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PVP in eve is non Existent

Author
Mara Abraham
Sebiestor Tribe
Minmatar Republic
#61 - 2011-10-15 15:22:13 UTC
Good day, Cearain:

I look at finding quality fights and hits as being like hunting.

If you go deer hunting, you could be waiting from minutes to eight hours... sometimes you get a deer, and sometimes you walk home with nothing.

The Tuskers often get good small gang activity; and solo in our area tends to reasonably good.

I've not done any calculations to determine how many small gang fights per hour or solo fights per hour.

What our KB doesn't show is like last night when five of us get into frigate hulls, tackle a Gila and ransom the ship for 250,000,000 isk. Each of us getting 50 million isk as a share of the ransom.

If your statistics are correct, a good fight every one to two hours isn't terrible. Yes, it would be nice if it was better; but it could also be a lot worse.

I do think CCP could make real change (you know, the type paying customers actually ask to have in place), but I'm not sure if they are at the mind set of the customer is right as the first rule of customer service.

Thank you.

--- Mara Abraham

  • http://www.factionalwarfare.info/
  • http://evepiratelife.com/
Taram Caldar
Royal Black Watch Highlanders
#62 - 2011-10-16 00:04:05 UTC
Small gang fights happen all the time. Sometimes you get blobbed, sometimes you get a cool fight, sometimes you're the gang doing the blobbing. As to who's blobbing? Mostly it boils down to perspective. I had a fleet out the other night and got accused of blobbing when we tried to engage 5 guys with 9 of us. Turned out the 5 guys weren't together and we were quickly accused of blobbing by the pilot we killed. Honestly it doesn't matter.

At the end of the day it's not about fair fights, it's about having a good time with friends. My corp has a great time when we go out on roams. Whether we kick ass or get our asses handed to us doesn't matter because the whole point was to go out with a bunch of friends, get some pvp together and have a good time. Win or lose we have a fun time flying together and chatting it up on TS when not in combat. That's the whole point of the game. EVE wasn't designed to be played alone. Get a group of friends or join a corp that seems like a good fit and make some friends and go out and have fun together.

"No bastard ever won a war by dying for his country.  He won it by making the other poor dumb bastard die for his country."

Cearain
Plus 10 NV
#63 - 2011-10-16 01:52:36 UTC
Mara

Deer hunting sounds incredibly boring to me.

I have a sense of how long it takes to find fights because with certain fits I use boosters. They wind down 60 minutes.

I guess from sort of a role play perspective of what eve offers us as immortals you can choose several different things. You can be merchant. You can be a pirate that preys on ships that can't effectively fight back. You can be a politico and go for power in null sec.

But the game sort of fails at what I want. I just want to be a pilot constantly being thrown into combat. I would like to be good at being a combat pilot. I would like the fact am good at being a combat pilot make *some* difference in the outcome of the battles. Eve doesn’t really offer this.

Taram Caldar wrote:
……
Win or lose we have a fun time flying together and chatting it up on TS when not in combat. That's the whole point of the game. EVE wasn't designed to be played alone. Get a group of friends or join a corp that seems like a good fit and make some friends and go out and have fun together.


Taram

Yeah I’m really not looking to eve as a means to meeting new friends. Wife, kids, and other responsibilities makes the possibility of me spending allot of time socializing and maintaining friendships on the internet pretty remote.

I think eve is a sandbox. That is people should be able to do with it what they want. If people don’t really want to while away the hours “chatting it up” on ts that shouldn’t mean eve is not for them. Unless they want to rule out people like me. Again I think it’s great that some people do make friends on eve. But not everyone looks to a computer game as some sort of new social media time sink.

Yes, of course, group efforts can and should be able to do things people on their own can’t. But ccp is really starting to get annoying with this cramming “socializing” down our throats bit. I socialize allot irl, I am not looking to computer spaceship game to do more socializing. If I am going to dedicate more time to socializing it’s going to be with my family, relatives and friends.

