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[Updated][Winter] Missile Rebalance 2.0 + Hurricane tweak

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4481 - 2012-10-10 00:50:52 UTC
irishFour wrote:
Let me get this strait.
I plan my gaming experience around the current format of YOUR game ccp, and i train heavy missile spec 5 (which i lost when podded 2 times in a row because im an idiot), get my battle cruiser skill to five, get a pimp tengu for both pvp and pve, and your changing it, and your response to some one asking "can I have my sp back" is no, its a transitional game.

I dedicated my time and money adapting to your game, flawed or not, doesn't matter to me, the game was in front of me and I and lots of other players dedicated months of training to become competent tengu and drake pilots.

Guess what CCP, i live in the drone lands, and as far as PVE content and Moon content, it sucks. It sucks a lot. and you know what people say, not all space is meant to be equal, want better space go conquer somewhere else, and take some one else 's space. Well guess what all you hml haters, drake haters, and tengu cry babies. If its the best ship/ships in the game for their classes, you should have trained for them, and nothings stoping you from training for them now. ALL this crying about the drake and tengu being too awesome, damn right its awesome, if it wasn't awesome, everything would be at the same sucky level.

Anyways, next my months and months of pimp mach skills are going to be nerfed cause it does 1250 dps at 72km. Too much applied dps and too much range, lets bring it down to 650 at 25km so it can be like everything else.

We dont live in a fair world, and its always the same people crying and trolling at the same time. the drake is too good, the tengu is too good, if you dont like drones move cause its not as good. same people crying, and getting their way.

hello month of hams

I think you need to get in line behind Cruise using SB pilots, Nano pilots, SC pilots with max subcap drone skills, and no doubt a host of others to get the cold shoulder.
Crazy Nymphora
Perkone
Caldari State
#4482 - 2012-10-10 03:46:26 UTC  |  Edited by: Crazy Nymphora
Maybe we should just stop talking about "balance" because CCP doesn't seem to be listening and we are only feeding trolls.

So, the game changes, balance or not it's CCP's God will, we play their game, we obey their rules, just like that.

But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a "Heavy missile related skill points remap", or "Drake/Tengu/Nighthawk related skill points remap"?

We paid for a released working game which is supposed to be balanced. If it is broken, it's CCP's fault, they are responsible to fix it, and to REFUND. They cannot just screw things up and leave us - the customers to suffer without getting anything back, isn't that the common sense?

I think you all understand this might be already in their calculation since the start, it's pretty classic. They can make things imbalance on purpose, then they "fix" it, which is actually just shifting the advantage between players, without giving those who lost the advantage anything back, which will encourage/force those to "adapt" with their "fix". This adaptation process is exactly what they want, it keeps up the heat and people will have to spend more money on the game, that's where CCP be happy. We are customers, we fight, we troll, we kill each other, and we feed CCP. That's how the game is supposed to be "working".
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4483 - 2012-10-10 03:59:43 UTC
Crazy Nymphora wrote:
Maybe we should just stop talking about "balance" because CCP doesn't seem to be listening and we are only feeding trolls.

So, the game changes, balance or not it's CCP's God will, we play their game, we obey their rules, just like that.

But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a "Heavy missile related skill points remap", or "Drake/Tengu/Nighthawk related skill points remap"?

We paid for a released working game which is supposed to be balanced. If it is broken, it's CCP's fault, they are responsible to fix it, and to REFUND. They cannot just screw things up and leave us - the customers to suffer without getting anything back, isn't that the common sense?

I think you all understand this might be already in their calculation since the start, it's pretty classic. They can make things imbalance on purpose, then they "fix" it, which is actually just shifting the advantage between players, without giving those who lost the advantage anything back, which will encourage/force those to "adapt" with their "fix". This adaptation process is exactly what they want, it keeps up the heat and people will have to spend more money on the game, that's where CCP be happy. We are customers, we fight, we troll, we kill each other, and we feed CCP. That's how the game is supposed to be "working".

The obvious issue with that idea is that the use of our skills, regardless of their place in the balance, can't be used unless we are subbed anyways. So what is CCP getting that we aren't willingly giving just for access to the server? Or are you suggesting that there are some who will simply refuse to do anything but train till they become proficient with another ships after these changes?

