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An Ode To the Large Capacitor Battery II

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#1 - 2012-10-05 01:31:26 UTC
Capacitor Attack Reflect Chance: 100%

As essential for a small-gang triage carrier as ECCM, in my opinion.

I now open the floor to EFT warriors and forum trolls to disprove this assertion.
Gerrick Palivorn
Caldari Provisions
Caldari State
#2 - 2012-10-05 02:23:29 UTC
I approve of this message and/or service.

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Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-10-05 03:05:10 UTC
Trinkets friend wrote:
As essential for a small-gang triage carrier as ECCM, in my opinion.


so...not at all?
given triage carriers cant be jammed making ECCM totally useless?

There is no Bob.

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Cedo Nulli
Royal Amarr Institute
Amarr Empire
#4 - 2012-10-05 03:38:04 UTC
Jack Miton wrote:
Trinkets friend wrote:
As essential for a small-gang triage carrier as ECCM, in my opinion.


so...not at all?
given triage carriers cant be jammed making ECCM totally useless?



Is that burning flesh I smell ?
Arazel Chainfire
Aliastra
Gallente Federation
#5 - 2012-10-05 03:59:23 UTC
unless they changed this (and if they did, please provide linky to where they said they did) that doesn't mean what you think it does. Specifically:

Large cap battery 2 has a 100% chance to:
reflect 25% of NOS effect (aka, you steal 25% of the person nossing you's cap)
and 12.5% neutralizer reflect amount (so it reduces the amount you get neuted by 12.5%, and neuts your enemy by 12.5%)

Smaller size cap batteries still have a 100% chance to do the above, just in lesser amounts. Aka, the effect is pretty damn close to useless in most circumstances.

-Arazel
Trinkets friend
Sudden Buggery
Sending Thots And Players
#6 - 2012-10-05 07:27:28 UTC
Jack Miton wrote:
Trinkets friend wrote:
As essential for a small-gang triage carrier as ECCM, in my opinion.


so...not at all?
given triage carriers cant be jammed making ECCM totally useless?


Quite true. If only you had a situation where you might want to recieve reps during a battle and also fight....*ponders certain popular youtube videos*

Also...reflecting 25% back at a neut boat is a hell of a lot more effective than fitting a heavy neut yourself, considering people only bring one Sentinel to cap out a carrier.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#7 - 2012-10-05 11:41:11 UTC
Arazel Chainfire wrote:
reflect 25% of NOS effect (aka, you steal 25% of the person nossing you's cap)
and 12.5% neutralizer reflect amount (so it reduces the amount you get neuted by 12.5%, and neuts your enemy by 12.5%)

Is this confirmed/tested mechanics? Was browsing forums for these answers for a while.
Marcus Gideon
Triglavian Assembly
#8 - 2012-10-05 23:04:58 UTC
I don't believe you "steal" back Cap from a Nos attack.

Pretty sure you lose the same amount of Cap, whether under Nos or Neut.

The differences being...

A Nos typically fuels itself, costing the user nothing extra. Drain 20 Cap, gain 20 Cap. Against a Battery, they gain 75% of what they draw (25% being reflected and drained from their own Cap). Drain 20 Cap, gain 15 Cap.

A Neut typically costs Cap. Against a Battery, not only are they burning the usual amount, but they Neut themselves for 12.5% of what they inflicted on the target.
Tarn Kugisa
Kugisa Dynamics
#9 - 2012-10-08 06:13:52 UTC
How do stacking penalties apply with said module?

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Muad 'dib
State War Academy
Caldari State
#10 - 2012-10-08 12:39:14 UTC
has anyone actually tryed to put this on anything for the sole purpose of being protected from being neuted out so fast?

Definitely seems that such a tiny amount of reflected cap is not worth either fitting on bs and under and not as good as a plain old cap recharger II on a carrier and bigger...

It was a great idea, but as usual ccp pre nerf it so bad its next to useless (plus the fitting stats are still a little insane on the batteries and always have been)

seriously anyone at all actually tryed this out what so ever? id be really interested to see how it might effect a full neut bhaal or apoc with one or two batteries fitted on the target ship. saying that now makes me want to try it out for myself, might make a little video, before and after batteries :D

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Doddy
Excidium.
#11 - 2012-10-08 15:50:33 UTC  |  Edited by: Doddy
Prenerfed into the ground, which is a pity as its a nice mechanic. If they doubled those percentages it might be worthwhile.
Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-10-08 16:50:59 UTC
So the cap battery costs you a crucial cap slot and in return you counter neut someone for 12.5% of how much you're being neuted? And you still get neuted? I don't see why you would fit this to anything, let alone a triage carrier.

-Liang

I'm an idiot, don't mind me.

Kasutra
No Vacancies
No Vacancies.
#13 - 2012-10-08 22:41:58 UTC
Does it still use about the same amount of CPU as six cap rechargers or two heavy boosters? If so, still on my CrapModule list.
Marcus Gideon
Triglavian Assembly
#14 - 2012-10-08 23:00:48 UTC  |  Edited by: Marcus Gideon
Even before the Nos/Neut stuff was added, I made extensive use of Batteries on just about anything BC or smaller.

Doodle up a fit, using a handful of Rechargers. Then drop 1 of them, and replace with a medium/large battery.

Just like adding extenders tends to make your shield dps go up, adding a battery increases your Cap regen pretty decently.

Batteries aren't first priority on PvP fits (Booster perhaps), but active PvE fits can usually benefit from one.
Suitonia
Order of the Red Kestrel
#15 - 2012-10-09 06:31:52 UTC
Problem with the Cap Batteries is that they have really horrible fitting requirements, and provide very little capacitor compared to the Alternatives.

For example, a Large Capacitor Battery II compared to a Medium Capacitor Booster II loaded with cap 800s takes 3x the CPU (75 vs 25), nearly double the PG, (275 vs 165) and the 700 extra capacitor you get (875 with all V) advantage is completely gone if the cap booster boosts more than once, even in situations where you are getting neuted hard, the capacitor booster is much better.

On a Cruiser, a Cap Recharger II gives just more than half the CPS (Cap Per Second) for 1/7th of the CPU and doesn't have the massive grid requirement that the Battery faces. (Using a Medium battery or lower is slightly worse/better depending on race) than a plain cap recharger in terms of CPS.

TL;DR. they barely compete with cap rechargers, lose out to injectors in almost all scenarios, while taking up a massive amount of ship resources to do so. On BS level the Cap Batteries are worse than Cap Rechargers.

The small niche ability they have doesn't offset this at all. The fitting requirements or capacitor given needs to be adjusted pretty heavily to make them ever be worthwhile.

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Cipreh
Native Freshfood
Minmatar Republic
#16 - 2012-10-09 07:49:07 UTC
I have found they are very effective on battleships, not so much on battlecruisers. (due to the fitting requirements)

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kyrv
State Protectorate
Caldari State
#17 - 2012-10-10 08:48:40 UTC
couldn't be bothered to log in almost to type this but yes batteries need a much larger percentage to there bonuses and also the pilgrim needs to have its fitting improved it is a bit dated on pg and cpu, in fact the deimos too needs to have as much pg as the vigilant.