Look at the stupid pay outs for incursions. “Three of you did the work of seven pilots in clearing out the sansha? Great but we are not going to pay you for the doing the work of 7 people. In fact we are not even going to pay you for the work of 3. Because we think we are your mother and we think you don’t socialize enough. So you need to start talking with everyone else in eve and not just shoot at ships for a few hours a week. We are going to punish you unless you start taking the time to develop these internet friendships in addition to the time you are actually playing the game." There is no other realistic explanation for why they don’t give the full pay to the smaller group that accomplishes the same task.

Again that’s great that you think eve is all about making friends. But there is no reason it shouldn’t be an enjoyable game for someone who would rather not sign up for a whole new social media time sink. Really I want to fly internet spaceships, not chat it up. There is no reason eve can’t offer something for both of us.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mal Mandrake
Space Goat Likes it Rough
#64 - 2011-10-16 03:04:02 UTC
On a slightly troll note.

Using the blanket PvP (which DOES mean player versus player) and saying it doesn't exist is ultimately faulty.

Just about everything in Eve is pvp. It might be up to you to figure out how to do it? Or do you need a big pvp slap in the face to know it is real?

-Market = pvp
-FW = pvp
-Roaming gangs = pvp
-Blobs = pvp
-Gate camp = pvp
-blob vs small group (or one) is STILL pvp, even if it is one sided.
(solution of course is not to get caught in the fly paper)
-Hell... even flipping a can is pvp. I'm sure even you can do that?

To all the other reasonable responses to this thread +1

To all those "this is just a game so real life concepts shouldn't apply people" -1

-Mal Mandrake


Taram Caldar
Royal Black Watch Highlanders
#65 - 2011-10-16 17:24:05 UTC  |  Edited by: Taram Caldar
Cearain wrote:
I think eve is a sandbox. That is people should be able to do with it what they want. If people don’t really want to while away the hours “chatting it up” on ts that shouldn’t mean eve is not for them. Unless they want to rule out people like me. Again I think it’s great that some people do make friends on eve. But not everyone looks to a computer game as some sort of new social media time sink.

Yes, of course, group efforts can and should be able to do things people on their own can’t. But ccp is really starting to get annoying with this cramming “socializing” down our throats bit. I socialize allot irl, I am not looking to computer spaceship game to do more socializing. If I am going to dedicate more time to socializing it’s going to be with my family, relatives and friends.

Look at the stupid pay outs for incursions. “Three of you did the work of seven pilots in clearing out the sansha? Great but we are not going to pay you for the doing the work of 7 people. In fact we are not even going to pay you for the work of 3. Because we think we are your mother and we think you don’t socialize enough. So you need to start talking with everyone else in eve and not just shoot at ships for a few hours a week. We are going to punish you unless you start taking the time to develop these internet friendships in addition to the time you are actually playing the game." There is no other realistic explanation for why they don’t give the full pay to the smaller group that accomplishes the same task.

Again that’s great that you think eve is all about making friends. But there is no reason it shouldn’t be an enjoyable game for someone who would rather not sign up for a whole new social media time sink. Really I want to fly internet spaceships, not chat it up. There is no reason eve can’t offer something for both of us.


It is a sandbox but it's also an MMORPG which is, by definition, a game that's meant to be played with other people. Whether you want to make friends in the game or not is up to you and it's entirely ok if you just want to go out and do stuff on your own. The bottom line is that it's STILL a game. And, yes, it's a sandbox in which you can do whatever you like. But at the end of the day it's a game that's designed, from the ground up, to be a team oriented experience. If you choose not to play it that way that's cool but you shouldn't expect to get quite the same experience as those who are playing it in the way it was actually designed to be played.

I'm not saying you should consider it a social medium or that it's even required to have fun. But if you just want to solo and such you shouldn't be surprised when things get boring from time to time in a game that's entirely designed and built around the idea of player interactions.