As far as the remaps, CCP obviously feels more obligated to game balance than to the perceived value of SP which should be understood as not static as balance changes can and do happen.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#4484 - 2012-10-10 03:59:50 UTC
Well to be honest I don't think these changes in their current iteration are going to straight up obliterate HMs from the face of EvE. For example I run an 800 dps (with implants) HM Tengu for L4s, with this change it's probably going to drop to around 700 dps with implants and it's range is going to be reduced from 110km to around 82km with less efficiency on smaller targets and honestly I can live with that, I'm not going to sell my Tengu as 700 dps to 82km is very respectable and even gives many battleships a run for their money with other nice benefits (small sig, fast, no drone reliance etc) and drawbacks (ammo costs, wasted volleys etc)

That's just one example but honestly asking for SP refund at this point is a little premature, it's hard to tell from stats alone how these changes are going to play out until it actually goes live, at that point if HMs are nerfed into oblivion I feel it'll be justified to ask for an SP refund although what's more likely is that CCP won't give one (as that's always been their policy) and make us wait years to rebalance HMs which is what I fear.
Jorma Morkkis
State War Academy
Caldari State
#4485 - 2012-10-10 05:05:27 UTC  |  Edited by: Jorma Morkkis
Noemi Nagano wrote:
The point is .. these ships do need work for a far longer time than Drakes in nullsec were even a thing to consider ... but yeah, I will just rest toons and use others. Like I said, its nothing personal for me - if ship x would be the only real option for race y and it would get nerfed I would post here too.


Yeah, other races like Amarr has solid T1 cruiser line up. Roll
FYI, Amarr had most broken T1 ship line up in frigates and cruisers before they started rebalancing.

OMG @ these "Nighthawk will be broken" posts... Let me tell you the one very important fact: Cerb and Nighthawk are already broken "because Tengu can do it better".
OT Smithers
A Farewell To Kings...
Dock Workers
#4486 - 2012-10-10 05:41:10 UTC
Tyberius Franklin wrote:

So having a weapons system that far outclasses it's peers is balanced?


Which weapon system is this, and define exactly what you mean by "outclasses." Be specific.

If you are talking about Heavy Missiles, how is it possible that this weapon is so overpowered and yet the majority of hulls fitting it are considered so broken as to be unusable? And further, why would you say that it far outclasses its competetors when, in fact, it's competetors apply their damage instantly, and offer higher dps at close ranges.

Perhaps the answer, the real answer, is that Heavy Missiles only "far outclass" the competition at certain ranges and under specific situations, and are inferior in others.

The reality is this: when individual pilots are tasked with buying their own ships and flying them in small gang PvP, the HML Drake is not even close to the first choice. You can see this for yourself any time you like. Just head into the nearest low sec and see what people are choosing for themselves. Some choose the Drake, it's a solid ship, but most choose something else. Drakes are popular in huge fleets. They are perfect for this role. They're easy to train for. It makes no difference in this role whether the ship and pilot are T2 or not. They're so cheap that you can build a hundred of them for what a single fitted out carrier costs, so alliances don't care about losing them.

As it happens I have crunched the numbers myself several times. I believe that Heavy Missiles are somewhat overpowered. I believe that they do about 15% more dps than they should in a perfect world. However, this ignores the delayed damage application (this alone might justify a higher than "perfect" dps to compensate), and the fact that HML Drakes are limited to scourge ammo if they want full damage. When you begin talking about other non-bonused damage types it's hard to argue that the HML Drake is overpowered at all. And once you add the new T3 BC's into the equation, the suggestion becomes silly.

But as I have said, I am not particularly opposed to an HML nerf. I am absolutely opposed to one at this time. Until CCP actually fixes some of the other currently broken Caldari ships, talking about nerfing the only one they have left is ludicrous.
HELLBOUNDMAN
Aliastra
Gallente Federation
#4487 - 2012-10-10 05:56:50 UTC
Crazy Nymphora wrote:

But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a "Heavy missile related skill points remap", or "Drake/Tengu/Nighthawk related skill points remap"?


