HTFU, grow a pair and cry your carebear tears elsewhere. Same applies to Nezumiiro Nonentity and his post about something off topic. Verity Sovereign get that load of crap you posted out of this thread now: making wardecs limited to small areas of space is useless, stupid, and unworkable.

If you are the best critics the carebear side can offer then all I can say is "Son, I am dissapoint".

.