Honestly it sounds like you want arena-style combat and EVE just isn't a place where you're going to get that outside of planned tourney type events or pre arranged fights with another player or group of players. As for PVE? I don't see how you can say incursions don't reward you for doing the same work with fewer people. The fewer folks in the group the more isk you get since the payout is static and the payout is split equally amongst the pilots present. They do limit max payment for player, however, but that is basically to prevent people from being able to farm far too much isk from them. Frankly incursions already pay more than they should.

"No bastard ever won a war by dying for his country.  He won it by making the other poor dumb bastard die for his country."

Cearain
Plus 10 NV
#66 - 2011-10-17 00:58:27 UTC  |  Edited by: Cearain
Taram Caldar wrote:

It is a sandbox but it's also an MMORPG which is, by definition, a game that's meant to be played with other people. Whether you want to make friends in the game or not is up to you and it's entirely ok if you just want to go out and do stuff on your own. The bottom line is that it's STILL a game. And, yes, it's a sandbox in which you can do whatever you like. But at the end of the day it's a game that's designed, from the ground up, to be a team oriented experience. .


You are conflating 2 things. As a mmo that means you are interacting with other players (as opposed to computer scripted npcs). But that does not necessarilly mean you need to work with teams. Its very common for people to confuse these two seperate notions.


Taram Caldar wrote:

If you choose not to play it that way that's cool but you shouldn't expect to get quite the same experience as those who are playing it in the way it was actually designed to be played. .


Again don't forget that just becasue it is a mmo that does not mean that it must be a team only game or even designed to be a team game at all.


Taram Caldar wrote:

I'm not saying you should consider it a social medium or that it's even required to have fun. But if you just want to solo and such you shouldn't be surprised when things get boring from time to time in a game that's entirely designed and built around the idea of player interactions. .


Again same as above. Of course, all pvpers interact with players. So do people who sell stuff on the market. The problem I get is when the game starts to demand that I spend the time required to keep up friendships over the internet. Its not that I wouldn't like to do that. Its just that is not really feasible.

Taram Caldar wrote:


Honestly it sounds like you want arena-style combat and EVE just isn't a place where you're going to get that outside of planned tourney type events or pre arranged fights with another player or group of players. As for PVE? I don't see how you can say incursions don't reward you for doing the same work with fewer people. The fewer folks in the group the more isk you get since the payout is static and the payout is split equally amongst the pilots present. They do limit max payment for player, however, but that is basically to prevent people from being able to farm far too much isk from them. Frankly incursions already pay more than they should.



No I dont' want arenas. I am looking for ccp to implement some mechanics that yield frequent, quality, small scale pvp. There are many ways to do this without resorting to arenas. It really just takes a bit of thought and some effort. Just require people to be in more than one place at the same time and you have split up blobs. My signature offers one way it could be done.

On incursions, actually, I think they said they structured payouts to force people to team up. I'm not in favor of these sorts of artificial mechanisms.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tamiya Sarossa
Resistance is Character Forming
#67 - 2011-10-17 02:05:17 UTC
When I was playing regularly I would log on, fly around by myself or one or two other corpies, and generally find 4-5 fights in a two-three hour play session. I probably could have averaged more but it takes a bit to reship after dying.

If you frequently roam you'll be able to identify hotspots where you can decent fights relatively quickly, and use your time more efficiently. Getting frequent solo 'fights' is pretty easy - as long as you don't define that fight as you versus one other dude in a fight to the death. I had just as much fun with 'fights' that involved playing with 15 man gangs trying to pull tackle or weaker ships off to kill - sometimes you're successful, sometimes you're not, but either way the adrenaline will get pumping.

I'm not trying to tell you that 'you're doing it wrong', but simply to assure you that others have been able to make your playstyle (solo, just looking for PvP) work pretty well. I'm not sure if you're not roaming the right areas or if your definitions of enjoyable PvP are much narrower, but I do have to respectfully disagree that there is no room in EVE for solo, non-corp focused pvping. You will have to put in work to get these fights - but I find the pre-combat hunt to be half the fun anyway, so I use the term 'work' loosely.