I'm going to have to agree with this.

Honestly, with the hml rebalance and with the eventual tengu nerf, it's not going to be the lvl 4 missioning missile boat of choice that it is now.

That said, the sole purpose for me to train for this tengu was merely for lvl 4 missions. I don't use it for pvp, wh space, low/null sec roams, or even exploration.
I use it 100% wholy and solely for lvl 4 missions.
If it's not going to be near as capable as it is now, well, then CCP has essentially taken away the only purpose for me to train for it.

So, I'd like to have my SP into the tengu, and t2 heavy missiles refunded. I say t2 missiles because if they were never usable for lvl 4 missions to begin with, then I wouldn't have trained hmls past lvl 4.

That's somewhere around 1.9 mil SP.
I could totally put that towards some turre skills that I would actually use in lvl 4 missions.
Martin0
Brave Empire Inc.
Brave United
#4488 - 2012-10-10 06:20:22 UTC
To all tengu whiners.
Fit a microwarpdrive and HAM.
Geto colose to your mission target.
Shoot.
I'm running missions with a BLASTER PROTEUS why you cant use a tengu with HAM?
Macgun90
Cold Nova Industries
#4489 - 2012-10-10 06:25:15 UTC
Tech Two Missiles
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
-Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles
-Fury: Increase damage bonus to +35%, reduce flight time to 50% of T1, unify penalties to explosion radius (+72%) and velocity (-16%) across the sizes
-Javelin: Just remove ship penalties
-Rage: Increase damage bonus to +35%, Unify flight time to match T1, unify velocity penalty (-16.7%), unify penalty to explosion velocity (-14%), increase penalty to explosion radius (+72%)


Nice to see that T2 missles are getting tweeked but I found the reduced flight time on fury to be quite to high. I understand that some buffs will bring nerfs which fine but rather then have a 50% reduction why not make it a 25%? Personaly I would like to keep their flight time the same but to compensate why not bring the damage buff down to 30% from the proposed 35% and the improved explosion radius buff from 72% down to maybe around 60-65%? We get to keep the range but trade some of the buffing power to do so.

If their must be a universal cut to flight time then so be it but that 50% is rather excessive and I believe should be reconsidered. The idea of seeing a T2 fury cruise missle getting its range reduced to a range that would be under 100km is gut wrenching considering cruise are the only long range missle battleship weapon. When compared to other race battleship sized long range weapons they would pale in comparison. Again if the flight time of fury must be reduced please reconsider the amount you are wanting to do so by.

Likes: Guns, beer, and Navy Issue ships Dislikes: People who cant dock their ships right "Stop taking up two spaces you moron!" Proud supporter of the Caldari Navy 

HELLBOUNDMAN
Aliastra
Gallente Federation
#4490 - 2012-10-10 06:40:05 UTC
Martin0 wrote:
To all tengu whiners.
Fit a microwarpdrive and HAM.
Geto colose to your mission target.
Shoot.
I'm running missions with a BLASTER PROTEUS why you cant use a tengu with HAM?


Yes, this is a possibility, however, come t3 nerfs this may not be possible. I believe that CCP's overall feel towards t3 cruisers is that they're all too powerful to be considered a cruiser size vessel.
They out perform t2 ships which are designed to be the best at their designed task, yet the t3's outshine all of them, be it t2 cruiser or even battlecruiser.

Based on the design plan that CCP gave during fanfest, they shouldn't outperform t2's, but should be more versatile than pirate and navy.
However, even then, they outperform ALL cruisers and even bc's. This should be beyond their capability.

So, expect that your proteus to also become useless as a lvl 4 mission boat.
OT Smithers
A Farewell To Kings...
Dock Workers
#4491 - 2012-10-10 06:45:54 UTC
Lili Lu wrote:

Yeah, everyone is flying Gallente. And look at all the Heavy Beam ships flying out there. And all those newly rebalanced gallente and amarr turret and drone frigs are just laughing it up against Hookbills, Condors, and Merlins. We should preserve the rocket boats ability to ignore TDs just like those turret boats can. Roll


I prefer Gallente and Minmatar frigates to Caldari. But the Caldari frigates are solid at this time.

