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Hulk vs. Mackinaw for hi-sec mining.

Author
Mrs Liverlips
Viziam
Amarr Empire
#1 - 2012-10-10 13:10:05 UTC
I am confused. According to what I read, the Hulk is supposed to be the tier 2 mining ship with the best yield. However, the Mackinaw has a hefty 50% bonus to strip miner yield which the Hulk does not. Wouldn't that make the Mackinaw the best choice for mining yield?


Thanks for any insight on this.


Mrs. Lips
Korg Tronix
Mole Station Nursery
#2 - 2012-10-10 13:20:03 UTC
I cant remember the exact bonuses but the Hulk works out as having roughly 15% better yield. Although if you are mining solo in High Sec the Mackinaw is the best as it has a much larger cargohold and tank.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2012-10-10 13:23:39 UTC
Mrs Liverlips wrote:
...the Mackinaw has a hefty 50% bonus to strip miner yield which the Hulk does not.

This is because Mack has only 2 strip miners instead of 3 on Hulk. It's just to make their base even.
Hulk gets 3% bonus to yield per level of exhumers, Mack gets only 1%.
Marc Callan
Center for Advanced Studies
Gallente Federation
#4 - 2012-10-10 13:44:30 UTC
Yeah, the Mackinaw's 50% bonus is to make up for the fact that it can only fit 2 strip miners to the Hulk's 3. The Hulk does get a better boost to yield per level of Exhumer skill, but the Mackinaw has a much greater loiter time, due to its larger ore bay (35,000 m3 as versus the Hulk's 8,500 m3). For solo operations, the Hulk's yield advantage gets wiped out by the need to transit between belts and stations; in the modern day, it doesn't come into its own until you've got several Hulks backed up by an Orca (or other hauler).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zyella Stormborn
Green Seekers
#5 - 2012-10-10 15:05:30 UTC
As a note, if you are willing to be much more active in comparison, and jetcan mine, the Hulk gets an unintended bonus as well, which usually comes out to a notably higher yield. This being partial laser pulls (asteroid dies off). If you do not scan everything and mine accordingly, whenever you wipe out a rock and only get a partial pull, the Hulk pays the smallest price (since you can have 3 lasers on 3 different rocks). The Mack, and especially the Skiff get hurt by this as they are trying to pull larger amounts through less lasers.

I still prefer my Mack when doing most of my solo mining due to my general laziness, but I have noticed this makes a notable difference.

Just food for thought. ;)

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Mrs Liverlips
Viziam
Amarr Empire
#6 - 2012-10-10 16:18:25 UTC
Thanks all, you cleared it all up perfectly!


Lips
Marcus Gideon
Triglavian Assembly
#7 - 2012-10-10 16:46:24 UTC
The latest patch tried to even out the base yield on the ships. Which is almost amusing, since they now claim the Procurer/Skiff uses super whoopy lasers that mine 3x as much ore...

Why not use the same super whoopy lasers on a Hulk, so it could mine 9x as much ore?


As the others have stated, the Hulk has the highest potential yield. But it will either have to Jet Can or have a separate hauler nearby.

The Mack gets a pretty decent yield, and can store more ore than a Jet Can.
Gianath
Gallentian Legitimate Businessmen
#8 - 2012-10-10 17:10:02 UTC
Marcus Gideon wrote:


Why not use the same super whoopy lasers on a Hulk, so it could mine 9x as much ore?



It's planned feature disparity. The barge designers want you to buy one of each for slightly different perceived tasks so they maximize their profit. If they just had one model of barge that did everything really well, they would only sell one barge and have to live in station containers after they go out of business.

A page taken from modern electronic gadget makers.
Marcus Gideon
Triglavian Assembly
#9 - 2012-10-10 17:22:22 UTC
Exactly...

They wanted them all to have a reasonable yield, but more focused uses.

Proc/Skiff for tank
Ret/Mack for solo
Cov/Hulk for fleets

We just though it was amusing the "lore" excuse of super lasers installed in the smallest ship. But the crowning glory of the ORE line doesn't use the same super lasers? =)
Ginger Barbarella
#10 - 2012-10-10 18:20:03 UTC
Oh, look... this thread again.

Hey, OP, I have a suggestion: It's called "Search forums" up top.

"Blow it all on Quafe and strippers." --- Sorlac

Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2012-10-12 05:12:41 UTC
hulks are for fleets were the mining foreman skills and gang links will push it further ahead of the mac and there is another ship to hold/transport the ore.
I think the point at which hulks out preform the Mac is about 10 in fleet with 8 hulks, Orca/Rorqal support and a hauler. Before that point Macs preform better as there is less transit time to eat into there yield.