The closest I've come to PvP on demand was when I found a pirate corp that regularly camped a highsec gate with 3-10 people. They were aggressive and willing to engage, so jumping in to them almost always guaranteed a fight of some kind, which was usually entertaining. When I only had a short time to play, I could grab a BS/nano ship and jump into that camp and get some kind of fight out of it guaranteed - look around in your local area to see if there's a similar situation you can exploit.

Windorian
Aliastra
Gallente Federation
#68 - 2011-10-17 02:32:44 UTC
A few things to the OP:

You want instant combat when you log on. You want to be able to chain combat after combat scenario, minimizing time between fights. EVE has this, it's called missions.

You dont want a social endeavour involved in your game. You want to be able to do what you want, how you want, without need of fleets or blobs. EVE has this, it's called missions.

Now if you specifically want PVP fights, then hell, you just entered the social part of the game. After all who are you going to PVP against if not OTHER PEOPLE.

You want multi-pronged engagements, not big blobs, ok. EVE has this, really, it does. That blob is sitting in system A, with 50 pilots, ok. Check their info, their POS is 12 jumps away, with no pilots defending it. Attack there pos, and they have 2 choices, move the blob, or split the fleet.

Like real life, you need to give the enemy a REASON to be divided. instead of saying, "Hey, you guys are wimps because you outnumber us", DO SOMETHING to actually make them split their forces, give them 2 seperate targets to defend, or to engage.

Small scale PVP is very much alive. FW space has tons of it, WH space hads tons of it (plus added "submarine" warfare), null sec has it though mostly it's blobs i'll admit.

And piracy, have we forgotten about piracy? 1 pilot flips a can, or steals from a mission wreck, and takes on 1 other pilot. Sounds small scale to me.

If they added any kind of arena or wargrounds to eve it would water down the fights to nothing more then vanity affairs, without the value of resources taking effect.

Beckett Firesnake
Viziam
Amarr Empire
#69 - 2011-10-17 04:39:30 UTC
There already are a lot of balanced games .

I do not need another.

I want an unfair world where it is difficult to make something because of the badasses.

The only thing I would like to have is the possibilty to create traps for my ennemies.

Acidic Clouds, Unstable ruins that could explose, or NPC Allies that could defend me.

These trap places would appear in space randomly and last one or two days.

The idea is to introduce new war options based on exploration.

So the choice of the Battlefield would change the face of the fight.
Legate Lanius
Doomheim
#70 - 2011-10-17 05:40:21 UTC
I don't understand why this topic even exists.
Cearain
Plus 10 NV
#71 - 2011-10-17 13:25:53 UTC
Legate Lanius wrote:
I don't understand why this topic even exists.



It exists because some people like pvp and it takes a long time (about 1.5hours/ fight) to find decent pvp in eve.

Tamiya Sarossa wrote:
When I was playing regularly I would log on, fly around by myself or one or two other corpies, and generally find 4-5 fights in a two-three hour play session. I probably could have averaged more but it takes a bit to reship after dying....


I'm not sure when this was. It may have been like that years ago. But I don't think its like that any longer.

As far as what I do: I am in faction war. I roam the mainlines and off the mainlines of the fw area. I usually log on about 8pm with several ships already fully fitted. I usually will get about 1 fight before I log off about 10. Sometimes though I won't even get that. Then its just a wasted 2 hours. And I am counting fights where no one even dies like if ecm drones save at the last minute or someone can warp out due to the other dropping point due to range or cap. But I am only counting situations where both sides are actually firing. Not counting gate camps or times when as soon as you engage a falcon warps in and you are perma-jammed out.

Your saying 4 fights per 2 hours would be possible on some nights but that would be very rare. You would have several nights, looking for 2 hours, with no pvp in between the nights where you get 4 decent fights per 2 hours.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#72 - 2011-10-17 15:31:30 UTC
I suggest a new term:

PSVPS. PlayerSvs PlayerS. Because, let's just be honest. That's what EVE is. Players vs Players, and very, very rarely is it Player vs Player.
Tamiya Sarossa
Resistance is Character Forming
#73 - 2011-10-17 18:04:48 UTC
Cearain wrote:

Tamiya Sarossa wrote:
When I was playing regularly I would log on, fly around by myself or one or two other corpies, and generally find 4-5 fights in a two-three hour play session. I probably could have averaged more but it takes a bit to reship after dying....