Quote:
Stepping away from my sarcasm that just showed how ridiculous your first two paragraphs are, I agree with you that they have to be careful with the TD/TC/TE changes for reasons other than just that the mod becomes universal. The universal use of TDs could be easily addressed by giving it a base stat nerf. That addresses the current op use of it against turret ships, and it also prevents the universal use of it to affect missile boats as well.

A base nerf on the TD strength also makes the specialized boats more valuable, possibly almost as valuable as ecm boats currently are.


IF TDs work then everyone will use them. If they do not work then there is no point fitting them on any ship. If they require a special bonused ship to make them function, there is no point wasting time coding it into the game.

Quote:
Additionally, the TE and TC effects on missiles have to be rather weak as well. Increased tracking currently is not going to make a 425 an easy frig killer at any range and speed. An explosion radius or speed bonused LM, HM or HAM could though. And the new missile destroyers are already getting a bonus on explosion parameters.


Caldari ships already suffer from a shortage of mid and low slots. They really don't have extra slots to devote to TEs and TCs.

Quote:
I suspect the valid concern many of us have raised about not creating a new TD a la old-style multispec, and the possible synergy of these new TC/TE mods with the new missile destroyers making them op, are the reasons they decided to delay the new TD/TC/TE effects. They obviously decided to think the numbers through more. And, btw, I think it had much less to do with any complaining itt.

So you see they do care about balance. It is their job. Do you really think they think their job is to nerf a fictional race of spaceships in this game? For what reason? Do they want to persecute you and laugh at you? Seriously, you think that?


No, I do not believe that anyone at CCP wants to screw Caldari players (and their own paychecks) over.

I think that CCP has somehow adopted a certain mindset when it comes to Caldari. You can see it over and over again, and in every ship and weapon balance decision that they make.

When it comes to the other races, there is a VISION there, and the ships reflect this. The devs put passion into it, and they clearly try to make the ships as good as they can in whatever that role happens to be. This can be seen clearly, for example, in the new combat cruiser proposals. Consider the Minmatar Rupture. The Minmatar vision is fast, versatile, high DPS but fragile ships operating in falloff. They are the Klingons of Eve. So when it came time to design the new super ruppie, that's what CCP did. They made it incredibly fast and agile, they gave it a full flight of drones and one extra to spare, the made it light so it would accelerate quickly, the gave if a utility high and the grid to fit a medium neut. And with four mid slots, coupled with it's speed, it has the option of fighting in disruptor range as a shield nano-cruiser, or going armor and using those four mids for prop, scram, web, and TD. It is, in every way, the very definition of Minmatar design.

Or consider the new Vexor. The same thing applies. It's getting much faster, it's actually more agile than a ruppie, it's gaining over a thousand extra tank in both hull and armor. It fills the Gallente vision of hull/armor tanked high DPS / short range combat perfectly. The new super vexor genuinely has it all. It's a nasty little ship.

Then there's the Moa. It's Caldari. At one time I suspect that CCP had a vision for the Caldari as well -- long range missile and rail DPS coupled with powerful electronic warfare and ECM. But over time they have decided that they don't really want either to be a part of their game. Understandable, but with nothing to replace this the new CCP vision for the Caldari can be summed up in a single word:

Mediocrity.

In practice what we tend to get are purposeless generic hulls that do nothing particularly well, and in too many cases don't even rise to that level of failure. Flying Caldari is like being a soldier in Sadam's army. You've got enemies talking up how scary you are, you've got superiors spewing BS, but you know that your tanks and planes are nowhere near up to the job and your role is to die gloriously as the star of someone's victory video.

The Moa starts out as the slowest of the new cruisers. It's also the heaviest, so it accelates slower as well. It has the second to lowest number of drones. And it starts out with the least combined tank of any of them. In other words, it starts at the bottom in virtually every stat, all the way across the board. And it doesn't get any better from there. Because there's no vision. You can look at the goofy numbers and the shortage of midslots and see instantly that CCP doesn't have a clue what this ship is supposed to do. They just threw something together and called it good. It's Caldari after all.

But like I said, I don't believe anyone at CCP has some plan that involves screwing a quarter of their players. But then that doesn't matter. Whether it's by design or indifference the result is the same. And that's what I would like to see CCP address. Not next month or next year, but now.
Onictus
Federal Navy Academy
Gallente Federation
#4492 - 2012-10-10 06:59:37 UTC
HELLBOUNDMAN wrote:
Crazy Nymphora wrote:

But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a "Heavy missile related skill points remap", or "Drake/Tengu/Nighthawk related skill points remap"?


I'm going to have to agree with this.

Honestly, with the hml rebalance and with the eventual tengu nerf, it's not going to be the lvl 4 missioning missile boat of choice that it is now.

That said, the sole purpose for me to train for this tengu was merely for lvl 4 missions. I don't use it for pvp, wh space, low/null sec roams, or even exploration.
I use it 100% wholy and solely for lvl 4 missions.
If it's not going to be near as capable as it is now, well, then CCP has essentially taken away the only purpose for me to train for it.

So, I'd like to have my SP into the tengu, and t2 heavy missiles refunded. I say t2 missiles because if they were never usable for lvl 4 missions to begin with, then I wouldn't have trained hmls past lvl 4.

That's somewhere around 1.9 mil SP.
I could totally put that towards some turre skills that I would actually use in lvl 4 missions.



Yeah, I'd like all off the time and SP I spent on medium pulse, beam and rails.......the ones I've never mounted on a ship......ever back. While we are at it, large beam, I've never used a T2 mega beam.

Oh, and I have more SP missiles than you do.

Cry more, man.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4493 - 2012-10-10 07:48:00 UTC
Jorma Morkkis wrote:
Noemi Nagano wrote:
Those 2 ships are not breaking the game IMO, they are just good in a role


AC Cane vs. HML Drake

Who wins?

Oh, I'm still waiting list of good T1 Amarr cruisers. Big smile


AC cane will slaughter HML drake.. Unless its drake blob with logi support...

And about T1 cruisers.. They sucks for all races.. Id be willing to pew only with rupture.. Rest are crap atm.
Signal11th
#4494 - 2012-10-10 07:48:37 UTC  |  Edited by: Signal11th
Jorma Morkkis wrote:
Noemi Nagano wrote:
The point is .. these ships do need work for a far longer time than Drakes in nullsec were even a thing to consider ... but yeah, I will just rest toons and use others. Like I said, its nothing personal for me - if ship x would be the only real option for race y and it would get nerfed I would post here too.


Yeah, other races like Amarr has solid T1 cruiser line up. Roll
FYI, Amarr had most broken T1 ship line up in frigates and cruisers before they started rebalancing.

OMG @ these "Nighthawk will be broken" posts... Let me tell you the one very important fact: Cerb and Nighthawk are already broken "because Tengu can do it better".



The nighthawk was broken before the tengu even appeared, I know I flew it.

The problem will never be fixed because CCP by their own design are caught in a Catch-22 situation.

They obviously need variety to keep the punters interested so each ship has a specific role , e.g bomber,cruiser,blackops etc but what they don't expect is the ingenuity of the aforementioned punters in their ability to make a ship deisgned for a specific role into a ship doing another role quite successfully.

Thus CCP have to "balance" the ships continually to try and make them what they orginally designed to do. Unfortunately for CCP they have 50k punters all trying to make their ships do something better or faster or more efficient than CCP want them to.

It's never ending unfortunately until CCP change their mindset.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Jorma Morkkis
State War Academy
Caldari State
#4495 - 2012-10-10 07:50:59 UTC  |  Edited by: Jorma Morkkis
OT Smithers wrote:
If you are talking about Heavy Missiles, how is it possible that this weapon is so overpowered and yet the majority of hulls fitting it are considered so broken as to be unusable? And further, why would you say that it far outclasses its competetors when, in fact, it's competetors apply their damage instantly, and offer higher dps at close ranges.


Wait... What?

Ever tried to hit a moving target with high angular velocity using any of the long range medium sized turrets at 15-25km?