I'm not sure when this was. It may have been like that years ago. But I don't think its like that any longer.


It was about a month ago, I think. I'd recommend getting the hell out of FW, to be honest. FW attracts the wrong kind of people for gudfites, in general, unless you're taking advantage of plex mechanics. Try Minmatar/Amarr lowsec near hubs, that's where I've had the most success.

Fit to be able to fight outnumbered or disengage, so kiting/boosted tanking ships. Yes, there will be some slow nights, and some where you seem to have a fight every system you jump into, but on average I consistently got much more than one fight every ninety minutes.

It also helps to get a local network of people in an informal intel channel. Saved me a lot of time roaming around myself when someone would report 'flashy hurricane chasing me in the belts of x system' - you hop on over and get a goodfight right there. These informal networks are generally best made via shooting people, so you'll have to chill in one area for a bit to get them set up.

Again, not saying you're doing it wrong, just letting you know it's definitely possible.
Cearain
Plus 10 NV
#74 - 2011-10-17 20:16:10 UTC
Tamiya Sarossa wrote:
Cearain wrote:

Tamiya Sarossa wrote:
When I was playing regularly I would log on, fly around by myself or one or two other corpies, and generally find 4-5 fights in a two-three hour play session. I probably could have averaged more but it takes a bit to reship after dying....


I'm not sure when this was. It may have been like that years ago. But I don't think its like that any longer.


It was about a month ago, I think. I'd recommend getting the hell out of FW, to be honest. FW attracts the wrong kind of people for gudfites, in general, unless you're taking advantage of plex mechanics. Try Minmatar/Amarr lowsec near hubs, that's where I've had the most success.

Fit to be able to fight outnumbered or disengage, so kiting/boosted tanking ships. Yes, there will be some slow nights, and some where you seem to have a fight every system you jump into, but on average I consistently got much more than one fight every ninety minutes.

It also helps to get a local network of people in an informal intel channel. Saved me a lot of time roaming around myself when someone would report 'flashy hurricane chasing me in the belts of x system' - you hop on over and get a goodfight right there. These informal networks are generally best made via shooting people, so you'll have to chill in one area for a bit to get them set up.

Again, not saying you're doing it wrong, just letting you know it's definitely possible.



Thanks for the information.

I do faction war because it gives me more targets that I can engage on gates and at stations. Actually I don't see how leaving faction war can do anything except decrease the amount of pvp.

I do use the plexes to find fights allot. It is the most effective way I have found for fights yet.

I don't really use intel channels. The intel channels I used to be a part of have dried up. I left eve for a bit and most of the people I used to know have gone. I don't log on enough lately to really get into the new intel channels. But I think your right that could increase the amount of pvp I get.

Other than that though I think I'm doing it. I fly outside amamake.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#75 - 2011-10-17 20:25:29 UTC
phew thank god my two ships that were smoked last night didn't happen!
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Goddess Ishtar
Aliastra
Gallente Federation
#76 - 2011-10-17 20:37:33 UTC
Cearain wrote:
Legate Lanius wrote:
I don't understand why this topic even exists.



It exists because some people like pvp and it takes a long time (about 1.5hours/ fight) to find decent pvp in eve.

Only if you're dumb.
Cearain
Plus 10 NV
#77 - 2011-10-18 13:36:02 UTC  |  Edited by: Cearain
Beckett Firesnake

Looking at battleclinic, I see you have 1 kill and 22 losses. Yet you want eve to be even more unfair?



Goddess Ishtar wrote:
Cearain wrote:
Legate Lanius wrote:
I don't understand why this topic even exists.



It exists because some people like pvp and it takes a long time (about 1.5hours/ fight) to find decent pvp in eve.

Only if you're dumb.



Now that we have someone from goose swarm calling others dumb, the thread is complete. Thanks for your contribution. But mother goose is calling you back to your carebearing to make her rich. So you better run along now.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mara Abraham
Sebiestor Tribe
Minmatar Republic
#78 - 2011-10-18 14:57:58 UTC  |  Edited by: Mara Abraham
Good day, Cearain:

"I do faction war because it gives me more targets that I can engage on gates and at stations. Actually I don't see how leaving faction war can do anything except decrease the amount of pvp."

I left Minmatar Faction Warfare after a year because of the types of PVP -- station games, mainly fighting on gates, inconsistent small gang activity, etc.

When there were large fights, it reminded me of watching or reading about Civil war fights were each side stood near the other side, and just lobbed away until one side remained; then stating GF in local.

While there was solo activity in FW, over the eleven months in FW, the number of solo pilots on each side dwindled; and when opportunities came up, often times a fleet would be present to interrupt the event.

Since I've left faction warfare for piracy, I've seen an huge increase in PVP -- consistent small gangs that rarely run away from larger gangs. Yesterday was 3 v 6 (no losses), 8 v 17 (2 losses), and 13 v ___ (counter lost count) (no losses).

Add solo where most of the time, the solo is not interrupted; and, at least speaking for myself, I've more fun than in FW.

We do fight on gates (with and without gate guns depending on the situation), in dead space, in plexes, at belts, and sometimes (more rare than not) at stations.

Thank you.

--- Mara Abraham

  • http://www.factionalwarfare.info/
  • http://evepiratelife.com/
Cearain
Plus 10 NV
#79 - 2011-10-18 17:59:01 UTC
Mara Abraham wrote:
Good day, Cearain:

"I do faction war because it gives me more targets that I can engage on gates and at stations. Actually I don't see how leaving faction war can do anything except decrease the amount of pvp."

I left Minmatar Faction Warfare after a year because of the types of PVP -- station games, mainly fighting on gates, inconsistent small gang activity, etc.

When there were large fights, it reminded me of watching or reading about Civil war fights were each side stood near the other side, and just lobbed away until one side remained; then stating GF in local.

While there was solo activity in FW, over the eleven months in FW, the number of solo pilots on each side dwindled; and when opportunities came up, often times a fleet would be present to interrupt the event.

Since I've left faction warfare for piracy, I've seen an huge increase in PVP -- consistent small gangs that rarely run away from larger gangs (yesterday was 3 v 6 (no losses), 8 v 17 (2 losses), and 13 v ___ (counter lost count) (no losses).

Add solo where most of the time, the solo is not interrupted; and, at least speaking for myself, I've more fun than in FW.

We do fight on gates (with and without gate guns depending on the situation), in dead space, in plexes, at belts, and sometimes (more rare than not) at stations.

Thank you.



I'm not sure why you couldn't do everything a piracy corp does (except be in an alliance) and still be in fw. Its not like when you are in faction war concord comes if you engage anyone other than the opposing militia.

If you get more targets because you can engage both militias that would make some sense. Are there any other opportunities to pvp that being outside fw allows that you couldn't do in fw?

So many of my current fights are at plexes or at gates (in ships that can't tank the gate guns) it seems hard to believe I would get more fights if I eliminated them.

I understand there may be role play reasons or reasons having to do with being in an alliance why pirate corps don't join fw. But from a purely most pvp per hour perspective it doesn't make sense to me. You can just fight more stuff in more situations if you join fw.

If you are in fw then you can use plex mechanics to help get fights. You can also engage more wartargets at gates and stations without having to wait out gccs.

If you are in an alliance with an equally large number of wartargets in the area then I guess it would be more or less of a wash. What is the view on this?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cpt Fina
Perkone
Caldari State
#80 - 2011-10-18 19:49:31 UTC
Kamden Line wrote:
I suggest a new term:

PSVPS. PlayerSvs PlayerS. Because, let's just be honest. That's what EVE is. Players vs Players, and very, very rarely is it Player vs Player.



But it's in Player vs PlayerS where the real fun begins. Blink