If no, I recommend trying 720s. Big smile
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4496 - 2012-10-10 07:54:35 UTC
Onictus wrote:
Jorma Morkkis wrote:
Noemi Nagano wrote:
Those 2 ships are not breaking the game IMO, they are just good in a role


AC Cane vs. HML Drake

Who wins?

Oh, I'm still waiting list of good T1 Amarr cruisers. Big smile



If the Drake pilot isn't a moron and close into neut range, drake.


(my killboard has lots of caldari for reference)


If the cane pilot isnt moron he gets drake in neut range as cane is faster ship.. Also cane can always burn out of point range and warp out unless its webbed/scrammed but then it would also be in neut range.. So drake aint winning crap without noob piloting cane.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4497 - 2012-10-10 07:56:48 UTC
Jorma Morkkis wrote:
OT Smithers wrote:
If you are talking about Heavy Missiles, how is it possible that this weapon is so overpowered and yet the majority of hulls fitting it are considered so broken as to be unusable? And further, why would you say that it far outclasses its competetors when, in fact, it's competetors apply their damage instantly, and offer higher dps at close ranges.


Wait... What?

Ever tried to hit a moving target with high angular velocity using any of the long range medium sized turrets at 15-25km?

If no, I recommend trying 720s. Big smile


Id recommend dual web loki with 720's works everytime Blink
Onictus
Federal Navy Academy
Gallente Federation
#4498 - 2012-10-10 07:59:46 UTC
Keko Khaan wrote:
Onictus wrote:
Jorma Morkkis wrote:
Noemi Nagano wrote:
Those 2 ships are not breaking the game IMO, they are just good in a role


AC Cane vs. HML Drake

Who wins?

Oh, I'm still waiting list of good T1 Amarr cruisers. Big smile



If the Drake pilot isn't a moron and close into neut range, drake.


(my killboard has lots of caldari for reference)


If the cane pilot isnt moron he gets drake in neut range as cane is faster ship.. Also cane can always burn out of point range and warp out unless its webbed/scrammed but then it would also be in neut range.. So drake aint winning crap without noob piloting cane.


If the drake pilot isn't a moron he warpd in at 40 km and cane is in armor when it gets there.

See how this works? Even better, the drake has a web.



Sinzor Aumer
Planetary Harvesting and Processing LLC
#4499 - 2012-10-10 08:01:12 UTC
HELLBOUNDMAN wrote:
Crazy Nymphora wrote:

But as they said from the start, this is for the sake of balance, being honest or not, they do have the responsibility of at least making it "sound" fair, right? How about we vote for a "Heavy missile related skill points remap", or "Drake/Tengu/Nighthawk related skill points remap"?

I'm going to have to agree with this.

What about compensation for none-HML pilots then?
All this time that heavy missiles were OP, they were fighting unfair battle. Some of them (maybe most in fact) even knew their weapon system was inferior, but refused to make yet some more contribution into turning EVE Online into Drake&Tengu Online. They deserve encouragement, dont you think?

But seriously, folks. You now have a chance to open a new chapter in your way in EVE. And you want to skrew it with SP reimbursement? Do you really think that if you manage to train for new ship and/or weapon in easy-mode, it will make you happy? Only through struggle gain we strength. So dont be lazy, stop whining - and adapt.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#4500 - 2012-10-10 08:08:24 UTC
Onictus wrote:
Keko Khaan wrote:
Onictus wrote:
Jorma Morkkis wrote:
Noemi Nagano wrote:
Those 2 ships are not breaking the game IMO, they are just good in a role


AC Cane vs. HML Drake

Who wins?

Oh, I'm still waiting list of good T1 Amarr cruisers. Big smile



If the Drake pilot isn't a moron and close into neut range, drake.


(my killboard has lots of caldari for reference)


If the cane pilot isnt moron he gets drake in neut range as cane is faster ship.. Also cane can always burn out of point range and warp out unless its webbed/scrammed but then it would also be in neut range.. So drake aint winning crap without noob piloting cane.


If the drake pilot isn't a moron he warpd in at 40 km and cane is in armor when it gets there.

See how this works? Even better, the drake has a web.





Then cane warps to station for repairs and warps back at 0.. Yea i see how it works Lol